First post: Movements: -Movements -Walking/Running -Health Points -Stamina -Rounds
Second Post: Attack
Third Post: Defense -Defense -Barriers
Update: 6/15/2018
Posted: Sun Feb 10, 2019 2:55 am
The combat system is a tool, allowing for fight between characters in a fair way. Most world events that deal with fighting and a few private rps will utilize this system while personal and casual rp's might not.
Now the fighting system itself.
Movement:
These are the max amount of movements allowed during your turn.
1: Normal power-based movement: 1 attack, 1 defense and 1 movement
Quote:
Example: Daliah sent a punch coated in fire(attack) flying toward her opponent before raising her light based shield(defense) and backed away. (basic movement)
Restriction: Double movement, Basic attacks, Active powers per round.(Under Spoiler)
-Double movement: Double movement is the use of two attacks, like double kick or double punch. Writing about double attacks is allowed but damage wise they are treated like one attack. In short, they do not change the amount of damage given in combat.
-Basic attack/defense/movement: If a power based attack wasn't used this turn, then a basic attack(a punch or kick) can be used, same for defense(blocking) or movement (dodging/running). These can be boosted by buffs.
If using a basic attack, it does not subtract from stamina.
Dice for each level: Child: 2d6 Teen: 3d6 Adult: 5d6 Elder: 6d6
Walking/Running: How much you moved by the end of your turn. Powers can boost these values. ( Flying: continual flying without obstacles and without being hindered/attacked. Other wise start from first round again )
Distances under spoiler
Toddler: 5ft [Running: 10ft] [Flying: First round: 10ft, Second round: 15ft, Third round: 20ft ] Child: 15ft [Running: 30ft] [Flying: First round: 30ft Second round: 35ft Third round: 60ft] Teen: 20ft [Running: 40ft] [Flying: First round: 40ft Second round: 45ft Third round: 80ft] Adult: 30ft [Running: 60ft] [Flying: First round: 60ft Second round:65ft Third round: 120ft] Elder: 40ft [Running: 80ft] [Flying: First round: 80ft Second round: 85ft Third round: 160ft ]
Health Points:(Max HP)
Child: 50 Hp Teen: 75 Hp Adult:100 Hp Elder:150 Hp
-KO(Knock out): Hp reaches 0. Knocked out for the rest of the fight even if healed. ( Death is possible but it is up to the owner of the character. Default is knocked out)
-Stamina takes 3 hours after a battle to refill completely.
-Exhaustion:Once stamina hits 0 no magical based powers can be used(except some built-in passives: ex: metal skeleton)…. Hope your character knows a weapon or martial art otherwise slap fights are always fun.
Rounds:
Rounds means that once everyone posts, it starts again with the first person who posted.
One round=6 seconds have passed
-Active Powers: There can only be two active abilities at a time. If a third is activated, one of the first two needs to be deactivated. This includes weapons and armor.
Quote:
Ex: Saia summons her weapon and attacks, she then summoned her armor for defense. During the next round she can't use a new skill until she takes down her weapon or her armor.(can be done in the same post as using the new skill)
Midnightspirit Vice Captain
Computerized Lightbringer
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Midnightspirit Vice Captain
Computerized Lightbringer
Offline
Posted: Sun Feb 10, 2019 2:56 am
How To Use Stamina, HP and Defense
Attack:
Stamina: Attacks are subtracted from stamina.
Quote:
Ex: A level 10 flame blast reduces 10 points from stamina. Attacks lower than your max level can be used.
Stamina: Defense powers are subtracted from stamina.
Quote:
Ex: A level 7 barrier reduces 7 points from stamina to set up. Then takes 3 stamina to keep up when not attacked (for more barrier information look at the bottom of this post.)
Ex: A level 3 Wind(to push something away) reduces 3 points from stamina.
Defense skills lower than your max level can be used.
Evading: Is considered defending. Barriers: Barrier information can be seen at the bottom of this post.
4:Press post: The value that appears on the post is the defense.
5: Posting Values: Choose the One that best fits.
A:Normal Defense
Example: Normal defense against an attack
Quote:
Shir rolled a defense of 20 Char rolled an attack of 18 wind.
Defense: 20(defense) - 18(attack)= 2 left over defense
Hp:100 (nothing changes)
Post Value and HP/Stamina in thread
Done
B:Resistance/Buff
Example:If you have any Resistances(from character profile) to the attack or buffs(from character profile), add those numbers to the defense.
Quote:
Adult resistance: 14 (from character profile)
Shir rolled a defense of 20 Char rolled an attack of 18 wind.
Defense: 20 +14(from resistance)=34 Defense 34(defense) - 18(attack) = 16 left over defense
Hp: 100 (stays the same nothing changes)
Post values and HP/Stamina in thread
Done
C:Weakness
Example: Is the attack a weakness?(weaknesses are listed in the character profile) Add the weakness number to the attack, then subtract it from defense.
Quote:
Shir rolled a defense of 20 Char rolled an attack of 18 wind.
Shir has a weakness to wind (Weakness (5) from character profile )
1: Add 5(weakness) to the 18(attack) 18+5=22(total damage)
2: Subtract it from defense. 22(total damage) - 20(defense) =2 (damage that passes defense)
3: Subtract the 2 from the hp. 100(hp) - 2(damage) = 98 hp.
Shir's hp is now 98. Post values and HP/Stamina in thread
Done
6: Post the value in your main rp post.
Quick Information: Same thing as above, reference
Quote:
A:Normal Defense: 20(defense) - 18(attack)= 2 left over defense Hp:100 (nothing changes)
B: Resistance/Buff or both Defense: 20 +14(from resistance)=34 34(defense) - 18(attack) = 16 left over defense Hp: 100 (stays the same nothing changes)
C:(Weakness) Defense: 18(attack) +5 (weakness)= 22 attack 22(attack) - 20(defense)= 2 damage to hp
Hp:100-2=98 hp
Done
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Barriers/Shields:
-Barrier reduces from stamina to set up( summoning it into being)
-Barrier continues to reduce stamina,by 3, if it isn't attacks.
-If the barrier is attacked, it only reduces barrier hp by the attack amount. Stamina isn't reduced.
-Attacks subtract from barrier HP
-Barriers can only be raised two times per battle by one person for each barrier ability they have.
-Attacks from inside the barrier can not leave it.