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Lady Argentum Draconis

Enduring Hunter

PostPosted: Sat Sep 02, 2017 8:54 pm
Defining Powers & Abilities

Soquili's Name: Zuben Eschamali
Owner(s) Lady Argentum Draconis
Soquili's Certed Image: User Image
If a Pure, 1st Gen, Angeni What Is Its Domain? Illusion
Please List & Note Said Soquili's Powers Zuben can project illusions of items, places, or other soquili but only in as much detail as he can remember them. The less he remembers the less distinct the illusion. This also extends to illusions he makes of himself as he's only ever seen himself as a reflection which can be distorted and inaccurate. He can not create an illusion based on a description. He can not reproduce smells or sounds (unless the other individual's mind tricks them into thinking they smell/hear something) and the illusions are not substantial.

The illusions can be used defensively to keep himself hidden in the event of attack or to lose attackers: making a path look untouched at a glance or there is more than one of him running around, or even manifesting disgusting rotting corpses in order to shock anyone chasing him, etc. It can also be used for more casual reasons like showing someone something he's seen but they have not.

The longer he has to sustain an illusion the more draining it is on his stamina.

Other Notes: I came up with the idea because there is no such thing as a green star. It's an optical illusion caused by red celestial objects being in proximity to a white or blue star that cause them to look green. He is also named for a star that often appears to look green: Beta Librae.  
PostPosted: Sun Sep 03, 2017 11:56 am
Defining Powers & Abilities

Soquili's Name: Etienne Donato
Owner(s) ~Latonia de la Courtel~
Soquili's Certed Image: User Image
If a Pure, 1st Gen, Angeni What Is Its Domain? Strategy
Please List & Note Said Soquili's Powers
(Aura) Field Experience: His presence gives off a kind of aura that will better enable the warriors around him. He doesn't boost anyone to being 'the best warrior ever', but he does automatically enhance one's natural intuition and battlefield experience. This is a temporary increase, such as prompting someone to advance the line or to take shelter right before a fateful strike. It enables you to think more clearly and make snap, strategic decisions that can save your life or the lives of others. As he moves away, the enhanced perception would fade and you'd be 'on your own' again.
*Limitation: Proximity or Contact- Etienne can enhance the ability or awareness was through contact with them. This ability also works with proximity, within a few yards of him in any direction.
*Limitation: Maximum Efficacy- However, this works on no more than six individuals at a time. It in no way makes them immune or all powerful, it just may lend them a better perception of the situation.
*This is also limited based on the experience of the party he is enhancing. (He can't make you super, he can just give you insight so you know the best move to make in the moment.)

(Evaluation) Path to Victory: The more information he is given, the better strategy he can propose. Providing him information about the battlefield, your own abilities, and your enemy will result in a sound strategy. The less information he is given, the less sound the strategy and the lower the chance of victory. At no point can victory be 'guaranteed', he can just give you plans to help you have the best chance.

Other Notes: The Field Experience ability is largely an aura, passive and unintentional. With severe concentration he might be able to extend it to up to 10 or so bodies in his immediate presence, but this would undoubtedly put him out of the running for the next several hours. It would be a last ditch, frantic expenditure of energy in a dire situation, reacting to his intent and panic as he strove to protect those around him.
His ability to evaluate a situation is largely due to field experience and practice, which is further enhanced by his domain being Strategy itself. It's just an instinctive understanding of a scenario, and it cannot be passed on or shared with anyone else. The efficacy of the ability is also limited by his ability to express the knowledge to the parties involved. If he's given less information in a situation or there is a language or cultural barrier, and he's therefore unable to express the points of strategy, it would be less likely to succeed (in spite of how it appeared to him or his understanding of it).  

~Latonia de la Courtel~

Magic Cat



Rein_Carnation


Devoted Werewolf

18,175 Points
  • Married 100
  • The Wolf Within 100
  • Fantastic Fifteen 100
PostPosted: Sun Sep 03, 2017 3:04 pm
Defining Powers & Abilities

Soquili's Name: Castor Dioscuri & Pollux Dioscuri
Owner(s) Rein_Carnation & Kyjoto
Soquili's Certed Image: User ImageUser Image
If a Pure, 1st Gen, Angeni What Is Its Domain? Safe Passage & Safe Return
Please List & Note Said Soquili's Powers

Gemini Spectrum: First off this Power is carried by two sibling brothers in tangent with one another working harmoniously to thwart danger of soquili on quests or travels. Each brother having the ability to emit lights from within lies upon the spectrum they were born under.

For instance when a traveler sets outward Castor takes the role of guiding his aura into a bright purple lights that flicker capturing the attention of others near their paths. In essence of say passing storms or danger his aura can manifest into a green, blue, or even brighter white depending on the situation leading those lost to safety.

When a traveler descends homeward bound recognized by Pollux his aura will glow a bright red near travelers on things or around them like beacons mysteriously. As stated before like his brother his colors can range from orange, yellow, and even the bright white flickering light. The two siblings together create a radiant spectrum in their kindness leading others to their destinations or goals in whatever their hearts lead them toward.

*** There can be a downfall to the brothers' kindness though using too much of their own aura to assist others may overwhelm them more than three times daily.This will temporarily leave both grounded unable to fly till they recharge their spirit and minds for a day's passing. In the case of something severe they could possibly be grounded for more than a day depending on the energy they pull from themselves helping others.

Other Notes: N/a  
PostPosted: Wed Oct 18, 2017 1:07 am
Defining Powers & Abilities

Soquili's Name: Sariel "The North Star"
Owner(s) HoneyTeaTree
Soquili's Certed Image: User Image
If a Pure, 1st Gen, Angeni What Is Its Domain? Navigation
Please List & Note Said Soquili's Powers When bestowing a blessing upon another, Sariel is able to do one of two things, depending on the needs of the other party. Her domain is a simple one, but it is incredibly useful, and Sariel loves to bestow her gifts on those who need it.
1) Find the Path: Sariel casts an aura around her that allows others around her to find their way. It makes those who were once unsure of their travelling path confident in their direction, allowing even the most directionally challenged to know the cardinal directions and read the stars above them. This understanding lasts for roughly 3 hours once they leave the radius of Sariel's aura. If Sariel has chosen to bless them, the soquili is blessed with the vision of a path of light which guides them through the area for 4 hours and ends when they come to a landmark familiar to them on their path.
2) Your Calling: The most taxing of Sariel's powers, she is able to bless someone with glimpses of their future. The vision does not provide the recipient with their entire future, nearly a moment of it, to inspire and aid the blessed soquili in finding their calling and inspiring them on to their path.
Other Notes:  


HoneyTeaTree


Anxious Goat


Kaya Wolf Moon

Mystical Wolf

10,125 Points
  • The Wolf Within 100
  • Rebel Spark 50
  • Frozen Sleuth 100
PostPosted: Sat Nov 11, 2017 4:42 pm
Defining Powers & Abilities

Soquili's Name: Natsuhiboshi
Owner(s) Kaya Wolf Moon
Soquili's Certed Image: User Image
If a Pure, 1st Gen, Angeni What Is Its Domain? Forgotten Dreams
Please List & Note Said Soquili's Powers Natsuhiboshi possesses a gift that he finds both troublesome yet fulfilling. His is the ability to bring forth the forgotten dreams and faded emotions of another, whether through touch, concentration or sheer presence. This gift presents itself in one of two ways generally:
1- Recall: Natsuhiboshi concentrates his focus on an individual to draw forth a dream or image long forgotten or buried. The clarity of the dream can vary depending on the length of time it has not been remembered. The older the dream, the more energy required to bring forth and enhance it, though he is capable of augmenting them through physical touch. He can likewise touch upon emotions and memories to pull those to the forefront as well, with the same effort and method utilized. While this gift is useful, it is limited in how many can be affected at a given time. Natsuhiboshi is only able to focus his powers on no less than one and no more than two individuals at any given time, depending on their need. To attempt any more than that can cause him to overextend himself and disturb his own recollection for a short period.
2- Inspire: The more passive of Natsuhiboshi's powers, his mere presence is capable of rekindling an individual's desire to pursue a dream. His aura is such that it casts a wide net about him. Any upon whom it falls would find himself remembering some old wish or goal, and suddenly wanting to act upon the notion once more. It is not a command or demand that he places, but more an urging or an inkling. The only true limitation of this power is that it requires him to be in closer proximity to the other, with a maximum range of one hundred yards.
Other Notes: One of the larger side effects of Natsuhiboshi's powers pertains to his own emotions. Should he overexert himself, overextend his aura, then his abilities can backfire in a sense. While the target individual is blessed with positive memories and emotions, Natsuhiboshi himself is cursed with dour or sorrowful ones. It is for a fleeting moment only, but it has happened often enough that he tends to hold a melancholy stance on life.  
PostPosted: Tue Aug 21, 2018 9:38 am
Defining Powers & Abilities

Soquili's Name: Howl
Owner(s) Saint Vis (Vistada)
Soquili's Certed Image: User Image
If a Pure, 1st Gen, Angeni What Is Its Domain? Owls
Please List & Note Said Soquili's Powers
On Soft Wings - Based on the idea that owls fly quiet, Howl has the ability to bless a flight-able Soquili to fly quietly through the air. The blessing is placed on up to 5 Soquili at a time--as long as Howl has been well rested-- for 2 hours. -- Howl always has soft wings due to how her owl wings have been formed.
Summon Owl - Howl summons a spectre owl to guide her or another Soquili. The owl stays from 30 mins-1 hour. Form of the owl varies and is random.
Other Notes: Howl being well rested means she had a full night's sleep and a meal at least. If she is not well rested her On Soft Wings can only be used on one Soquili for an hour.  

Saint Vis
Crew

Timid Prophet

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Soquili Era

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