Special Abilities
Combatant Abilities
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Double Attack: At the cost of 150 SP, a combatant can roll 2 100-sided die
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First Aid: At the cost of 200 SP, a combatant can heal 100 HP
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Breather: At the cost of not rolling a die, a combatant can regain 100 SP (not rolling die means enduring all of a die's attack)
Passive Combatant Abilities
If any of these numbers are rolled, a Virgin Sacrifice will automatically escape the seal and flee. These numbers are...
- 37, 61, 83, 97, 137
Locke can be swayed change sides and fight Baph if these numbers appear...
- 5, 11, 31, 47, 69, 83, 103
Rise of the Phoenix
A phoenix can only be restrained for so long before its fires burn too harshly to contain. If these numbers are rolled, then all the virgins are freed and the event is automatically won
- 100, 150, 200
Demon Lich Baph's Abilities
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Baph Attack: At the cost of 175 SP, a targeted opponent receives 200 damage
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Crushing Despair: At the cost of 200 SP, Baph only receives half damage from enemies for that turn
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Regeneration: At the cost of 500 SP, Baph regenerates full health
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Ectoplasm: At the cost of giving up a roll, Baph regenerates 400 SP (not rolling die means enduring all of a die's attack)
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Lesser Megido: At the cost of 700 SP, all enemies receive 400 damage
Locke's Abilities
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Seduce: At the cost of 200 SP, Locke has a chance of seducing a targeted opponent. If the target is seduced, they are forced to post without a roll for three turns. A target is seduced if Locke's roll is an even number
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Scion of the Great Beast: At the cost of 300 HP and 300 SP, Locke can inflict 250 damage to a single targeted opponent