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Posted: Mon Oct 07, 2013 9:25 am
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Posted: Mon Oct 07, 2013 12:50 pm
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Lt. Brookman Asmondai Which is not suprising, considering how easy it is to kill a tank anyway. Well, graviton weaponry can only hurt a tank on the roll of a 6, so it still takes some shooting to take down that Land Raider or Monolith. Then again, all you really need is one hit, as that's an automatic immobilized result, hur hur hur. Then again, fifteen shots at say, a Land Raider..
Wether it is Graviton or not, just getting a score of glancing hit on a result equals a hull-point lost. Take all hull-points and the vehicle is wrecked. Considering how many bullets fly that can cause a glancing hits, it´s a wonder that Imperium hasn´t invented a tank version of a heavy´s hat.
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Posted: Mon Oct 07, 2013 3:15 pm
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Posted: Wed Oct 09, 2013 12:29 am
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Posted: Wed Oct 09, 2013 10:19 am
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Lady Blodwynn Lt. Brookman So, three gravity cannons, each producing five shots, with re-rolls on their to wound / glance rolls, backed up by Hurricane bolters at 250 pts. I think I just found my next anti-everything but lightly armoured hordes unit. Plague Marines and Wraith Knights beware. It's also a Land Raider priced one-shot wonder. talk2hand But seeing as the flavour of your more regular opponents is MEQ and armour heavy, I think it should do some damage at the very least. emotion_yatta Yay.. I guess..?
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Posted: Thu Oct 10, 2013 6:23 am
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Lt. Brookman Lady Blodwynn Lt. Brookman So, three gravity cannons, each producing five shots, with re-rolls on their to wound / glance rolls, backed up by Hurricane bolters at 250 pts. I think I just found my next anti-everything but lightly armoured hordes unit. Plague Marines and Wraith Knights beware. It's also a Land Raider priced one-shot wonder. talk2hand But seeing as the flavour of your more regular opponents is MEQ and armour heavy, I think it should do some damage at the very least. emotion_yatta Yay.. I guess..? I think she's approving of your shiny new toy. xp
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Posted: Sat Oct 12, 2013 10:48 am
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Centurions... I'll most likely end up getting only one or two groupings of them just to have in my overall army. Trying to figure out how I'd do their paint scheme though. As it is now it's fun enough trying to figure out schemes for my vehicles in this three-colour arrangement.
Knights Canto: Italian and German Themes: Runefang, The Fang, and Xereus Purple. Initial build on them is my 5th Company.
They're played as Standard Space Marines, but their 2nd Company is played as a Detachment of the Dark Angels, from whom they're derived. By their personal lore, their geneseed was chosen to begin a new chapter in the [13th-17th] Founding. As their First Chapter Master was Chosen from the Veterans Dark Angels, a sort of apotheosis took place. Their Chapter Master: High Lord Alexandrius, views the guilt and ambition of the Dark Angels as Sacrilegious and in Slight to their Primarch and the Emperor Himself. His Sergeant, and Chosen Captain of the 2nd Company, Watchmaster Gregario, views their pragmatism as necessary, and keeps the lore of their forebears with reverence. This puts a personal amount of friction within the chapter and between the Chapter and the Dark Angels as a whole.
This view has broken them free of some of the Dark Angel's more, damning, practices and they openly turn themselves away from both the training discipline of the Dark Angels and Codex Astartes, though they do understand the relevance of Guilman's works, they do believe it is too conforming as well, and that if the Astartes as a whole are to claim victory in the universe and over the ruinous powers, they have to be individual of each other.
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Posted: Sat Oct 12, 2013 2:57 pm
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Wolfe Nailo Centurions... I'll most likely end up getting only one or two groupings of them just to have in my overall army. Trying to figure out how I'd do their paint scheme though. As it is now it's fun enough trying to figure out schemes for my vehicles in this three-colour arrangement.
Knights Canto: Italian and German Themes: Runefang, The Fang, and Xereus Purple. Initial build on them is my 5th Company.
They're played as Standard Space Marines, but their 2nd Company is played as a Detachment of the Dark Angels, from whom they're derived. By their personal lore, their geneseed was chosen to begin a new chapter in the [13th-17th] Founding. As their First Chapter Master was Chosen from the Veterans Dark Angels, a sort of apotheosis took place. Their Chapter Master: High Lord Alexandrius, views the guilt and ambition of the Dark Angels as Sacrilegious and in Slight to their Primarch and the Emperor Himself. His Sergeant, and Chosen Captain of the 2nd Company, Watchmaster Gregario, views their pragmatism as necessary, and keeps the lore of their forebears with reverence. This puts a personal amount of friction within the chapter and between the Chapter and the Dark Angels as a whole.
This view has broken them free of some of the Dark Angel's more, damning, practices and they openly turn themselves away from both the training discipline of the Dark Angels and Codex Astartes, though they do understand the relevance of Guilman's works, they do believe it is too conforming as well, and that if the Astartes as a whole are to claim victory in the universe and over the ruinous powers, they have to be individual of each other.
As a Dark Angel Player: Never forget, never forgive. mad As a general player: emotion_yatta
I´m thinking of getting ones myself, just adding them to my army and paint them fit to Deathwings. 3nodding
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Posted: Tue Oct 15, 2013 8:28 pm
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Posted: Wed Oct 16, 2013 3:38 am
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Posted: Wed Oct 16, 2013 3:33 pm
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Posted: Wed Oct 23, 2013 5:26 am
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Posted: Sat Oct 26, 2013 4:31 pm
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Posted: Sat Jan 04, 2014 8:29 am
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