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[Open Class] Shadow Stalking (Brenley)

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Smerdle
Crew

Scamp

PostPosted: Thu Nov 16, 2017 2:24 pm
Quote:
NAME OF CLASS: Shadow Stalking
PROFESSOR NAME: Mr. Darcy

General Information: Professor Darcy has no time for idle student chatter and the droll task of hand holding you as you make your way in this fine educational establishment. However, he does know certain individuals will often go above and beyond the minimum requirement they need in order to progress their education. To this effort, he commends those few, and offers a very selective course to those who think themselves up to the challenge of a more advanced education. However, education of such a level is not for those who think they can simply walk in and obtain it. There is a standard one must have and a certain skill set shown in order to attend this course and learn all that it offers. To get to said course you must first find your way to where it is held.
To this, he has provided a few Gnomes with the task of carrying the keys needed to unlock the door to the room. In order to prove you are ready for the advanced level of coursework and extra material you must stalk the gnomes and steal the keys from their person without alerting them to your presence. After you have the key, use it on his office door to get the permission slip for his advanced course work.

Mechanics:

There are 3 Gnomes with 4 Different keys. Only 1 key will work however. This also means there are 4 different Gnomes you must obtain the keys from. Once you have their key, you may try it on the door (step 3) or keep repeating steps 1-2 until you have all 4 keys.


Quote:
Step 1: Roll your Gnome.
Rolling 1d4, you roll the gnome you are going to stalk, each gnome has their own mechanic. If you roll a gnome you have the key for already, you may choose the gnome above or below them.

1: Susan
2: Karen
3: Rebecca
4: Ashley

As per the norm, they all look the same. Even if their hats are just all slightly different shades of red. (One is Blood Orange, if you bothered to ask.)


Quote:
Step 2: Obtain The Key
Having rolled your gnome, use the prompts below to play out how to get their key. Once you have been ‘noticed’ 3 times, you have been caught and must start back at stage 1! (You will not lose any keys previously obtained. If trying to obtain the final key, you lose 10hp and may continue until you have lost all HP)

Quote:
SUSAN:
Roll 1d20 until you have their key or are Caught!

1-5: They’re having a nice brunch with Kaitlyn. Laughing at all the students whist sipping their Pumpkin Spice Lattes. You use this as the perfect diversion to sneak by, slipping close enough to swipe the key. (KEY OBTAINED!)
6-10: On a shopping spree for TP, Eggs, and other what you can assume is only regular purchases for Gnomes, you follow Susan into a Spookmart. Out of habit you grab a cart but it gets stuck. You try and fight with it, but as you manage to free the cart, the noise and commotion has alerted Susan, who just looks at you with a lifted eyebrow. Time to go. (NOTICED!)
11-15: As you follow the gnome you get a text from the school, informing you to remember to order your yearbook! How did they get this number and what’s this about a yearbook? You never- The buzz has blown your cover sadly, so you make a covert retreat. (Not Noticed)
16-20: Hiding in some bushes, you know that Susan came in this way, so you assume they’ll come out this way too. After all there is just one way in and out of this park. Turns out you were wrong, and spend a good two hours waiting for nothing. (Not Noticed)


Quote:
KAREN:
Roll 1d20 until you have their key or are Caught!

1-5: As you walk past Karen, some other gnome asks why they’ve switched out hats today. They answer that crimson was feeling a bit too much this season, so they went for a more vermillion look. This conversation leads to your realization that gnomes know too many shades of red. It’s very boring, and you are forced to wait it out until Karen moves on. (Not noticed.)
6-10: The gnome goes to the creeperteria to aid in todays lunch. You have a choice. Get lunch or- You realize stepping into the kitchen is perhaps not wise in general and get lunch. It’s Screechloaf today. (Not Noticed)
11-15: This is your chance. The gnome is busy eating a very expensive looking salad and texting, utterly oblivious to the world around them. You casually walk by and manage to pickpocket the key. (KEY OBTAINED)
16-20: You thought you had the perfect chance and get in close, only for a very, very, VERY, small Pygmy foxfire starts barking at you. Oh no it’s so cute and spooky with all it’s tiny teeth- whoops! Looks like that belongs to the gnome you’ve been following. Time to scram! (NOTICED!)


Quote:
REBECCA:
Roll 1d20 until you have their key or are Caught

1-5: A clatter, you followed them past a bunch of brooms and knock one over. (NOTICED!)
6-10: The gnome is currently eyeing Susan. Rumor has it they were seen hanging out with Kaitlyn the other day, and Rebecca is not one to hesitate as is known. Neither are you. As they stalk Susan, you creep up close and manage to swipe the key out of their back pocket. You try to ignore what you think is a BB gun in Rebecca’s hand…. (KEY OBTAINED)
11-15: The gnome is headed down a dark alley and as you follow, someone else notices your shadow slipping by. They eye you as they and Rebecca exchange something under the cover of darkness, but they say nothing. Phew. You really lucked out! (Not Noticed)
16-20: Rebecca is reading the local newspaper at a café and seems to be going over the classifieds. When you get close you bump a table, they look up but notice Desu-chan nearby, eyeballing the much larger table in the back corner. Both you and Rebecca leave before anything happens. (Not Noticed)


Quote:
ASHLEY:
Roll 1d20 until you have their key or are Caught!

1-5: Slipping into the shadows you think yourself very clever to ambush the gnome. One problem. They never show. You’re left standing in a dark corner half a day. (Not Noticed)
6-10: As you follow the gnome through the school, they get into a fight with another gnome over the color of their hat. One says it’s just red and to stop being so pretentious and well- things escalate. You just steer clear for now. (Not Noticed)
11-15: It’s been a long tiring day for Ashley. They’ve gone to buy some fermented grape beverage and you foolishly try to follow them into the store. No minors. And even if you’re not a minor, you’re being weird. Don’t think the shop owner didn’t notice. Because they did. (NOTICED!)
16-20: It’s far too early in the morning but you’re determination has led you to see the gnome doing weird exercises in the gym. A quick rummage in their (gross) gym bag and gagging over the smell you manage to get that key. (KEY OBTAINED!)


Quote:
STEP 3: Try the Key on Professor Darcy’s Door.
Rolling 1d100 You find if you have the right key or not. If correct, you PASS this open class. If it does not repeat steps 1-2. If you are at the final key, you Pass Automatically.

1-50: You try and try until SNAP! The key breaks. Looks like this was the wrong one. Better go get a different key… (Start over)
51-100: You wiggle the key and- Click! The door swings open and inside the office, a bat screeches at you and flies over, dropping a letter of recommendation into your hands. Looks like you’re ready for the next level of creeping! (PASS!)
 
Smerdle rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Thu Nov 16, 2017 2:29 pm
Bren wasn't quite certain of the point of this exercise. He knew what its purpose was on paper, but in practice? Expending this much energy to find a class before one could take said class seemed like a colossal waste of time. No wonder most of the students here were such imbeciles.

Following a brief bit of research into who he had to see and what he had to do to make his educational dreams a reality, the reaper began with the gnome rumored to be on school grounds most frequently. The sooner he finished this, the better.

Quote:
Step 1: Roll your Gnome.
Rolling 1d4, you roll the gnome you are going to stalk, each gnome has their own mechanic. If you roll a gnome you have the key for already, you may choose the gnome above or below them.

4: Ashley

As per the norm, they all look the same. Even if their hats are just all slightly different shades of red. (One is Blood Orange, if you bothered to ask.)
 

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 8 Total: 8 (1-20)

Smerdle
Crew

Scamp

PostPosted: Thu Nov 16, 2017 2:30 pm
Ashley was an easy enough mark to tail, even with Brenley's ostentatious attire giving him away as a pseudo-stalker at every turn. This was probably because the gnome was incapable of remaining civil, no matter how innocuous the interaction. The only time they seemed even slightly aware of the reaper's presence, Bren was saved by a convenient hat-related argument.

Quote:
ASHLEY:
Roll 1d20 until you have their key or are Caught!

6-10: As you follow the gnome through the school, they get into a fight with another gnome over the color of their hat. One says it’s just red and to stop being so pretentious and well- things escalate. You just steer clear for now. (Not Noticed)
 
Smerdle rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Thu Nov 16, 2017 2:32 pm
The hat argument continued for at least a half an hour, and Bren could see no keys brandished or exchanged in all of that time. He sighed.

Quote:
ASHLEY:
Roll 1d20 until you have their key or are Caught!

6-10: As you follow the gnome through the school, they get into a fight with another gnome over the color of their hat. One says it’s just red and to stop being so pretentious and well- things escalate. You just steer clear for now. (Not Noticed)
 

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 12 Total: 12 (1-20)

Smerdle
Crew

Scamp

PostPosted: Thu Nov 16, 2017 2:34 pm


Quote:
ASHLEY:
Roll 1d20 until you have their key or are Caught!

11-15: It’s been a long tiring day for Ashley. They’ve gone to buy some fermented grape beverage and you foolishly try to follow them into the store. No minors. And even if you’re not a minor, you’re being weird. Don’t think the shop owner didn’t notice. Because they did. (NOTICED!)
 
Smerdle rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Nov 16, 2017 2:36 pm
 

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 7 Total: 7 (1-20)

Smerdle
Crew

Scamp

PostPosted: Thu Nov 16, 2017 2:37 pm
 
Smerdle rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Nov 16, 2017 2:38 pm
 

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 17 Total: 17 (1-20)

Smerdle
Crew

Scamp

PostPosted: Thu Nov 16, 2017 2:42 pm
 
PostPosted: Thu Nov 16, 2017 2:43 pm
rebecca last by default  

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 11 Total: 11 (1-20)

Smerdle
Crew

Scamp

PostPosted: Thu Nov 16, 2017 2:48 pm
 
Smerdle rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Thu Nov 16, 2017 2:49 pm
 

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 10 Total: 10 (1-20)

Smerdle
Crew

Scamp

PostPosted: Thu Nov 16, 2017 2:51 pm
 
Smerdle rolled 1 100-sided dice: 41 Total: 41 (1-100)
PostPosted: Thu Nov 16, 2017 2:54 pm
 

Smerdle
Crew

Scamp

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