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Kessai Shizuka
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Kessai Shizuka

Prince of the Black Flame





Basic Information

Village:
Konohagakure

Rank:
D-Ranked Villager/Genin

Gender:
Male

Birth Date:
December 21st (Winter Solstice)

Age:
14

Chakra Color:
Black

Squad Information:
None

Headband:
Doesn't Wear One

Nindo:
"Protect my Village. Protect my People. Protect Myself."

Strengths:
Master of his Kekkei Genkai
Great knowledge of Fuuinjutsu
Apt with Ninjutsu, General Taijutsu, and Swordsmanship
Decent with Projectiles
Fast-Paced Style of Fighting
Intelligent for his Age

Weaknesses:
No Talent in Genjutsu
Isn't all that Physically Strong; Relies on Speed





Physical Information

Height:
5'7"

Weight:
120 lbs.

Description:
Very Toned, although not that Strong
Smaller Than Average in Terms of Size, but his Height is Fairly Large for his Age

Appearance:
Doesn't Wear an ANBU Tattoo
On his right, upper arm, a flame tattoo is present, which is his Family Crest
Due to the First Stage of his Kekkei Genkai, he also has a tattoo on his back (see Shizuka Clan Thread)

Clothing:
Wears ANBU Clothing (Pictured, Just Emphasizing)





Clan Information

Clan Name:
Shizuka Clan (Peaceful)

Kekkei Genkai:
Issekigan (Discerning Eye)

Stage Obtained:
Mastered - S Rank

Stages:
Awakening - C Rank
This stage is obtained through successfully sacrificing your life for a loved one, either someone you're in love with or a close teacher of yours. The sacrifice must be life-threatening. After the injury, after you obtain the stage, the injury is swept aside for ten posts. After that, you will fall unconscious, in need of immediate medical attention.
Upon obtaining this stage, the clan member will obtain a tattoo on his/her back, outlining their spine (which automatically conforms with growth), reaching from the back side of the pelvis, all the way up to the top of the neck. At the top of the spine, wings sprout, extending to the edges of their shoulders.
The abilities gained is related to fuuinjutsu and ninjutsu. First off, the user is able to place a single seal on any object they touch without any hand signs.
They can then place ninjutsu into the seal, although the ninjutsu cannot be activated for two posts. (Seal placed --> One post goes By --> Ninjutsu Useable). The chakra consumption of ninjutsu used this way is cut to 75%.
Additionally, the rank (and thus, the strength) of the ninjutsu is increased by a single rank.

Experienced - B Rank
Obtaining this stage is done through a serious battle. In the battle, an opponent must inflict four specific wounds to the you. A cut must be made on both ankles and both wrists, rendering your hands/arms and your feet/legs useless. You will become unconscious momentarily, and once again, the injuries will be temporarily swept aside. This time, the recovery only lasts three posts. After the time is up, you will fall unconscious again, needing serious medical attention.
This stage brings the first change in their eyes. The iris turns dark with many different swirls, all outlined in purple. When any technique is used, the iris will extend outwards and begin to spin.
This stage focuses on eye capabilities. Reaction time is slightly increased, allowing them to keep up with higher speeds (they can follow the direction of Body Flicker, but can't follow it's movements). The main increase is analytical skills, which become greater than the Sharingan or Byakugan. Their ability of reaction time may be less than both, and they can't copy techniques or see for miles through objects, but their analytical skills are unmatched. This often allows them to prevail against strong genjutsu, turning A-Ranked genjutsu and below into nothing, while S+ genjutsu's effects are considerably weaker (Lowers them by Two Ranks).

Advanced - A Rank
This stage is granted upon killing a loved one, although it can't be done directly after obtaining the Second Stage. This loved one must be very close, and doesn't necessarily have to be the same as the person in the First Stage.
In this stage, the pupil turns into a glowing pink/light purple color. The iris becomes more elaborate. When a technique is used, the iris begins spinning, not extending outwards this time.
During this stage, their fire abilities are brought forth. They're also more efficient with fire techniques; chakra consumption is cut to 50%. First off, they're immune to fire, and can even use it to heal themselves, although it only works with weaker fire techniques. Their ability to manipulate fire is minor at this stage. They can control their own fire and also diminish it to nothing, but that's about it. Although it's not that useful, they can also detect any type of fire within ten miles of themselves and know of its exact location.
In addition, from this stage on, all fire they use or affect becomes black in color, looking exactly like the flames of Amaterasu and Enton Release in general. This gives no literal abilities, although it can deceive people and make its seem like the user is using Amaterasu (perhaps causing them to not bother using Water Techniques against it).

Mastered - S Rank
The Final stage is obtained through killing at least four people who threatened the lives of Your Family, Your Friends, or Yourself.
Their eyes change once more. The pupil turns to a faded red color with a black dot in its center, outlined with a light purple ring. The iris becomes a mixture of purple, black, and red with two rings, one outlining it, the other in between the first and third ring. The two outer rings have two circles attached to them. Whenever a technique is used, the two outer rings spin in opposite directions.
The user's fire capabilities are increased dramatically. They have further control over it, whether natural fire or fire created by themselves and can even manifest fire from no where. They can completely control the fire, being able to get rid of it or increase its size (two feet per second in every direction). If it's within ten feet of themselves, they can even control someone else's fire techniques if they're B Rank or Below, although they can't control more than one source of fire at a time. Chakra consumption is cut down to 25% for fire techniques, They can also essentially add chakra to fire, making it stronger (up to two ranks), or even take chakra out of it, preventing chakra-suction techniques from absorbing it, which can also weaken enemy fire attacks by a single rank.
Note: "Fire" includes Blaze (Enton) Release, although when that type of technique is used, they cannot control it, although they can still affect its chakra (this allowing them to weaken it or make it stronger).

Background:
One would think fire would resemble hatred to an extent, but the clan has always been a peaceful one. It has existed since before the First Shinobi War, although they refused to take part in any of the wars. They settled in a very distant, small village, far away from any battle scene. A few years after it ended, they took shelter in Konoha, their past home being covered in water due to strange rises in the nearby lake. Eventually, they were renown as the village's most peaceful clan, and thus were often involved in politics. Their numbers dwindled, however, and most were killed by Kessai (the current head of the clan/BJW81's Character) after discovering that they had been behind an attack on Kessai's Father, the previous Clan Elder, which left Kessai injured. Some still remain and they are still known for being peaceful, despite the attack on the Leader of the Clan, which had been kept secret until Kessai became the Clan Elder. The villagers were reassured, however, that all violent members of the clan had been taken care of, and any future ones would be taken care of.
Naturally, the only time the clan has been shown to be violent is when protecting something dear to them or themselves. Generally though, they'll try to avoid fighting in entirety, but down condone others for fighting.





Technique Information

Primary Type:
Ninjutsu
Summons

Secondary Type:
Kenjutsu

Tertiary Type:
Kekkei Genkai
Fuuinjutsu

Primary Chakra Element:
Fire

Secondary Chakra Element:
Water

Tertiary Chakra Element:
None





Techniques

Total Jutsu Points: 39

Kekkei Genkai Techniques:
-

Ninjutsu Techniques:
Bunshin no Jutsu - Clone Technique - E

Shunshin no Jutsu - Body Flicker Technique - D

Katon: Hosaki - Fire Release: Fame Tips - E
A very simple fire technique. The user creates fire at their fingertips. The technique does little on its own, other than burn anything it touches.

Katon: Kasei - Fire Release: Force of Flames - D
This a unique type of flame that can be manifested within five feet of the user. Rather than burning anything, the flame can actually trap objects within itself due to a thick, outside layer of chakra. The size of the fire can only grow up to a foot in size. Up to three may be created at once.

Katon: Kizutogame - Fire Release: Inflamed Wounds - B
This isn't technically a healing ninjutsu technique, although it does work like one, in a way. By focusing flames in a certain area for a short amount of time, the user can seal any open wounds, forcing blood to stop exiting. Naturally, the process itself causes damage, and thus isn't often used to seal minor cuts and scrapes. The main use for this is to prevent any potential blood loss that could kill them.

Katon: Moeagaru - Fire Release: Burst into Flames - C
By making contact with basically anything, the user can cause the person or object to become instantly surrounded in flames.

Juusanso - Heavy Oxygen - C [0/17]
This is an odd technique. It's used in unison with any fire technique. At the cost of lowering the flames rank by three ranks, the user can give any flame the ability to exist with oxygen. Additionally, this disallows it from being extinguished with water. This technique can only be used on one source of flame at a time and can only be used once a battle. The cost of using this is the inability to use fire techniques for four posts.

Katon: Juuketsushitame - Fire Release: Inflamed Eyes - A [0/52]
By simply gazing at something for a prolonged amount of time, the user can cause the object to be severely burned. At first, the target will feel as if the sun has just come out, meaning they only feel a minor increase in heat. Unless they move, the heat will rapidly increase. If eye contact is lost (meaning if someone moves), the heating process must restart. Considering the increase in heat isn't literal chakra, using the technique itself takes little chakra; however, using it more than once within four posts causes blindness that lasts for two posts.
No Posts: Increase in Heat
One Post: Effects reach very deep, causing a single body part (limited to limbs) to become impaired and impossible to use for five posts, unless the target receives medical attention. In addition, this amount of heat could also burn through thin metal, destroying basic weaponry.
Two Posts: If eye contact lasts for this long, the heat can sear through a limb, causing it to literally fall off (although any open wound would be sealed shut due to the heat, disallowing someone to bleed to death from this).

Katon: Naien - Fire Release: Inner Flame - A [10/52]
Using this technique, with simply concentration, the user can create a series of very small flames to manifest within their own body. Ideally, this can be used to rid the body of anything unwanted. It works well on any poison. Liquid versions are evaporated, while gas molecules are heated up and forced to be literally pushed outside of the body. Additionally, any creature that someone gets into the users body would also instantly be killed.
The cost of using this technique is pretty obvious...damage to organs, bones, etc. Honestly, most would have to be pretty insane to use this technique.


Katon: Kasen - Fire Release: Fire Arrow - Potentially SS [17/108]
This is an arrow technique with a very vast range of capabilities. They all have two things in common...fire and arrow(s).
E Rank: A minor arrow of fires can be manifested around the users body, up to twenty at once. They can then be fired. The literal arrow itself doesn't do much damage, only piercing into someone skins a few millimeters. The arrow is easy to rip out without any damage. The only real effect is the minor burn received in the area around where the arrow pierced. Theoretically, these could be a useful way of dealing with smaller projectiles. Larger ones though, like a windmill shuriken, would require all twenty arrows to stop/deflect.
D Rank: Up to five of these arrows can be created at once. These arrows aren't physical, just a flame in the shape of an arrow. Anything they touch become surrounded in flames. Highest resulting damage would be first degree burns, but that's only with prolonged exposure.
C Rank: Up to three can be created at once. Out of all of the arrows, these are the fastest. Due to their speed, it's nearly impossible to deflect or redirect. Unlike previous arrows, the flames around the arrows are only meant to disguise the literal arrows, meaning they don't cause literal harm. The arrows themselves are meant to explode once they stop moving, causing similar damage to a few exploding tags.
B Rank: Only two can be made at once. The strongest of the physical arrows. Once again, the fire is meant to disguise the literal arrow. The arrows are strong enough to pierce through stone or steel with ease. Ironically, however, the arrows cannot cause any harm to people or animals. These arrows are solely meant for breaking through defenses.
A Rank: A Countless number of arrows can be created. They are then shot into the air. These are solely fire, not physical arrows. They eventually reach similar speeds to the C-Ranked Version. Once they pierce the ground, they explode, each being similar to an exploding tag.
S Rank: A single arrow can be created in one battle. It doesn't particularly move all that fast. Once the user directs it to, the fire itself with absorb all oxygen in the surrounding area within less than a second. For that split second, a massive burst of light energy explodes, then instantly disappears. A few seconds pass in an area without oxygen, and then it's all released at once in a massive explosion, covering a vast area. It leaves the user with an inability to use any fire attack for eight posts.
SS: Can only be used once every three battles. The user will concentrate a large mass of tiny arrows (each an inch in size) into one, gigantic arrow (ten feet in length, five in height and width). It happens instantly though, so it's impossible for anyone to know that the gigantic arrow of flames is composed of thousands of little ones. The large arrow is then shot high into the air. A small amount of time later (two posts), a large explosion occurs high above the ground, several miles above the clouds. At first, it seems as if nothing happens, but a single post after the explosion, all the tiny arrows come down from the skies, each moving at a considerable speed. Each little arrow has the ability to tear through a one-story block of dense wood. The range can be altered. The mass of arrows forms a circle with the potential range of a foot in radius to a mile in radius. One drawback is that the user can be caught in the mass of arrows as well. Additionally, the use of this technique costs so much chakra that the user would collapse by the end of the rain of arrows.


Fuuton: Shishitsume- Wind Release: Lion Claw - Potentially SS [17/108]
E Rank: Normally, the technique involves a superior cutting ability created by wind, but the strength of the E-Ranked version isn't enough to form a cut. Instead, it enables the user's physical strikes to increase, as well as their speed. Accordingly, the wind is always manifest around the hands or feet.
D Rank: This version comes out of the palms of the hands. This time, this version has a slight cutting ability, but it's not good for much. It's strong enough to cause a prickling feeling, similar to being poked by needles, but it doesn't have a damaging effect. Instead, this technique is commonly used in a different way. It can be used to deflect small projectiles or cause the user to change their direction in mid-air, although can only be used by a single hand once every two posts.
C Rank: A current of wind is generated through all five fingers and can then be unleashed in five separate (or together) crescent-shaped entities of wind. Each has the ability to leave a large cut (three feet in length), although it's not very deep. It mainly just leaves a scar after the bleeding stops, which happens faster than a paper cut. The main two uses of this version is that it can literally separate fire (as long as the fire technique's rank isn't higher than C) and is greatly effective when combating against lightning attacks. It doesn't move all that fast.
B Rank: This version focuses wind at all fingers except the thumb. Very similar in appearance to the C Rank version, but this time, the cutting ability is far higher. Each crescent could cut through a tree or sever an arm. The speed is average. If caught off guard, it could easily be successful.
A Rank: Uses three of the five fingers. Unlike the previous two, the attack isn't a crescent-shaped projectile. Instead, very small instances of wind currents form at the user's finger tips. Then, anything the user touches can be cut as if being sliced with a katana. The user can't cut through anything large, but it is deep enough to cut tendons and whatnot.
S Rank: User uses two fingers to create crescent attacks once more. Instead of having a cutting ability, the user can force the wind currents to burst violently and then spin rapidly, creating mini-tornadoes. They then force everything within a ten meter radius to be sucked in towards it. No literal damage occurs. The speed of the wind crescent is very slow. One could jog and keep up with it.
SS Rank: This condenses everything into one finger. Not surprisingly, a lot of the arrogant users use their middle finger for it, although it's not required. After charging for one post, very visible wind builds up at their finger. They can then release it with a simple twitch of their finger, sending out a massive blade of wind, extending up to twenty feet in length with the ability to cut through nearly anything. The most terrifying part of the technique is its speed. The crescent blade moves at almost instantaneous speeds. The only way to really avoid being damaged is by preparing a defense during the time he charges the technique. Also, since the user cannot move while it's being charged, they must determine beforehand where they're going to aim it, allowing the opponent enough time to move out of the way.
Additionally, the downside of the technique is the inability to use one of his arms for the remainder of the fight and the entirety of their next fight. What happens is that when they release the crescent of wind, small blades of wind are shot backwards and up his entire arm, giving him hundreds of small cuts, which disallows him from using the arm. If medical treatment isn't received, the user would die of blood loss within a matter of minutes (three posts). This drawback occurs whether the technique is completely used or not. If they wanted to, the user could choose not to send out the large crescent blade of wind, stopping at the charge point; however, the drawback is lowered. The user's arm is unusable for four posts.


Fuuinjutsu Techniques:
-

Kenjutsu Techniques:
-

Summoning Techniques:
Kuchiyose: Mikoyose - Summoning: Necromancy - No Rank
This is the general name to all of his summons. Any abilities stated here are considered when ranking each individual summon.
- All Summons are interconnected. They share the same thought process essentially, meaning they know exactly what the others do. Granted, since none literally speak, this has no direct benefit to Kessai.
- The Summons don't use chakra. All abilities are natural, much like a dragon would naturally breathe fire or a fish would naturally breathe underwater.

Hisomu - Lurker - C
The Lurker's size ranges to that of your average dog, standing no more than three feet off the ground. This is a very durable creature. Its back and top of its head is immune to all damage. Limbs and neck are its weak points. Has three, strong tails the sprout from its back that can fire projectiles (Shuriken, Kunai, Senbon), up to nine every post. It may also shoot wire through its tails and then somewhat manipulate it (max of fifty feet in length). Additionally, it may also shoot out shuriken and kunai that are already connected to wire (although these take up two of the nine slots each). The literal tail themselves are all very sharp and can pierce through someone's body, ranging from three to twenty feet in length. They move up to ten feet per second, making them easy to outrun, although nearly impossible to avoid if caught by surprise. If a tail is cut off, it's lost forever (until a new one is summoned).
Its speed is pretty average although it has really good reaction time.
Using Earth Release, the Lurker can freely dig underground faster than it can actually move above ground, which is twenty feet per second. Additionally, once every five posts, it can create a shield made from the Earth (no size limit), which is durable enough to block all C Ranked techniques and below, although it doesn't do anything against lightning attacks, and even blocks water jutsu up to B Rank. The shield can be vertical or spherical or retain really any shape thinkable.

Kichiku - Brute - B
The Brute's size is comparable to a full-grown gorilla, perhaps slightly larger. Entire front side is immune due to a tough armor. Back side is very weak, especially its back and hind legs. Front legs feature sharp claws, capable of cutting just like a katana. In general, the creature is very strong and is capable of using fire and wind. Its downside is its agility. Its speed is slightly faster than an average Jounin, but when it comes to turning, things get difficult. In mid-run, it's impossible for it to turn. Additionally, when standing still, it takes quite some time as well. When running, however, it's capable of shattering boulders or smashing through trees.
Fire Release: Can shoot out a ball of fire that can reach up to five feet in size (in width, height, and depth). The fire burns like any normal fire. Its speed is ten feet per second, although can't be used at close range (within ten feet).
Wind Release: Can shoot out a ball of wind as well. Not great at damaging, it'd be like a punch. Its only real purpose would be to deflect projectiles and when used to push the fireball, it doubles its size as well as causes an explosion when the fire impacts anything. Its speed is twenty feet per second. A very fast attack, although not that strong. When combined with the Fire Ball, the speed of the fireball increases to fifteen feet per second.

Ishuu - Swarmer - B [750/1500 Words]
Summons up to twenty at a time. Their sizes range from three inches to six. Very weak but also very fast. Can suck chakra on contact and then explode. Ironically, when they absorb chakra, none is literally taken as they give it back...however, the exchanged chakra is poisonous. If not excreted through the use of a technique, the effects are unconsciousness and eventually death. When they latch on to someone, they're impossible to rip off and must be killed. A Strike from a Kunai is good enough to kill them though. Even a few punches would do the job.
Their main use is recon. Each Swarmer has a single Eye. If Kessai desires, he can link one of his eyes to a swarmer, allowing him to see anything it sees or has seen before. Since he only has two eyes, only two swarmers can be used for recon at once. Also, anything the Swarmers hear can be heard by Kessai. Unlike vision, this isn't limited to two at once. An additional aid to the swarmer's recon is that they fly, although no more than thirty feet off the ground (or whatever surface is below them).

Ryoushi - Hunter - A
The hunter is the closest to a human. Its size is only slightly larger than that of an average human being. Its body is shaped like one. The only notable difference aside from its skin and whatnot is that it has no hands. In place of its hands and literally part of its arms are two large blades, capable of cleaving off an arm with ease.
The Hunter is largely immune to all attacks, in a sense, due to its regenerative abilities. To kill it, you must destroy its head, whether by cutting it off or crushing it or something similar. Destroying it is rather simple, but simple punches and kicks will not do anything. Additionally, any failed attempt at destroying it creates a second one after the original splits itself during its regeneration, although if you kill one, its clones are also destroyed (i.e. You try to kill it, fail, it regenerates any damage it received and splits into two).
Its only real ability is brought forward if the creature successfully tastes your blood or somehow gets it into its body. From then on, it can copy a single technique, although it's limited to ninjutsu, some Kekkei genkai, kenjutsu, and taijutsu. It can copy techniques it hasn't even seen before too. The technique selection is random, as well (using random number generator...and after giving each technique a number...this will likely be done through PMs to the opponent).





Weapons/Equipment






Biography

Relationships:
-

Background Information:
-

Roleplay Information:
-

Personality:
Kessai tends to be fairly lazy towards things he doesn't like doing or anything he's not interested. When necessary though, he can be somewhat serious, although he generally remains calm and still shows a lazy demeanor.
He doesn't particularly care much about leading a team or a village, but he doesn't disrespect those that do...granted, a lot of the things he says or does could be misunderstood for being disrespectful.
He often seems very Arrogant, although not a in a "I'm superior to you" type of way. He actually tries sticking up for other people if he finds it reasonable.
Despite being arrogant, he hates it when anyone boasts that they're god-like in comparison, especially if their implications are solely based on appearance. The difference between himself and them...is that he only boasts arrogantly after he proves it, and doesn't base it at all on rank or appearance, but abilities and skill instead.



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