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Jericho's Slice of Life
Well, I love to build models. play video games, im a megaman fanatic, im obsessed with role playing games (i even write them and have my own tiny work group during and after school hours) so i'll just be writing what I feel like!
RP Character Profile: Jericho Wing (Season 6)

Username: Jericho Wing

Character name: Jericho A. Wing (Jozef Jones)

What you are: Chimera

Profile: Jericho is the ultimate beast; born from a variety of animal DNA strains both living and extinct. Upon his initial birth, he was controlled as a weapon of the Balkan Institute, a private arms-dealing company. However, this particular "Chimera" was defective at birth, as his flesh and appearance was utterly human, unlike the creatures he was compiled from. For the longest time, Jericho was tortured, beaten, and experimented upon in order to try and induce a transformation within him . . . none were successful. Only a few years later, after great suffering, was Jericho freed from his torment by a covert scientific program referred to as "L.O.B.O." The group's purpose was to further human advancement by means of communication with various other sentient species. Considering Jericho's genetic structure; communication would be far too easy . . . he was quickly appointed as a spy and front-line espionage operative.

During a routine mission, this time infiltrating and taking the knowledge housed by Werewolves, Jericho realized he couldn't come to harm the people that had taken him in and cared for him. For various reasons, he soon ascended to power as the pack's Beta. At one point, however, the pack was slaughtered and Jericho was powerless. His grief consuming him, Jericho's Chimera DNA ignited; awakening the beast within him in full force, his once human aspects consumed and now a part of the tar-like cesspool that forms his being. As of now, Jericho was no purpose . . . he is merely seeking to gain power for the sole reason of survival and with his beloved firearm Dogma at his side . . . it would be a simple task.

Appearance: User Image

Fighting Style: Arms Master (Use of various weapons and weapon configurations)

Abilities as Follows: (Triggered Chimera: Susano-O, the Belial Rage)

1. Genetic Soul-Jam: Jericho is composed entirely of materialized DNA; by utilizing said DNA and re-arranging its inner-coding, he is capable of shifting his various body parts into the forms of creatures that have become a part of his codex. However; this does not mean he is vulnerable. Jericho is surrounded in a thick shell of crystallized carbon which forms a sort of "colored jacket" around his being. As long as that jacket is intact, its steel-like composition prevents intrusion, corruption, and absorption.

2. Lycaon: Jericho excites the various genetic patterns housed within him in order to enter a frenzied state by which his speed and strength increase dramatically for a brief period of time. When this ability is used at night (especially during the full moon) he is also capable of taking in moonlight in order to regenerate; this ability is also present during the day hours but its effectiveness is greatly reduced.

3. Black Synchro: Jericho unites his erratic DNA pattern into uniformity, allowing him to access a large variety of acrobatic maneuvers and change his basic fighting style dramatically. This ability triggers when Jericho achieves a state of resonance with his currently equipped weapon.

4. Devour Darkness: Jericho absorbs the essence of a defeated foe and converts it into a new weapon for his own personal use.

5. Evolution: Jericho is capable of adapting and evolving new biological mechanisms in order to survive deadly situations. However, in order for them to develop he must first face the dangers situation head on, without assistance, first.

Abilities as Follows (Dueling Roses: Dogma) [Double-Barreled Revolver]

1. Gautama: Dogma unleashes a multitude of small, marble-like pellets lined with various grooves. Said grooves are capable of changing the course of these odd rounds. Upon making contact with a target, they quickly explode with a sudden burst of Tachyon; leaving the opponent's internal structure scarred.

2. Mara: Dogma fires two concentrated streams of fiery getter-rays, capable of inflicting severe burns as well as knocking back the opponent. The heat generating from this attack lingers, often distorting the opponent's senses.

3. [EXECUTION TECHNIQUE] Destroy Mode: Dogma divides itself into a pair of twin handguns, one white, and one red. The hand guns quickly merge with Jericho's genetic structure and resurface as a pair of cylindrical fore-arm cannons as well as a pair of smaller, but just as deadly shoulder-mounted cannons. Upon their activation, Jericho's back spreads forth an entire targeting interface made up of his own genetic structure. When this powerful contraption is fired, the resulting surge of Tachyon and Getter Rays is enough to level an entire mountain, as well as vaporize or obliterate a target into ash. This technique takes an adequate amount of time to charge up, but can be triggered instantly upon its completion.

Abilities as Follows (Bicentennial Silver: Blavarg) [Greek Short Sword/Triple Rod]

1. Shiva: Blavarg concentrates and hyper-condenses Oxygen and Hydrogen in an area's vicinity and super-cools it. This phenomenon allows its wielder to transform a solid structure into a malleable mass or evaporate it due to incredible rate of cooling.

2. Indra: Blavarg divides into a tri-linked chain rod capable of generating a powerful static current. This current can be channeled into a burst-stream of electricity that repeatedly strikes a target or divides and strikes at multiple targets at a lower intensity.

Abilities as Follows (Devoid Plane: Midgar) [Gauntlets & Grieves]

1. Surt: Midgar expands into large plates on both Jericho's forearms and shins, offering great protection from offensive blows. When an opponent strikes at these guards, a great deal of friction is generated: that friction can then be channeled through its wielder's body in order to allow him to temporarily transform into a burst of fiery energy.

2. Thor: Midgar's gauntlets strike each other, creating a powerful sonic wave capable of shattering brittle mass, as well as stunning opponents for a brief amount of time. When struck repeatedly, Midgar unleashes an inverted Tachyon current capable of tearing an opponent to shreds if they are struck by a forceful impact.

Abilities as Follows (Temporal Silence: Izanami) [Vorpal Katana/Dagger Rain]

1. Masamune: Izanami quickly fades from existence, spreading a cloud of black smog that surrounds an opponent and quickly materializes into a literal rain of daggers striking them from all sides. These daggers are lined with Getter Rays capable of pumping an opponent full of lethal radiation.

2. Tsurugi: Izanami channels the earth beneath Jericho's feet in order to elongate its blade to unreasonable lengths. When swung it generates a forceful wind current which, when it makes contact with organic mass, channels itself into a miniature tornado, leaving the opponent dazed and held within its grasp.

Abilities as Follows (Life-Saving Arm: Excalibur) [Ten-Part Claymore/Long-Bow]

1. Arthur: Excalibur parts in half, revealing a single long-cannon barrel: when invoked, it fires forth a burst-stream of Crimson Tachyon, surrounding the blade; increasing its prowess for physical damage.

2. Lancelot: Excalibur splits in half, forming a heavily-armored Long-Bow turret which Jericho can operate with deadly accuracy. The bow channels wind into needle-like rounds which fire in a rapid flurry towards multiple targets.

Alignment: Chaotic Neutral

Theme Music:

You're Gonna Go Far Kid (Entrance Theme)

Bang Bang Bang Bang Have a Nice Dream! (Battle Theme)

Devils Never Cry (Decisive Battle Theme)

Lock and Load (Destroy Mode Theme)

Quotes:

"Come on babe, let's get funky~!!"

"Swallow your pride, with your hate!!"

"Rage!! Susano-O!!"





 
 
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