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optimal

PostPosted: Wed Apr 11, 2007 8:52 pm


take a look,this is my E-Hero/Neo Space Deck.
New Post is Armed Dragon Deck

Reason i need help is because i alway get beaten.-_-

alright now to the deck(E-Hero/Neo Space Deck)

Fusions:
E-Hero Electrum
E-Hero Wildedge
E-Hero Mariner
E-Hero Mudballman
E-Hero shining flare wingman
E-Hero flame wingman
E-Hero shining phoenix enforcer
E-Hero phoenix enforcer
E-Hero thunder giant
E-Hero ranpart blaster
E-Hero wild wingman
E-Hero necroid shaman
E-Hero flare neos
E-Hero dark neos
E-Hero aqua neos

Monsters:
(2) E-Hero Hero Neos
(1) Neo-Space Aqua Dolphin
(1) Neo-Space Grand Mole
(2) Neo-Space Flare Scarab
(2) Neo-Space Dark Panther
(1) Chrysalis Dolphin
(1) E-Hero Stratos
(1) E-Hero Bladedge
(1) E-Hero Sparkman
(2) E-Hero Wildheart
(1) E-Hero Burstinatrix
(1) E-Hero Avian
(1) E-Hero Bubbleman
(2) E-Hero Clayman
(1) Winged Kuriboh

Trap:-_-
(1) Hero Signal

Magics:
(2) Common Soul
(1) Skyscraper
(2) Neo Space
(2) Skyscraper 2
(1) R
(1) E
(2) O
(1) Ancient Rules
(1) Fake Hero
(1) Future Fusion
(1) Polymerization
(1) Miracle Fusion
(1) Exchange
(1) Reinforcement Of The Army
(1) Swords Of Revealing Light
PostPosted: Wed Apr 11, 2007 8:58 pm


Now to the Armed Dragon Deck!!!

Monsters:
(2) Armed Dragon LV3
(2) Armed Dragon LV5
(2) Armed Dragon LV7
(1) Armed Dragon LV10
(3) Gyroid
(2) oxygeddon
(1) D.D Crow
(1) gray wing
(1) Flying kamakiri #1
(1) garuda the wind spirit
(1) silpheep
(1) sonic duck
(1) dancing fairy
(1) spear dragon

Trap:
(2) ojama trio
(1) a hero emerges
(1) negate attack
(1) ceasefire

magic:
(3) Level up!
(2) Level Down!?
(1) Level Modulation
(1) pot of avarice
(1) Magical mallet
(1) heavy storm
(1) ring of defense
(1) confiscation
(1) lightning vortex
(1) heart of clear water
(1) MST
(1) Mist body

optimal


xLucifelx

PostPosted: Thu Apr 12, 2007 8:02 am


For your e-hero deck, your major flaw is that you're trying to fuse into too many fusion monsters . . . I know that any two E-hero cards probably have a fusion together but I'd concentrate on just the most powerful E-hero fusions you have. Also, since this is a fusion deck I'd think that a fusion gate or two, another poly, uhh...whatever that E-hero fusion card is would suffice in your deck, because your deck is built basically around those few cards. You should also add more trap cards that will help keep your monsters on your side of the field alive.

You're trying to do too much at once from what I can tell in your deck @_@;
PostPosted: Thu Apr 12, 2007 7:34 pm


xLucifelx
For your e-hero deck, your major flaw is that you're trying to fuse into too many fusion monsters . . . I know that any two E-hero cards probably have a fusion together but I'd concentrate on just the most powerful E-hero fusions you have. Also, since this is a fusion deck I'd think that a fusion gate or two, another poly, uhh...whatever that E-hero fusion card is would suffice in your deck, because your deck is built basically around those few cards. You should also add more trap cards that will help keep your monsters on your side of the field alive.

You're trying to do too much at once from what I can tell in your deck @_@;

any traps you recommend?

optimal


xLucifelx

PostPosted: Thu Apr 12, 2007 7:49 pm


optimal
xLucifelx
For your e-hero deck, your major flaw is that you're trying to fuse into too many fusion monsters . . . I know that any two E-hero cards probably have a fusion together but I'd concentrate on just the most powerful E-hero fusions you have. Also, since this is a fusion deck I'd think that a fusion gate or two, another poly, uhh...whatever that E-hero fusion card is would suffice in your deck, because your deck is built basically around those few cards. You should also add more trap cards that will help keep your monsters on your side of the field alive.

You're trying to do too much at once from what I can tell in your deck @_@;

any traps you recommend?


Well just the basic staples to help keep your side of the field alive, or your opponent from getting to your life points. Mirror Force, Ring of Destruction, Magic Cylinder. Hero Signal might be nice to get a certain hero monster from your deck to your field for a fusion too.
PostPosted: Thu Apr 12, 2007 7:59 pm


xLucifelx
optimal
xLucifelx
For your e-hero deck, your major flaw is that you're trying to fuse into too many fusion monsters . . . I know that any two E-hero cards probably have a fusion together but I'd concentrate on just the most powerful E-hero fusions you have. Also, since this is a fusion deck I'd think that a fusion gate or two, another poly, uhh...whatever that E-hero fusion card is would suffice in your deck, because your deck is built basically around those few cards. You should also add more trap cards that will help keep your monsters on your side of the field alive.

You're trying to do too much at once from what I can tell in your deck @_@;

any traps you recommend?


Well just the basic staples to help keep your side of the field alive, or your opponent from getting to your life points. Mirror Force, Ring of Destruction, Magic Cylinder. Hero Signal might be nice to get a certain hero monster from your deck to your field for a fusion too.

alright, thanks for the info.

anyone else.^^

optimal


Wolfitsune

PostPosted: Mon Jul 09, 2007 5:41 pm


*Lose the NeoSpacians, and add another Burstinatrix, Avian and Sparkman.

No Exchange, Fake Hero, NeoSpace, Common Soul, 1 Neos
, Chrysalis Dolphin.

Add H-Heated Heart, Poly, Sakuretsu Armor,

My best suggestions (trust me, my friend Runs E-Heroes too!)
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