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Ichengo Angelus

Man-Hungry Kitten

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PostPosted: Wed Mar 30, 2016 6:47 am
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[Star Bending]


▰ ▰ ▰ STAGE ONE

• Brand

    Control over fire so intense is difficult for beginners. Benders first learn how to focus the flames over the palms of their hands. By pressing their hands to their target they can sear their opponent's skin. Even just managing to press their hands on for a moment is enough to leave a lasting burn. Holding their hands on for any period of time will cause lasting harm.


• Flare I

    By using momentum and spinning or performing any other sweeping motion the bender can generate a wave of flames, similar to sun flares. Obviously these are on very much smaller and less potent than the sun. At this level there is little knock back power or true flaming potential. The flare is always shot out in a crescent, and at this level it is roughly five feet wide and five feet away from the bender at max range.


• Scorch

    Like many of the abilities within the Immolation style, this one raises in strength and ferocity the stronger the bender is. Building a scorching hot flame from their mouth they can release it in a long stream, similar to that of a dragon.


▰ ▰ ▰ STAGE TWO

• Flare II

    Growing in strength with the bender, their flare is more potent. The crescent is larger and burns hotter. It doubles in size and distance from the previous level.


• Incinerate

    Rather than launching out short bursts of flames, the bender will channel the fire through an intense stream, meant to utterly incinerate someone caught in it for a period of time. The flames grow in strength with the bender, and at master rank these are very deadly and can knock someone back entirely.


• Sear

    Crescents and jets of fire are only a few examples of bending available in this style. With sear, the bender is capable of creating a great line of fire, which groes in height and ferocity as they grow in power. Slices or chops with both hands are what generate a Sear because they need to be more finely tuned in order for the flames to resemble a blade of sorts. The line is always thin, long, and tall.


▰ ▰ ▰ STAGE THREE

• Flare III

    Flares at this level are able to knock people back with the force it comes with. It is hot enough to easily leave third degree burns. The crescent is very wide and can be launched out for a long distance. It doubles in size and length from its previous version.


• Cremate

    This is typically done after the bender has fallen for a distance or has the upper ground. They will leap/fall/propel themselves towards the ground and either release a powerful punch or kick of fire from them. The flames emit has a very large stream that, once it meets the ground, spread outward in all directions like an inverted mushroom.


• Combust

    Releasing a stream of flames from a number of limbs, the Bender can create a devastasting attack that comes from multiple angles and areas. The flames resemble tendrils (they cannot be controlled after initial release) that all are aimed for the same target. Depending on the number of limbs used (including flames from the mouth) the attacks can essentially cover the range of angles and make escaping difficult, though not impossible.


• Roast

    By directing their flames together and upward the firebender can create a very large wall of flames. Getting near it is difficult enough and passing through it would be suicide. The wall is similar to a geyser in that it shoots up and then dissipates if the bender chooses to not hold it.

▰ ▰ ▰ STAGE FOUR

• Flare IV

    Flares at this level of power are very deadly. They can wrap almost fully around a bender in a single swipe and are very, very hot. This is large enough to create a very large wall of flames all around the bender that spreads out until it reaches max distance, similar to when Ozai launches a huge crescent all around him.


• Propulsion

    One of the key abilities in Immolation is their power to propel themselves with flames shooting out of their limbs. They can fly almost very similarly to an airbender though turning is more difficult as their control is not as potent. This needs only to be activated once for it to last until the bender turns it off.


• Cauterize

    Creating a flame so hot and precisely formed the bender can create a drill of flames. This must be relatively close to their body, within fifteen feet or the flames lose composure. The spear is actually three streams of flames tightly wound together to create a drill of sorts. When it is launched out it spins and can go clean through someone. It's name comes from the flames being so hot whatever wound it creates is burned all the way through and cauterizes almost immediately.


• Ashes

    Once everyone one hundred years a comet passes by that grants firebenders immense strength over their element. During that time, a certain bender created a ball of flames so large and fast it was capable of blowing a hole clean through the wall of Ba Sing Se. This is a smaller version of that because comets are kind of rare. The bender must first build up an extremely compacted ball of flames. When it is launched it cannot be controlled by them or redirected through their own power. Upon impact an explosion of flames so hot is released that anything left in its wake would be nothing more than ashes.

 
PostPosted: Fri Apr 01, 2016 8:58 pm
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[Brutal Blade]

Brutal Blade is a Martial Weapon style which uses an axe with a blade that is typically large compared to the weilder's body. It is a powerful style that is reliant on the innate bloodlust of the user. Channeling it into a a source which it can be focused on. It is good to note that this style is not compatible with long pole axes, and typically one might need to get a custom made Axe in order to use this style.


▰ ▰ ▰ STAGE ONE: Basics
The very basics of this style is essentially...make them bleed...make them bleed a lot....don't let them stop bleeding. This is accomplished through one method...hitting things properly. At the first stage it is obvious that the user of this style is strong in a muscular power sense.

• Hemorrhaging Blade

    The axe weilder learns how to swing their blade in a way where if it hits, the wound of the blade seems to not heal properly or even seem much more dire than they actually are. This is a passive technique that causes wounds made by the blade of the axe to bleed much more than the wound would typically bleed, making it seems almost like a small scrape was a deeper gash. The extra bleeding only lasts for a short amount of time (2 posts) but the lasting time refreshes with every strike.


• True Bloodlust

    Users of this style are trained to channel their bloodlust and direct it at a specific target or a specific number of targets. To be even more specific they direct their pure bloodlust towards a person who is currently under the effects of Hemorrhaging Blade and is bleeding more than they are suppose to. This is a passive ability that allows the user to move slightly faster than normal when moving towards a target under the effect of Hemorrhaging Blade. This does not make a person swing faster, attack faster, this is mostly a chase technique.


▰ ▰ ▰ STAGE TWO: Inaccurate Techniques!
In stage 2, the user learns that forgoing accuracy leads to hitting multiple targets at once if done properly. While these techniques are inaccurate and likely dangerous even to the user they are indeed great for hitting multiple things at once! Note: Danger is that it leaves the user vulnerable as you might realize in how these techniques are used.

• Large Sweep

    The user swings their axe in a horizontal crescent as far out at they can possibly hold it. While this strike itself is not deadly it can easily leave large gashes multiple targets if it grazes them, or if it cuts into one person it will likely leave them with a large gash and possible broken bones. If someone is close enough when this is used it will typically smash the long-ish handle of the axe into their body which can leave bruising.



• Apprehend

    This technique while not a strike is much more...useful? It actually allows the user to extend the axe as far as possible in their hands, which for an axe that is used in this style is typically five to six feet outwards and gets it into a position where they can pull multiple people (typically 2 people) back into them. This is good for getting a person close to you since this is a close ranged weapon style.



▰ ▰ ▰ STAGE THREE: More Accurate, More Power
These techniques are more accurate than the prior techniques. Stage Three's main focus is more power on a singular target instead of potential multiple targets. While more accurate...it's power higher as well...it's still not extremely accurate though after all you are still swinging a giant axe around.

• Vertical Slash

    The user swings their axe in a vertical way to bring it down upon a person. Typically the intention is not to hit them directly put to put them into a position they have to move to a slightly less favorable position or they would have to be hit by the axe itself and be cut.


• Crippling Strike

    A powerful strike, typically to the legs or arms, with the axe in order to cut through flesh and break the bones of the limb and effectively put the target in a partially crippled state.


▰ ▰ ▰ STAGE FOUR: Advanced Attacks
Some of the prior techniques have much more deadly and horrible techniques. This is where one learns how to use them. It becomes very obvious that the user of this style has a high amount of physical power.

• Decimate

    Advanced version of Large Sweep, the wielder will hold their axe as far as possible and then spin around 360 degrees. This technique has the potential to cleave a person completely in half horizontally if there is not proper defenses on their body such as armor.


• Guillotine

    Advanced version of Vertical Slash, the wielder will actually leap high into the air and then come down with their axe in order to literally slice the target in half. The force and momentum from jumping high into the air and coming down is powerful enough that it can cleave clean through non-steel armor. The only reason this technique would stop cleaving through something is because something is thick enough for it to get stuck in. There is a legend that if someone was strong enough and used this is would cut islands in half.
 

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
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