Thing's got six mounted turrets dedicated to making sure I can't do anything to it with my lancers. And taking out said turrets is something of an annoyance due to the fact they can only be damaged by said lancers, who're about as accurate at moderate ranges as I am.
It then has three radiators, all of which need to be destroyed, yet are inside the thing 70% of the time. They only pop out for one turn, which is somewhat irritating, and when one goes down the others go back into hiding.
You can't park yourself in front of it, because it will murder you. You also can't park behind it, because it will murder you. Which is kind of to be expected.
And after you knock everything on it out, you have to unload an excessive amount of explosives into it because losing the ability to cool down your main cannon apparently doesn't mean anything.

And all of that's dandy. Nothing difficult about it. The guys dealing with it are soldiers.
Only, after you take out the second radiator, it's decided that now you have to go toe to toe with what is essentially a mini goddess, who can take a tank round to the face and not flinch, outrange a professional sniper, and gun down the toughest of the tough in a single turn.
And the only reason that's a b***h is because it means I can't reliably get medics to my dying people, who then bleed out.




Hnnnnng.


Oh yes this is quite the interesting boss battle.