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Posted: Tue Mar 16, 2010 2:08 pm
I came across some cards and won a few bets and got A LOT of cards and began making decks all over the place I now have about 8 decks and this is one of em, while it moves well I can't seem to get that many wins with it and was hoping you guys could help me out, so here's the list......
Cards 41:
Monsters 20:
Silva, Warlord of Dark World x2 Reign-Beaux, Overlord of Dark World x1 Kahkki, Guerilla of Dark World x3 Gren, Tactician of Dark World x3 Goldd, Wu-Lord of Dark World x2 Brron, Mad King of Dark World x3 Brrow, Huntsman of Dark World x2 Beiige, Vanguard of Dark World x3 Snipe Hunter x1
Spells 10:
Gateway to Dark World x2 Dark World Lightning x3 Dark World Dealings x3 Tribute to the Doomed x2
Traps 11:
Bottomless Trap Hole x2 Magic Cylinder x1 Dimensional Prison x1 Sakuretsu Armor x2 Raigeki Break x3 Mirror Force x1 Torrential Tribute x1
I need to figure out the problem with this deck cause I like it and when I do win it's by landslide but, the losses outweigh the wins and I wanna figure out why....
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Posted: Tue Mar 16, 2010 2:18 pm
Card's that won't work: snipe hunter tribute to the doomed raigeki break
the discard effect of all these cards are costs, so card like Goldd and silva will miss the timing for their effects, since their effects are optional. any darkworld monster whose effect activates when discarded that is optional will miss the timing unless the discard of the card was the resolution of the card effect. That's why darkworld support cards always list the discard part of their effect last.
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Posted: Tue Mar 16, 2010 2:20 pm
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Posted: Tue Mar 16, 2010 2:33 pm
for discarding...
theres a trap called Fine wich states fine: discard 2 cards
wich i dont consider a cost cause it does nothing but make you discard....
theres a spell called "the cheerful Coffin" wich causes you to discard 3 cards for nothing... 2 cards to help you discard darkworld stuff...
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Posted: Tue Mar 16, 2010 2:36 pm
Ok that works cause I have this cards, but I was wondering something along the lines of discard destroy or something so the discard isn't just to summon them, any suggestions for that?
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Posted: Tue Mar 16, 2010 2:45 pm
there are 2 dark world creatures that include destroying spell,traps,and monsters... theres the tactician and gurilla i think... i mean i know what they are i just dont know there exact names... and you probably already have them on your list...
um i dont know of too many cards that will destroy and help you with your dark world effects... but i would also suggest running the continous trap "forced requisition" 2-3 of them it makes it so that every time you discard a card your opponent has to discard the same number of cards...
all you would have to do is keep hand control... wich is the worst part about dark world decks... id run reckless greeds and or good goblin house keepings just so that you can have good drow power...
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Posted: Tue Mar 16, 2010 2:48 pm
ok, that works, and I just browsed through one of my card folders and found 5 copies of forced requisition and I guess I'll put in 2 good goblin house keeping...
what do you suggest to sub for snipe? I was thinking adding a thir Silva or another Reign-Beaux since he can wipe out the field easy and he has attack up his a$$
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Posted: Tue Mar 16, 2010 8:01 pm
Revised Version
Cards 41:
Monsters 20:
Silva, Warlord of Dark World x2 Reign-Beaux, Overlord of Dark World x2 Kahkki, Guerilla of Dark World x3 Gren, Tactician of Dark World x3 Goldd, Wu-Lord of Dark World x2 Brron, Mad King of Dark World x3 Brrow, Huntsman of Dark World x2 Beiige, Vanguard of Dark World x3
Spells 10:
Gateway to Dark World x2 Dark World Lightning x3 Dark World Dealings x3 Good Goblin Housekeeping x2
Traps 11:
Bottomless Trap Hole x2 Magic Cylinder x1 Dimensional Prison x1 Sakuretsu Armor x2 Raigeki Break x1 Forced Requisition x2 Mirror Force x1 Torrential Tribute x1
Thanks to Legendary_Zaku and Axean for help and suggestions.....
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Posted: Wed Mar 17, 2010 6:32 pm
The_Legendary_Zaku there are 2 dark world creatures that include destroying spell,traps,and monsters... theres the tactician and gurilla i think... i mean i know what they are i just dont know there exact names... and you probably already have them on your list...
um i dont know of too many cards that will destroy and help you with your dark world effects... but i would also suggest running the continous trap "forced requisition" 2-3 of them it makes it so that every time you discard a card your opponent has to discard the same number of cards...
all you would have to do is keep hand control... wich is the worst part about dark world decks... id run reckless greeds and or good goblin house keepings just so that you can have good drow power...
Lol I was just about to suggest forced requestion. That card is great for hand control in this deck. I'm planning to run a dark world deck when I get all the cards I want for it. I think you need to run Goldd and Silva in a three set because there free 2300atk sticks. Also you might try running Depth Amulet. Its a common that just came out that makes every card in your hand into a necro gardna for three of your oppents endphases. Um you can try running card destruction so that you can potetinally use an entire hand of these guys in one turn; it would make possible a god hand in this deck. Then agian if you want to get out of the theme of fiends then you could run morphing jar. Other than that I'd say run forced requistion in 3's same with Gateway to Dark world. Another option for your deck is solidartiy seeing as all the dark world monsters are fiends.
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Posted: Wed Mar 17, 2010 6:51 pm
If it's dark world then 3 silva and 3 gold period. I am just waiting to see if the inferneties that come on the next pack make darkworld into a juggernaught but still good cards that work well with are morphing,dealings and fine.
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Posted: Thu Mar 18, 2010 1:32 pm
Thanks guys I'll get the cards and see what to take out
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Posted: Thu Mar 18, 2010 2:11 pm
What if you stuck in Rainbow Life in instead of one of your Sakuretsu Armors?
Rainbow LIfe "Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead."
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Posted: Thu Mar 18, 2010 2:14 pm
Thing is DW isn't geared towards gaining lp it's geared to DESTROY! twisted umm...srry i went a bit overboard, anyways It's a good card for psychic deck though so I might put in that one, thanks
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Posted: Thu Mar 18, 2010 2:15 pm
true that dark world decks aren't geared towards life point gaining, but at the same time, duel is over when you run out of life points smile
Glad I could help
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Posted: Thu Mar 18, 2010 2:17 pm
NP, I will implement it i think in my psi-deck cause well psi drains A LOT
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