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Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Wed Jul 22, 2015 3:55 am
Character Races


Humans: Humans are a basic race. Capable of learning most basic forms of magic, piloting mechs, and training their bodies to fight on higher levels than normal now as well. Humans are not very special, however they are adaptive in comparison to other races.
Human Trait: Humans begin with a single extra perk. Every 5 new Perks they get an extra 1 Perk.

Aliens: Aliens is the broad word for beings that are not originally from Earth. Aliens come from many different places, planets, and in many different shapes and sizes. They usually are noted to do things in the same, or a similar way to how they do things on their homeworld.
Alien Trait: Aliens will usually have a style of fighting, a type of magic, or something of the like from their homeworld. The specialized ways of their homeworld assist them making their homeworld specialized magics and styles stronger than basic equivalents. Their use of mostly mechanical objects are slightly less powerful.
(Ex. Atlanteans specialize in Styles and Magic using Water, their Water Magic AKA "Atlantean Magic" will trump normal Water Magic in clashes.)
[Note: Aliens may bypass this trait if they do not wish to have it. They do not get anything for bypassing this trait.]

Android: Androids are in the simplest of terms, robots. Androids are specifically robots that were made by different races in order to look similar to that given race. They are synthetic, and look perfectly like the given race that built them, however they are not normal, they are still robots. Androids can be programmed to simulate emotion, pain when hit, and the like, however it is still just a program.
Android Trait: As a robot, Androids have no feeling, whether it be emotional or physical feeling it does not truly exist for them. Even if they are programmed to feel pain, pleasure, or simulate emotions. They are unaffected by anything that affects the organic systems of the senses, or mind altering abilities due to their lack of organic systems.

Cyborg: Cyborgs are partially organic, and partially mechanical beings. Usually a cyborg is simply a human or alien who has replaces pieces of their bodies with mechanical parts. However they are not completely mechanical. It however is not unheard of for a cyborg to be an android who's replaces their mechanical parts with organic parts. Their willingness...or unwillingness to do this affects them negatively in their normal Racial Strong Point. (Please clarify if you are a Human-Cyborg, or Alien-Cyborg.)
Cyborg Trait: Cyborgs are much more intune with mechanical things than the other races...yes even androids as an android's programming determines what it is intune with. Cyborgs using mostly mechanical objects in their way of fighting are proficient in the usage of that. Their mechanical prowess allows their usage of them in fights to trump other similar less-mechanical things. Their use of direct magic however is less powerful.
[Note: Cyborgs may bypass this trait if they do not wish to have it. They do not get anything for bypassing this trait.]

Hybrid: Hybrids are very specifically the offspring of Humans and Aliens. Although some Hybrids are scientifically created. Hybrids do not have the adaptability of a human, however at the same time do not have the formal personal usage of things as Aliens. Hybrids however do retain a little bit of adaptability, while also containing innate skill for certain magics.
Hybrid Trait: Hybrids are capable of branching off from the type of magic they or their mech use. They branch off into a type of magic that is innate to their Alien half, while retaining their specific magic that they use. Hybrids begin with an extra 2 techniques, who's magic type is based off their Alien Race, every 5 new techniques they learn they gain 1 extra technique that is of their second magic type.
 
PostPosted: Wed Jul 22, 2015 4:40 am
Perks


T1 - May Start With
T2 - Requires Matching T1
T3 - Requires Matching T2 or Multiple Different Perks.

Dexterity Set
• Enhanced Agility: +2 Free Dodges [T1]
• Enhanced Reflexes: +1 Combo Break
• Enhanced Flexibility: Able to bend and contort the body to the highest physical limits. Limited by the literal body, without alteration. Able to stay in awkward positions for prolonged times. [T1]
• Enhanced Balance: Difficult to knock down, regains balance in seconds. [T1]
• Supernatural Agility: +3 Free Dodges [T2]
• Supernatural Reflexes: +2 Combo Break
• Supernatural Flexibility: Able to bend and contort the body past normal physical limits. The body has been altered, you are essentially a snake in terms of flexibility The stress on your body from being in positions is near nothing. [T2]
• Supernatural Balance: Regains balance in less than a second. Unable to be disoriented, and adjusts to gravity quickly. Perfect Balance at all times. [T2]
• Extremespeed: +4 Free Dodges, +3 Combo Breaks, Capable of moving at blurring speeds. [Not extremely fast, but fast enough to blur a bit.] [T3]
-Pre. Reqs: Supernatural Agility, Supernatural Reflexes, Supernatural Balance.


Strength Set
• Enhanced Strength: 2x Damage with Physical Attacks [T1]
• Enhanced Athleticism: +1 5-Hit Combo Attack [T1]
• Enhanced :
• Supernatural Strength: 3x Damage with Physical Attacks [T2]
•Supernatural Athleticism: +2 5 Hit Combo Attack [T2]


Durability Set
•Enhanced Defense: Takes 3/4th damage from attacks. [ T1]
• Enhanced Regeneration: Regains Health at 2x Normal Rate [T1]
• Enhanced Preservation: Trap Techniques last 1 post less than normal [T1]
• Contaminant Immunity: Immune to some if not all known poisons, toxins, enom, viruses, bacteria, radiation, etc. [T1]
• Supernatural Defense: Takes 1/2 damage from attacks. [T2]
• Supernatural Regeneration: Regains Health at 3x Normal Rate [T2]
• Supernatural Preservation: Trap Techniques last 3 posts less than normal. [T2]
• Self-Satisfaction: Regains Health at 4x Normal Rate, Immune to Normal Trap Technique, escapes Trap finishers 1/3 faster. Passively regains 20 health per post while in battle [unaffected by health regen boosts.] [T3]
-Pre Reqs: Supernatural Regeneration, Supernatural Preservation.


Mentality Set
• Enhanced Awareness:
• Enhanced Accuracy:
• Enhanced Meditation:
• Supernatural Awareness:
• Supernatural Accuracy:
• Supernatural Meditation:


Combo Set





 

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
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