Systems of government induce price freezes on nations when they enter a state of chaos.
In this case, Lanzer enstated "restoration" ala "constistutional restoration" theory in the aspect of Gaian Ecnomy, circa 05/09/05 --->rolback.
This inflation wasn't caused by the routine membership acquisition. We regularly get about 1000 users, and tend to lose a number of users for myriad reasons.
Price caps are a good idea, but the method of price caps could vary from globalization to individualization.
For example, in the vend, a price cap could be set for Buy/bid. The Price caps should be set to a proper proportiion of population vs. intial wealth vs. the items potentiality.
Quote:
Who is Online - In total there are 6306 users online :: 4828 Registered, 639 Hidden and 839 Guests
Gaia has articles posted, with 191468563 in storage
We have 1894463 registered users
Most users ever online was 32499 on Sun Mar 27, 2005 6:24 pm
look carefully at those numbers:
1.89 million users, but of those, no more than 32,499 have ever logged in at once.
This gives us two ratios... a minimum high and a maximum high.
The amount of money that users begin with is about 400 gold.
400x32,499 = 12,999,600 or about 13 million gold.
400x1,894,463=757,785,200; over 3 quarters of a billion.
Yet these numbers are not complete. According to the most recent poll:
158,821 is a more accurate representation of the total number of active users in gaia. x400
=63,528,400
so if the price ranges were between 13 million and 63.5 million, they would be an accurate representation of "maximum cap". (recommend 10-50 million both for bank transactions and for vend)
Now looking at the current market trend, the base block of value for a donation letter is 1000 gold. This represents 1 unit.
Counting backwards from start to finish, we have had about 24 months of donation items. You can rule a chronology to item caps, but this is the same as assigning prices to them, stating that so and so item can never be worth sas much as a ____
this should be avoided, to give items a chance to swing through various stages of popular and unpopular.
The real problem isnt that items are too expensive, its that certain items are impossible short of dumb luck, grandfathered in, or cheating.
if you watch carefully the echange competitions, you can tell when someone is accelerating fast because they are screwing people over. And iof they aren't screwing people over, its because its a charity case from a friend under the flag of a mule who is pretending not to know the person.
"oh,i baught this 200k item for 2k then sold it.. look at how cool i am.."if you look closely you'll notice the difference between legitmate trades and technically legal trades. There is a difference. Its called Ethics.
Ambition should drive people into the green of profit margin, not deception and corruption. Why would the programmers build an economy that was fueled by a force which encouraged honest people to become scoudrels to make a buck?
Its already like that in the real world. People often accuse me of grounding too much in reality, but honestly, some things we can do with out.
- Noire