Basic set up for all my Rp Characters

Hatsu is an energy created within the body (like chi or ki) that can be deployed and manipulated in a variety of ways by a skilled user. The three basic techniques to use with Hatsu is Ten, Zetsu, Ren. The term "Hatsu" itself can refer to both the energy itself and the skill of using it. Every Hatsu has it costs on the body but depending on the user he/she will be able to either maintain a larger amount or a smaller amount of Hatsu energy. This is determined by the users main ability. The user will either be a ranged fighter, close ranged fighter or a neutral fighter. Ranged fighters are able to hold up to 1000% max Hatsu energy but this percentage is rarely ever built up and the users starts out with 100% and charges 20% each time focused on bringing more Hatsu out of the body. Close ranged fighters hold up to 500% Hatsu energy, they start out with 50% Hatsu energy and also charges 20% each time. Finally but certainly not the least is the Neutral fighters, which hold up to 700% Hatsu energy, they start out with 70% Hatsu energy and also charges 20% each time. If the users happens to hit 0% Hatsu the user faints. The three basic Hatsu types consume 10% Hatsu each time activated.


Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten (纏, Envelop) is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the physical or emotional attacks from other users of Hatsu. Ten also may reduce one's aging; since the energy powering the body is no longer leaking away, one can keep the body from breaking down, thus slowing the aging process.


While Ten allows a user to keep aura from leaking away from their body, Zetsu (絕, Suppress) stops the flow of aura from their body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura. Because the user is no longer surrounded by their own aura, they can become more sensitive to the aura of others. This can be useful when tracking another person, and it will also prevent other users of Hatsu from noticing them. Zetsu can also be used to restore vitality, since it forces the body's external layer of aura to be fully contained within. However, since Zetsu involves shutting off one's aura, it can be dangerous since it leaves the body defenseless against any aura attack. Even a weak attack enhanced with aura could do massive damage.


Ren (練, Refine) is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around them without having to worry about losing it. Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.

The other uses are the more advanced techniques. Most of them are achieved by using a combination of the basic techniques. Most Hatsu users learn how to use Ten, Zetsu, and Ren with their Hatsu's aura first before attempting these techniques; Shū, En, Ken, In, and Gyō. The skilled user will only be able to harness three of these techniques and will take a life time to master. These however also have a downfall. They consume a greater amount of Hatsu energy (20%) and can take a stronger toll on the body of the user.


Shū (周 Enfold) is the advanced form of Ten. Shū allows a Hatsu-user to extend their aura to an object, allowing them to "use" that object as if it were an extension of their own body. For example, one could use Shū to extend their Ten around an object (and not just their body), which would strengthen and protect the object like the way Ren strengthens and protects the body. Example: solitaire cards as sharp and as hard as metal knives.


En (圓) is an advanced application of Ren and Ten. In Ren, aura usually envelops only a small amount of space around the user's body. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their En-covered area. The downside to this is that it is extremely tiring and draining for the Hatsu-user to constantly deploy so much aura. Those who master En are typically able to extend their En to a circle of 50m radius. There are exceptions--skilled users can widened the range up 200m radius.


Ken (堅 Fortify) is the advanced version of the basic Ren technique. Ken is a defensive technique where a Hatsu-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyō (described below). Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyō on any given part of the body, since it protects the whole body evenly. Because of that, it is used to guard when one wants to be cautious. If users condition or health starts to go bad the Hatsu will shut off and revert to a defensive mechanism. This happens only with health drops below 10% to try and save the users life from further harm.


In (隱) is an advanced form of Zetsu that can almost completely hide a Hatsu-user. In can also be used on a Hatsu-user's ability to make it invisible to other types of seeking users. In can be countered by using Gyō on the eyes, or by using the technique En.


Gyō (凝) is a technique where a Hatsu-user concentrates a larger than normal portion of their aura into one specific body part. This ability to concentrate the aura is known as Gyō. Gyō increases the strength of that one body part, but leaves the rest of your body more vulnerable.
Gyō is most often used on the eyes, which allows a Hatsu-user to see things which would otherwise be hidden. This also allows a Hatsu-user to analyze an opponent to find weaknesses that would otherwise be unnoticeable.

There will also be a Basic Status bar tell you about my character features. I do this for many reasons and I also encourage you to do as well. It just helps keep everything orderly and on track. I use it to keep myself in the limitations that I have set for my character. You will find this status bar basically at the end of my characters profile. It will have the normal stuff in it such as; Condition, mood, injuries, items, hatsu energy, ect. Depending on the character it can change or if I just plain change my mind.