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That One Halfling
Crew

Territorial Wolf

PostPosted: Sun Dec 11, 2016 12:53 pm


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Power Submission Thread
Welcome to the Power Submission & Journals thread, where Powers will either be looked over, suggested, and approved, or denied with suggested corrections before being looked over again.This topic is in place to keep powers and power kits in line and more or less balanced so the system doesn't become broken.

Redoing powers and getting them accepted should be done before doing combat with a pre-existing character.
For new characters, powers must be done before rps.


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How to Submit a Power or Power Set
Submitting a Power or Power set is relatively simple, first you need to look at the information given Here and if you have any questions about how a power can work you can ask here. Once you have figured out what you want your power or power set to do, fill out the following forms.

Please keep in mind that you must do this after every stage increase for your meta - I will look over each power on it's own to make sure it fits with the previous powers. If you want different numbers or something specific, I just ask and we will talk about it.


[quote="That One Halfling"]Hey I got a Power Over here![/quote]
[b]Meta Name:[/b]
[b]Race:[/b] (full race list if hybrid)
[b]Stage:[/b]
[b]Item:[/b]

[size=24]Power(s) Suggestion[/size]
[size=14] [b]Name[/b][/color][/size]//Lv. #//Active or Passive
[color=white]++[/color] [b]Element [/b][/color]// Power Source (Item, Genetics, Item (Mutation), Racial.)// Defense/Offense/Non-Combat
[color=white]++[/color] Description of the Power, gives basic insight of what it does
[color=white]++[/color] [i](Passive)[/i] If there are any (these are passives that can be RP only or have specific passives or additional insight to the power.
[color=white]++[/color] [b](Limitation)[/b] If there are any (Limitations on when it can be used, specific limitations also can happen where you can use a specific variation of the power a number of times a day.).
[spoiler] [b]01.[/b] Dice Roll, Bonuses, Ranges, Duration, etc.
[b]02.[/b]
[b]03.[/b]
[b]04.[/b]
[b]05.[/b]
[b]06.[/b]
[b]07.[/b]
[b]08.[/b]
[b]09.[/b]
[b]10.[/b] [/spoiler]


If accepted, I will send you a specific Icon to place in your journal at the top of your Powers section stating that the powers were approved and the date/time that they were approved after you update your journal with the powers you suggested for the Meta.

I will have a file with a screenshot of each power that was accepted and in your journal with a timestamp. If after being accepted and it is altered after the fact [editing numbers, changing ranges, duration, bonuses, adding in additional powers without being accepted], you will be given a written warning via PM. After three warnings, you will be temporarily banned from Combat/RP for a week in order for you to sort out what happened and get powers or edits approved or denied.
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I need help with Powers!!
Can't come up with power ideas? Not sure what to do for your Meta for Powers? You can either use the form below or contact me directly!


[quote="That One Halfling"]I need Power Help![/quote]
[b]Meta Name:[/b]
[b]Race:[/b] (full race list if hybrid)
[b]Stage:[/b]
[b]Item:[/b]

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PostPosted: Sun Dec 11, 2016 12:54 pm


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Metas who need to Update their Powers as of 12/11/2016

Midnightspirit
Ree, Tri, DH, Wizard, Akash, Estrian

Broken_Illumination
Ashral, Hexxis, Melody, Lucian, Leukos, Jaser, Stormy, Kioko/Benoni, Zaku, Andy, Delilah, Rasiel, Blaise, Cordelia, Mirabelle, Obscurite,

Clockwork Divinity
Ripley, Mise, Panji, Rosa von Dorn

DraconicFeline
Sparrow, Anger, Shiro, Sally

Edgewalker Minami
Undine, Zahara

x SYoukai x
Kage, Temillia

Karitzu
Arno, Lazarus, Michael, Kate

Fiye
Syth, Yoko

Yookami-Kun
Vic

nepsah
Starlet, River, Tobias, Kagyaku, Kreios, Aiden, Silas, Avery, Xeizii, Insonorise, Deskri

Melomar
Hendugaul, Cullo, Firnriel

Kitomyx
Nimiel

Tasinei
Estelle

Mizu_Taji
Sonnet

Bouquet of Diamonds
*AKA Lavender Hues
Morpheus, Marisol, Alex, Valeria

Tangled Puppet
Mortimer

Midnightglow18
Castillo

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Metas who need Journals as of 12/11/2016
Due to lack of Journals, they will also need Powers.


ChezaRain
Dihna

x SYouka x
Scarlet

Edgewalker Minami
Freya

Karitzu
220

Bouquet of Diamonds
*AKA Lavender Hues
Unnamed Espresso Child (Also needs Cert?), Liam, Poppy, Peony, Lydia, Asher, Olivia,

Tasinei
Sakari

kiwiberry0912
Pascal

Yamiko Enoki
Balder

Yushika
Sirius

Circus of Values
Feenix

shyanimegirl
Rose

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That One Halfling
Crew

Territorial Wolf


nepsah
Vice Captain

Malevolent Mage

PostPosted: Mon Dec 12, 2016 10:03 pm


That One Halfling
Hey I got a Power Over here!

Meta Name: Anadii
Race:Still Life
Stage: Teen
Item: Computer

Power(s) Suggestion
Technokinesis//Lv. 5//Active
++ Technology// Item // Defense/Offense
++ Allows Anadii to "speak" to anything with a computer chip inside it- he can utilize this to take control over devices and use them for himself. Devices with firewalls or restricted access pose trouble depending on the level of security they possess.
++ (Passive) Anadii can always sense when electronics are nearby, but he cannot always take control of them.
++ (Limitation) If he gets shut out of a device, he cannot access it again for 24 hours.
01. 1d6 DMG; 2ft Range; 2ft Radius
02. 2d6 DMG; 5ft Range; 5ft Radius
03. 3d6 DMG; 10ft; Range 10ft Radius
04. 4d6 DMG; 15ft Range; 15ft Radius
05. 5d6 DMG; 20ft Range; 20ft Radius
06. 6d6 DMG; 30ft Range; 35ft Radius
07. 7d6 DMG; 35ft Range; 40ft Radius
08. 8d6 DMG; 40ft Range; 50ft Radius
09. 9d6 DMG; 50ft Range; 60ft Radius
10. 10d6 DMG; 60ft Range; 70ft Radius


Upload/Download//Lv. 5//Passive
++ Technology// Item // Non-Combat
++ Anadii can upload or download information from the internet at will, so long as he is near a wifi connection.
++ (Passive) This allows Anadii to access information at will, so long as he has an internet connection to attach himself to.
++ (Limitation) It's entirely possible to purposely overload his system, causing him to shut down by flooding him with pings and unnecessary files.
01. 1d6
02. 2d6
03. 3d6
04. 4d6
05. 5d6
06. 6d6
07. 7d6
08. 8d6
09. 9d6
10. 10d6


Memory Bank//Lv. 5//Passive
++ Technology// Item // Non-Combat
++ Anadii's memory is built more like a computer's harddrive- he can access it at will and "physically" save memories/images/recordings to his own memory folder to access later. Likewise, he can remove these files at any time.
++ (Passive) While actively using his memory bank to store files, his Upload/Download power gains a small boost in efficiency.
01. Grants additional 1d6 to Upload/Download, 1 use per day
02. Grants additional 2d6 to Upload/Download, 1 use per day
03. Grants additional 2d6 to Upload/Download, 1 use per day
04. Grants additional 3d6 to Upload/Download, 1 use per day
05. Grants additional 3d6 to Upload/Download, 1 use per day
06. Grants additional 4d6 to Upload/Download, 1 use per day
07. Grants additional 4d6 to Upload/Download, 1 use per day
08. Grants additional 5d6 to Upload/Download, 1 use per day
09. Grants additional 5d6 to Upload/Download, 1 use per day
10. Grants additional 6d6 to Upload/Download, 1 use per day


Virtual Reality//Lv. 5//Active
++ Technology// Item // Defense/Offense
++ Allows Anadii to leave the physical plane and become part of a nearby computer's system.
++ (Passive) Part of the System: Grants Anadii an additional bonus to his Technokinesis rolls while this power is activated.
++ (Passive) Virtual Travel: Anadii can transport himself and one (1) other person through connected computers so long as he maintains physical contact with the other person.
++ (Limitation) He cannot access Virtual Reality if he is wet, overloaded, or has been locked out of a device within 3 hours of attempting to activate the power.
++ (Limitation) He cannot use this power more than 4 times in one (1) day to transport himself between computers.
01. 1d6 bonus to Technokinesis; 60ft Range; 2ft Radius ;
02. 2d6 bonus to Technokinesis; 80ft Range 1 use per day; 5ft Radius
03. 2d6 bonus to Technokinesis; 100ft; Range 2 use per day; 10ft Radius
04. 3d6 bonus to Technokinesis; 150ft Range 3 uses per day; 15ft Radius
05. 3d6 bonus to Technokinesis; 300ft Range 4 uses per day; 20ft Radius
06. 4d6 bonus to Technokinesis; 600t Range 4 uses per day; 35ft Radius
07. 4d6 bonus to Technokinesis; 1200ft Range 5 uses per day; 40ft Radius
08. 5d6 bonus to Technokinesis; 2400ft Range 5 uses per day; 50ft Radius
09. 5d6 bonus to Technokinesis; 4800ft Range 6 uses per day; 60ft Radius
10. 6d6 bonus to Technokinesis; 9600ft Range; 70ft Radius


Electrokinesis//Lv. 5//Active
++ Electricity/Technology// Item // Defense/Offense
++ Anadii has minor control over Electricity. He cannot create it at this stage, but he can harness it from nearby sources of electric power or redirect low-level powers thrown at him.
++ (Passive) Battery Stores: Anadii can store electricity within his body if he's able to sit near a power source for a while.
++ (Limitation) If Anadii is wet, using this power will cause him to short circuit and he will not be able to use any powers until he's mostly dry again.
01. 1d6 DMG; 2ft Range; 2ft Radius
02. 2d6 DMG; 5ft Range; 5ft Radius
03. 3d6 DMG; 10ft; Range 10ft Radius
04. 4d6 DMG; 15ft Range; 15ft Radius
05. 5d6 DMG; 20ft Range; 20ft Radius
06. 6d6 DMG; 30ft Range; 35ft Radius
07. 7d6 DMG; 35ft Range; 40ft Radius
08. 8d6 DMG; 40ft Range; 50ft Radius
09. 9d6 DMG; 50ft Range; 60ft Radius
10. 10d6 DMG; 60ft Range; 70ft Radius
PostPosted: Tue Dec 13, 2016 5:03 pm


nepsah

Meta Name: Anadii
Race:Still Life
Stage: Teen
Item: Computer
...

Looks good, though just double check your dice numbers and whatnot are all in line with previous stages [i thought i saw one that was 60d6 in there instead of 10d6, lmao] smile I'll send you your little confirmation/accept button probably tomorrow.

That One Halfling
Crew

Territorial Wolf


nepsah
Vice Captain

Malevolent Mage

PostPosted: Wed Dec 14, 2016 6:00 am


That One Halfling
Hey I got a Power Over here!

Meta Name: Anadii
Race: Still Life
Stage: Teen
Item: Computer

▸▸▸▸Unbroken Favor//Lv. 5// Passive
++ Technology// Racial// Non-Combat
++ Anadii can repair himself by consuming items similar to his own- i.e., bits of computer parts or scraps of certain types of metals.
++ (Passive) This power is active at all times.
++ (Limitation) Anadii cannot lose more than 50% of his body in one go. Regrowing/healing large wounds like a loss of one limb or severe trauma takes a very long time and requires daily feedings.
++ (Limitation) Anadii cannot use this power in combat.



▸▸▸▸Tough Skin//Lv. 5// Passive
++ Physical (Blugdeoning/Slashing)// Racial// Defense
++ Anadii's skin is naturally resistant to damage- he is less likely to notice physical damage.
++ (Passive) This power is active at all times.
++ (Limitation) Piercing physical attacks are still fully effective.
01. 1d6 + 4 Defense
02. 1d6 + 7 Defense
03. 1d6 + 7 Defense
04. 2d6 + 11 Defense
05. 2d6 + 11 Defense
06. 3d6 + 14 Defense
07. 3d6 + 14 Defense
08. 4d6 + 17 Defense
09. 4d6 + 17 Defense
10. 4d6 + 17 Defense


just when u think i'm done, i'm not....... forgot to do his racial powers, too @ u @
PostPosted: Wed Dec 14, 2016 10:46 am


That One Halfling
Hey I got a Power Over here!

Meta Name: Tempo
Race: Poltergeist/Muse Hybrid
Stage: Adult
Item: Audio Weapons System

Power(s) Suggestion
▸▸▸▸Audiokinesis//Lv.7//Active
++ Sound/Technology// Item// Defense/Offense/Non-Combat
++ Allows Tempo to increase or decrease sound vibrations near him- essentially raising or lowering the volume of the world around him. He can pinpoint specific sounds if he wants to.
++ (Passive) Even if he can't use it in combat anymore, Tempo can still use this power in a way that wouldn't affect damage done to himself or others
++ (Limitation) Tempo can only use this power in combat 10 times in one day.
++ (Limitation) This power does not affect people's ability to breathe if he uses it- he simply makes it so the vocal chord vibrations of a person speaking don't work or get too loud if he targets them.
01. 1d6 DMG ; 5ft Radius ; 2ft Range
02. 2d6 DMG ; 10ft Radius ; 5ft Range
03. 3d6 DMG ; 15ft Radius ; 10ft Range
04. 4d6 DMG ; 20ft Radius ; 15ft Range
05. 5d6 DMG ; 30ft Radius ; 20 ft Range
06. 6d6 DMG ; 35ft Radius ; 25ft Range
07. 7d6 DMG ; 40ft Radius ; 30ft Range
08. 8d6 DMG ; 50ft Radius ; 40ft Range
09. 9d6 DMG ; 60ft Radius ; 50ft Range
10. 10d6 DMG ; 70ft Radius ; 60ft Range


▸▸▸▸Music Library//Lv.7//Passive
++ Sound/Technology// Item// Defense/Offense/Non-Combat
++ Allows Tempo keep a permanent mental library of songs that he can play at-will at any time.
++ (Limitation) At level 7, Tempo can only have up to 100 songs in his library and they must be divided in to 10 song playlists.
++ (Limitation) He can only switch playlists 2 times in combat.
++ (Limitation) In order to add new songs, he must physically connect to a computer or MP3 player, or listen to the new song 5 times.
This power itself does not do any damage- it provides a vehicle for others to do damage or buff.


▸▸▸▸Drop the Bass//Lv.7//Active
++ Sound/Technology// Item// Defense/Offense
++ Tempo unleashes a devastating soundwave.
++ (Limitation) Tempo must physically activate this power by stomping or hitting something- he cannot clap his hands together, for example.
++ (Limitation) He cannot use this power more than 8 times per day.
01. 1d6 DMG ; 5ft Radius ; 15ft Range
02. 2d6 DMG ; 10ft Radius ; 30ft Range
03. 3d6 DMG ; 15ft Radius ; 45ft Range
04. 4d6 DMG ; 20ft Radius ; 60ft Range
05. 5d6 DMG ; 30ft Radius ; 90ft Range
06. 6d6 DMG ; 35ft Radius ; 130ft Range
07. 7d6 DMG ; 40ft Radius ; 180ft Range
08. 8d6 DMG ; 50ft Radius ; 230ft Range
09. 9d6 DMG ; 60ft Radius ; 300ft Range
10. 10d6 DMG ; 70ft Radius ; 400ft Range


▸▸▸▸Enhanced Hearing//Lv.7//Passive
++ Sound/Technology// Item// Non-Combat
++ Tempo's hearing is much better than the average Meta's, allowing him to pinpoint certain sounds and even discern emotions/physical states.
++ (Limitation) He can only concentrate on up to 5 people at a time.
01. 5ft Radius ; 10ft Range
02. 10ft Radius ; 20ft Line of Sight
03. 15ft Radius ; 35ft Line of Sight
04. 20ft Radius ; 50ft Line of Sight
05. 30ft Radius ; 70ft Line of Sight
06. 35ft Radius ; 100ft Line of Sight
07. 40ft Radius ; 150ft Line of Sight
08. 50ft Radius ; 200ft Line of Sight
09. 60ft Radius ; 280ft Line of Sight
10. 70ft Radius ; 340ft Line of Sight


▸▸▸▸Healing Vibrations//Lv.7//Active
++ Sound/Technology/Healing// Item// Defense
++ Tempo creates vibrations that hit that cell-stimulation sweet spot, causing healing to speed up when he uses it on himself, or those within his range.
++ (Limitation) Tempo must be using his Healing playlist to use this power.
++ (Limitation) If he uses this power to heal others, it affects both allies and enemies.
01. 1d6 Health ; 5ft Radius ; 15ft Range ; 1 round
02. 2d6 Health ; 10ft Radius ; 30ft Range ; 1 round
03. 3d6 Health ; 15ft Radius ; 45ft Range ; 1 round
04. 4d6 Health ; 20ft Radius ; 60ft Range ; 1 round
05. 5d6 Health ; 30ft Radius ; 90ft Range ; 1 round
06. 6d6 Health ; 35ft Radius ; 130ft Range ; 2 rounds
07. 7d6 Health ; 40ft Radius ; 180ft Range ; 2 rounds
08. 8d6 Health ; 50ft Radius ; 230ft Range ; 3 rounds
09. 9d6 Health ; 60ft Radius ; 300ft Range ; 3 rounds
10. 10d6 Health ; 70ft Radius ; 400ft Range ; 4 rounds


▸▸▸▸Sound Barrier//Lv.7//Active
++ Sound/Technology// Item// Defense
++ Tempo creates a barrier of sound around himself (and any allies that are within range) that helps absorb incoming damage.
++ (Limitation) Powers that do not have a physical or sound affect to them can still get through. I.e., a flash a light that causes temporary blindness.
++ (Limitation) Tempo cannot use any offensive powers that would pierce his barrier while it is active, but he can still attack any enemies that manage to get inside.
01. 1d6 DEF ; 5ft Radius ; 1 round
02. 2d6 DEF ; 10ft Radius ; 2 rounds
03. 3d6 DEF ; 15ft Radius ; 2 rounds
04. 4d6 DEF ; 20ft Radius ; 3 rounds
05. 5d6 DEF ; 30ft Radius ; 3 rounds
06. 6d6 DEF ; 35ft Radius ; 5 rounds
07. 7d6 DEF ; 40ft Radius ; 5 rounds
08. 8d6 DEF ; 45ft Radius ; 6 rounds
09. 9d6 DEF ; 50ft Radius ; 6 rounds
10. 10d6 DEF ; 55ft Radius ; 8 rounds


▸▸▸▸Amp it Up//Lv.7//Active
++ Sound/Technology// Item// Defense/Offense
++ Using his playlists from Music Library, Tempo can buff himself or others within range.
++ (Limitation) He is limited by Music Library in that he cannot change playlists more than 2 times per combat.
++ (Limitation) Tempo MUST STATE at the beginning of an encounter what playlist he is using from the following: Health, Defense Buff, Damage Buff, Speed Buff, Stamina Buff, Resistance Buff (currently existing resistances only does not grant new ones), and he must state when he is switching playlists and to what playlist.
++ (Limitation) This affects both allies and enemies.
01. +1 // +1d6 DEF/DMG ; 5ft Radius ; 1 round
02. +2 // +2d6 DEF/DMG ; 10ft Radius ; 1 round
03. +2 // +2d6 DEF/DMG/HEALTH ; 15ft Radius ; 1 round
04. +3 // +3d6 DEF/DMG/HEALTH/SPD ; 20ft Radius ; 2 rounds
05. +3 // +3d6 DEF/DMG/HEALTH/SPD ; 30ft Radius ; 2 rounds
06. +4 // +4d6 DEF/DMG/HEALTH/SPD; 35ft Radius ; 3 rounds
07. +4 // +4d6 DEF/DMG/HEALTH/SPD/STA ; 40ft Radius ; 3 rounds
08. +5 // +5d6 DEF/DMG/HEALTH/SPD/STA ; 50ft Radius ; 4 rounds
09. +5 // +5d6 DEF/DMG/HEALTH/SPD/STA/RES ; 60ft Radius ; 4 rounds
10. +6 // +6d6 DEF/DMG/HEALTH/SPD/STA/RES ; 70ft Radius ; 5 rounds



RACIAL POWERS AHOY!

▸▸▸▸Siren's Song//Lv.7//Active
++ Sound// Racial// Defense/Offense/Non-Combat
++ Other people just find Tempo hard to resist! The weaker willed the are, the easier it is for him to command them.
01. 1d6
02. 2d6
03. 3d6
04. 4d6
05. 5d6
06. 6d6
07. 7d6
08. 8d6
09. 9d6
10. 10d6


▸▸▸▸Levitate//Lv.7//Passive
++ Air// Racial// Non-Combat
++ Tempo can fly without wings.

nepsah
Vice Captain

Malevolent Mage


That One Halfling
Crew

Territorial Wolf

PostPosted: Wed Dec 14, 2016 5:57 pm


nepsah
Meta Name: Tempo
Race: Poltergeist/Muse Hybrid
Stage: Adult
Item: Audio Weapons System

Tempo's powers look good - as do Anadii's racial powers - :3
PostPosted: Tue Dec 27, 2016 7:52 pm


That One Halfling
I need Power Help!

Meta Name: Castillo
Race: Angel
Stage: Toddler
Item: Moon necklace

Midnightglow18

Kawaii Bookworm

31,125 Points
  • Demonic Associate 100
  • Battle: Rogue 100
  • Somebody Likes You 100

ChexaRain

Unbeatable Streaker

26,000 Points
  • Team Jacob 100
  • Destroyer of Cuteness 150
  • Ultimate Player 200
PostPosted: Tue Dec 27, 2016 10:48 pm


That One Halfling
I need Power Help!

Meta Name: Dihna
Race: Xana
Stage: Adult
Item: Blacklight Lipstick
PostPosted: Thu Dec 29, 2016 4:43 pm


Midnightglow18
That One Halfling
I need Power Help!

Meta Name: Castillo
Race: Angel
Stage: Toddler
Item: Moon necklace

A Moon Necklace is an interesting item - so let's break it down into it's two phrases;
Moon
To start it off, the moon is known to control water to the option of Water Manipulation is there, as well as potential Gravity Manipulation [other users of this are Michael & Paige]. Another option is to look at the deities [specifically Greek/Roman as it's the most accessable]. Achelois - known for receiving sacrifices in return of curing ailments [Healing Powers], Artemis - known for Hunting, Forests & Hills, Moon, Archery [Enhanced Senses, Wolf Form, Deer Form (forest based polymorph), Weapon Summon) Bow], Hecate/Hekate - Goddess of magic, crossroads, ghosts, necromancy [Magic is a variable thing, can be a power that has a chance to do one of six types of elemental damage and the first d6 of the roll determines the type (fire, air, water, earth, light, shadow?), Spirits/Soul manipulation or powers, Soul Bind (Zephyr has it), speaking with the dead].

Necklace
this one is a little trickier - it depends on if you want to go Silver, Gold, Platinum, etc. So - depending on what the necklace is made out of, will determine what powers you can draw from it!


ChezaRain
That One Halfling
I need Power Help!

Meta Name: Dihna
Race: Xana
Stage: Adult
Item: Blacklight Lipstick


Like with the above, lets break down what everything is!
Blacklight
A lamp or light that produces UV-A Light. From this alone you can do Light Manipulation or Shadow Manipulation as well as Electric Manipulation.
To pull further, you can pull from the sources for blacklight - Fluorescent lamps, mercury vapor, and lasers.
Laser manipulation can be part of light manipulation at a higher level [or a lower one if you want to make a laser pointer, haha!]. Another one could be metal control or manipulation.

Lipstick
Made from pigments, oils, waxes, and emollients.
Color manipulation could be a fun one here - causing colors to brighten or be completely mute, can be directed to a person or be an area. Give your own self a Film Noire feel if you'd like. Could even have it so putting pressure on something with a finger causes a pigment [blacklight pigment?] to be put onto the surface in question.

Other options;
Glamour taking a page from Changelings, glamour can be a way to manipulate emotions, or just straight eat them.
Disguise with the use of makeup and other magical things, you can make yourself look like someone else!
Charm similar, but different, to glamour. instead of feeding off of the emotions, you charm your way into getting information you want or getting people to follow you around.

That One Halfling
Crew

Territorial Wolf


Midnightglow18

Kawaii Bookworm

31,125 Points
  • Demonic Associate 100
  • Battle: Rogue 100
  • Somebody Likes You 100
PostPosted: Thu Dec 29, 2016 5:37 pm


That One Halfling


I think it's actually a moonstone necklace that she was based off of

Maybe this img?

So parts of it might be silver, opal, the moon.

I love healing powers that is one of my favorite powers for rp <3
PostPosted: Thu Dec 29, 2016 6:05 pm


Midnightglow18
I think it's actually a moonstone necklace that she was based off of

Maybe this img?

So parts of it might be silver, opal, the moon.

Silver is known to Calm and Balance, so you could even do a minor Area of Effect of your character passively giving off an aura of calming [which would be pretty cute] and has a few connections to the Moon & water as well.

Opal is dependent on the opal - this one looks more or less like a faux opal in the image [as opals of that size are fairly pricey and very uncommon] but for the sake of metas we can call it a true opal. Going with a White opal, which this one seems to be very similar to, it is very in tune with Water [for most opals, they need to be stored in water or soaked in it - at least cherry opals, from what I was told when I bought a cherry opal ring], and is known to bring out Inner Fire [it's opalescence is probably what does this] so you could even do Fire Manipulation. It's even able to help promote communication and companionship, so you could possibly do a buff of something called "Spiritual Link" and could give a minor buff.

That One Halfling
Crew

Territorial Wolf


Midnightglow18

Kawaii Bookworm

31,125 Points
  • Demonic Associate 100
  • Battle: Rogue 100
  • Somebody Likes You 100
PostPosted: Thu Dec 29, 2016 6:22 pm


That One Halfling


Aura of calm sounds nice, she only gets one power right?

Do they gain other powers as they grow?
PostPosted: Thu Dec 29, 2016 6:28 pm


Midnightglow18
That One Halfling


Aura of calm sounds nice, she only gets one power right?

Do they gain other powers as they grow?

At Toddler you get Three level 1 powers - and you do gain more as they grow! ^^

That One Halfling
Crew

Territorial Wolf


Midnightglow18

Kawaii Bookworm

31,125 Points
  • Demonic Associate 100
  • Battle: Rogue 100
  • Somebody Likes You 100
PostPosted: Thu Dec 29, 2016 6:30 pm


That One Halfling


Kool <3 so do I just fill out the form with Aura of calm then?
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