Clubs, Plant/Air
Damage 11, Mass 12
Heal 5, Mass 4
Weapon 10, Armor 2, Shield 7, Form 13
Penalty 3 (block shield), Mass 6 (half weapon)
Aid 8 (flight, Ignore next attack), Mass 9 (forest, meatshield)
Effect 1 (Wind, reshuffle cards)
Hearts, Spirit/Mind
Damage 13, Mass 11
Heal 1, Mass 8
Weapon 7, Armor 2, Shield 5, Form 6
Penalty 9 (Hold till caster is attacked), Mass 12 (distroy shields)
Aid 3 (next attack +3), Mass 10 (trade 1 card from used for each ally)
Effect 4 (all heal 2 or all damage 2)
Spades, Weapons/Water
Damage 11, Mass 2
Heal 5, Mass 6
Weapon 13, Armor 9, Shield 10, Form 3
Penalty 7 (Knockout, no move till attacked), Mass 8 (Flood, Knockout)
Aid 4 (Change 1 armor, shield, or form to a weapon), Mass 12 (Mass weapon)
Effect 1 (Mist, 50% miss chance for next round)
Diamonds, Earth/Fire
Damage 4, Mass 10
Heal 7, Mass 9
Weapon 5, Armor 13, Shield 8, Form 3
Penalty 1 (shield down 1), Mass 11 (Infurno, 1 damage/round, 3 rounds)
Aid 12 (Golem, +1 player), Mass 2 (Fireballs, +1 to next attacks, mass)
Effect 6 (Tower, +1 attack, +1 defend)
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Log for the Ethical Use of Pants
Quite frankly, I'm not sure what I'm going to use this... this... this particular function for. However, it is here, so it would seem a waste not to employ it.