
Strength:
--> While in the Goron Mines, fighting a sub-boss, Link was able to lift a giant armored Goron (estimated around 10 tons), and toss him well over 20 meters. Due to Link's ability to toss this Goron, 10 tons is most likely not his maximum lifting strength.
--> Generally, Link has no trouble supporting his own weight, as he regularly clings on the edges of surfaces using both hands. While using the Clawshot to suspend himself, he does so with one hand.
--> While in his home town of Ordon, Link was shown to be able to stop run-away farm animals (something along the lines of a cow-sized ram). Coming in at full speed, Link is able to stop them in their tracks, and flip them over.
--> He is able to easily use his Ball & Chain ( a large, yoga ball sized ball of spiked metal attached to a long chain) by swinging it around him, launching it forward (by hand), and quickly retracting it back to him manually.
Speed:
--> Though he's not incredibly fast, this version of Link is the fastest of all Links. He runs at a competitive jogging pace.
--> While riding Epona, his speed is multiplied several times. She moves approximately at the racing pace of a race horse.
--> While underwater, Link swims slightly faster than he would run on land.
Durability / Endurance:
--> Link has been sliced, impaled, crushed, diced, and slammed on various accounts, and has almost always come out with minimal damage taken.
--> Link can survive any height of a fall. At most, he will lose one heart if high enough. Normally, Link can take an approximated 50 meter fall without taking damage.
--> Link fights with full ability (not lacking speed or strength) until he is completely K.O'd.
--> Having approximately 20 hearts, taking Link down for good is no easy task. The average enemy's attack removes about 1/2 of a heart.
--> With the Magic Armor on, Link takes absolutely no damage under any circumstances.
Intellect:
--> When it comes to complex, puzzle like situations, Link shows a great deal of ability.
--> He has solved countless dungeons, temples, mazes etc. and come out on top each time (with some help from Midna).
--> With the help of Midna, Link is able to distinguish an enemy's strengths and weaknesses before and during the battle.
Techniques / Powers / Gear:
--> Ordon Sword: Link's first sword, given to him by Rusl. This blade has average strength, but is only half as powerful as the Master Sword.
--> Master Sword: Link's most used weapon. On average, this sword can kill most enemies in 3 hits or less. Stronger sword techniques Link learns (7 in total) allow him to have quicker and stronger versions of normal attacks.
--> Wooden Shield: Blocks nearly all kinds of attacks, but is vulnerable to fire-based attacks.
--> Hylian Shield: Blocks all attacks, and has no weakness.
--> Iron Boots: Gives Link the ability to stick to magnetic surfaces, and lets him stay in place when he otherwise would not be able to. Link moves quite slow with these on.
--> Zora's Armor: Allows Link to survive underwater. This is also combined with the Iron Boots for deep navigating (as they weigh him down).
--> Magic Armor: Allows Link to take no damage under any circumstances. However, this armor does drain rupees at a slow rate (Link can hold a maximum of 600 rupees at one time). When he runs out of rupees, the effects of the armor are relieved, and it becomes quite heavy, thus slowing Link down.
--> Hero's Bow & Arrows: Being an incredibly accurate shooter, Link's arrows often take down enemies in one hit.
--> Bomb Arrows: Link combines his arrows with bombs. This results in an explosion as the arrow hits, and is generally twice as strong as normal arrows.
--> Double Clawshot: Allows Link to maneuver in a "Spider Man-like" fashion. Having one Clawshot in each hand, Link can quickly move from one surface to the next, unlike when having only one Clawshot. This device also lets Link move up and down using a retracting chain when hanging vertically.
--> Ball & Chain: One of Link's most powerful weapons. Kills almost all enemies in one hit, and can smash through large boulders and bulky ice-formations. The ball is covered with sharp spikes. When using this, however, Link moves quite slow, but is almost untouchable when swinging it around him.
--> Gale Boomerang: Creates a visible tornado when thrown. Can easily lift up enemies and bring them towards Link as it returns. Enemies struck by this weapon become dazed and unable to react for a few seconds.
--> Bombs: These standard explosives can obliterate large boulders, and be attached to arrows for Bomb Arrows.
--> Water Bombs: Same as normal Bombs, but can be used underwater.
--> Bomblings: Bug-like explosives which walk in a straight line and explode on contact with an object.
--> Hawkeye: Link binoculars, these allow Link to see far into the distance. Can be combined with the Bow & Arrows for precision shots.
--> Dominion Rod: Gives Link the ability to control lifeless objects, namely statues. While controlling these statues, they mimic all of Link's attacks and movements. Depending if these statues carry weapons, they may or may not be able to attack.
--> Horseback Attacks: While on Epona, Link can still use several of his items: Sword, Shield, Arrows, Bomb Arrows, Double Clawshot. Note: With the Double Clawshot on Epona, Link can directly leave her and attach to another surface.
--> Horse Call: Gives Link the ability to call Epona from any area (as opposed to needing Horse Grass to do so).
--> Spinner: A large top-like device which Link rides on top of. This can attach to most rails for incredible speeds. While on this device, Link can attack by making the Spinner push out a round rail from the outside of the top. Without a rail to ride on, this device doesn't serve much of a battle purpose.
--> Lantern: Allows Link to see in dark areas, and lets him light torches and other burnable objects. He can attach this to his belt so he can use other items at the same time.
--> Bottles: Can store almost any liquid. Several liquids available to Link restore all of his health.
--> Slingshot: Later surpassed by the Bow & Arrows, the Slingshot fires nuts a lengthy distance. These are effective against enemies, but aren't nearly as strong as the Bow & Arrows.
--> Fishing Rod: Has no reel, and has to be pulled manually. A standard item for catching fish.
--> Shadow Crystal: Implanted in Link by Zant, and then extracted by Midna. This stone allows Link to change from Human to Wolf form on command.
Wolf Link -- a.k.a. The Divine Beast

Strength:
--> As the Wolf, Link is able to support his own weight by hanging off ledges with his two front paws.
--> Able to take down almost all enemies that Human Link does by biting, and jumping on them (followed by a series of several other bites).
Speed:
--> In this form, Link is much faster than a Human. Wolf Link is at least twice as fast as Human Link when running by simply tilting the joystick.
--> When dashing, however, Wolf Link is several times faster than his Human counterpart. His speed in this scenario is realistic compared to a real life wolf running at top speed.
Durability / Endurance:
--> Same as Human Link, with the exception of the effects of Magic Armor.
Intellect:
--> Same as Human Link, with the addition of the knowledge provided by his enhanced senses.
Techniques / Powers / Gear:
--> Senses: As the Wolf, Link's senses are enhanced. He can see things which would normally be invisible or undetectable, and can follow a scent with ease.
--> Barrier Attack: Assisted by Midna, Link creates a large circle of Twilight energy around him. Any enemies caught within the circle at the end of the technique with be rapidly attacked one-by-one, non-stop. This often kills enemies in one strike, and is used to take down multiple enemies in a matter of seconds.
--> Digging: With his senses, Link can see certain areas which can be dug. This can be used to dig-up items or enter a new area.
--> Jumping: As the Wolf, Link can jump extensive distances; seemingly matching that of the Clawshot's length. To do this, Midna flies to the desired area, and acts as a target for Link to lock-on to. By doing this, Link has incredible balance on narrow surfaces, and can continuously jump from one surface to the next, non-stop.
--> Rope-walking: Having the mentioned balance necessary, Wolf Link can walk across surfaces as narrow as a rope.
Notes:
--> Midna can also assist Link by lifting massive objects and potentially teleporting them to other locations. An example of one object lifted by Midna is 3/4 of a stone bridge (estimated at least 100 metres in length).
