Fenrir's Family Abilities

Blitze Hitter
A Blazeheart classic. Narok used it, Corbin is capable, and now Fenrir is counted. Blitze Hitter is a rapid succession of melee attacks that grows more dangerous with each landed blow. Each time a single strike from the frenzy hits the force and speed behind all that follow increases by one half of the previous.

The Blitze Hitter technique is then completed with an enhanced finisher, most commonly 'Blitze Ender'.

Blitze Ender
A technique only to immediately follow Blitze Hitter. This Technique was intended as a finishing move after the target has been weakened, it concentrates all of the built up kinetic force and then releases it in a single explosive attack.

Energy Mines
Reformatted after Narok's own technique to use Runes rather than Celestian energy. Fenrir will use this to escape, or in a false escape. Whilst on the move Fenrir will cast elemental runes on surfaces like walls, the floor, the cieling, or anything available to him really, and then once ready, activate them all, or leave them to be activated by proximity. The effects depend entirely on the element, and runes specifically. Firey explosions, powerful gusts of wind, icey shards or prisons. Its all relative.

Rune Trigger
A technique made to compete with Narok's 'Devil Trigger'. Narok's used energies to replace the bullets in his Gunblade when all ammunition was expended. Fenrir's Rune Trigger is both the same, and also his marking the bullets he uses with Runes, either elemental, or stats based such as increased pain.

Sacraficial Martyr
The Taboo, final ace up the sleeve ability of the Blazeheart clansmen. Sacrifice the Martyr, or Sacraficial Martyr summons up the very deepest potential in the Clansman and brings it to the surface. In Narok's case this resulted in the explosion of Celestian energy from his being, and granted him outrageous increases all over the board. STR, DEX, CON, INT, WIS and CHR all increase ten fold.

The price to be paid however is death, or certain death unless immediate, extensive aid isn't recieved. In Fenrir's case, the Ability is a summoning. Being the first to use this since his elder brother's death, he made this discovery. Narok is summoned to loom over Fenrir as a Cerulean spirit formed of licks of what looks like fire. The enlarged upper body of his late brother then speaks with Fenrir, their voices one, as Narok may act in unisen with Fenrir, or attack independantly.

Fenrir's Independant Abilities

Magnum edge
Through the use of ancient Norse Runes, Fenrir can summon a spiritual force to envelope the cutting edge of his swords, sharpening them to the point they are capable of slicing through Adamantium. Such intense a cutting edge however would take an overlapping of the ability.

Magnum Break
As above, however rather then increasing the cutting edge of the blades, this 'Summoning' ability turns an impact by the blades into an explosive force.

Example::
Fenrir would step up to the great marble piller as instructed by his mentor, slightly intimidaited by the idea of his task, though never one to show such a thing, he would inwardly sigh. Clutching the hilt of his sheathed blade the young Fenrir would close his eyes and focus. Finally, the Blazeheart's eyes snapped wide open, and he would awkwardly thumb the appropriate rune over the pummel of his sword, before making a powerful drawing slash. Piller wider than himself in all dimensions, it stood no chance as the blade, encased in a fire like Saphire aura made first contact. Rather than chiming harshly against the piller, or even slicing clean through, the piller was pulverized. Debris and dust being thrown from a space equal to one full meter in height. It was more as though he had hit the target with an giant hammer, then a simple katana.

Magnum Snipe
Here, Fenrir is capable of summoning the spiritual energy around his blades cutting edge, as in Magnum Edge, then release it as a projectile slash.

Hraesvelg's wings
Hraesvelg is the Giant who in Eagle form creates the winds with his wings. Invoking this ability Fenrir is granted ethereal wings that look far too large in proportion to his form. These great wings formed of saphire aura can be used to take flight, increase his speed, or create blasts of stripping wind.

Fenris Maw
Its no mystery where Fenrir's name came from, and this has had some influence on his techniques and style in battle. With hand to hand combat, Fenrir can utilize this technique. Fenrir/Fenris was the Giant wolf, offspring of Loki that bit off the hand of a god, and devours another. Truely his jaws were among, if not the mightiest in all the worlds. Thus, Fenrir would take the fame of such frightening power for his open palm strikes. Hands encased with a sort of boiling crimson aura, his hands become capable of grabbing an opponent, and with ease, rip out a hearty handful of flesh, muscle and bone. What ever he can reach, and then dissolve the matter, burning it to ashes in his hands. Hand Strength is increased.

jötnar Praise
Offering praise and bidding a favour of the mighty Elemental Giants of Jötunheimr, Fenrir may come into posession of an elemental gift, such as Fire manipulation, a touch capable of encasing the victim in ice, or strength to summon up pillers of stone from the earth.

Jörmungandr Expanse
With this technique, Fenrir recognises the middle child of Loki and his Giantess mate, the Midgard Serpent. In doing so, it is possible for him to summon serpents with metalic scales from beneath his garments. These serpents able to strike with enough force to punch through unprotected human bodies, or bite into an opponent and hold them in place, act seemingly sentient. Between the plated links however is the trick to these chains, the cord that runs through each of them a replica of Gleipnir, the golden, frail seeming string that was used to bind the great Fenris Wolf. Unbreakable to a god, one cannot simply break these chains.

Berserkergang
The Berserks were Odin's special warriors, the frenzied, rage entranced fighters known to wear the pelt of a wolf or bear. Fenrir, after Narok left was trained by such incredible, fearless warriors, among others. He did however manage to pick up a temper of sorts, whilst with the Berserks. Before long, he became aware of this trait, and the way he tended to get lost in the heat of battle. Then, he learnt to harness it. Adrenaline floods his body, his pupils and iris' vanish in the white of his eyes almost completely, leaving only the faintest outline of his iris', and he is granted the might of his past comrades. He fights like an animal, instictual though, rather than simply blinded by rage. He will sense things otherwise missed, and will move with purpose in every motion. In times so intense, Fenrir will also gain an ethereal tail, and lengthened ears to match his grinding fangs and the feral articulation to his features. In this state, its understandable that others have mistaken him for a Garou in the past.

Fenrir was embraced by a clan/group/family of Berserks known as 'Inn Sonr Af Fenrir'. Translated, this means 'The sons of Fenrir'. They were known for their violent, beastial and fearless work on the battlefield and both feared and idols of power among others in their time. They however shared the lime light with another similiar clan. 'Inn Kyn Af Nidhoggr' or The clan of Nidhogg, known for their cannibalism and grotesque, boarish rituals. Nidhogg, the dragon that gnaws on the roots of the tree of life, and devours the dead. The were also known as the eaters of the dead/death. Both the sons of Fenrir, and the clan of Nidhogg were at constant arms with eachother.

Berserkergang/Devil Trigger techniques

Valkyrie Compass
Summons four sword weilding, and four spear weilding Valkyrie, warrior maidens formed of ethereal flames to swoop in on the target from all eight compass points and strike at the target. They cannot be killed or harmed, and immediately after their attacks, vanish.

Cry of madness
The Berserk's war cry is infecteous, calling to all that hear it, each time the roar echoes, bidding all others to fall to their own madness, though without the appropriate Berserker training, the frenzied would become blinded by it.

Heart of rage
When wounded, the Berserk's blood turns to fluid fire upon contact with the air.

Hands of Fury
A sustainable form of Blitze Ender.

Mania's Hunger.
Taking hold of the opponent, most effectively with both hands clasped around the head, the Berserk can draw out even the deepest rage in the target, and convert it into energy to be drained, and fed upon

Vengeance of the blade
A variation of Mania's hunger, the Berserk can lock his hands around the opponent, and in one turn, injuries are traded. Physical wounds are passed from one to the other, for example, if the target has only a scratch on his cheek, and the Berserk has a severed hand, then the target's hand will be by an unseen force severed, and the Berserk's will be reattached, the same occuring for the scratch.

Magnum Trigger
A variation of the Rune Trigger ability enhanced by the Berserkergang. Energy shots are now empowered to fire all at once as either a massive beam of energy capable of completely engulfing a person, or six shots whirling and in an almost sentient manner moving to close in on the opponent.

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Trifecta
A lasting once activated in battle technique. As energy gathers around the blade for techniques such as Magnum break, energy now collects to form an 'aura blade' on either side of the true blade, both of these aura blades at a slight outward angle from the real blade, they carry the same attributes as the true blade. For example, three Magnum breaks can be delivered in unisen, or three projectile slashes can be made with Magnum snipe, the two slashes made by the aura blades in this instance widening with distance from the point of origin given their angles.

Mania's bidding
Once the Devil Trigger is released, cry of madness becomes even more effective, and asthe point of origin, Fenrir can impose his rage on the effected enough to direct them in a mundane manner, nothing complex. Commands such as "Attack him" is about as complex as it can get.

Tic-tac-toe
More control is gained over the Energy mines as the Devil Trigger is on, allowing Fenrir to move them, though only across surfaces, they cannot lift off of physical surfaces. Further more, as mine properties are predetermined before they are set, so long as there are two mines of different properties, Fenrir can exchange the properties between the selected mines. Turning 'X's into 'O's, if you will.