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Malus Codicium
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The Mang
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/: Name :/ Spooky

/: Age :/ 2,020 est.

/: Gender :/ Male

/: Height :/ 6'3"

/: Weight :/ 240lbs.

/: Iris :/ Hazel

/: Hair :/ Brown

/ :Character Archetype: / Anti-Hero

Characters that fall within this group -

- The Punisher
- John Creasy
- Léon
- Roland Deschain
- Travis Bickle
- Harry Callahan
- Americop
- Robbie Baldwin

/: Profile :/ [ Not History ]

Spooky is the Omega Man. His extreme longevity has allowed the undying soldier to take advantage of Father Time; having the Sands of Time in abundance for a little over two thousand years. Time, as result has concocted an extremely interesting beast. While the man is no Zodd, his physical condition is impeccable. His body's aging stopped somewhere around the mid to late twenties, in the most obvious prime that the human body can be in. One look at the soldier would instantly read him for SEALS or Delta; the large muscle mass and dominant male features that are often romanticized by actors like Charlton Heston, Clint Eastwood, and Bruce Willis are very much apparent in him. Over the many years of physical activity that Spooky has been involved in, he has used his time to treat his own body like large experiment. Each person has a certain "fuel" that they run on, varying degrees of exercise, food, etc. It just so happened that the soldier figured out the best plan for himself some time ago, leading to his burly figure that still maintains a certain amount of fat. It is imperative in settings where food and supplies are low, freezing tundra, or in long endurance scenarios that some body weight be mitigated to fat. This provides him with an internal store of calories to burn in dire situations, where other will tank out and go hungry before himself. Regardless of this; his reckless behavior towards his own wellbeing is not hindered by the idea of trying to preserve a pretty face; because that would require a good one to begin with.

At the moment, many of Spooky's front teeth are fakes made from Acrylic; after all immortality does not bestow and infinite number of incisors to work with. His face bears the brunt of many battles proudly and so the obvious scars show. A thicker, blunt nose is fixed in the center of his face from repeated savage poundings; large scars run along his chin, cheeks, and forehead; small amounts of cauliflower are beginning to form in the ears; and some small scars on the eyebrows. Both of his hands contain a titanium plate due to sustained injuries in various incidents. The knuckles of Spooky's hands look like uncooked hamburger meat from being split open so many times, there are also a couple fight bite marks that have yet to fade. It goes without saying that the holes in his palms from Stigmata do bleed on the occasion; as a consequence of decking various fools. Usually to stem the bleeding, the soldier will keep his hands wrapped up in gauze and tape, the same with his feet. His left knee has a plate in it as well, and several discs in his back have been either repaired or replaced altogether. Spooky is an old war dog through and through just through the wounds he has sustained and been patched up for. Repeatedly.

There are several tattoos that make Spooky stand out from others, if only a few them are actually visible when he is fully garbed. Under his eyelids are two tattoos, one for each, they are a cruel mocking of the Bible and all its writings. The blasphemy at his left eye states simply; "And on the Eighth Day, God went deaf." This is obviously a pun at the The Creation from Genesis in the New Testament, one that Spooky finds quite humorous. With his right, we see: "Then said Jesus, "Father, kill them; for they know what they do..." A simple rewording and exchanging of terms from Luke 23:34, as the Messiah pleaded with his Father to forgive humanity for their sins. Interestingly enough, on the man's left pectoral is MATTHEW 16:28 as a reference to his brief appearance in the Bible itself. The more prominent of the tattoo's often go unnoticed due to the soldiers’ use of gloves and long sleeved clothing, but they are important all the same. His right hand has been colored over entirely up to a few inches past the wrist, resembling a shade of Alizarin with three deep black sixes on the top. Spooky was inspired to get this tattoo done because of a similar song by Nick Cave and the Bad Seeds. Blending immediately after that point is a full arm tattoo that breaks off just at the collar bone. It is hard to deny that much of the man's body art is quite personal.

/: Personality :/

He's been around the block, to say the least. When you have been fighting as long as he has, winning wars and losing battles, overtime Post-Traumatic Stress Disorder begins to take it's toll. Withering down the emotions and leaving a half-man; compassion is erased, romance is forgotten, love is lost, kindness wilts, just pain and the bottom of a bottle. Spooky has been compared to people like Creasy from Man on Fire. Driven to complete a single goal with endless resolve, not because he finds importance in it but because he is obsessed with the notion of war. It has wrapped it's ghostly fingers around him, dragging the man into a living death's embrace from which he has no true release. Dying a thousand deaths has done nothing to alleviate the sort of torture that memories bring, many men crack under the stress of a few years combat. Try taking a walk in his shoes for a day without going mad under the immense strain, and yet... in violence he finds peace. In creating death, he sees with clarity. Money is merely a side benefit for the soldier, it allows him to further his deadly habits and boozed up self-indulgence. Spooky is a killing machine, he is a living, breathing statue that can no longer relate to the everyday man or woman and can borderline psychotic once the adrenaline flows in a heated gun fight. Otherwise he will walk through a shower of bullets like rain, lacking a second thought and willing to chance things other wouldn't in a show of bravado to test the enemy’s mettle. The soldier's existence is pitiful; he knows it and thus feels more shame than nearly anyone else at living such a pathetic life. Through this personality, he can accurately judge and weigh a situations worth/risk. Should he send his own people to die? I don't know, it all is dependent upon the case at hand, often enough though if such a decision needed to be made, he could do so without second guessing. Cut and dry, the soldier follows one creed:

You gotta bleed to win.


/: Skills :/

Crowd Control - He has been in several positions throughout his many lifetimes that including being a high profile guard or a servant to the state. Seeing the protection of a single person or group as a the biggest task of all, and thus he knows well how to make an angry mob disperse and fight hand to hand with single hooligans. Recently he put these aging skills to the test when Spooky won a fight against Crawley with a simple baton. Apparently, the martial artist was highly regarded as one of the best in this entire world, as such, such a victory should not be taken lightly when measuring up the soldier in hand to hand combat.

MCMAP/MMA - When it comes down to it, Spooky is pretty damn good in a tussle. His own training has definitely helped him in the past and because he isn't restricted to a set of morals or code of honor; that means the soldier can fight pretty damn dirty at any point. Intermix this with his other skills, and you can get a pretty lethal combination of ruthless and spontaneous. Haymakers galore. Yet, he isn't nearly as cut, clean and well rounded as many professional martial artists; however Spooky makes up for this downfall by being an incredibly stubborn b*****d that will all but outright refuse to tap out. He is capable of salvaging nearly any fight, so long as he is given the opportunity.

Interrogation - Spooky has read and employed several tactics from the CIA Human Resource Manual published in 1983, along with many older, curious ways of coercion from a more primitive time. Gaia also lacks a Geneva Convention; which is lovely, without such a document the Soldier can freely express and test his own methods of exploitation in order to get someone to talk. Usually though, he will not try to kill as prisoners make good bargaining chips. He does know though, that the human body can take an amazing amount of damage before succumbing to its injuries. Spooky can be invasive in his methods if the situation were to lower down to that level but often enough, merely the threat and willingness to go through with something will make a prisoner second guess holding out.

EOD Trainee - Explosive Ordinance Demolition, EOD. They are the best that the military has in the way of making and destroying explosive devices. Spooky just so happened to be training with them before dropping out of the American military, while he didn't become an actual EOD Tech, his knowledge of explosives is nothing to shake a stick at. The basic and more advanced skills are down pat in his head, affording him the ability to assemble improvised (and military grade) explosives, as well as destroy them with too much difficulty. After all, most explosives are dependent upon a much smaller one to set them off.

Expert Marksman - Back when Spooky was in the Marines, their rifle qualification course was based upon a sixty-five point system, now it is around two hundred and fifty. At time, he scored a sixty-four out of sixty-five making him an ace shot with just the standard issue piece of s**t they give each grunt. Not to say the M16 is a piece of s**t, but you must remember that the rifles at the training bases have been around for decades, and switched between hundreds of thousands of hands. Any rifle in existence would begin to suck hard after all that. Now though, he has been handling assault rifles and normal rifles god knows how long, to say he is an expert with them would be an understatement. He is also a crack shot with pistols, hell, just about any small arm Spooky is good with; so long as he can figure out the basic firing mechanism and where to place his hands. Given the literal hundreds of years he has been working with guns, Spooky is able to wield them ambidextrously if possible.

Gun Encyclopedia - Jane's ain't got s**t on Spooky's know-how. He knows almost everything you can imagine, except for s**t that just quite frankly doesn't matter. The man can fine tune and outfit off the shelf rifles with enough modifications to make them proper battlefield material and make anyone feel like a real operator. A basic mistake would be to assume he is just pulling facts from nowhere, when this is all in the field experience that he can call on at a moment’s notice.

Lord of War - Over two thousand years of battles, he knows how to do it all. Camouflage, tactical retreats, espionage, sabotage, terrorism; if there is an aspect in fighting that Spooky doesn't know. Then you must have just came up with it. He belongs on the battlefield, it is his home and the veterancy can he bring to bear is perhaps his greatest asset. More so than any gun or explosive.

/: Afflictions :/

Immortality - Somewhat of a crazy thing to call an affliction, but yes, Spooky considers it one. Given the nature of how it was imbued upon him, there was no free choice and no chance to stay a mortal. Immortality is generally seen as the inability to die, but the ability to be hurt. This is true in the soldier's case, he cannot ever truly die. Regardless of the situation he is put in. Even suicide is not a way out, not even suicide via nuclear testing facility. There was once when he thought that walking into a desert in Nevada, chilling out until a fission explosive was detonated seemed like the perfect way out. A big old, "******** YOU!" to God. Sadly, all it did was turn him into nuclear vapor and a shadow on the landscape; take a moment if you will to imagine just how painful it must have been to come back to life from such a stupid, ******** idea. Brick shitting accurately describes that level of horrifying agony but he deserved every ounce of it. Over many years, he has come to understand the various rules of his sort of immortality; luckily enough for him it is no longer a trial and error process like for most people accursed with the inability to die of their own free will. Not even Doctor Kevorkian could help Spooky's dumb a**.

It is impossible for Spooky to regenerate non-essential body parts. Meaning, if it won't kill him he can't just regenerate it back. Example: He somehow gets his arm cut off, but medical assistance keeps him from dying, the arm will not salamander its way back to his body. However, if his injuries are such that they will keep him dead if they do not heal, Spooky will be able to revive. Example: You remove all of his vital organs, Spooky's immortality trait will begin to grow them back, slowly and painfully. A fresh body is never actually given to him, unless of course most of the body is destroyed physically by any means that can be thought up. Tossed into an incinerator, tar pit, a wood chipper, all of these are good ways for him to be given a new physical body. This is also the reason why he has plates and fake teeth in his body, it has been a while since he either destroyed his body utterly or someone else did it for him. The reason why he just doesn't hop into the nearest oven each time he gets a paper cut, is because of the long length of time it takes to come back from ash and the absurdly painful experience. Spooky's pain threshold due the number of repeated suicides is higher than the average bears, but he is by no means numb to pain and will die just as easily as you or me.

Stigmata - Stigmata is sometimes seen in modern days, but not nearly as prevalent as it had been in certain points in past history. Any hardcore Christian would be able to tell you exactly what Stigmata is, but for the sake of explaining to the uninformed here we go. What we have here, or rather was Spooky has, is an extreme case of Stigmata in which he shows many of the same physical qualities that Christ did as he was nailed to the cross. Holes in the hands and feet, are the most prominent features that come from people with stigmata. He also has a large incision near his ribs where Jesus was stabbed Longinus, and a multitude of small scars on his forehead signifying the mark from the Crown of Thorns. It is painful, but not nearly as much as what might be expected. Spooky also sees this as an affront upon his body by the dead King of the Jews, further fueling bad relations between himself and the Messiah.

Hematidrosis - Another trait that the soldier shares with the Christ. Spontaneous bleeding from the tear ducts, sweat glands and mouth. It is said that Jesus did this on at least a few occasions and so too does Spooky suffer from it, but thankfully not every time he sweats. Otherwise he would have a much larger problem on his hands; constant blood loss.

PTSD - The Thousand Yard Stare, a mental trip to No Man's Land, Gulf War syndrome, Shell Shock, all of these are terms that can be related to the actual cause of a soldiers problems after combat. Post-Traumatic Stress Disorder, it is a terrifying experience, when you go back in time in your head to experience some of the worst moments in your life over and over again. Spooky suffers from one of the worst cases of it outside of combat, during battle he has no time to contemplate the horrors unleashed in the past, only the ones he is committing in the present.

Souless - The soldier lacks a soul, a life's essence, etc. Christ took it with him.

/: Equipment :/

[ :Head: ]

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Crye Precision AirFrame - While many are not wholly aware of Crye's existence the company previously gained fame by designing the proposed helmet for the Future Force Warrior project. Since then they have created several armor systems, carriers, belts, and other equipment. Perhaps their most dynamic and design yet is the AirFrame. Drawing back to far older roots than America has even been around, the AirFrame is a four part structure that primarily consists of a front and rear armor system. The two overlap one another giving the helmet a raised look from the front and this has the doubling effect of providing a way to cool the wearer and doubling the protection at the intersecting area. In addition to these primary plates there are two others. The one of lesser importance is the plates (known as EARS) that cover the ears and side of the skull that the primary plates don't cover. Many though will quickly notice the AirFrame for the distinct face plates. These two rigid plates (known as CHOPS) cover the face without obstructing vision, speech, ability to intake water/food, while still allowing the wearer the ability to set their cheek on a rifle. Overall the helmet provides a solid 127 inches of protection, far more than its closest competitors, while being lighter, stronger, and more comfortable. These helmets are quite literally the current pinnacle of protection, and that proprietary rail system on the side isn't too bad either.

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MV - 14 Gen 3 Night Vision Monocular and MICH Helmet Shroud - Unlike night vision binoculars, the monocular (as the name implies) has only one lens to peer through covering one eye. The MV – 14 is amongst the best possible monoculars that can be purchased with a helmet attachment, technology has already hit the Generation 4 mark, but the necessary accessories have yet to catch up. Regardless, the monocular is very advanced. It can be submersed up to sixty-six feet for several hours at time, has a battery life of around 40 hours, and of course allows for the green tinted view of night vision. While the Helmet Shroud, a cableless and strapless helmet mount, gives the night vision monocular the capability of being tilted up and tilted down. Folded upwards so that it doesn’t get in the way of the shooters view when it’s not needed, and quickly capable of being folded down with just a flick of the wrist for when the time comes to be used.

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ARC’TERYX Bucket Liner - In order to keep the scalp from chaffing or become itchy and raw from irritation, Spooky bought himself a bucket liner; which acts much like a very thin and breathable beanie while keeping his helmet on.

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Advancer V12 Goggles - Battle proven goggles that pass the Military’s .22LR ballistics protection test and fitted with many well crafted characteristics. Like a built in locking and unlocking system in the lenses to clear fog and debris, a memory fabric strap and compliant to being able to be worn under or around helmets.

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Liberator II - This is the headset that Spooky has hooked up to his radio, these are above and beyond the best tactical headsets available. They have built in noise canceling that tunes out any noise above a certain decibel in order to protect his hearing and keep him from become distracted with sudden explosions or nearby gun fire. At the same time, they do not diminish his ability to hear the enemy or people speaking to him. The microphone attached incorporates a noise canceling function as well as a push-to-talk capability.

[ :Chest/Body/Hands: ]

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G3 Combat Attire - The G3 borrows from the need for flexibility, breathability, and all terrain suitability. The camouflage patter is a Multicam variety, allowing Spooky to wear it several different geographically diverse areas without needing to change into something else. The material reduces IR signature, is fire resistant, tear resistant (i.e. slicing), and helps mitigate stabs. In addition to this, extra protection is provided to the knees and elbows by way of integrated elbow and kneepads. All of the specifications meet or exceed military standards and are designed with the wearer in mind.

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CAGE Armor Chassis - On top of the G3, Spooky wears this armor, or rather carrier and vest. The armor itself lies with in the plates that the person places inside. Back to the vest, the CAGE is an incredible work of art. One of the most pronounce examples of this is the shape of the CAGE. Most full vests go down from the collar bone to the waist, the CAGE however stops right above the bellybutton. The reason for this is so the wearer can still bend over at the waist naturally. When an armor system goes past this point, it becomes more of an awkward movement. Both the front and back are entirely modular and offer full support to applicable systems. The sides are also modular, and come with IIIA+ soft inserts for further fragmentation and ballistic protection. The right side has a built in radio carrier underneath the flap and behind the insert. Every chassis has the ability to fit four standard M4 magazines into the front without adding any extra pouches, Spooky does not make use of these pouches however and opts to instead keep the front of his chassis clear of obstruction. Almost all of his equipment resides on the back or sides of his chassis, with the rest of it around the belt and his thighs. Finally there is the addition of the all encompassing shoulder pads of a IIIA+ rating held together by the shoulder straps of the CAGE.

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MIL-STD SOV-3000 - While not exactly widespread in the U.S. military; it is proven in multiple tests against various ammunition. The SOV-3000 also known as 'Dragonskin' is a new technology that incorporates dozens of small titanium-ceramic composite discs that work together to spread the force of a bullet across the vest and continue to take several more blows without failure. There are many tests and video that show the SOV-2000, the lighter and less armored version of the 3000, taking over one hundred and fifty rounds and not failing. Spooky wisely choose this body armor over the Interceptor, even though the U.S. military tests said otherwise. To him, those numbers mean a lot more than words, promises, and shoddy tests by the other side. The SOV-3000 can stop the world’s most common Assault rifles bullets, and standard sniper rifle rounds. As such, it is a world class armor system. Explosives and fragmentation have also been tested against this system without incident. It is ready for nearly any type of blow; even bladed weapons where Kevlar falls short against due the strike plates (disks). These plates sit inside of the chassis on the front and back.

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X-6 Pouch - An X-6 holds six 30 round M16/M4 magazines; meaning, thirty 5.56 caliber cartridges. Thirty pieces of lead that can be fired down range at supersonic speed and put neat little holes inside of a person while tearing up their insides and leaving behind small fragments before exiting the other side. Basic math dictates that there is a total of one hundred and eight rounds, making it the most ergonomically sound choice. Spooky has one of these over his left kidney. Sub-total number of rounds: 180 (Ed. Note: Both the X-6 and the X-4 are in Multicam, but I could only find pictures of the ACU version.)

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X-4 Pouch - The X-6's little brother, the X-4. Obviously this smaller pouch holds four, thirty round magazines. The soldier uses two of these, due to the need to conserve space given his limited area to work with, one placed on either side of his abdomen. For eight magazines total, this gives Spooky an ample reserve of ammunition to tap into during a heated gun battle. Given the various abilities and foes he has fought since arriving on Gaia having more ammunition is always better. Sub-total number of rounds: 240 (420)

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General Purpose Pouch - Inside of this relatively self-contained pouch, he can store many things. Key of which are a half dozen eleven inch zip-ties; a small bottle of pepper spray; two packs of Djarum Black cigarettes; a box of matches (waterproof of course); and a GPS. With space remaining to serve a dump pouch. He has this situated over his right kidney. (Ed. Note: Also in MultiCam, I just couldn't find a picture of it.)

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Magnum Force Gloves -

The Magnum Force are distinctly designed with those who work with their hands in mind. Many hard knuckled gloves can be found from various manufacturers these days, but the Magnum force are one of the few that actually integrate them fluidly. In addition to this, there is additional Kevlar reinforced padding on the digits for obvious reasons during CQB. Every Magnum Force is made from an anti-static, flame resistant, material reinforced by Kevlar and triple padded on the palm to offer better protection during falls and far superior grip strength. Spooky uses these gloves for the optimum protection, and viability should he need to trade fists instead of bullets.

[ :Waist/Thigh: ]

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High Back BLAST Belt - The belt that Spooky wears is the one designed to work with the CAGE chassis. Inside of the belt is a soft armor insert of IIIA+ certification. The belt's armor covers his vulnerable back and provides additional modular support, as well as incredible weight distribution. He sticks with the Multicam camouflage for obvious reasons. It is attached to both the modular areas and around the actual belt, that you can find the majority of his extra equipment. Such as...

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EMDOM-MM 6o4 Multi-Pistol Mag Pouch - These pouches are capable of holding six .45 ACP magazines, Spooky wears two of these on his waist around the BLAST belt. Each single stack magazine carries six rounds, bringing his total .45 ACP ration (including one mag in the pistol) to 78 rounds.

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Distraction Device Pouch - A "Distraction Device" is anything that is typically non-lethal and a grenade. Each pouch carries a single grenade, and there are four of them. Depending on what Spooky is doing, depends on what is in the pouch. Usually though he will put some concussion, flash-bang or smoke grenade in there. What sort, is totally up to him and explained later on. All four pouches are stacked opposite the 6o4 pouches. Total number of grenades: 4

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Safariland 6004 Tactical SLS Holster - A Safariland 6004 holster has been widely used amongst those who buy their own equipment. It is a very nice and secure holster for the shooters sidearm (pistol). Where it is actually more secure when someone attempts to take the gun away as it can only open by way of pushing down and rotating it forward. Thus, quick grabs are basically canceled out; while not inhibiting the shooters draw and actually making it smoother with less force to act against in order to draw it. It also allows for draws to occur in roughly one second, with an additional second to sight in the target and start firing. Overall, it is a very streamlined and useful holster. It is secured on Spooky's right thigh and holds his custom Springfield Armory 1911.

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Apprehender Cuffing Baton - Blunt force and cooperation go hand in hand with the Apprehender Cuffing Baton. It can provide a quick and less than lethal alternative to guns; while giving the user the advantage in subduing and detaining criminals/offenders. Built into the yoke of the baton is a retractable handcuff that instantly flicks into place when the officer (Spooky in this case) twisted and activates the release mechanism near the bottom of the shaft. Making it that much harder for an opponent to fight back or have any say in the matter of their due processing. Spooky used this same baton to subdue and defeat Crawley, the Gaian Martial Artist.

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Sabertooth Leather Sheath - Spivey's monster knife comes with a single leather sheathe to hold one of the most beautiful and dynamic blades ever made. Spooky keeps this wonder firmly contained within the leather sheath on the left thigh, looped through the belt at his waist and behind the cuffing baton.

[ :Back: ]

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CTOMS Pack - The Combat Trauma Organized Management consists of two packs. Spooky wears only the main pack in order to keep from bogging himself down in unnecessary weight and keeping some movements from being (rolls for example) difficult and clumsy. Built into the rucksack is a one gallon water reservoir that can be easily reached by a bite tube connected to a shoulder strap for easy access. The pack is durable enough to carry over 120 lbs. without applying much stress on the back and hips thus allowing long stretches of marching. The pack can be reattached and is used mostly for bugging out and stored with the minimum necessary supplies and ammunition. Inside of the two there is the following: A medical kit, his EOD kit, duct tape, two pairs of handcuffs, several MRE's, a Baklava, more ammunition for his guns (eight PMAGS and four single stack .45's), and five pounds of C4 prewired to timed detonators. In addition to this he carries with him an emergency field kit that can be used to treat injuries.

[ :Feet: ]

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Belleville 390 TROP - The Army suggests purchasing the Belleville 390 DES; (the TROP is merely a change in color) over any other brand, and for good reason. They are quite literally the best boots available, easy to break in; wear resistant; water resistant; flame resistant; etc. Expensive though they may be, you can't find anything better. The best comes from Belleville and will continue too for quite a long time. Spooky also wears them with fire retardant modacrylic boot socks.

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KA-BAR TDI LDK Sheath - As a last ditch knife, the soldier picked up a KA-BAR. Unlike the large bladed weapons that the company is known for, this one is rather tiny, made to be hidden or at least concealed easily. Spooky has tied this on the inside of his right boot and covered in padding to reduce the feeling of it against his leg when walking.






 
 
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