Every time I talk to people about Towns 2, they say they hate it. This kind of bothers me. I guess it really shouldn't though, because most people don't know what's involved in designing games, but I think most of us tend to forget that there's a lot that goes into making these games-- they aren't just generated by computers.
Basically what's going on is right now, we have Towns 1, and then there's the early version of Towns 2. Towns 2 is getting set to permanently replace Towns 1 sometime in December. Naturally this is alarming to a lot of people. The thing though is, they all say that Towns 2 is/will be inferior to Towns 1. On the official development topic for Towns 2, there are quite a few responses that criticize Towns 2, and not in a constructive manner either, and that's exactly what is bothering me.
What many people fail to understand is that Towns 2 is NOT being built off of Towns 1; it is a complete re-design from the ground up. Whenever you build something from the ground up, there's a LOT more work that must be put into it. You have to write the game engine, create new artwork, fix bugs, optimize the code, create and implement sound effects, etc. On top of that, the people that are working on Towns 2 are likely not the same people that built Towns 1. If it's a completely different team that's building the sequel, then of COURSE it's going to be noticeably different from its predecessor.
I can actually name off a few big game franchises that have gone through this same dilemma. Back in the 1990's we had Twisted Metal 1 and 2 for the PlayStation. Those games were considered classics, and made popular the vehicular combat genre. But then in 1997, we got Twisted Metal 3, and in 1998 we got Twisted Metal 4. Those games were totally different, and many people hated them because they didn't feel anything like Twisted Metal 1 and 2. The funny part is, Twisted Metal 3 and 4 were actually pretty decent games too. So what happened to the series? Well, back in 1997, SinglTrac, the company who developed the first two TM games had disagreements with Sony, and to make a long story short, they disbanded and SinglTrac went out of business. So Sony handed the Twisted Metal franchise over to 989 Studios, and they went to make Twisted Metal 3 and 4.
The Diablo series suffered the same fate. From 1997-2001, Diablo 1 and 2 were both developed by Blizzard North, and those games were once again, noteworthy PC classics that defined the action RPG genre. As you know, Diablo 3 released just earlier this year, but for some reason it's been deemed a piece of s**t by most gamers. So what happened? Well, Blizzard North actually began work on an early build of Diablo 3 way back in 2003 (Yes, nearly 10 years before the game was released.) However in 2005, complications arose, and Blizzard North wasn't getting the financial requirements it needed to continue development on Diablo 3, so the project was canned. Shortly after, Blizzard North actually went out of business. So then what happened to Diablo 3? Well, Blizzard Entertainment handed the franchise over to Blizzard SOUTH, and they began building their own version of Diablo 3, and it was completely unrelated to the original project that Blizzard North was working on. For 6 years, Blizzard South worked on the game until it was finally released in May 2012. But because it was such a dramatically different game experience from Diablo 2, everyone deemed it as s**t. But in all honesty, Diablo 3 is actually a really great game. It's just....... different. Because an entirely different team worked on the game. They had to build it from the ground up.
The Sonic games also had this same difficulty as well. As everyone remembers, we had Sonic 1, 2, 3 and K for Sega Genesis. Those are gems. But now we have Sonic 4........ and it's terrible compared to those games. Why? Well to put a long story short, it was made from the ground up by a completely different team.
So as you can see, there's a lot involved in the development of video games. More than you know. When you play a video game, you're not playing something that was generated by a computer. Video games were made by people. People that can get into arguments, people that have disagreements, people that aren't perfect. Trust me. I have quite a bit of experience in making games, and I know how it feels to work hours on something, only to get a mediocre reaction from all my friends. It's one of the worst feelings ever.
So whoever reads this, before you say s**t about Towns 2 being bad and hurt someone's feelings, realize that there's a lot more going on behind the scenes than meets the eye.
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