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True Six Samurais [Fixes for March '11]

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Aka_Saiyaku

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PostPosted: Wed Jan 26, 2011 7:46 am


Edit 1

Monsters:13
2xGrandmaster of the Six Samurai
1x Hand of the Six Samurai
3xLegendaty Six Samurai- Kizan
3x Legendary Six Samurai- Kageki
3x Kagemusha of the Six Samurai
1x Six Samurai Yaichi

Spells:17
3x Six Samurai United
2x Gateway of the Six
2x Upstart Goblin
1x ROTA
3x Shien's Smoke Signal
1x Giant Trunade
1x Monster Reborn
2x MST
1x Dark Hole
1x Cold Wave

Traps:10
1x Mirror Force
1x Solemn Judgment
1x Torrential Tribute
2x Bottomless Trap Hole
2x Magatama of Musakani
2x Double-Edged Sword Technique
1x Reinforce Truth




Edit 2

Monsters:13
2xGrandmaster of the Six Samurai
1x Hand of the Six Samurai
3xLegendaty Six Samurai- Kizan
3x Legendary Six Samurai- Kageki
3x Kagemusha of the Six Samurai
1x Six Samurai Yaichi

Spells:17
3x Six Samurai United
1x Gateway of the Six
2x Upstart Goblin
1x ROTA
3x Shien's Smoke Signal
1x Giant Trunade
1x Monster Reborn
2x MST
1x Dark Hole
1x Forbidden LAnce

Traps:10
1x Mirror Force
1x Solemn Judgment
1x Torrential Tribute
2x Bottomless Trap Hole
2x Magatama of Musakani
2x Double-Edged Sword Technique
1x Reinforce Truth

-Cold Wave
-1 Gateway
+2 Forbidden Lance

This plays pretty well so far. May remove Yaichi for a 3rd Lance once I get it.


I also need Side deck help. My locals usually run a lot of Machina Gadgets, Dandy Warrior, LS, BW, and SalvoDAD. However, I do plan on going to Philadelphia Regionals in March and need help with a good side deck.

Side Deck: Under Edit
2 Kinetic Soldier
2 Cyber Dragon
2 Crevice into the D.D.
2 D.D. Crow
2 Thunder King
etc.
Needs fixes.
PostPosted: Wed Jan 26, 2011 11:25 am


3 True Six Samurai - Kageki
3 True Six Samurai - Kizan
3 Kagemusha of the Six Samurai
2 Grandmaster of the Six Samurai
1 Hand of the Six Samurai
1 The Six Samurai - Yaichi

3 Shien's Smoke Signal
3 Six Samurai United
3 Gateway of the Six
3 Upstart Goblin
1 Reinforcement of the Army
1 Monster Reborn
1 Giant Trunade
1 Cold Wave
1 Dark Hole

2 Double-Edge Sword Technique
2 Magatama of Musakani
2 Solemn Warning
1 Torrential Tribute
1 Mirror Force
1 Truth Reinforce
1 Solemn Judgment

This is close to the way OCG plays the deck, which you can read and research here. Original Great Shogun Shien is practically worthless now, as are most of the original Six Samurai.

Jazzy Synchron
Vice Captain


Aka_Saiyaku

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PostPosted: Wed Jan 26, 2011 11:42 am


Jazzy Synchron
3 True Six Samurai - Kageki
3 True Six Samurai - Kizan
3 Kagemusha of the Six Samurai
2 Grandmaster of the Six Samurai
1 Hand of the Six Samurai
1 The Six Samurai - Yaichi

3 Shien's Smoke Signal
3 Six Samurai United
3 Gateway of the Six
3 Upstart Goblin
1 Reinforcement of the Army
1 Monster Reborn
1 Giant Trunade
1 Cold Wave
1 Dark Hole

2 Double-Edge Sword Technique
2 Magatama of Musakani
2 Solemn Warning
1 Torrential Tribute
1 Mirror Force
1 Truth Reinforce
1 Solemn Judgment

This is close to the way OCG plays the deck, which you can read and research here. Original Great Shogun Shien is practically worthless now, as are most of the original Six Samurai.

It's a nice build. I'm just not too crazy about the Goblins. With 6Sam United, I think i'll have plenty of draw power. Definitely gonna spend time adjusting my deck to look somewhat like this.

As well, why no 3 Step? it's quite easy to get out 3 Samurai in a turn and it can act as a Heavy Storm, or Dark Hole
PostPosted: Wed Jan 26, 2011 11:52 am


Both the Upstart Goblins and lack of Three Step are both for efficiency reasons. Upstart Goblin is to further provide that you have a Six Samurai monster to benefit off of United/Gateway, or vice versa. Hands do clutter.

Also, why use Three Step when you already have Dark Hole? It's terrifying on paper, but inconsistent in play. What you're going to use it for is something we already have, and the ease of playing it without requiring the setup.

Space Toad -B


Aka_Saiyaku

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PostPosted: Wed Jan 26, 2011 12:23 pm


Mustard Like Soup
Both the Upstart Goblins and lack of Three Step are both for efficiency reasons. Upstart Goblin is to further provide that you have a Six Samurai monster to benefit off of United/Gateway, or vice versa. Hands do clutter.

Also, why use Three Step when you already have Dark Hole? It's terrifying on paper, but inconsistent in play. What you're going to use it for is something we already have, and the ease of playing it without requiring the setup.

Makes enough sense then I guess.

EDITED
PostPosted: Thu Feb 17, 2011 12:15 pm


I need to replace Cold Wave and 1 Gateway. What should I use? I was thinking 2 Lance, but there might be better ideas. If there's any way I can add the single Gateway to my hand (Granted I know about Gold Sarc) I think that will help better. Please Help

Aka_Saiyaku

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Soundwave 2

Distinct Genius

PostPosted: Thu Feb 17, 2011 12:25 pm


I don't see what's wrong with running one Great Shogun Shien along side their synchro, what was it, Shi En? The effects work well together. Is it a consistency issue?
PostPosted: Thu Feb 17, 2011 12:37 pm


The Shockingly Anonymous
I don't see what's wrong with running one Great Shogun Shien along side their synchro, what was it, Shi En? The effects work well together. Is it a consistency issue?

It may be the fact that it takes 2 six sams to special summon. As well, it lets them activate one S/T per turn, but Shi En negates and destroys it, so they do not get the chance to activate it in the first place. I'm not sure. Jazzy/Mustard knows better than I do

Aka_Saiyaku

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Soundwave 2

Distinct Genius

PostPosted: Thu Feb 17, 2011 4:22 pm


Aka_Saiyaku
The Shockingly Anonymous
I don't see what's wrong with running one Great Shogun Shien along side their synchro, what was it, Shi En? The effects work well together. Is it a consistency issue?

It may be the fact that it takes 2 six sams to special summon. As well, it lets them activate one S/T per turn, but Shi En negates and destroys it, so they do not get the chance to activate it in the first place. I'm not sure. Jazzy/Mustard knows better than I do
Yeah, that's what I'm talking about effect wise, Shien, limits to one spell/trap, and Shi En Negates it, then no more spell/trap Shenanigans for the rest of the turn. Maybe, you're right though, bad through summoning conditions...I dunno.
PostPosted: Thu Feb 17, 2011 4:28 pm


So, anyway, blatant disregard for Shogun Shien in this deck aside, any ideas on what I should do?
Pot of Duality?
Gold Sarc?
Forbidden Lance?

Aka_Saiyaku

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Aka_Saiyaku

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PostPosted: Sun Feb 20, 2011 8:33 pm


Finding trouble getting my hands on 2-3 Forbidden Lances. But I still need substitutes for Gateway x1 and Coldwave. Help please?
PostPosted: Mon Feb 21, 2011 5:34 am


13
2 Grandmaster of the Six Samurai
3 Legendary Six Samurai - Kizan
3 Legendary Six Samurai - Kageki
3 Kagemusha of the Six Samurai
1 Legendary Six Samurai - Mizuho
1 Enishi, Shien's Chancellor

16
3 Shien's Smoke Signal
1 Reinforcement of the Army
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
1 Gateway of the Six
3 Six Samurai United
1 Giant Trunade
3 Upstart Goblin

10
2 Dust Tornado
2 Solemn Warning
1 Solemn Judgment
1 Mirror Force
2 Doubled-Edged Sword Technique
2 Musakani Magatama


I can't remember what the last one is, most likely NOT Torrential Tribute... /shrug

That's what I've been testplaying with amazing results. Haven't played the mirror or GBs yet, will next week(end). However it is at least 60% with March 1st GKs and GKs are dominating my Scrap and Chaos builds.

Ciao for now.

Delta Four Sicilian
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Aka_Saiyaku

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PostPosted: Mon Feb 21, 2011 7:42 am


Delta Four Sicilian



I can't remember what the last one is, most likely NOT Torrential Tribute... /shrug

That's what I've been testplaying with amazing results. Haven't played the mirror or GBs yet, will next week(end). However it is at least 60% with March 1st GKs and GKs are dominating my Scrap and Chaos builds.

Ciao for now.

I'd really like to mirror duel, especially with this deck. None of the Six Sams I played against this weekend had the legendaries in them at all. As for GKs, I rather like Siding in Closed Forest. The Samurai are usually fast enough to beat them without bringing back from the grave, but it's good measure. And GBs aren't big in my area. They died out to BW and LS decks
PostPosted: Mon Feb 21, 2011 1:54 pm


Dusts are universal > Closed Forest.

Delta Four Sicilian
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Aka_Saiyaku

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PostPosted: Wed Feb 23, 2011 8:29 am


So, now that I've made a few edits. I need side deck help for Regionals next month. Any help is appreciated.
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