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[Battle] Combat System (Main)

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Midnightspirit
Vice Captain

Computerized Lightbringer

PostPosted: Sun Feb 10, 2019 2:40 am


Contents


Main thread to learn and use the combat system


First post:
Movements:
-Movements
-Walking/Running
-Health Points
-Stamina
-Rounds


Second Post:

Attack


Third Post:

Defense
-Defense
-Barriers

Update: 6/15/2018
PostPosted: Sun Feb 10, 2019 2:55 am


The combat system is a tool, allowing for fight between characters in a fair way. Most world events that deal with fighting and a few private rps will utilize this system while personal and casual rp's might not.

Now the fighting system itself.



Movement:


These are the max amount of movements allowed during your turn.

1: Normal power-based movement: 1 attack, 1 defense and 1 movement


Quote:
Example: Daliah sent a punch coated in fire(attack) flying toward her opponent before raising her light based shield(defense) and backed away. (basic movement)


Restriction: Double movement, Basic attacks, Active powers per round.(Under Spoiler)

-Double movement: Double movement is the use of two attacks, like double kick or double punch. Writing about double attacks is allowed but damage wise they are treated like one attack. In short, they do not change the amount of damage given in combat.

-Basic attack/defense/movement: If a power based attack wasn't used this turn, then a basic attack(a punch or kick) can be used, same for defense(blocking) or movement (dodging/running). These can be boosted by buffs.

If using a basic attack, it does not subtract from stamina.

Dice for each level:
Child: 2d6
Teen: 3d6
Adult: 5d6
Elder: 6d6




Walking/Running: How much you moved by the end of your turn. Powers can boost these values. ( Flying: continual flying without obstacles and without being hindered/attacked. Other wise start from first round again )

Distances under spoiler

Toddler: 5ft [Running: 10ft] [Flying: First round: 10ft, Second round: 15ft, Third round: 20ft ]
Child: 15ft [Running: 30ft] [Flying: First round: 30ft Second round: 35ft Third round: 60ft]
Teen: 20ft [Running: 40ft] [Flying: First round: 40ft Second round: 45ft Third round: 80ft]
Adult: 30ft [Running: 60ft] [Flying: First round: 60ft Second round:65ft Third round: 120ft]
Elder: 40ft [Running: 80ft] [Flying: First round: 80ft Second round: 85ft Third round: 160ft ]


Health Points: (Max HP)


Child: 50 Hp
Teen: 75 Hp
Adult:100 Hp
Elder:150 Hp

-KO(Knock out): Hp reaches 0. Knocked out for the rest of the fight even if healed.
( Death is possible but it is up to the owner of the character. Default is knocked out)

Stamina:(Max Stamina)


Toddler: 16 Stamina
Child: 48 Stamina
Teen: 80 Stamina
Adult: 112 Stamina
Elder: 160 Stamina

-Stamina takes 3 hours after a battle to refill completely.

-Exhaustion: Once stamina hits 0 no magical based powers can be used(except some built-in passives: ex: metal skeleton)…. Hope your character knows a weapon or martial art otherwise slap fights are always fun.

Rounds:

Rounds means that once everyone posts, it starts again with the first person who posted.

One round=6 seconds have passed

-Active Powers: There can only be two active abilities at a time. If a third is activated, one of the first two needs to be deactivated. This includes weapons and armor.

Quote:
Ex:
Saia summons her weapon and attacks, she then summoned her armor for defense. During the next round she can't use a new skill until she takes down her weapon or her armor.(can be done in the same post as using the new skill)

Midnightspirit
Vice Captain

Computerized Lightbringer


Midnightspirit
Vice Captain

Computerized Lightbringer

PostPosted: Sun Feb 10, 2019 2:56 am


How To Use Stamina, HP and Defense


Attack:


Stamina:
Attacks are subtracted from stamina.

Quote:
Ex: A level 10 flame blast reduces 10 points from stamina.
Attacks lower than your max level can be used.




Damage


Make a new post in the rolling thread Here.



1:Click the "Roll dice" action under the "Post action" window at the bottom of the post.

Fill out:

2:Select Dice: It should always be 6

3:Number of Dice: Insert the attack level as the number
Quote:
Example: Level 7 will be inserted like: Number of dice: 7

A short hand version of the above is called 7d6 (Rolling 7, 6-sided dice)


The above can be seen here with pictures: Rolling

4: Press post: The value that appears on the post is the damage you are dealing to someone else.

5: If you have a Buff(from your character power profile) add it to your attack number

6: Post that in your main rp post.
Quote:

Ex:
A: Normal:
Fireball: 17 ((damage being dealt))

B: With buff
Fireball: 17(from roll) +9(from buff)=26 damage ((being dealt))


Done
PostPosted: Sun Feb 10, 2019 2:56 am


Defense:


Stamina:
Defense powers are subtracted from stamina.

Quote:
Ex: A level 7 barrier reduces 7 points from stamina to set up. Then takes 3 stamina to keep up when not attacked (for more barrier information look at the bottom of this post.)

Ex: A level 3 Wind(to push something away) reduces 3 points from stamina.

Defense skills lower than your max level can be used.



Evading: Is considered defending.
Barriers: Barrier information can be seen at the bottom of this post.


Defending


Make a new post in the rolling thread Here.


1:Click the "Roll dice" action under the "Post action" window at the bottom of the post.

Fill out:

2:Select Dice: It should always be 6

3:Number of Dice: Insert the level of the power as the number

Quote:
Example: Level 7 will be inserted like: Number of dice: 7

A short hand version of the above is called 7d6 (Rolling 7, 6 sided dice)


The above can be seen here with pictures: Rolling



4:Press post: The value that appears on the post is the defense.





5: Posting Values: Choose the One that best fits.


A:Normal Defense

Example: Normal defense against an attack

Quote:
Shir rolled a defense of 20
Char rolled an attack of 18 wind.

Defense: 20(defense) - 18(attack)= 2 left over defense

Hp:100 (nothing changes)

Post Value and HP/Stamina in thread

Done


B: Resistance/Buff

Example:If you have any Resistances(from character profile) to the attack or buffs(from character profile), add those numbers to the defense.
Quote:
Adult resistance: 14 (from character profile)

Shir rolled a defense of 20
Char rolled an attack of 18 wind.

Defense: 20 +14(from resistance)=34 Defense
34(defense) - 18(attack) = 16 left over defense

Hp: 100 (stays the same nothing changes)

Post values and HP/Stamina in thread

Done




C:Weakness

Example: Is the attack a weakness?(weaknesses are listed in the character profile) Add the weakness number to the attack, then subtract it from defense.

Quote:

Shir rolled a defense of 20
Char rolled an attack of 18 wind.

Shir has a weakness to wind (Weakness (5) from character profile )

1: Add 5(weakness) to the 18(attack) 18+5=22(total damage)

2: Subtract it from defense. 22(total damage) - 20(defense) =2 (damage that passes defense)

3: Subtract the 2 from the hp. 100(hp) - 2(damage) = 98 hp.

Shir's hp is now 98.
Post values and HP/Stamina in thread

Done




6: Post the value in your main rp post.


Quick Information: Same thing as above, reference
Quote:

A: Normal
Defense: 20(defense) - 18(attack)= 2 left over defense
Hp:100 (nothing changes)

B: Resistance/Buff or both
Defense: 20 +14(from resistance)=34
34(defense) - 18(attack) = 16 left over defense
Hp: 100 (stays the same nothing changes)

C: (Weakness)
Defense: 18(attack) +5 (weakness)= 22 attack
22(attack) - 20(defense)= 2 damage to hp

Hp:100-2=98 hp


Done

------------------

Barriers/Shields:

-Barrier reduces from stamina to set up( summoning it into being)

-Barrier continues to reduce stamina,by 3, if it isn't attacks.

-If the barrier is attacked, it only reduces barrier hp by the attack amount. Stamina isn't reduced.

-Attacks subtract from barrier HP

-Barriers can only be raised two times per battle by one person for each barrier ability they have.

-Attacks from inside the barrier can not leave it.

-Some barriers can move with the person

Barrier HP:
Toddler: 10
Child: 25
Teen: 40
Adult: 55
Elder: 75


How many are covered by stage:
Toddler:self
child: self
teen: one+self
adult: three+self
elder: five+self

Midnightspirit
Vice Captain

Computerized Lightbringer

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