Welcome to Gaia! ::

.:. Shadows of Africa - Moving! .:.

Back to Guilds

 

 

Reply [OOC] Plot Recruitment Threads [OOC]
— IMPIBUTHO • the warband — Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

View Counter
  +1
View Results

impibutho

PostPosted: Thu Sep 24, 2015 1:32 am
IMPIBUTHO - the warband —
User Image

    Nestled deep in the desert, among the same and hidden by the dunes, stand three erect towers of stone, weathered by the sandstorms that plague this area. This is the Citadel, the home base for the Impibutho, a coalition of all species who have a common goal of forging a new path, a new home for themselves while in service to the one who ensures their survival, the warlord. In the shadow and in the numerous twisting, maze-like corridors of these towers do they train, fight and prepare to ravage the lands around them, taking what they need and giving none back.

    They are survivors, outcasts, exiles and more that have come searching for a new home, freedom and protection in their hard life is something they all want, but only together and with the guidance of their warlord do they hope to achieve that goal. Many join war parties, in search of a greater glory and loot to better not only themselves, but their family, their friends and their warband.

SPECIES: all accepted || COLORS: all accepted || OWNED BY: quaji & ??? ▌

MAD MAX: FURY ROAD — main inspiration
 
PostPosted: Thu Sep 24, 2015 1:37 am
MAP

User Image

LOCATIONS


THE SAND SEA ▌desert
    Known as the Sand Sea, this desert is expansive enough to utterly surround the Citadel. It's dry and windy with towering dunes the can reach up to thirty feet high. It takes two full days of walking through the Sand Sea from the edge of the unknown lands to reach the Citadel. With temperatures soaring close to 113 °F during the midday heat of the summer and the lack of much fresh water to drink from outside of the Citadel and warband controlled oases, few dare to cross it. Those who fail now litter the sands with their skeletons, buried quickly by the great dusters, though they sometimes surface.

THE CITADEL ▌home
    The rocky home of the Impibatho. Three spire-like rock formations jut out of the dunes forming a crude semi-circle, with internal caverns carved into the stone by underground rivers first and sandstorms next. Occasionally one such pathway may break out of the side and shed light to the insider or even make a dead end. The two larger ones are connected by a natural bridge located about half way up, that spans both of them. The third, smaller one, has no such bridge and has no ease of access like the others.

    Around the base of them is flat rock, the base of the formations themselves. These formations stack and layer in ways that allow for quite the time jumping from ledge to ledge, with a few going high enough to rival the largest dunes in the Sand Sea. These smaller, layered rock formations also give seating for spectators watching matches in the Pit.

THE PIT ▌arena
    The Pit is an arena located in a depression located between the spires. It has no visible entrance or exit, only a small dip that sinks low enough to allow combatants a way in or out. This fighting arena is used for Rites of Force and practice, as well as general duels and anything other form of combat or show of prowess that one might want spectators for.

THE POOLS ▌water
    The pools is a name given to all the bodies of water within the warband's lands. There are scattered oases that are most permanent fixtures in the landscape, but these are typically guarded by a war party or at least some war pups. The main body of waters are located directly around the Citadel, one is located in a depression right up against one of the pillars that make up the fortress. The other is located on the top of one of the pillars. This harder to reach pool of water is reserved specifically for the warlord and their wives.

    Water is a scarce resource, so even the main pool in the Citadel is guarded by bored war parties who have nothing better to do. Theft of water is a horrendous crime and is punishable by death through public execution or exile, depending on the extent of the crime.

THE UNKNOWN LANDS ▌rogue lands
    Mostly unexplored by the coalition's members, the unknown lands is simply a name they give to the roguelands. New members bring stories from faraway places and can sometimes be the inspiration for war parties to head out.
 

impibutho


impibutho

PostPosted: Thu Sep 24, 2015 1:45 am
RANKS

Pup [cub/pup] › Grunt [adol/adult]


WARLORD ▌the leader
RANK LEVEL: Highest
    The warlord is the unanimous leader of the entire warband. They are often times deified by the entire coalition due to their ruthless and often times unforgiving nature, as well as their strength to both earn, keep and defend their position from others who would seek to take it from them. They generally spend their time solving inner-coalition issues, heading their own war party, and anything else befitting their station.

    Warlords are typically male, and normally lions.

WIFE ▌the consorts
RANK LEVEL: High
    A gender-neutral term, the wives are the prized consorts of the warlord and live with them high in the Citadel, away from the grunts and the wretched. They are normally extremely spoiled, with amenities that the masses could only dream of, and generally have the world handed to them. Their only real job is to keep the warlord happy so the rest of the coalition doesn't suffer from them having a bad day. The favorite wives specifically tend to be able to influence the current warlord more than even the champions can. In that respect, the wives are extremely important to the coalition.

CHAMPION ▌the captains
RANK LEVEL: High
    These individuals have proven themselves over and over again in the eyes of a warlord and have thus been given permission to form their own war party and to venture into the rogue lands in search of more wretched, recruits, loot and glory. As the leader of a war party, they are responsible for all the actions of the war dogs under them.

WAR DOG ▌the warriors
RANK LEVEL: Above Average
    This is a species-neutral term used for any individual who has passed their Rite of Force. As direct servants of the warlord, they may now join a war party and head in the roguelands in search of loot and glory. However, during the breaks in-between ventures, they are oftentimes bored. To cure this boredom, most spend their time around the Pit or picking on war pups or wretched.

WAR PUP ▌the trainees
RANK LEVEL: Average
    This is a species-neutral term for any adult who is currently in training to become a war dog and has not yet completed their Rite of Force. All war pups are chosen by a warlord, for one or more of a variety of possible reasons and brought to be trained to hopefully become a war dog. They tend to spend most of their time either in or around the Pit, watching or fighting other war pups to better themselves before taking on their Trial.

__________________________


PAST KEEPER ▌the lorekeepers
RANK LEVEL: Average
    Past keepers are the historians and the teachers. They ensure legends and legacies are passed on to the next generation and that those who came before are not forgotten. While most of their lore is stored in their head through stories, many opt to dye or tattoo their fur. Some even scar their pelt, so that it can be kept for future generations after they pass on. However the art of past keeping is a dying one. In the desert, knowledge of the past over the present isn't something many invest their time in anymore.

SCRAPPER ▌the crafters
RANK LEVEL: Average
    Either brave or foolish, scrappers are the coalition's scavengers, thieves, and do not typically venture far from the citadel, but rather stay in the general surroundings. Their task is to bring back anything that may have some worth, some ability to be re-purposed by the coalition. Acting as the coalition's artisans, they tend to amass large caches of stored goods and trade amongst other scrappers for things they need or just downright want in their collection.

GRUNT ▌the masses
RANK LEVEL: Low
    This is the default rank. Grunts generally do anything that needs doing around the citadel and that isn't already tasked to the wretched or any of the other ranks. It's a very generic and open-ended rank, as grunts can also take up hobbies within the coalition, offering specialized services that don't warrant a specific and recognized rank.

PUP ▌the young
RANK LEVEL: Low - High
    This is a species-neutral term for any child born within the coalition who does not have a wretched parent. They are taught respect to the warlord and their champions, but anyone else...well, they're taught not to take any s**t from them. The spend their time play-fighting, watching Pit fights and the like. Some even take lessons from past keepers to learn a little bit. Their importance to the coalition all depends on their parents.

WRETCHED ▌the slaves
RANK LEVEL: Lowest
    Slaves, thralls, whatever you want to call them. They do all the manual labor or otherwise undesired work that the majority of the pride doesn't want to do. This can range from hunting, caring for cubs, dusting out dens and more. These creatures are generally treated poorly and are the most common ones to die from various complications that occur in their day to day life. All wretched are owned by the warlord, but serve the entire coalition.
 
PostPosted: Thu Sep 24, 2015 1:49 am
VIEWS

SPECIES ▌our kin
    The coalition has no one-species tendencies and openly accepts all species, including hybrids, who would seek entrance into the coalition, so long as they can prove their worth of course by some means and show they can contribute to the continued survival of the warband. While lions are typically viewed as the strongest and most capable of species, that is not always the case. Talk of 'who's best' is something that generally shows up near the Pit after a particularly bad loss. This talk can also lead to more duels.

COLORS ▌the difference
    There are no official ideals on what color is preferred, though most agree that sandy and otherwise 'natural' colors provide some advantage in the desert, but do not offer the same perks in all situations. To diversify and to be able to plunder more areas, some war parties look for specific colors to suit their needs. This has lead to an influx of more brightly colored members.

GENDER ROLES ▌is there a difference
    For the most part, males are typically seen as the top dogs due to their traditionally domineering nature and typically larger stature. That said, females of any species are not locked from obtaining any rank or performing any duties their male-counterparts can do as the coalition prides itself on strength and unity.

BUILD ▌bone by bone
    Most members are thinner than common drifters, but also more muscular. Their fur is normally thin, ragged and unkept with some exceptions, with sharp, but short claws, filed from walking on stone. If a member joins not already looking like the others, it's likely only a matter of time until they do as they adjust to life in the Sand Sea.

WAR PAINT ▌show our strength
    It is not uncommon to see war dogs and the like decorated in war paint. A white foundation is the base for everything. This is made of ground bone powder, usually mixed with a minimal amount of water to create a sort of paste. Once that sets, then comes the actual paint. The color is typically black, but can also be anywhere between burnt orange and dark brown. Typically patterns in which the color is applied is meant to invoke some amount of fear and intimidation into the wearer's enemies, so skulls and blood are commonly seen.

    War paints are exclusively made by past keepers, but can be applied by anyone.

SEERS ▌visions from beyond
    Those who claim to be seers are undoubtedly met with a large amount of skepticism and often-times, mocking as well. There is no official rank or title held by seers within the coalition, but most end up becoming past keepers or the like, as they are sometimes seen as mystics with the methods they employ to continue documenting the history of the warband.

JOINING ▌into the masses
    Those seeking to join the warband may do so by offering something in exchange for protection and daily necessities, typically part of a kill to prove themselves an able hunter, something useful to show their worth as a scrapper, etc. Those who specifically gather the attention of the warlord may find themselves in the position to become a war pup right after joining. When joining, those seeking entrance, those who decide to back down after they've entered the Citadel may find themselves forcefully taken as a wretched.

BREEDING ▌making the next generation
    Taking a mate in the Impibutho is nothing overly exciting or special. There is no fancy ceremony or the like. Most view taking a mate more as an agreement than anything, but some manage to find love amongst the sand. The sexuality of both [or multiple] partners is not something they discuss or generally care about as the coalition care more about performance in battle and the ability to aid the warband than anything else.

    It should be noted that breeding to a wretched, no matter if it's the sire or dam, will always produce wretched children. There is no exception to this.

SLAVERY ▌steal the next generation
    Due to the nature of the coalition, slavery is a common occurrence. Slaves within the warband are referred to as the wretched and have been forcefully taken from their home by a war party, or in some cases they are deserters or those who thought they wanted to join until they finally got there. Slavery is an openly accepted fact of life that the warband embraces.

__________________________

TERMS

GREAT DUSTER ▌sandstorms
    Great dusters are horrible events that plague the coalition. With high winds and low visibility it is easy to become disoriented if caught out in the open. It's not unheard of for war parties to go missing or end up buried in the sand after a particularly bad one. During one of these sandstorms, the warband seeks shelter within the inner corridors of the Citadel to protect themselves from the fine sand particles that are thrown around. Afterwards, the grunts and wretched sweep them, knocking the sand back to the ground.

THE WARBAND ▌pride
    The warband is the official term given to the coalition instead of pride, pack, etc. It simply refers to the group as a whole and gives everyone a sense of belonging to one group.

WAR PARTY ▌raiding family
    War parties are a sort of secondary family unit headed by a champion and typically consist of minimally three other war dogs. There is currently no maximum on how many war dogs can be in a war party. Along with the war dogs and their champion, it's typical for a war party to have a few wretched who are brought along as pack mules. The job of a war party in the coalition is to venture beyond the desert and into the roguelands in search of loot, be it exotic prey animals, new wretched, recruits or anything else they feel worth their time.

DRIFTERS ▌rogues
    Those who inhabit the roguelands and owe no loyalty to anyone besides themselves are referred to as drifters by the warband. They are always viewed with caution and a good amount of disdain as loyalty is a key factor in life in the warband and most drifters have none. Besides that, most drifters a war party comes across end up wretched.

__________________________

RITES


SUPREMACY ▌fighting for leadership
    The Rite of Supremacy is often times the most feared of all rites. This is the fight between the current warlord and their could-be challenger. While most challengers have a reason for invoking this rite, not all do, some just seek power and prestige. This rite takes place at the top of the Citadel and is a one vs. one duel, often times to the death.

    Currently this rite is not available to invoke.

FORCE ▌trial by fire
    The Rite of Force is one that all war pups must go through in order become a war dog and join a war party. They must challenge a war dog, typically not one they've been practicing with or a family member, to a one vs. one duel in the Pit. Fighting in the Pit ensures that there will be no cheating or throwing the fight thanks to the watchful eyes of their peers. Multiple attemps are allowed.

    War dog rolls x2, d20s and adds +5 to their total.
    War pup rolls x2, d20s.

    Higher number win.

EXCHANGE ▌steal for freedom
    The Rite of Exchange is the only method in which wretched may free themselves from slavery and still remain in the warband. In this rite, they will venture into the roguelands with a war party, who is only there to ensure the wretched does not: a. run or b. die. While in the roguelands, they must capture and return another who is meant to take their place as wretched in the coalition.

__________________________

CORE BELIEFS


STRENGTH ▌the stronger we are
    The coalition honors strength above all else. In their harsh world, this is how they survive and thus those who are strong and willing to use that strength to continue the lives of those who aren't are more honored than others (ie. war dogs socially out rank past keepers). Training, honing combat skills and the like are all generally accepted pass-times that a majority of the coalition enjoys and participates in.

LOYALTY ▌the bonds we forge
    Living among the dunes, the sand and rock is hard and scarce. Loyalty is something hard to find, but hard to break once gotten. It is the thing that ties the entire coalition together, with their loyalty to eachother and to their warlord. Betrayal of any kind if not looked upon kindly as it is considered rotten and something that needs to be removed before it infects others.

LIFE ▌the beginning
    Life begins hard, with gasping breaths and cries for love. All children born in the coalition are raised almost exclusively by their parents and extended family, with the addition of wretched. There are some exceptions, such as cubnapped children, orphans, single parents, etc., in which they might be able to enlist more aid in raising them. While cubs are important and cares for, there is not special ceremony for them, no 'welcome to the world' event more-so than just existing. Life is hard and it gets harder from there.

DEATH ▌the end
    Most obviously wish to go out in a blaze of glory, as it is taught to war pups as soon as possible that dying in service to their warlord is the largest honor any member of the coalition can achieve. In the event that does not happen and they live to a ripe old age, they must either retire and become a grunt again, or leave on their death walk, to face any demons they have left before passing away in the dune.
 

impibutho


impibutho

PostPosted: Thu Sep 24, 2015 1:55 am
JOINING

HOW TO ▌one of us
    Due to the nature that is an I/T phase, the Impibutho is open for joining. During this phase, all ranks, excluding warlord, are open, though wife is restricted. If you would like to apply for wife, you may, but please provide a back-up rank in case you are denied your first choice. If I feel any one rank is getting too much attention and shouldn't be (ie. champion), I may close certain ones temporarily.

    Once you've picked our your rank, just fill out the following form and post it in this thread. You'll be quoted on approval.


[align=center][size=11]— [b][color=#7d706b]I WANT IN[/color][/b] —[/size][/align]
[size=11][b]NAME[/b] ▌
[b]RANK[/b] ▌
[b]PERSONALITY[/b] ▌
[b]HISTORY[/b] ▌

[b]JOINING INFO[/b] ▌

__________________________

F.A.Q.

Have a question? Post it here or PM it to this account!

Q Are you looking for a co-owner?
A Yes! Actually I am. Feel free to send over a PM to this account if you're interested. I am mainly looking for someone to help make sure roleplay keeps active and giveaways are fairly frequent. Help with META events and longterm plots is also appreciated.

Q I have an idea! Where do I send it?
A Send a PM to this account. Any ideas will be looked over and if I like them, they'll either be added right away or put up to see what the public opinion is. If you'd rather not have it publicly posted or remain anonymous, please let me know in your PM.

Q I don't have an SoA but I want to join!
A "You may only play one of the shop species if you have bought and own one. You may not create OCs as any regular or familiar species in the shop unless you have bought a character on these lines. The only free characters you can create and play are African animals that currently do not have lines within the shop (meaning we do not sell them as pets)." - Taken from the shop front page. Since the warband accepts all species, you could put in a rhino, a warthog, or something else in. Prey animals will need an extremely good reason that they're not being eaten though.

Q Are the Impibutho evil?
A Short answer is no. The Impibutho are survivalists who will take whatever they need to make sure they, their family and the coalition survive. Due to the extreme bonds of loyalty they forge, most members will go to any length to make sure those goals are met, in a lot of cases even if they die in the process. Thanks to this, they're mostly morally grey in that if they need to capture someone to ensure their family eats tonight, they will.

Q Can they be involved with my [group], either as an ally or enemy?
A Absolutely! Enemies are always welcome as the coalition's way of life is something not everyone can agree upon and so there's always going to be that conflict with some other groups out there. As for allies, there would need to be a valid reasoning behind the warband not simply taking what they need, such as the other group being a larger threat than it's worth, a strong familial bond or something else. If you'd like to discuss anything, feel free to PM this account.

Q Can I use the Impibutho in my character's backstory?
A Sure! You're definitely more than welcome to use the coalition as a whole in any of your characters' histories and may even use specific members, be they PC [with permission] or NPC. If you have any questions, feel free to PM this account.

Q I want my character to be the warlord!
A Slow down there partner! Warlord will be open for other people to grab in the future, but to maintain some sort of stability, being able to OOCly invoke the Rite of Supremacy is disabled. If you have an absolutely amazing plot though that you think might change my mind, you're welcome to send a PM to this account and see what I think.

Q How do war dogs become champions?
A ICly, they need to win the favor of the warlord to be granted this honor. Usually through combat means. OOCly...I'm not sure. I'm considering winning enough duels with a combination of bringing back enough stuff and wretched for the coalition, but there aren't any exacts in place yet.. For the I/T phase of this group, champions are actually open for application so I guess that's not really an issue for now.

Q Are wives slaves and what if a wife is a grunt or wretched?
A Some might think they are, but they're not. Most are actually grunts or otherwise low ranking individuals in the coalition. They can be wretched, yes, they can also be any other rank though too. If a wife was wretched before being chosen by the warlord, they no longer have their previous duties, but they still maintain their former rank. Meaning, if they lose their wife-status through the changing of a warlord or they just grow bored of them and kicks them out, they're bumped back down to their normal rank.

Think of wife more like a title that temporarily absolves the individual from all former duties as long as they have it.

Q If I breed my wretched with the warlord, what would their children be?
A All children born with at least one wretched parent are automatically wretched themselves, regardless of the other parent's ranking. There is no exception to this, but they can earn their way out through the Rite of Exchange. Though that freedom only applies to them and not to anyone else.
 
PostPosted: Fri Sep 25, 2015 2:19 am
THE WARBAND


User Image
WARLORD
__________________________

User Image
WIFE
__________________________

User ImageUser Image
CHAMPION
__________________________

User ImageUser ImageUser ImageUser Image
User Image
WAR DOG
__________________________

User ImageUser ImageUser Image
WAR PUP

__________________________


User Image
PAST KEEPER
__________________________

User Image
SCRAPPER
__________________________

User ImageUser Image
GRUNT
__________________________

---
PUP
__________________________

User ImageUser Image
WRETCHED
 

impibutho


Meepfur
Vice Captain

PostPosted: Tue Sep 29, 2015 4:45 pm
I WANT IN

NAMEHolcan
RANK ▌ Champion
PERSONALITY ▌ What she lacks in size, Holcan makes up for with sheer viciousness. The leotah is a dirty fighter by necessity, relying on speed, agility, and opponents' tendecy to underestimate her. There is no such thing as a fair fight, and she will do anything and everything necessary to win regardless of who she's fighting. Ruthless in a fight and rough even when she's not, Holcan nonetheless harbors a deep love for her war party, though she will probably go to her grave without ever openly admitting to it. She will ride them hard, push them to their limits, argue with and insult them, but through it all she does her best to bring them home in one piece and make sure they're taken care of.
HISTORY ▌ Born to a rogue cheetah, sired by a leopard father she never met, Holcan had a simple enough upbringing before she struck out on her own as an adolescent, at which point she and a war party crossed paths. This led to her being recruited, then working her way up through the ranks. When selecting individuals for her war party, she has a reputation for picking the odd ones out: females, non-natives, non-lions, anyone tough enough and smart enough to overcome what some might see as their natural limitations. Not that she'd refuse a male lion, as long as he's useful and loyal.

JOINING INFO ▌ The little hybrid put up quite a fight when the war party she encountered thought to make her wretched, and though she didn't stand a chance, it did amuse the champion in charge, enough to suggest that she might make a good recruit as opposed to a slave. The war party continued on to raid a small clan of hyenas, at which point Holcan took it upon herself to join in...not on the side of the hyenas, but on that of the war party, capturing an adolescent hyena to offer the warband so that she might join.



I WANT IN

NAMERusalka
RANK ▌ War Dog
PERSONALITY ▌Oddly refined and well-mannered, especially in contrast to Holcan, Rusalka has retained some semblance of honor even among the Impibutho. She treats everyone with politeness and mostly-genuine respect, regardless of their rank; while she won't interfere with poor treatment of wretched, she doesn't treat them poorly herself, and while she will raid and capture, she is never needlessly cruel, and usually picks opponents who at least stand a chance. She fights fair even if her opponent doesn't, and is gracious whether she wins or loses. When she does decide she dislikes someone for some reason, she usually retains a polite appearance while being condescending and carefully passive-aggressive.
HISTORY ▌ Formerly a princess of the Antianeira, Rusalka was set adrift when the pride dissolved, finding herself without family or purpose. She was in desperate need of a new home, but not so desperate that she didn't consider her options. She was a warrior and proud of it, and wanted nothing to do with some idyllic, peaceful pride where she would have nothing to do but find a mate and have cubs, and grow old and die of boredom. Though she initially intended to locate and join the Firekin, it was the Impibutho she found her way to instead.

JOINING INFO ▌ The pelt of a male lion, to prove her strength as a fighter.
 
PostPosted: Tue Sep 29, 2015 4:57 pm
I will find someone for this. >>  

CaliWolfe

Shy Prophet


impibutho

PostPosted: Tue Sep 29, 2015 5:13 pm
Meepfur

Welcome to the warband. cool  
PostPosted: Thu Oct 01, 2015 12:19 pm
Let me just throw more and more things at you.

I WANT IN

NAMEMakombozi (aka Half-tail)
RANK ▌ Scrapper
PERSONALITY ▌ Once an outgoing young lion, a series of bad decisions and the weight of guilt have changed Makombozi - more commonly known as Half-tail - into a shadow of his former self. He avoid attention as much as possible, keeping his head down and his nose firmly in his own business. He is a scurrier and a scavenger, hoarding almost everything he finds. He might not have a use for it yet, but he might think of something, or maybe someone else will and he can make a trade. There are hints of a genuinely nice guy in there, underneath the survival mode and beaten-down exterior.
HISTORY ▌ After striking out on his own as an adolescent, impressionable young Makombozi fell in with a bit of a bad crowd, joining up with two older rogue males. They attempted to take over a pride they assumed was weak only to fail; when the oldest male died in the fight, Bozi turned tail and ran, only for one of the defenders to grab him by said tail. He lost half his tail, but made it back to the roguelands alive, only to be found and captured by a war party in his weakend state. He lived as wretched for some time before he couldn't take it anymore, and completed the Rite of Exchange to buy his way out of it. It's a decision that haunts him to this day, causing him to avoid contact with wretched as much as possible. He will sometimes secretly leave things (usually food) for the little wild dog to find.

JOINING INFO ▌ Came in as wretched, exchanged himself out of it!


I WANT IN

NAMEVaitalik (aka Nightsinger)
RANK ▌ Wretched
PERSONALITY ▌ Sweet, gentle, and refined, Nightsinger would be the picture of a lady if she weren't so thin and dirty and, well, wretched. Her small stature and lack of fighting ability make her an easy target for anyone looking for someone to pick on, and what was a meek and mild personality has turned fearful. She's a very talented singer, but is now heard only rarely.
HISTORY ▌ Formerly of the Peke Na, Nightsinger made her own way after the pack disbanded, roaming the lands and enjoying the opportunity to see the world and meet a variety of creatures and learn their stories. She was taken by Makombozi for his Rite of Exchange, and has been with the Impibutho since. She is a seer, but her abilities are so weak that she isn't aware of them, thinking the unclear visions are nothing more than the occasional strange dream.

JOINING INFO ▌ Wretched~
 

Meepfur
Vice Captain


SilverLutz

Offensive Hero

PostPosted: Thu Oct 01, 2015 7:22 pm
I WANT IN

NAMENike
RANK ▌War Pup
PERSONALITY ▌Growing up with two brothers taught her two things: be stronger than everyone else and be smarter than everyone else. As she grew up she began to favor strength over brains, but she's certainly not an idiot. She likes to leap before she looks and settle arguments with teeth and claws rather than words, though. She's gone slightly mad after repeated failures to please her mother, which has caused her already worn-thin patience to completely fade away. She'll snap at the drop of a hat and it's hard for her to unwind when she's angry.
HISTORY ▌Coming off being banished from her pride by her mother (for a second time), Nike has done all she can to forget her past. Eaten fermented fruits until she was sick, wandered through the plains without drinking water to go mad from dehydration...and her methods have worked. She knows very little about her past now, although she does know she's never going back to the snowy mountains that drift through her dreams.

JOINING INFO ▌The tusk of a warthog that she came across in her travels from her old home to here, as well as a few fresh scars from the ordeal.
 
PostPosted: Fri Oct 02, 2015 1:56 am
I am very interested in this. X3 I just have a blankslate drought right now..
I'm also wondering how to get a Ragnvard-offspring in here X3 (Once he starts breeding, that is)  

Tanakako

Allied Recalibrator


CaliWolfe

Shy Prophet

PostPosted: Fri Oct 02, 2015 6:26 pm
I WANT IN

NAMEKohinoor
RANK ▌War Pup
PERSONALITY ▌Kohi is rough and tumble leopard with little comprehension beyond 'spur of the moment' decisions. She's not necessarily mean but this girl does have bite and prone to random acts of aggression if someone happens to make her angry. She's mostly playful in nature however and mainly seeks to just have a good time, as she never got to while she was a slave. She does worry over what's becoming of her cubs sometimes but she trusts that her brother is taking good care of them in her absence.
HISTORY ▌Was part of a lion/god hunting pride with her brother and father, ran away when she done goofed and had to flee out of fear for her life, was a slave for a lion/god worshiping pride but then both prides simultaneously disbanded around the same time which freed her from servitude. Kohi never heard from her father again but her calm and genuinely kindhearted brother came to 'rescue' her after the pride(s) disbandment and the duo traveled together for a long time. She thoroughly enjoyed being a rogue and having no responsibilities, being able to say whatever she liked. After getting pregnant she dumped the cubs on her brother then ran as she feared she'd make a pretty bad parent. Then she joined the war band because why not?

JOINING INFO ▌A few teeth from a lion she beat up. Totally worth the scars she got.
 
PostPosted: Fri Oct 02, 2015 6:51 pm
This coalition pleases me greatly!! *w*  

Avid_RPer18

Loyal Loiterer


impibutho

PostPosted: Mon Feb 15, 2016 12:35 am
Considering bringing this concept back if there's enough interest in it~  
Reply
[OOC] Plot Recruitment Threads [OOC]

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum