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"Totgesagte leben länger!"
User Image
Gaia Username: Hlyn
Character Name: Ilusha-hegal (eye-loo-shuh-(h)ay-gall)
Sex: Female
Age: 23.
Jedi or Sith: Jedi - Nexus
Race: Unclassified Near-Human, reminiscent of several Near-Human races, such as Sephi and Ferroans, though unrelated. See below for details
Saber color: Gold.
Rank: Jedi Master Nexus Master - Illuminati
Personality: Summed up in one word? Lively. However, serene is just as much a descriptor of Ilusha's personality. Certainly compassionate and working her way up to Altruistic.

History:
Ilusha history has its spots and quirks, but still begins at a fairly young age, being swept up as no more then a full grown toddler from a fringe slave market operated under the Karazak Slaver's Cooperative on Nar Kreeta by fleeing Jedi...

These Jedi were threading the outer fringes of the galaxy after escaping the Purge so many years ago and had to stop on the planet for equipment and parts to fix their battered transport before she broke apart on the way to their next hideaway. Only three parties were truly involved, two have no memory of the occurrence... one through death and the other through age and the perks of extreme youth... the third, the Jedi Master who had left the ship to barter for the parts they needed, took the knowledge to his grave.

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"It's no good master Adram, she’s barely holding together. Hyperdrive is shot and the sublight engines might as well be glued on. We’re in bad shape to, the droid bay was hit early on… while we were fleeing. We're not going to get much farther without stopping somewhere or the stop 'll happen pretty definitely..." Adram's padawan reported as his fingers played over the battered YV-100's console.

Contemplatingly, the Jedi Adram consulted the star map presented to him on the holo-display. "Nar Kreeta is nearby... We're in Hutt Space mind you. Likely we'll need to barter some of the cargo from the hold of this freighter..." Adram moved to exit the bridge, intent on checking the hold's contents. "Please do what you can to land us in one piece. If at all possible and certainly preferable..."

------

The day the Jedi Master Adram had stepped into that small back alley shop, following leads for the parts he needed for the ship, he had come at perhaps the most inopportune moment. For the slaver, shopkeeper of course. Though the argument that caused the issue was unclear to Master Adram when he stepped in, he knew that no argument could warrant a regular human of a grizzled forty to strike a young blue child, four years old accordingly to diagnostics performed later, hard enough to knock the child unconscious. She had gone done in a mess and flash of rags, chains, hair and blue. Adram had been sure the child was unconscious and had resolved in that instant to step forward, parts bedamned...

He had been sure the child was unconscious... until an intense ripple in the Force warned him too late for the slaver. Adram could only watch as the upper half of the slaver was crushed, as if by a giant hand. It kept Adram and the child surprisingly clean of gore. When the child came into view, also when the rest of the slaver collapsed, Adram could swear she wore the same look of surprise that must have been plastered all over his own face.


------


She spent nearly two decades, nineteen galactic standard years, with the fleeing Jedi and their refugee group, receiving a broad education and even her initial Jedi training, with a few exceptions, such as lightsaber combat, due to a lack of equipment. Primarily, Ilusha learned Echani Martial Arts extensively before her world was swept back into the Jedi fold by roving Jedi Knights searching for survivors...

Nothing particularly stood out except perhaps a penchant for Telekinesis. Originally there weren't enough masters to go around while she traveled with the refugees and would occasionally wonder if she would be passed over if ever there was a spare Master lacking a Padawan due to her age. Fortunately the Jedi Purge, in a morbid sense, worked in her favor and she was pleasantly surprised when she found out she would have a Master to further her Jedi training.





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User ImageAppearance: The first three things the passerby would notice of Ilusha: Meters long stark white hair (334 cm to her height of 178 cm) that noticeably crackles with static, deeply reflective crystalline cyan blue skin traced by luminescent blue lines and finally, luminescent red irises nearly drowned in black. Ilusha's irises themselves are the source of the bright crimson light, but usually had been hidden in all but the darkest conditions by a secondary pair of opaque eyelids overlaying them until recently. If they can get past those first three, they might notice her perfect symmetry... or the outward facing long, sharply pointed ears. Those catching her from behind and not judging her backside may instead judge her spinal outgrowths, dagger-like bony extensions ranging two to four centimeters in length down most of her spine if not hidden.

Occasionally, sparks of electricity may play over her skin making her an occasional fire hazard, often requiring her wardrobe to be well grounded.



(Temporary until write-up is polished enough for posting)
TL;DR Custom Race Summary:
-Parasitic symbiosis, passed on from initial progenitor both genetically and physically. Parasite physically capable of surviving outside of host (resulting in death of host, without extensive medical treatment).
-Thicker outer dermal layers similar to dolphin/whale skin in terms of texture and smoothness. In a light sky blue, due to mineral storage cell deposits.
-Lack of body hair over majority surface makes heat loss by surface area convection a constant.
-Thicker dermis prone to light sweating. Mineral compounds in the sweat give the skin a light crystalline sheen.
-Skin structure and makeup strongly supports heavier head of hair, scalp to mid-thoracic spine, composed of additional stores of conductive minerals resulting in hair nearly twice as thick and heavy. Length and space between hairs provides electrically capacitive effect. Holding excess charge for later.
-Specialized stripes of skin composed of millions of flat, plate-like cells capable of generating large amounts of alternating current when stacked together by transporting charged ions within the cell. Major contributor to body temperature through resistance heating. Distinguished by solid azure coloring and thermoluminesces as a form of heat dissipation due to mineral content.
-Slimmer, denser body frame supported by fibrous muscle similar to human tendons.
-Partially fused spines (traditional 33 vertebrae humanoid; partial merges at thoracic and lumbar regions on individual vertebrae with the vertebrae of the parasite) and ribcages from both creatures. Merged but electrically isolated.
-Odd numbered thoracic and lumbar merges exhibit metallic protruding dorsal spines. Spines are notably sharp and conductive. Supports transfer of electricity of spine and nearby skin to capacitive hair.
-Double nervous system; primary humanoid, secondary symbiotic. Secondary retains control of atrophied minor limbs internally held within host. Conductive double nervous system speeds reactions and provides bypasses for limbs.
-Crimson bioluminescent (via thermoluminescence) iris. Reflection from inner eye occasionally produces red eye effect. Sclera sheathed / merged with supplementary black, opaque moisturizing eyelid.
-Carnivore teeth. Double canines, exaggerated premolars replace baseline humanity molars and premolars.
-Secondary set of lungs designed for continuous airflow (similar to avian respiratory system) venting from dual openings in the left and right hypochondriacs (region at the base of the ribcage) for efficient oxygen extraction.
-Baseline humanity heart missing from circulatory system (arterial connections re-routed to parasite). Replaced by small blood reservoir and eight two chambered hearts for increased blood flow and volume. Also includes additional arterial connections and a fourth again as many veins for blood flow. Circulatory system is also sheathed in an extra electrically isolated, heat conductive porous dermal layer.
-Increased blood flow is a heat conduction adaptation. Increased volume and flow transfers heat produced by the body to outer dermal layers for various methods of dissipation.
-Higher metabolic rate, including higher protein and mineral requirements (conductive metals).



Nexus Master - Illuminati.
<Combat>
Light
01- Force Stun (Force Stasis, Stasis Field)

Core
02- Force Absorb
03- Mobility
04- Force Deflection
05- Combat Kinetics


Dark
06- Combustion
07- Malicious Telekinetics (Up to Force Crush)
08- Force Destruction
09- Force Lightning (Force Shock, Force Storm, Chain Lightning)
10- Force Storm/Wormhole



<Mental>
Light
01- Revitalize
02- Force Reflex
03- Shatterpoint
04- Crucitorn
05- Battle Meditation
06- Plant Surge
07- Force Light
08- Sever Force


Core
09- Force Illusion
10- Far Sight
11- Force Healing
12- Force Flight
13- Precognition
14- Telekinesis
15- Force Resistance (Force Immunity)
16- Phase


Dark
17- Force Travel
18- Create Force Wraith
19- Force Resuscitation
20- Invoke Spirits



Unique Tier
- Feral Overdrive.
Feral Overdrive
Similar to orbalisks, the endosymbiont feeds on force energies (no preference to light or dark) as well as its normal dietary intake taken from the host in a parasitic fashion. As the survival of the host is often in its best interests due to its unique level of integration, the endosymbiont’s own metabolism provides support to the host, giving both a great measure of symbiosis. Often, this occurs through a supply of hormones and gene triggering enzymes to provide the fittest, best possible host to feed from. At times however, due to a specific downfall of the symbiont’s level of integration, the host may tap into the hormone supplies due to sympathetic neuron firing across the host’s nervous system. This frequently begins to work in reverse soon after when the symbiont itself begins to perceive the threat as well, which coupled with its capability to overpower the host’s own nervous system can lead to interesting results. At this point, emotion ceases to be the core driver as the symbiont, now in control and lacking the neural pathways for emotions of its own, works to overcome the obstacle from a purely animalistic viewpoint.

Jedi typically work to suppress their feelings, which includes the usual triggers to adrenaline responses. In this case, the triggering of the exaggerated response is caused by a surrender to these feelings, before blacking out entirely due to certain aforementioned conditions.

Summary:
Passive all around metabolic boost:
Increased metabolism
-Increased needs (inputs; food, water, sunlight)
Increased metabolic efficiency
-More nourishment derived from less input
-Stronger immune system
Advanced cellular regeneration
-Cell aging ceases (associated damage from wear and tear continually repaired; Negligible Senescence*)
-Cells capable of dedifferentiation to regain pluritpotency (stem cells capable of specializing into any cell type) to replace damaged or lost organs or limbs (Biological Immortality**)

*Negligible Senescence: negligibly senescent animals do not have measurable reductions in their reproductive capability with age or measurable functional decline with age*
**Precluding catastrophic damage, multiple organ failure or complete destruction of the base organism. Poisons, diseases, and disintegration (chemical, thermal or otherwise) also precludes regeneration. Adequate time to thrive required; cellular regeneration is not a fast process.**

Artificially Bolstered Stress Response:
Vastly increased adrenaline response results in dramatically increased metabolic rates to organ systems involved needed for rapid muscular response (Muscular, Respiratory, Circulatory, and Nervous (SNS)) for further increases in speed, strength and reaction time, while endorphin release inhibits responses to physical stimuli such as pain.
--Other Force passive interactions, such as Crucitorn may result in black knight syndrome.
“It’s just a flesh wound!”

Chaotic metabolic backlashs likely to occur in all other organ systems, causing distortions after the fact due to excessive amounts of hormone release. Naturally only a small amount of any enzyme is released to cause the desired effect.
“Cases of upset stomach, nausea and vomiting have occurred. Please call your doctor if vomit contains glass shards as it may be signs of a potentially life-threatening complication.”
The typical negative effects of stress responses in baseline humanity are magnified appropriately. Due to the magnitude of the response, a temporary immune system crash is also guaranteed for short time periods after these responses.



Camīnus
Camīnus
The Force is present in all things. For the exceptionally gifted Master, this energy can be sensed and manipulated on the smallest levels, influencing the matter it accompanies to change form, shape and motion.

Camīnus transforms available nearby matter into a cold plasma state infused with the Light Side of the Force. In the Forger's hands, it can be molded and shaped, down to the smallest of scales, sharp even to the truly miniscule bits that make up everything. As a material, it can be hardened, into anything from textures and weights similar to fabrics, to armor and implements of all sizes, even as environmental suits capable of supplying an air source of its own, though they may not look it... The material can after all be built and dissipated on the atomic level. Handy if you just want to expose someone's hand to the cold of space as a means of torture. Regardless of mix, this material, being composed of the Force, is exceptionally resilient to damage as well as a limited capacity to absorb raw energy in the forms of temperature and electromagnetism. Shaped arms and armor are however not the limit for this material, as the most unique function is converting one or more of the four subtypes of the material into classical elements at will in the hands of the Forger and back again.

The material, Pariō:
Radiant reflective cool plasma, more akin to viscous liquid and very versatile.
Radiates light and energy at a fixed, exponential rate regardless of size, one week total without maintenance such as absorbing new matter. Again, the rate is negligible at first, but continual damage from sustained radiation, high heat and / or large electrical sources increase the rate of dissipation relatively quickly. The stronger the blow, the more lost.
-Two to three moderate turbolaser shots will dissipate all material and that directly connected to it completely.
-A lightsaber blow is light enough to not tax it until a handful of blows more, depending on the hardness and density; cloth would dissipate rather quick, not turbolaser fast, but fast enough, while a hardened blade could last as long as a lightsaber battery for example by siphoning a tiny amount of energy with each blow to sustain its rate of dissipation.


Four Subtypes in Categories,
Iustitia, Temperantia, Sapientia, Fortitudo.
Justice, Temperance, Sapience, Courage.
Earth, Air, Water, Fire.

The Ability, Audītiō:
Each is tied to the particular subtype, with one only conjurable at a time. Switching to use a different type if working with large quantities disperses the previous type, but only as much as half of a single connected piece can be transformed in this way.. Small amounts of material can be mixed safely however. An earthen wall would crumble, air would disperse in a slight breeze, water fall and fire snuff out. Alternatively, the transformed material can be absorbed right back into its source material. To retain speed of transfer though, the source and sink must remain linked.

-Justice transforms bits of material into such implements as a fast earthen shield or a diamond hard blade. Perhaps even a growing spike, adorned with yet more spikes.
-Temperance conjures up a controllable sustained gust(s) of wind, ever in space without having the air run off willy nilly trying to fill that cold void. In a pinch, if for some odd reason, telekinesis can not be used, Temperance could be used as a substitute or against creatures with a resistance to direct force manipulations.
-Sapience, conjures large sprays of water with which any number of things can be done with, or even frozen for a temporary barrier or heat shield.
-Courage is closely tied to fire and the uses of which are fairly well known. Most of these uses however are fairly destructive.

The smallest uses can be used to sustain a person in direct contact with oxygen and rudimentary nutrients or to fill in gaps inconveniently carved into someone... or glue something important back on and have it still work. The material retains it's unique coloring and structure, but can be formed to recreate pathways, veins or connections in wounds. These medical uses are permanent, unlike the other uses.


The biggest use of the ability however lies in forging the transformed matter into arms and armor capable of withstanding considerable punishment and dole it out in kind. Using it otherwise could weaken its structural integrity and weaken the entire piece altogether. These pieces are not resigned to the Forger's use alone as once shaped, equipment can be gifted or traded off and will dissipate after a week's time regardless unless returned to the Forger.




Old Jedi Master Powers
Apprentice Requisites met. Knight (Jedi Consular) Requisites met. Master (Jedi Consular) requisites fulfilled. 20 Total Mental, 10 Total Combat.

TIER 1
- Force Speed (Augments the user's mobility) <Combat> T1

- Force Sense (Allows the user to sense different things, from a person's mood, to ripples in the Force and to the Dark Side or Light Side) <Mental> T1

- Force Pull (The user is able to retrieve objects or even sentient beings from a short distance) <Mental> T1

- Force Push (A telekinetic impulse that allows the user to push an adversary away, and advanced form is Force Whirlwind, which enables the user to control the wind currents around the target and cause a maelstrom, lifting the opponent, making him spin and immobilize him. Force Wave, one of the most powerful forms of Force Push, uses the principles of Force Push on several targets at once) <Mental> T1

- Force Throw (Allows the user to throw objects and even people against a target) <Combat> T1
-- Knighthood --
- Force Leap (Augments the user's capability of jumping) <Combat> T1

- Crucitorn (The user is able to endure great amounts of pain) <Mental> T1

- Force Stun (Force Stun was a power that could temporarily deaden the senses and perceptions of a targeted enemy, an advanced form was Force Stasis, which would render a target catatonic for a period of time, and the most advanced form would be Stasis Field, which would put a group of targets into a harmless catatonic state for a period of time) <Combat> T1

- Force Healing (Accelerates the healing factor of a living being) <Mental> T1

- Far Sight (Mental Force power that allows the user to see current events in far places) <Mental> T1


TIER 2
- Ray (With this power, the user could turn small amounts of nearby matter into energy that could be controlled. With this energy, the user could block attacks from blaster bolts and lightsaber attacks) <Mental> T2

- Art Of The Small/Force Concealment (Reducing or changing the Force Signature to a microscopic level) <Mental> T2

- Force Absorb (Absorbs negative/harmful energy) <Combat> T2

- Force Resistance (This universal power offered some protection from direct Force Power attacks of Force Sensitive opponents, possibly negating their effects automatically. This only offered protection for a limited 60 seconds, Force Immunity was the stronger version of Force Resistance. While Force Resistance offered limited protection from Force attacks for a duration of time; Immunity rendered the user virtually invulnerable to any Force powers. The user could not be harmed or manipulated by the Force while using Force Immunity) <Mental> T2

- Force Suppression (Was a Force technique used to attack the will of the target, canceling all first and second tier Force powers. Force Breach was an advanced form of Force Suppression that interrupted all powers in use by the target at the time) <Mental> T2

- Force Deflection (Allows the user to deflect or contain blaster fire, Force Powers or even lightsaber attacks) <Combat> T2

- Force Flash (This Force Power enables the user to be invisible to surveillance devices and droids) <Mental> T2

- Force Cloak (The user is able to blend with the environment, turning invisible) <Mental> T2

- Force Blow (Allows the user to throw all objects around him away within a bubble) <Combat> T2

- Force Enlightenment (Empowers defensive Force Powers to the highest degree) <Combat> T2
-- Masterhood --
- Shatterpoint (The user is able to see fault lines, during a duel, during a battle, and even during situations such as political moves and wars) <Mental> T2


TIER 3
- Force Light (When used against a Dark Sider, weakens his connection to the Force almost completely, on advanced versions, Force Light is able to contain and cleanse entire locations infested with the Dark Side, Force Light is also able to destroy Dark Side Spirits) <Mental> T3

- Force Reflex (Is a Force power that allowed the Master to effectively slow the world around them, heightening their reflexes and perceptions) <Mental> T3

- Phase (Was a Force power that enabled the Master to pass through solid objects, such as walls and doors) <Mental> T3

- Force Flight (Enables the Master to fly) <Mental> T3

- Revitalize (Is a power that revitalized an exhausted, wounded user, unconscious, and/or whoever the user directed it at. Being a Force-based power, it did not work on non-organics such as droids) <Mental> T3

- Sever Force (Is a non lethal Force power by which a being's connection to the Force was interrupted, or blocked from them with a wall of light-side energy) <Mental> T3

- Force Illusion (The user projects an image into the minds of beings within range, of anything from a pillar of fire to a horde of snarling monsters to a fleet of warships, depending on the range) <Mental> T3

- Force Barrier (Was both an offensive and defensive Force power, aligned neither with the light or dark sides of the Force, that created a barrier or wall of Force energy around the intended target, be it self, friend, or foe) <Combat> T3

- Protection Bubble (With this ability, the user could create a defensive sphere around their body. It is described as a shimmering blue globe of energy. It could protect the user from a wide range of attacks, deflect laser blasts, defend against lightsabers, vacuums and even inflict certain amounts of damage upon contact with the enemy) <Combat> T3





 
 
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