[Star Bending] ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
▰ ▰ ▰ STAGE ONE
• Brand
Control over fire so intense is difficult for beginners. Benders first learn how to focus the flames over the palms of their hands. By pressing their hands to their target they can sear their opponent's skin. Even just managing to press their hands on for a moment is enough to leave a lasting burn. Holding their hands on for any period of time will cause lasting harm.
• Flare I
By using momentum and spinning or performing any other sweeping motion the bender can generate a wave of flames, similar to sun flares. Obviously these are on very much smaller and less potent than the sun. At this level there is little knock back power or true flaming potential. The flare is always shot out in a crescent, and at this level it is roughly five feet wide and five feet away from the bender at max range.
• Scorch
Like many of the abilities within the Immolation style, this one raises in strength and ferocity the stronger the bender is. Building a scorching hot flame from their mouth they can release it in a long stream, similar to that of a dragon.
▰ ▰ ▰ STAGE TWO
• Flare II
Growing in strength with the bender, their flare is more potent. The crescent is larger and burns hotter. It doubles in size and distance from the previous level.
• Incinerate
Rather than launching out short bursts of flames, the bender will channel the fire through an intense stream, meant to utterly incinerate someone caught in it for a period of time. The flames grow in strength with the bender, and at master rank these are very deadly and can knock someone back entirely.
• Sear
Crescents and jets of fire are only a few examples of bending available in this style. With sear, the bender is capable of creating a great line of fire, which groes in height and ferocity as they grow in power. Slices or chops with both hands are what generate a Sear because they need to be more finely tuned in order for the flames to resemble a blade of sorts. The line is always thin, long, and tall.
▰ ▰ ▰ STAGE THREE
• Flare III
Flares at this level are able to knock people back with the force it comes with. It is hot enough to easily leave third degree burns. The crescent is very wide and can be launched out for a long distance. It doubles in size and length from its previous version.
• Cremate
This is typically done after the bender has fallen for a distance or has the upper ground. They will leap/fall/propel themselves towards the ground and either release a powerful punch or kick of fire from them. The flames emit has a very large stream that, once it meets the ground, spread outward in all directions like an inverted mushroom.
• Combust
Releasing a stream of flames from a number of limbs, the Bender can create a devastasting attack that comes from multiple angles and areas. The flames resemble tendrils (they cannot be controlled after initial release) that all are aimed for the same target. Depending on the number of limbs used (including flames from the mouth) the attacks can essentially cover the range of angles and make escaping difficult, though not impossible.
• Roast
By directing their flames together and upward the firebender can create a very large wall of flames. Getting near it is difficult enough and passing through it would be suicide. The wall is similar to a geyser in that it shoots up and then dissipates if the bender chooses to not hold it.
▰ ▰ ▰ STAGE FOUR
• Flare IV
Flares at this level of power are very deadly. They can wrap almost fully around a bender in a single swipe and are very, very hot. This is large enough to create a very large wall of flames all around the bender that spreads out until it reaches max distance, similar to when Ozai launches a huge crescent all around him.
• Propulsion
One of the key abilities in Immolation is their power to propel themselves with flames shooting out of their limbs. They can fly almost very similarly to an airbender though turning is more difficult as their control is not as potent. This needs only to be activated once for it to last until the bender turns it off.
• Cauterize
Creating a flame so hot and precisely formed the bender can create a drill of flames. This must be relatively close to their body, within fifteen feet or the flames lose composure. The spear is actually three streams of flames tightly wound together to create a drill of sorts. When it is launched out it spins and can go clean through someone. It's name comes from the flames being so hot whatever wound it creates is burned all the way through and cauterizes almost immediately.
• Ashes
Once everyone one hundred years a comet passes by that grants firebenders immense strength over their element. During that time, a certain bender created a ball of flames so large and fast it was capable of blowing a hole clean through the wall of Ba Sing Se. This is a smaller version of that because comets are kind of rare. The bender must first build up an extremely compacted ball of flames. When it is launched it cannot be controlled by them or redirected through their own power. Upon impact an explosion of flames so hot is released that anything left in its wake would be nothing more than ashes.