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Posted: Mon Dec 18, 2006 1:39 pm
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Posted: Tue Apr 10, 2007 8:42 am
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Name: Cursepert - D/P standard - Sweep? (<--I don't think that's the proper term for this guy; he's meant to destroy, but not with speed. Also, i've never written a moveset before, so if there is a term that i don't know that fits him better... well, let me know.)
Pokemon: Swampert
Nature: Brave (+Atk, -spd) OR Adamant (+Atk, -Sp.Atk)
Held Item: Leftovers
Moveset: -Curse -Waterfall -Avalanche -Earthquake.
+252 HP, +128 Atk, +128 Def
Use Curse to increase your Attack and Defense by one stage. This will lower your speed by one stage.
Waterfall is physical in Diamond and Pearl. So Swampert get's a STAB through this, and won't have to worry about being mixed with special and physical.
Earthquake is a no brainer. STAB again.
And Avalanche. This move has only 60 base power, but, if you recieve damage first, it's power doubles. THIS is the reason you're slower than your opponent.
Also, as a note, there's some potential in replacing Curse with Arm Hammer. I don't recommend it, because you don't get the stat improvements that you get with Curse, but it does lower your speed one stage. And since it's a fighting move, it gives Swampert a wider range of super effectives. whee
Anyways, so that's my moveset idea. Hope you all like it. I came up with most of it myself. Mesa told me to replace Arm Hammer with Curse, so i did, 'cause it made more sense.
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Posted: Fri Apr 13, 2007 9:25 am
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Posted: Fri Apr 20, 2007 1:13 pm
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Posted: Sun Apr 29, 2007 5:53 am
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Artemis Wolfe Name: Cursepert - D/P standard - Sweep? (<--I don't think that's the proper term for this guy; he's meant to destroy, but not with speed. Also, i've never written a moveset before, so if there is a term that i don't know that fits him better... well, let me know.) Pokemon: Swampert Nature: Brave (+Atk, -spd) OR Adamant (+Atk, -Sp.Atk) Held Item: Leftovers Moveset: -Curse -Waterfall -Avalanche -Earthquake. +252 HP, +128 Atk, +128 Def Use Curse to increase your Attack and Defense by one stage. This will lower your speed by one stage. Waterfall is physical in Diamond and Pearl. So Swampert get's a STAB through this, and won't have to worry about being mixed with special and physical. Earthquake is a no brainer. STAB again. And Avalanche. This move has only 60 base power, but, if you recieve damage first, it's power doubles. THIS is the reason you're slower than your opponent. Also, as a note, there's some potential in replacing Curse with Arm Hammer. I don't recommend it, because you don't get the stat improvements that you get with Curse, but it does lower your speed one stage. And since it's a fighting move, it gives Swampert a wider range of super effectives. whee Anyways, so that's my moveset idea. Hope you all like it. I came up with most of it myself. Mesa told me to replace Arm Hammer with Curse, so i did, 'cause it made more sense.
I'd call it a Physical Sweeper - EQuer. Please replace curse, it won't help you to lose half your HP in battle for a poison effect. You may as well teach it Toxic as a replacement if you want to do that.
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Posted: Mon Apr 30, 2007 5:06 am
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Posted: Mon Jun 04, 2007 7:36 pm
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Posted: Thu Jun 07, 2007 1:11 pm
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Posted: Wed Jun 20, 2007 8:13 am
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Ninjask w/Leftovers Nature: Adamant Ability: Speed Boost
-X Scissor -Substitute -Swords Dance -Baton Pass
Never actually did this before. Anyway, it's a variation on the Baton Passer. Real simple. You set up a Sub, and boost up with Swords Dance a bit, then Baton Pass.
X-Scissor is there just in case -god forbid- Ninjask is the last pokemon you have left. You'd set up a sub, use Swords Dance, and then wail on them with X-Scissor. -------------------- Ambipom w/Leftovers Nature: Adamant Ability: Technician
-Aerial Ace -Double Hit -Substitute -Focus Punch
A good receiver for the above Baton Passer. Now, I'm pretty sure that when you use Technician, any moves that have 60 base power get powered up 50% and THEN have STAB accounted for, making Double Hit really cool and Ambipom a fun Physical Sweeper.
If you can get a Substitute from Ninjask, you won't need one when you use Focus Punch, but if you can't it's on this set for that/I couldn't think of another move to use. -------------------- Marowak w/Thick Club Nature: Jolly Ability: Rock Head
-Earthquake -Double Edge/Swords Dance -Focus Punch/Brick Break -Rock Slide/Iron Head
I once read somewhere that, with a Thick Club, a Marowak has the potential to surpass Attack Deoxys with one or two Sword Dances in Attack. Too bad it's so slow...
Not with Ninjask Passer. Marowak receives Attack + Speed from Ninjask, hopefully a Sub as well, and just smacks stuff. With a bone club. How cool is that?
I'd go with Rock Slide over Iron Head to hit flyers, and if you don't think you'll get a sub, go with Brick Break. If you'd rather have Swords Dance, just in case you don't get it from Ninjask, replace Doulbe Edge, but then also change your ability to Lightning Rod.
(I never actually made any movesets before for competitive battling, so criticism is greatly appreciated.)
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Posted: Sun Jun 24, 2007 3:39 am
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Posted: Sun Jun 24, 2007 5:44 am
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Posted: Mon Jun 25, 2007 3:41 pm
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Posted: Thu Jul 05, 2007 10:03 am
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Posted: Thu Jul 19, 2007 6:15 am
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Posted: Sun Jun 15, 2008 10:49 pm
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