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D . B . D . C . - T E C H N I Q U E - G U I D E
- Techniques and Super Attacks make up the majority of all techniques in the Dragon Ball series, both manga and anime. From energy waves to martial arts, offensive techniques are used to subdue the opponent.
You can increase the number of techniques your character knows by training and learning/mastering them. You can learn more about that by clicking this Training Guide.
Before a character can utilize a super attack whether it is physical or energy, or speed-movement, the character has to have learned it. In the training guide, learning techniques will require a certain amount of training in the form of paragraphs before usage.
XXX。。。RULES
[ 1 ] Members who are going to exchange TP for Ultimate Supers, will have to revert to the TP Exchange Station
[ 2 ] TP Exchange is only in regards to certain known Ultimate attacks.
[ 3 ] All characters start out with up to 10 free supers and 3 free ultimates.
[ 4 ] All techniques with the TP exchange still must be trained before access. Your exchange is for you to be granted access.
[ 5 ] If you need any assistance with anything, feel free to ask our admins for assistance. That is what we are here for!
_ T e c h n i q u e_ L i m i t a t i o n s
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- You have a total number of technique slots based on your Fighting Style choices. For your Primary Fighting Style, every time that stat reaches a multiple of 10, you gain another 2 tech slots. For your Secondary Fighting Style, you gain one tech. These technique slots are to be used for all of your techniques and customs, even custom equipment. This is on top of the starting 10 techs you receive at character creation. Any bonus techniques and customs given as rewards or prizes do not count towards these numbers and are added on top of your limit (unless otherwise stated when they are given).
Some techniques do not go towards your limit. Things like the Saiyan and Frost Demon Transformations, Majin, and Android Absorption. If you’re unsure, feel free to ask a mod.
U l t i m a t e_ T e c h n i q u e_ L i m i t a t i o n s
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- Certain techniques in themselves (mainly ultimate attacks) require a lot of training to master let alone create. It takes more than simply making a blast and giving it a new name. Most of this is mainly due to knowledge and skill in terms of ki control and change in its form. Attacks like the Sauzer Blade and Spirit Sword require tons of ki focus to change in form and maintain its shape. So below is a list of techniques that can be accessed to learn once a character(s) reaches certain amounts of points in their ki stats.
XXX。。。KI STAT AT LEAST 25 / TIER 1 CATEGORY
xxxxx※ Spirit Bomb Requirement: Must be taught by someone who has already learned this technique
xxxxx※ Death Ball
xxxxx※ Supernova
xxxxx※ Big Bang Attack
xxxxx※ Hellzone Grenade
xxxxx※ Body Change
XXX。。。KI STAT AT LEAST 50 / TIER 2 CATEGORY
xxxxx※ Spirit Sword (Vegito Version)
xxxxx※ Impulse Slash
xxxxx※ Thunder Flash
xxxxx※ Omega Blaster
xxxxx※ Large Spirit Bomb Requirement: Must have learned Spirit Bomb (Tier 1)
XXX。。。KI STAT AT LEAST 75 / TIER 3 CATEGORY
xxxxx※ Spirit Sword (Trunks Version)
xxxxx※ Dragon Fist
xxxxx※ Final Kamehameha Requirement: Learned both Final Flash and Kamehameha
xxxxx※ Big Bang Kamehameha Requirement: Learned both Big Bang Attack and Kamehameha
xxxxx※ Revenge / Shocking Death Ball
xxxxx※ Divine Lasso
xxxxx※ Super Spirit Bomb Requirement: Must have learned Large Spirit Bomb (Tier 2)
XXX。。。KI STAT AT LEAST 100 / TIER 4 CATEGORY
xxxxx※ Hakai
xxxxxxxxx※Requirement: Mastery of God Ki
xxxxxxxxx※Requirement: Taught By God of Destruction
xxxxx※ Stardust Breaker (Soul Punisher)
xxxxx※ Time-Skip/Molotov
xxxxx※ Universal Spirit Bomb Requirement: Must have learned Super Spirit Bomb (Tier 3)
_ T e c h n i q u e_ T y p e s
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- There are various different types of techniques to be used. All of them (except where otherwise stated) go towards your total technique limit. We have Offensive, Defensive, Support, Transformation, and Other. Out of them, the Other techniques normally don’t have any battle bearing, such as Telepathy. These skills are generally free to use. Some techniques will have special rulings that don’t fit within their tier or type of technique. The technique listing itself will explain its rules.
EFFECT TAGS
Some techniques will have special effect tags tied to them. Such as burning, freezing, electrocution, etc. This is by no means an exhaustive list, and new tags can be created with customs. The technique list will have the tags listed on each technique.
MIND-ALTERING TECHS
These techniques are things like making an enemy see illusions, become confused, alter their mental state, etc; all by affecting their mind in some fashion. These are all targeted on the opponent. These techniques usually only affect one target, although there are a few exceptions. These techniques will all use the opponent’s INT as the basis for their defense. How these techniques will work is thus. The attacker will use their technique, using whatever stat their technique is based off of. Most of these will use INT as the attack stat as well, but not always. The user will take the technique tier damage, add it to their INT/10, and then apply it to the opponent’s INT. If the attacker’s stat is lower, the discrepancy is how much of a chance for failure the user has. For example, if the attacker’s overall number is 100, and the opponent’s INT is 115, there is a 15% chance of failure. The attacker will roll a 100 sided die if this is the case. As long as the number is greater than the chance of failure, the technique is successful.
Inversely, if the defender’s stat is lower than the attacker’s, the die roll then falls to the defender to make. The roll will be the same. If the roll is higher than the difference in stats, the defense will be successful. The defender will then be unable to be affected by the same technique again during the fight, with a minimum of 10 posts if the fight ends quicker than that.
SIGNATURE TECHNIQUE
Fighters are known to have one or two moves that are their go-to technique. These techniques are so well used by the fighter, that they know them better than anything. These techniques are more than just muscle memory. They’re a part of the fighter. Every character has two signature techniques. These signature techniques cost 10 less to use.
LIMIT GAUGE
Limit techniques are last-ditch efforts, and normally a fight isn’t started with them. When fighting, you will gain a point to your Limit Gauge at the end of every turn. These points are used for any Tier 6 through 10 technique, Limit Break Transformations, and powering up Tier 1-5 Techniques. You need a number of points equal to the Tier you want to use. For example, if you want to fire off a Tier 7 Technique, you need 7 points. Once the Limit Gauge is used, the Gauge empties. Excess points are lost and do not add to anything else. You do not gain points when charging a Limit Technique for usage or powering it up. Using the Limit Gauge to power up a Tier 1-5 technique adds 50 to the power. The gauge must be charged up at least 3 turns if it’s used in this way.
_ T e c h n i q u e_ P o i n t s
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- Technique points (TP) are a new feature that has come to D.B.D.C. These points can be used to exchange for certain Ultimate Supers and powerful techniques. Gather as much as you can to put yourself in a position to exchange for them!
XXX。。。HOW TO ACQUIRE
xxxxx※ You accumulate TP mainly through training. Following the stat training system, every training paragraph equates to 1 TP. Accumulate enough TP from your training to exchange for exclusive techniques!
xxxxx※ TP can also be accessed through bonuses that the Guild Captain/Storyline Moderator. How much though, is up to them.
xxxxx※ Every character will start off with 50 TP
xxxxx※ After exchanging TP for whatever desired technique and/or super, go to Profile Updates for them to be approved.
xxxxx※ Exchanging TP is just another method in being able to learn techniques. It does not allow you to auto-learn. After you exchange, you are able to learn it through training whenever.
XXX。。。TECHNIQUE CATEGORIES
In the Technique Listings, you will notice that certain techniques are categorized not just by a Ki Stat limitation, but also by tiers for TP. Your character must have met both requirements in order for you to exchange for said move.
[ Tier 1 ] Cost: 200 TP
[ Tier 2 ] Cost: 250 TP
[ Tier 3 ] Cost: 300 TP
[ Tier 4 ] Cost: 400 TP
