Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

Report This Entry Subscribe to this Journal
UNTZ information Ex Unitate Vires Zidate


Neko No Mura
Community Member
avatar
0 comments
[UNTZ]: The Kingdom of Epistail

User Image
/Lexa, Axel, A'xeallex homeland/

A kingdom city to the far South Eastern region of Edan's realm. It is a domain constructed of scattered, lost, and forgotten memories collected in one spot. Believed to be the focal point for all the thoughts across the realm gathered it's said that entering that domain is entering another world in it's self. World layered onto Edan called Dreamscape, which is opened but can not be seen, just stepping across the boarder one enters said world that is seen as an expansion. A vast wonderland bustling with magic and fairy creatures from fairy tales to legends that inhabit it.

The Kingdom is under a monarchy judge ladder. At the top are the 4 Judge Kings who are Nayions a race of Edan's ancient and first gods, that are so feared that they are believed to have eyes in every corner of Epistail. Were Nayions that did not follow their kin, during the time of the great war. Instead of sleeping they left and created their own world to rule as the gods they believe themselves right of. Giving up on most of man kind at the time, they turned their world into a sanctuary for non-humans in which they became worshiped as new gods. The Judge Kings judge and set the "balance" for Epistail's residence. To keep the Walker's of Worlds from interfering with them and their layered world, they developed beings to be on par with the Scion's molding and selecting beings that would be given rule bending powers and adorn full suits of armor. Later the Neo Scions became the Knights of the round holding the order. Next right under the Judge King's rule are the King and Queen, they are the ones that give that govern out Epistail's laws, peace, and war declarations for the lower inhabitants often consider of Knight or Peasant status. As well as spreading their rule across the dreamscape, it is believed that their power has begun to taint their views causing the Epistail and all of the Dreamscape to become corrupt.

Epistail's law enforcement is a vast knight systems, with 75 knights of the round table that all hold powers from manipulating the essence of darkness, to creating personifications of anything, to manipulating the distance of objects. These knights though now reduced to 15 after a tragic night caused by a now notorious exiled knight. Killing 60 of these knights, believed to have killed the princess, and half of the kingdom's royal guard. Enforce the Kingdoms law across all of Epistail and are the ones that guard the 4 Judge Kings, and the King and Queen themselves. Under the knights are the Royal the guard that are a large number of divided into brigades such as the Topaz Giant Brigade and so on. They are the underlings and primary duty is to protect the castle first. Under them are the Epistail foot solider and city guard, often these are knights in training or mercenary that watch and patrol the city kingdom.

The bottom class of Epistail are all the fairy creatures that inhabit it, living their lives day to day farming, trading, etc. They can be real interesting characters such as the Tinman.

On the outskirts of Epistail and the Dreamscape, lays the Nightmarescape where outcast, Exiled, and horrifying beast are scent in land that the sun's light can't pierce. The very Nightmarescape it's self is believed to be alive as the landscape can shift at it's own will.

Climate: The climate of the Epistail and the surrounding Dreamscape is most of the time mild, cool breezes in the afternoon and 7 moons decorating the sky at night time.


Epistail Brigade Divisions - Some of the major defense/military structure of the kingdom.

Lucky 7: A band of 7 Knights that once were 8, grouped as Epistail's most skilled and potentially powerful by the higher powers. Because of an incident the 8 have become 7 and are often up to no good, though they only carry out the goals of the Judge Kings directly giving them slightly higher status then the other remaining knights of the round.

Knights of the Holy Pillar: 3 prodigy knights that are assigned to protecting the throne. They take orders directly from the King and Queen, leading search parties and guarding important events. They are known by their gold and black garbs, each given a royal black spear as their symbol.

Topaz Giant Brigade: A brigade of Topaz armored giants, they are the biggest and physically powerful knights. Given their size, only giants that are hand picked by the royal inspectors are selected to be the Topaz Giants. They are trained to be obedient and most of the time are seen guarding large corridors and doorways. Standing so still they are mistaken as statues, however they are real slow.

Shield Brigade: The shield brigade also referred to as The Great Iron Wall. Is a heavy armored band of nights with a tortoise on their banner, they have high defenses and know barrier magics. They wield large lances and shields bigger then themselves, Capable of taking a lot of damage without flinching and act as the first line of defense to push enemies into corners.

Stone Brigade: Great war hammer wielding soldiers often times dwarves, green orcs, minotaur, etc. They have the power to smite through the greatest of defenses, and manipulate stone magics. They ride the backs of gargoyles, and summon spirits of the rock to aid them.

Storm Brigade: As the name suggest this brigade of knights all were light armor, and are extremely fast. Able to cover distances in manner of minutes, among their ranks are a lot of elves, dreamhare, able bodied men and woman. They do assassination missions, and know how to move like ninja.

Blaze Brigade: The most violent band of knights that follow the rule of Epistail. They get their names because they cause explosions, wield cannons, manipulate fire, and have dragons as horses and watch dogs. Where ever they cross nothing but ash is left in their wake.

Sea Brigade: The Sea brigade are aquatic knights able to walk on and breath under water. On land they can be moderate, but when in water they are extremely dangerous. Controlling water magics they are one of the most silent of the brigades often doing most of Epistail's naval power warfare.

Wood Brigade: The wood brigade are originate as Druids and nymph folk, selected for their abilities with nature. This knight brigade flourished like the plants they manipulate, often riding deers or seen with bears for watch dogs. They patrol the kingdoms many courtyards and gardens along with the Royal Guard.

Suits: The suits as their name suggest are card themed knights, that come in all shapes and sizes. They are in truth genetically created and mindless often following the will of a stronger general. Coming in the colors black or red, one can never see their face, but they are the lesser of the knight units.

Royal Guard: The low ranking foot soldiers of Epistail, they roam the many hallways, entrances, streets, guard the gates, the courtrooms, and yards of the kingdom city. They very in race, size, and appearance though most the gnomes are used for yard guards while the bigger ones like humans patrol the hallways.

Native Creatures

Teeth Fairy: Almost like the happy go lucky tooth fairy, teeth fairy are actually nasty distant cousins. Crawling into the beds of the sleeping without giving any hint of their presence. They slip their hands into the mouths of those resting and snatch teeth without mercy. They enjoy the scream of their victims, but are really annoying creatures.

Gwubble: A small fury creature with legs of a frog, a tail, long rabbit like ears, big yellow eyes and deer antlers. Gwubble are passive by nature and love the smell of food, however don't let their cuddly appearance trick you. When agitated these critter blow bubbles that can rival C4 or dynamite. Also there have been causes where Gwubble can create sleeping bubbles, or bubbles that trigger confusion or poison.

Shadeyote: Large black werewolf like behemoths with burning crimson eyes. They roam the dreamscape at night in hunting packs, and also dwell in the Nightmarescape. They are aggressive, brutal beast that when enraged turn red and go into a berserk statuses causing them to thrash about randomly.

Dust Giant: Giants born from dust, dirt, or stone. Dust Giants appear dry and anorexic but that is because of their make-up. Believed to be sentinels from an old civilization gone feral, with evidence of ancient structures on their person. They can conjure up and become sandstorms are can raise back up from the ground if a group of them is not taken out fast enough.

Dreamhare: Dreamhare are rabbit humanoid furry beings, native to the Dreamscape. Many of them live within the Kingdom of Epistail, they can jump really high, run really fast, and hear the slightest of sounds giving them fast reaction times. Dreamhare are often born in sets of twins, or at least a pair of twins exist in every Dreamhare family.

Marehare: These are more primitive rabbits, small and mysterious that roam the vast landscapes of the Dreamscape. They are none aggressive and believe to be the ancestors of the Dreamhare, they are quick and fidget a lot.

Dreameater: Shapeless beast that can take the shape of whatever they need. As the name implies they devour everything and all things that aren't careful, they dwell in the darkest of places and often chose the forms of the darkest of thoughts in ones mind.

Knightmare: When a Knight becomes made and possessed by power and ill intent. They become drunk and fused to their armor, become armored demons that seek nothing but death and decay. Many Knightmares are taken out or sealed away before the knight can become one. They are really powerful and can no longer tell friend from foe, unless controlled. Knightmare's forget what pain is and literally can eat through armor. Depending on how much the Knight that had become the Knightmare suffers, the Knightmare can turn a flourishing city into a ghost town of corpses.

Mare: While dark horses that run free in the Nightmarescape, and come into the Dreamscape from time to time. They are known by their burning eyes, mane, and tail which often looks like fire. They are aggressive and attack people on sight, however they only follow the will of a Kightmare should they come across one.

Fairy Tale Beings: Beings and characters from various story books, folk tales, and dreams of all kind given form. Everything from Red Riding Hood to the 4 Musketeers and even Alice and wonderland.




 
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum