EARTH BENDING TIME! >.<
...Technically, I've already done air bending... with Wind and all...

Lv. 1: Stone: Deals low earth damage.
Lv. 2: X
Lv. 3: X
Lv. 4: Rasp: Gradually deals earth damage and lowers target's accuracy and dexterity.
Lv. 5: X
Lv. 6: X
Lv. 7: Protect: Strengthens defense and eliminates 10% of pain.
Lv. 8: X
Lv. 9: Setting Dust: Restores a bit of mana force based on the damage output of the previously casted Earth Element spell.
Lv. 10: Sand Shot: Deals sudden low earth damage.
Lv. 11: Stone II: Deals moderate earth damage.
Lv. 12: Slow: Slows target, decreasing its overall speed.
Lv. 13: X
Lv. 14: X
Lv. 15: X
Lv. 16: Stonega: Deals low earth damage in a small radius.
Lv. 17: X
Lv. 18: Stoneskin: Creates a stone barrier to absorb all damage until it shatters.
Lv. 19: X
Lv. 20: Barthunder: Enhances resistance against the Thunder Element.
Lv. 21: X
Lv. 22: Doton: Ichi: Deals quick costless earth damage.
Lv. 23: X
Lv. 24: X
Lv. 25: X
Lv. 26: X
Lv. 27: Enstone: Adds Earth Element damage to physical attacks.
Protect II: Highly strengthens defense and eliminates 20% of pain.
Lv. 28: X
Lv. 29: Barthundera: Enhances resistance against the Thunder Element in a fair radius.
Lv. 30: X
Lv. 31: Stone III: Deals strong earth damage.
Lv. 32: X
Lv. 33: X
Lv. 34: X
Lv. 35: Phalanx: Nullifies a certain amount of damage taken.
Lv. 36: X
Lv. 37: X
Lv. 38: X
Lv. 39: Enshelter: Strengthens defense.
Lv. 40: Stonega II: Deals moderate earth damage in a fair radius.
Lv. 41: Sandstorm: Produces "dusty" weather around target, enhancing the capability of earth magic.
Lv. 42: Solidify: Your next three defensive moves will be doubled in potency.
Lv. 43: X
Lv. 44: X
Lv. 45: X
Lv. 46: Hail: Deals strong earth and ice damage.
Lv. 47: Protect III: Greatly strengthens defense and eliminates 30% of pain.
Lv. 48: X
Lv. 49: X
Lv. 50: Growth: Deals strong earth and wind damage.
Lv. 51: X
Lv. 52: Quake: Deals concentrated earth damage. Lowers resistance against the Element Wind.
Lv. 53: Crystallization: Deals gradual earth and ice damage which increases as time passes.
Lv. 54: X
Lv. 55: X
Lv. 56: X
Lv. 57: X
Lv. 58: Enstone II: Adds strong Earth Element damage to physical attacks.
Lv. 59: X
Lv. 60: Slow II: Slows target over a longer period of time, decreasing its overall speed.
Lv. 61: Stonega III: Deals strong earth damage in a wide radius.
Lv. 62: Barassault: Enhances resistance against physical and magical combo power.
Lv. 63: X
Lv. 64: X
Lv. 65: Wither: Deals gradual earth and wind damage which increases as time passes.
Lv. 66: Geohelix: Deals gradual earth damage. It is greatly affected by surroundings and outer sources of energy.
Lv. 67: Protect IV: Powerfully strengthens defense and eliminates 40% of pain.
Lv. 68: Stone IV: Deals heavy earth damage.
Lv. 69: X
Lv. 70: Boulder Breaker: Deals varying earth damage. The closer targets are to the impact, the higher damage it deals.
Lv. 71: X
Lv. 72: X
Lv. 73: X
Lv. 74: X
Lv. 75: Quake II: Deals high concentrated earth damage. Lowers resistance against the Element Wind.
Lv. 76: X
Lv. 77: X
Lv. 78: X
Lv. 79: Mantra: Increases maximum life force based on half the damage of the most recently casted earth spell.
Lv. 80: Break: Petrifies target, encasing it in stone.
Lv. 81: Slowga: Slows targets in a fair radius, decreasing their overall speed.
Lv. 82: X
Lv. 83: X
Lv. 84: Hail II: Deals heavy earth and ice damage.
Lv. 85: X
Lv. 86: X
Lv. 87: Protect V: Vastly strengthens defense and eliminates 50% of pain.
Lv. 88: X
Lv. 89: Doton: Ni: Deals moderate quick and costless earth damage.
Lv. 90: X
Lv. 91: Placement: Earth spells will deal thrice their regular damage against lightning-based enemies, half against wind-based enemies, and twice against all others. Inflicts the user with "Rasp" status.
Lv. 92: X
Lv. 93: Growth II: Deals heavy earth and wind damage.
Lv. 94: Enslow: Adds "Slow" additional effect to physical attacks.
Lv. 95: X
Lv. 96: X
Lv. 97: X
Lv. 98: X
Lv. 99: Brace: Slows movement speed, but increases guard.
Lv. 100: (NEW APPEARANCE LEVEL.)
Stoneja: Deals sudden earth damage, spiking the earth upwards underneath the enemy. This spell becomes more costly, but more powerful each time it is casted until mana force is depleted. Inflicts user with "Rasp" status.
Lv. 101: X
Lv. 102: Ensheltera Strengthens defense in a fair radius.
Lv. 103: X
Lv. 104: Abyss Rise: Deals powerful earth damage. It is highly effective against the Light Element
Lv. 105: Stonega IV: Deals heavy earth damage in a huge radius.
Lv. 106: Terra Halo: Creates a ring of rocks above an enemy which circle them, dealing moderate damage at any given time.
Lv. 107: Stone V: Deals immense earth damage. May inflict the user with "Rasp".
Lv. 108: X
Lv. 109: Sand Spikes: Coats the user with powerful Earth Element spikes which form together and spike out at enemies when come into contact with.
Lv. 110: X
Lv. 111: X
Lv. 112: Phantom Flower: Deals heavy earth, mind, and flower damage. Additional Effect: "Guilt".
Lv. 113: X
Lv. 114: X
Lv. 115: X
Lv. 116: X
Lv. 117: X
Lv. 118: X
Lv. 119: Stone Rain: Deals moderate earth damage. Aftermath: Increases potency o earth magic.
Lv. 120: X
Lv. 121: X
Lv. 122: Barthundera II: Strongly enhances resistance against the Lightning Element in a wide radius.
Lv. 123: X
Lv. 124: X
Lv. 125: Stonega IV: Deals heavy earth damage in a huge radius.
Lv. 126: X
Lv. 127: X
Lv. 128: Hail III: Deals immense earth and ice damage.
Lv. 129: X
Lv. 130: Breakga: Petrifies targets in a small radius, encasing them in stone. Inflicts the user with "Rasp" status.
Lv. 131: X
Lv. 132: Phalanx II: Nullifies a certain amount of damage taken for target.
Lv. 133: X
Lv. 134: X
Lv. 135: X
Lv. 136: X
Lv. 137: X
Lv. 138: Growth III: Deals immense earth and wind damage.
Lv. 139: X
Lv. 140: Collapse: Deals wind damage based on current state of mind.
Lv. 141: X
Lv. 142: X
Lv. 143: Tremor: Deals immense earth damage in a huge radius. Casting time increases the higher both mana and life forces are.
Lv. 144: X
Lv. 145: X
Lv. 146: X
Lv. 147: X
Lv. 148: Doton: San: Deals heavy quick and costless earth damage.
Lv. 149: Tectonic Cleave: Deals widespread earth damage. (CAN hit alies.)
Lv. 150: (NEW APPEARANCE LEVEL)
Aurum Pillar: Deals heavy earth and light damage based on mana force. Deals extra damage against the Darkness Element.
Lv. 151: X
Lv. 152: X
Lv. 153: X
Lv. 154: Dust Devil: Deals powerful earth and wind damage over an enormous radius.
Lv. 155: X
Lv. 156: Onyx Pillar: Deals heavy earth and dark damage based on life force. Deals extra damage against the Light Element.
Lv. 157: X
Lv. 158: X
Lv. 159: X
Lv. 160: Stonega V: Deals immense earth damage in a huge radius. May afflict the user with "Rasp" status.
Lv. 161: X
Lv. 162: X
Lv. 163: X
Lv. 164: X
Lv. 165: Comet Shower: Deals powerful earth and ice damage in an enormous radius.
Lv. 166: X
Lv. 167: Asteroid: Deals powerful earth damage. Size of spell is determined with mana force.
Lv. 168:X
Lv. 169: Abstract Earth: Deals earth damage based on how low life force is.
Lv. 170: X
Lv. 171: X
Lv. 172: Lunar Ruby: Restores life force based on current defense.
Lv. 173: Sand Shot II: Deals strong sudden earth damage.
Lv. 175: X
Lv. 176: Bury: Inflicts target with extreme "Rasp" status.
Lv. 177: X
Lv. 178: X
Lv. 179: (Only for Matter Manipulators.) Metal Spike: Deals sudden immense matter damage.
Lv. 180: X
Lv. 181: X
Lv. 182: X
Lv. 183: X
Lv. 184: X
Lv. 185: X
Lv. 186: X
Lv. 187: X
Lv. 188: X
Lv. 189: X
Lv. 190: Abyss: Rips open the earth in a wide radius. Inflicts targets with "Fell" status.
Lv. 191: X
Lv. 192: X
Lv. 193: X
Lv. 194: X
Lv. 195: X
Lv. 196: Meteor: Deals massive earth damage in an enormous radius, dropping a single meteor onto the fray which then explodes to deal heavy fire damage. May inflict the user with "Fell" status.
Lv. 197: X
Lv. 198: X
Lv. 199: X
Lv. 200: (NEW APPEARANCE LEVEL.)
XIII Pillars: Summons 13 pillars of diamond to rise up at any target in range.
Lv. 201: Compression: Creates a sphere of broken earth around enemy, slowly compressing inwards. The more it compresses, the more mana it costs.
Lv. 202: X
Lv. 203: X
Lv. 204: X
Lv. 205: X
Lv. 206: (Only for Matter Manipulators.) Philohelix: Deals gradual matter damage. It is greatly affected by surroundings and outer sources of energy.
Lv. 207: Protect VI: Exceedingly strengthens defense and eliminates 60% of pain.
Lv. 208: X
Lv. 209: (Only for Matter Manipulators) Metalshift: Uses mana to convert one metal to another. Works for spells as well.
Lv. 210: (Only for Matter Manipulators) Reconstruct: Restores life force completely and eliminates up to four status ailments.
Lv. 211: X
Lv. 212: X
Lv. 213: X
Lv. 214: X
Lv. 215: X
Lv. 216: X
Lv. 217: Demolition: Conjures a storm off small meteorites to fall in whichever location the user chooses. Each deals strong earth damage and low fire damage.
Lv. 218: X
Lv. 219: X
Lv. 220: Geo-Anemo Paradox : Deals extreme earth and wind damage. Reduces user's mana force to its limits. Additional Effect: "Rasp" and "Choke".
Lv. 221: Sacred Stone: Deals extreme earth and nothing damage. Inflicts the user with "Fade" status.
Lv. 222: Sacred Stonega: Deals extreme earth and nothing damage in a wide radius. Inflicts the user with "Fade" status.
Lv. 223: X
Lv. 224: X
Lv. 225: X
Lv. 226: X
Lv. 227: X
Lv. 228: X
Lv. 229: X
Lv. 230: X
Lv. 231: X
Lv. 232: X
Lv. 233: Cataclysm: Deals tremendous earth damage in an enormous radius. May inflict the user with "Rasp" status.
Lv. 234: X
Lv. 235: X
Lv. 236: X
Lv. 237: X
Lv. 238: Falling Earthstorm: Conjure jagged rocks to fall from the sky. Upon impact, each explode with flashes of Earth Element energy.
Lv. 239: X
Lv. 240: X
Lv. 241: X
Lv. 242: X
Lv. 243: X
Lv. 244: Empyreal Stone: Deals cataclysmic earth, light, and dark damage.
Empyreal Stonega: Deals cataclysmic earth, light, and dark damage in an enormous radius.
Lv. 245: X
Lv. 246: X
Lv. 247: Protect VII: Temporarily grants the effect of "Invincibility."
Lv. 248: X
Lv. 249: X
Lv. 250: (NEW APPEARANCE LEVEL.)
Terrestrial Aura: Increases defense, guard, attack speed, and lowers spellcasting time. Earth Element spikes shoot out whenever attack.
Lv. 251: X
Lv. 252: X
Lv. 253: X
Lv. 254: X
Lv. 255: Storm of Extinction: The ultimate Earth Element spell. Deals hyper earth damage in a devastating radius. Reduces user's mana and life forces to their limits.