Springboards
This is a segment about setup variations and there extra rules and roles. I will post if you can use it or not in your games.
Melikefood's Deathnote theme:Kira
-Sends one Kill everyday (Takes a whole day to investigate a criminal to kill)
-Can recruit 1 player once a day
-Kira followers are investigated as evil, one of them can become Kira if Kira dies
-Kira or any of Kira's followers can take up Shinigami eyes (Seer abilities) but will die after two days
-Kira can drop the notebook instead of killing, this will result in all members being disbanded and the Death Note going to a random person
Investigators
-Expert investigator (L)
Acts like a regular cop role has a day investigation and night investigation
-Backup investigator (Near)
All investigations results are sent to this person after the Expert investigator's death, cannot be killed by Kira
Town Roles
-Beautiful Girl/Handsome Man (Misa)
This person has been saved by the Shinigami and been given extra life, they have 4 days to live when selecting the Shinigami eyes instead of the regular 2 days
-Sakura TV reporter
Fearmongerer/Reaper Creeper type role: three questions answered, one lie
-Identity Thief
Hobo type role: hides behind other people if targeted, that person dies, if the person he hides behind is targeted they die
Nerdyninja's Medieval Fantasy theme:Please note that the cult in this game acts as the mafia and that they will be presumed evil upon investigation unless stated otherwise.
Roles:
Town Side:
Hero
This person has the abilities of the medic and the vigilante. At night the Hero decides to either attack someone they think is cult or protect someone they think is townie. They have a 1/3 chance of taking out a mafia member if attacked by the mafia.
Wizard
This person gets a random ability every night in the form of a spell. They do not know what the spell does but they can choose to use it on someone or give it up for the evening. Abilities the Wizard can glean are protection, investigation, killing, or role-blocking. Not all spells work perfectly and some spells can back-fire on the wizard so choose wisely the spells you use.
Gnome
This player is thought to be guilty if investigated by another character. They are on the towns side though.
Inn-keeper
This player has a chance of finding out randomly what a person role is. They do not choose the player found-out about and will not always find out a players role.
Priest
This person selects one person at night to be protected from all effects directed at the person.
Townie
A normal townie, one vote, no night talking, yadda yadda
On Cult Side:
Cult Head:
This person acts as the Godfather, he sends a kill decision to the GM but appears innocent to investigation.
Cult member (cultie)
This person is a townie on the cult's side that votes in the lynch and in the cult killing
Necromancer
This person can raise a dead body to protect themselves or others. At night if a person is dead than the Necromancer can choose to raise them as their subject. If attacked by the hero, wizard, etc. then the necromancer can summon the zombie subject to protect himself or another, the zombie will be destroyed instead. If the necromancer is voted for the lynching then the necromancer can call the zombie subject and the zombie will be lynched instead. A zombie will desintigrate after a day and the person used for the zombie cannot be used again.
Witch
This is an evil wizard in a sense. This person will not get investigation spells and the spells have more of a chance of back firing.
No-ones Side:
Dragon-morph
This person wants everyone else dead, they cannot be killed in a lynch and will simply fly off if they are attempted to be hung. They can be killed through the cult kill, a wizard kill, a witch kill, or a hero kill. But if none of these things exist than then the town's only choice is to form a "mob". Two people must still be alive to do so and their is only a 50% chance you will succeed.
More setups to come:
Nerdyninja's Medieval Fanasty themeLPS's WEWY theme
Intro-Basics-Roles-Gamesetup-Springboards