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Posted: Sun Feb 28, 2010 11:26 am
well here is my deck so far so yeah I know i need some changes
Monster:
Breaker the Magical Warrior x2 Defender the Magical Knight x2 The Tricky x2 Summoner Monk x1 Apprentice magician x2 Night's End Sorcerer x2 Magical Exempler x2 Kycoo the Ghost destroyer Endymion, The Master Magician x1 Flamvell Magician x1 Chaos Sorcerer x1 BW-Gale the Whirlwind x1 Cyber Valley x1 Cyber Dragon x1 Marshmallon x1 (for stall) Dark resonator x1 Neo-Spacian Grandmole x1 Morphing jar x1
Spells:
Magical Dimension x2 Citadel of Endymion x2 Demise of the Land x1 Brain Control x1 Swords of Revealing Light x1 Burden of the Mighty x1 Lightning Vortex x1 Heavy Storm x1 MST x1 Nobleman of Crossout x1
Traps:
Royal Decree x1 Magic Cylinder x1 Dark Bribe x2 Bottomless Trap Hole x2 Call of the Haunted x1 Torrential Tribute
Synchros/Extra Deck
Tempest Magician x3----------------------Lv6 Goyo Guardian x1--------------------------Lv6 Arcanite Magician x1------------------------Lv7 X-Saber Urbellum---------------------------Lv7 Stardust Dragon x1-------------------------Lv8 Brionac, Dragon of the Ice Barrier x1------------Lv6 Mist Wurm x1----------------------------Lv9 Explosive Magician x1------------------------Lv6 Ally of Justice Light Gazer x1----------------Lv8 Ally of Justice Catastor x1-------------------Lv5 Red Dragon Archfiend x1--------------------Lv8 Thought Ruler Archfiend x1-----------------Lv8 Colossal Fighter x1--------------------------Lv8
TOTAL 45 CARDS AND 15 SYNCHROS---no side deck yet
any help would be appreciated
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Posted: Mon Mar 01, 2010 4:30 pm
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Posted: Mon Mar 01, 2010 4:52 pm
sorry im not good at making decks with spellcasters. ^^'
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Posted: Mon Mar 01, 2010 6:38 pm
lXl-Luckystar-lXl sorry im not good at making decks with spellcasters. ^^' man i need help
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Posted: Mon Mar 01, 2010 6:55 pm
i have an okay-spellcaster deck, but i think you could add a Mythical Beast Cerebus, Dark Red Enchanter, and the trap Pixie Ring for protecting your tuners. Hope this helps! I think your deck is WAY better than mine! Nice job making your deck! Plz add me as a friend if u want! I got a friend from this guild by helping him with his spellcaster deck, too!
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Posted: Thu Mar 04, 2010 11:50 pm
hoboninja6142 i have an okay-spellcaster deck, but i think you could add a Mythical Beast Cerebus, Dark Red Enchanter, and the trap Pixie Ring for protecting your tuners. Hope this helps! I think your deck is WAY better than mine! Nice job making your deck! Plz add me as a friend if u want! I got a friend from this guild by helping him with his spellcaster deck, too! Mythical beast cerberus and dark red enchanter for dont work but thanks anyways ooh and i'd love to see your spellcaster deck
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Posted: Fri Mar 05, 2010 12:56 am
If you want a good spellcaster deck then you should run the secret village deck. Thats a very controlling deck. I mean it shuts down spells! Thats just crazy good. That and two royal decrees and you just end up having a beatstick war that most likely you will win.
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Posted: Fri Mar 05, 2010 5:47 am
whether you use Magical Citadel or Secret Village, Crusader of Endymion is a noteworthy card. 1900 ATK, LIGHT (Honest boost, anyone?), produces Spell Counters (making it a 2500 beater if it does), it can help you out big time. also, the Duel Terminal cards are not legal in tournaments yet, so your AOJ Light Gazer needs to be taken out. since you have 4 Tuners in the deck, give Mind Control a shot (nothing like Tuning the opponent's monsters for your Synchros XD). Tempest Magician you only need one of; she's not that strong, and should only be used if you've amassed enough Spell Counters to swing for the win. and see if you can't find a 2nd Arcanite Magician, those things are beasts =)
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Posted: Fri Mar 05, 2010 11:56 am
And to stop Traps, Sorceror of Dark MAgic. 3200 atk, stop any traps you want, only need to lvl6 or higher spellcasters to bring him out.
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Posted: Sat Mar 06, 2010 7:23 am
Emporer NeoWing And to stop Traps, Sorceror of Dark MAgic. 3200 atk, stop any traps you want, only need to lvl6 or higher spellcasters to bring him out. Absolutely terrible.
I would recommend for the deck a control aspect using Secret Village of the Spellcasters, with the main monster force being Thunder King Rai-Oh, Crusader of Endymion, and Elemental Hero Neos Alius, and support such as Honest and Gemini Sparks.
Breaker the Magical Warrior would suit the control aspect, since Spells cannot be activated, Breaker is a nice advantage to keep the Spellcaster present and removes the opponent's one opportunity under the Field Spell.
Kycoo the Ghost Destroyer was very effective last format, but no longer, so using him really depends what you go against and how much you like him.
But don't play Sorcerer of Dark Magic, that card is garbage.
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Francine These Chocodiles
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Posted: Sat Mar 06, 2010 3:15 pm
Yeah, I run a Spellcaster deck (that needs updating), and I tried Sorcerer of Dark Magic.
Bad idea, seeing as it's way too hard to bring out.
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Posted: Sat Mar 06, 2010 4:10 pm
Cyber Dragon x2 Crusader of Endymion x3 Alchemist of The Black Spells x3 Magical Exemplar x3 Defender, The Magical Knight x2 Breaker, The Magical Warrior x2 Knights End Sorcerer x2 Honest x2
Magical Citadel of Endymion x3 Spell Power Grasp x3 Arcane Barrier x3 Enemy Controller x2 Foolish Burial x1 Heavy Storm x1 Mystical Space Typhoon x1 Brain Control x1
Bottomless Trap Hole x2 Torrential Tribute x1 Mirror Force x1 Call of The Haunted x1 Solemn Judgment x1
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