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Reply [IC] Mimi'naona Lands [IC]
[OOC] Seer Powers (Information & Forms)

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Velveteen Angel

PostPosted: Mon Aug 24, 2015 12:21 am
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PostPosted: Mon Aug 24, 2015 12:22 am
. . . Seer Hierarchy
User Image


The Seer Hierachy forms a sub-rank for all SoA. Some Ranks will have a Sub-Rank Seer Requirement. Please check the rank listing for details.

The sub-ranks relate to only the SoA's seer ability.




  • Oracle (0/3)
    Considered the wisest of the seers, they are the leaders of the colony.
    20 points required.

  • Prophet (0/6)
    A powerful seer, Prophets are second only the Oracles. They hold great power in the colony, and are responsible for much of the teachings.
    15 points required

  • Shamen (0/10)
    A strong seer of any vision category (past/present/future) or multiple categories.They often take apprentices and assist in teachings.
    10 points required

  • Spiritualist (unlimited)
    A seer who has specialised in visions of the past.
    Points required; 5 points (must have been a medium)

  • Medium (unlimited)
    A seer who is specialising in visions of the past.
    Points required; 3 points + apprenticeship

  • Visionary (unlimited)
    A seer who has specialised in visions of the present.
    Points required; 5 points

  • Insightful (unlimited)
    A seer specialising in visions of the present.
    Points required: 3 + apprenticeship

  • Fortune Teller (unlimited)
    A future seer, someone who has the ability to see the future and has been assisted to do so.
    Points required; 5 points (must be a Palm Reader)

  • Palm Reader (unlimited)
    A Seer who is specializing in the telling of futures.
    Point Required: 3 + Apprenticeship

  • Seer (unlimited)
    The majority of the colony. They are basic seers, either learning to use their visions or having a general understanding of them.
    *All ages.

  • Sightless
    The non-seers of the colony. This rank is restricted to the mates/family of Seers in the colony. A non-seer cannot join unless they have a connection to a seer.
    *All ages


 

Velveteen Angel


Velveteen Angel

PostPosted: Mon Aug 24, 2015 12:25 am
. . . Rising the Ranks

Everyone starts at 'seer' rank, unless their subrank was part of the contest you won them in. To rise further than seer (and be able to achieve some of the higher ranks), there are requirements that must be met.

The requirements for each subrank are listed underneath their title.


    Important

  • Each RP in which a Seer uses their ability counts as 1 point. Each rank has a required point count to achieve it. Each non-ability RP also counts as 1 point.
  • RPs can be done in the rogue or pride lands.
  • At least half of the RP requirements must be filled by ability-RPs, whereas the others can be filled by normal RP.
  • For ease of management, all RPs must be also meet breeding requirements in terms of length. (It does not matter if they are SRP or PRPs; or that they have been used in breedings. They must simply meet the requirements.)
  • To rise a rank, simply post here and link to RPs to prove the points.



The Form:


[b]Name[/b]:
[b]Rank[/b]:
[b]Seer Rank[/b]:

[b]Roleplays[/b]:
1. [url=][/url]
ect.

[b]Additional Requirements Filled?[/b]:

[b]Rank Change?[/b]: Are you also changing ranks?

 
PostPosted: Sun Oct 04, 2015 5:10 pm
SHOP RULES:
These must be followed at all times when referring to seers and seer powers.
(Taken from the Seer & Hybrid List)
Quote:

User ImageGuide to Seers!
    Types
  • Past, Present, Future
    In their most basic definition, seers have visions of the past, present, and/or future. Some seers may only ever see one of three, or they may see a combination...or even a mix of more than one at the same time, which would certainly be confusing! They may realize which they are seeing, or they may not.


    Subtypes
  • Visual
    The most common manifestation of seer abilities, and thus the reason for the 'seer' term, is to literally see the past, present, and/or future. These visions can take the form of dreams while one sleeps, or visions while one is awake. They can be strong and clear, or vague and confusing, straightforward or open to interpretation.
  • Auditory
    Some seers may simply hear their visions, noises and words that have yet to be spoken, or were spoken long ago, or that someone is speaking now.
  • Olfactory, Gustatory, Cutaneous
    Arguably less useful than visual or auditory seers, that doesn't mean the less-considered senses can't be interesting! A seer could experience phantom scents, tastes, and/or physical sensations that hint at something that has happened, is happening, or will happen.
  • Can't put my paw on it...
    Other seers might just get a feeling sometimes, an awareness that something is going to happen (or will happen or has happened). They may not know what, but something's giving them the heebie-jeebies!


    Restricted Types
    These types of seers are extremely rare, and are ONLY available through official shop events. You may not choose one of these types for your seer.
  • Truth
    These seers know whether or not someone is telling the truth.
  • Compass
    These seers always know when and where their visions are occuring.
  • Map
    These seers always know where they are.


    Strength
    Are your seer's visions clear and easily understood, or nebulous and difficult to interpret? Do they know when they're having a vision, or do they think they're just dreaming or hallucinating? When considering your seer's abilities, it may help to think of them on a scale of 1 to 5.


    Frequency
    How often does your seer have visions? Do they happen night after night, or will they go their entire life having only one, or with their ability never manifesting at all? Maybe they occur regularly, with every full moon, or maybe it's completely random. Maybe they'll be beset with visions for days, only for them to get farther apart. The options are endless!


    Triggers
    While some seers' abilities manifest at random, other seers have specific triggers. Maybe it's a phase of the moon, the presence of someone in particular, being in a certain place, or seeing/hearing/tasting/feeling a certain thing, or touching someone or something. Seers with triggers may learn to use these triggers to anticipate or induce visions.


    Side Effects
    Seers may experience side effects with their visions! They may find them blissful, disorienting, or painful, even to a point where they're incapacitated, whether for moments or for days. Their visions might even drive them insane! While your seer doesn't have to experience side effects, they can be an interesting addition to roleplay.


    What Seers Can't Do
  • Seers cannot in any way, shape, or form, read or pick up on the thoughts of another being.
  • Seers do not inherently know whether or not someone is telling the truth. If they have visions of the past, however, it is possible that they have seen a certain event, and therefore know that it did or didn't happen as someone claims - or did it? Visions can be tricky, after all!
  • Seers do not inherently know exactly where their vision is taking place, or what direction they're 'supposed' to go. That said, they may very well see a physical location - something vague like a desert, or something specific like Pride Rock - and therefore have clues to follow. They just don't get a feeling of "Go this way to find ___!"
  • Seers do not inherently know exactly when their vision of the future will come to pass (i.e. two hours or two months from now), though again, it is possible for them to garner clues from the vision that may help them narrow down the window of time.
  • Seers do not possess an innate sense of where they are at any given time.
  • There are some exceptions to these rules, as listed under 'Restricted Types.'
 

Velveteen Angel

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[IC] Mimi'naona Lands [IC]

 
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