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B.I.I.B.T.S Being Insane Is Being Truly Sane


Patron Saint Of Farewells
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Chaos and Order
Name: Dawn Morningstar
Age: Unknown
D.O.B: Unknown
Alliance:...Loading...
Personality: Chaotic
Good and evil are irrelevant when making a decision. During this time, she more so do things purely on a whim. For this reason, she is extremely difficult to be around and to deal with. She will form alliances with good or evil and just as quickly switch her allegiance to one or the other or betray them entirely and hold allegiance to just herself. Where there is order and peace, she will bring about destruction and chaos. She holds no regard for the lives that get caught in the middle of her actions and death is of little concern. Sympathy is not an emotion familiar to her in this state of mind and she has a very difficult time relating to those around her, not that she really cares to anyway.

Her moods fluctuate constantly from one extreme to the next. She goes from enraged, happy, listless and depressed in hour intervals, some emotions lasting longer than others. She is quite sadistic when the mood arises though the levels of are sadism are unpredictable. There are times where she can be an explosive sadist, tyrannical sadist or an enforcing sadist and there are no hints that will clue you in on which she will be until it is too late.


Order
Order and organization are paramount to her. She views regulation as all-important, taking a middle ground betwixt evil and good. This is because the ultimate harmony of the world--and the whole universe--is considered to have its sole hope rest upon law and order. Evil or good are immaterial beside the determined purpose of bringing all to predictability and regulation.Without regimentation and strict definition, there would be no purpose in the cosmos. Therefore, whether a law is good or evil is of no import as long as it brings order and meaning.

She believes in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. She will uphold the law regardless of whether it is considered just or not. If the majority of the population disagrees with the practices of the government, then they must use legal means of getting those laws changed. In her eyes, rebellion is a crime regardless of the purpose behind revolt. She is respectful to both her leaders and her peers. Subordinates will be treated as is due their station within society. Written contracts and verbal agreements will be honored. She will not break her word or a contract unless there is a risk of breaking the law to fulfill said word or contract as well having a legal way to do so. In this state of mind, she is more concerned with the letter of the law, and rarely questions if the meaning produced was the one intended. Laws are to be followed, not questioned.

Dawn sees law and order as of prime importance, with the well-being of the group put ahead of the individual on almost every occasion. She sees good and evil as immaterial and unimportant in the structuring of the universe into perfect order and harmony, in which lies society's only hope for survival. Whether a law is good or evil is of no import as long as it brings order and meaning. Thus, personal gratification of needs and desires is well and fine, as long as this doesn't interfere with the ultimate ordering of the cosmos; all other considerations are secondary. With this being said, in this state of mind she does not lie nor bring harm to an innocent or betray an alliance they share with someone. She also values and condones self punishment as attonement if one were to break the law.


Physical Description:...Loading...
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Abilities: Chaotic
Chaos Inducement- Can cause utter chaos, causing massive storms, destruction, loss of laws and order to cause mass panic, etc.

Chaos Empowerment- The more chaos there is, the more strong and powerful she can become. Her strength, agility, speed, etc are enhanced by the utter chaos around her.

Curse Inducement- The ability to lay a negative effect upon whatever she desires. A negative form of Probability Manipulation. Opposite power of Bless Inducement. User of this power can place a curse on whatever they wish (people, places, objects, etc. ), exact effects can be nearly anything user can think, ranging from minor annoyances to tortuously extended death.

Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into animal that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshaped/inhuman offsprings and whole host of other effects.

Destruction- The power to unmake and destroy anything, everything and everyone to total and utter nothingness. Opposing force of Creation. Users with this unlimited power can destroy anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, suns, stars, star systems, whole entire galaxies nebulas and universes and possibly even abstract concepts and/or natural forces/laws.

Cosmic and high-level possessors of this immeasurably limitless god-like ability can literally go beyond space-time itself, thus wiping out and destroying all that exists in the entire universe and way beyond. Only thing that is exempt from falling victim to this power are those that possess Omnilock.

Disaster Manipulation- The ability to create and manipulate natural disasters.

Disintegration- The power to collapse objects into dust. Not to be confused with Death Inducement.

Stability Manipulation- The power to alter the stability of various things. The user can alter and control the stability of things (buildings, mountains, people's health and even other's abilities.) This can be used to destroy a building or cause an avalanche. Alternatively, the user can make buildings and mountains highly stable, very unlikely that it'd fall.

Another part of this ability can allow the user to cause others to lose control over their abilities, such as making a pyrokinetic loose control over his flames and cause massive damage. Alternatively, the user can cause abilities to stable and thus help others gain control over their abilities.

This can also affect the mental stability of others, causing them to go insane or incredibly sane and logical, this can work on emotions as well.

Storm Creation- The elemental power and ability to create and control storms from various elements. Users can create and control storms, including winds, thunder and lightning. Using winds, rain, and lightning, users can create storms of incredible magnitude, from rain to thunderstorms, lightning, hailstorms, blizzards and hurricanes and calming or heightening of such conditions.


Order
Harmony Inducement- The power to control and/or create order in any setting or situation. Opposite force of Chaos Manipulation. able to manipulate, control and create order in both literal, symbolic, conceptual and physical level. They have ability to recognize, discern, envision and understand overt and/or underlying patterns and structure of anything physical, social, mental or natural and know their weaknesses, strengths and all other information and how to use them to reach the wanted goal.

User with this ability is able to turn even the most un-ordered situations into well organized and properly structured systems. An example would be a riot involving thousands of people: user would cause the riot to stop or organize it into more effective form. Other simple trick would be throwing a deck of cards to air and have them fall into perfect, unsufled stack.

Accelerated Probability- The user has ability to see all the variables of any situation and predict the outcome. When utilizing this ability, the user sees paths projected in front of them, illuminating possible courses of action, they can then foresee the best tactic, and accelerate themselves along that path.

Danger Intuition- The user can sense nearing danger. Can sense unwanted or hectic events. The user has anxiety just before a hazard (such as being ambushed). The intuition usually regards themselves at low level, then regarding their surroundings (a distant car-wreck) at middle level, then dangers regarding loved ones at high level.

Monarchy Inducement- The user has the ability to invoke a presence or strength of government over a large radius ranging from small villages to large cities to create mass authority, suppression and social order and reign.


Physical
Enhanced Agility- Can go from one motion to another effortlessly. One with this ability can effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.

Enhanced Durability/Invulnerability- The user's physical durability (ability to endure/resist damage) is considerably higher than an "average" member of their particular species. Also, is unable to feel physical pain, cannot be shot, stabbed, or damaged in any conventional way. The user can never be seen bleeding or sustain loss of limb. Death due to old age (as opposed to preemptive death) is seemingly the only cause of death to the user.

Enhanced Regeneration- Can rapidly heal from minor to serious ills, the rate of recovery varies and can sometimes result in the slowing, or even stopping, of aging. Some can grow missing limbs, others must put the limb back in place for rapid regeneration. User's cells regenerate very rapidly, or upon command. May also have effects on cell health or immunities.

Enhanced Speed- can move far faster than the average member of the user's species, some at or above supersonic speed or even faster, this power is not without any ill effects however, as it can strain the body.

Enhanced Strength- Has incredible ability to defy weight limitations. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of any weight.


Weapons: None
Biography: ...loading...
Quirks: She has no use for sustenance as far as water and food is concerned. She feeds off of emotional distress, chaos, harmony and joy.




 
 
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