
AlyssaXCintere
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【.main info.】
❖ Full Name: Alyson Danielle Cintere
❖ Nicknames / Aliases: Alyssa
❖ Gender: Female
❖ Bloodline: Nightmare
❖ Class: Monk
❖ Nation of Residence: Indelca
❖ Character Rank: Journeyman
❖ Faction: ----
❖ Titles Earned: Lady of Indelca
❖ Played By: Hiroically Tragic
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【.vital stats.】
❖ Speed: 8 (+2, Mantra of Emotion) 10
❖ Strength: 7
❖ Energy Color: Black
❖ Hit Points: 780
❖ Energy Reserve: 600
❖ Talent:
❖ Battle Strength:
Multi-Use class.
Gets a Special Blessing for Prayer that they can change freely.
Overall, strong stat wise.
❖ Battle Weakness:
Are Honorable, meaning they don't strike those who cannot defend themselves.
Will not strike a Creator.
Limited to Blunt Weapons, with the exception of the Pole Arms.
Cloth and Leather Armor Only.
❖ Primary Element: Fire
❖ Advanced Element:
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【.character inventory.】
❖ Weapons: Fists
❖ Armor: Leather Chestplate, given to her by her brother.
❖ Personal Belongings:
The leather chestplate given to her by her brother.
❖ Important Objects:
❖ Various Items:
She carries a mirror, not of importance. But occasionally, she would use it to stare at herself to ensure that she is still herself and hasn't given in to fear.
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【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
Pressure
[Passive]
Nightmares naturally generate an aura of uneasiness to anyone near them, extending outwards 9 feet. If someone of lower rank is within range, the effects will escalate to paranoia. Along with the psychological effects, someone four ranks or lower will literally feel as if a great weight has been put on their body dropping their stats by 1.
Panic Spike
[C Rank]
The user jabs their fist or palm at a target, which will then burst with fear inducing energy on impact. This causes the victim to panic and attack wildly for 1 post (no skills can be used).
Terror Bomb
[B Rank]
The user builds up a solid mass of energy and fear, then proceeds to throw it at a target. Upon impact the target will suddenly enter a state of minor paranoia and will hallucinate exaggerated versions of the User and their attacks for 5 posts.
❖ Class Abilities and Skills:
Sensing Chi
Rank: E
The Monk, who has opened themeless to the world, begins to see and feel the life energies of the creatures around them. It is different from a Seer's vision, but not by far. This allows them to see that which cannot be seen. This lasts for 3 posts.
Alone in the world
Rank: D
The reverse of Sensing Chi, the Monk shuts their Chi off from the world, allowing them to escape the scrutiny of creatures that see in energy for 3 posts
Iron Form
Rank D
The Monk focuses for a single post, using their energy to tense their skin, making it as hard as Iron. This stops D rank attacks, and can only be broken by a C rank attack, or above. This lasts 5 posts.
Chi Strike
Rank D
The Monk let energy loose in their hands, allowing them to hit astral beings, such as ghosts, as well as raising the damage of their strikes by a single rank. This is somewhat of a Toggle ability, as the cost decreases to a small upkeep of 5 energy a post.
Ralph Strike
Rank: D
A well placed, and hard strike to the targets stomach, that causes them to feel the need to stop and throw up
Chi Assault
Rank D
The user lets energy flow into their hands, and with a swift movement, the user discharges this energy towards a target. This discharge will travel into the distance until it collides with something.
A Whole Body
Rank C
A non combat skill, this is useful after battle. You slowly heal your wounds during this meditation period. Though it cannot heal a removed limb, it can heal anything that did not kill you will be healed over time. The C rank energy usage is constant till the wounds heal. The amount of time for a wound to heal varies due to the wound's seriousness.
Light cuts and even deep ones as long as no muscle tissue is torn is one post.
Torn muscles and fractured bones take two posts.
Major Burns take three posts due to their nature.
Light burns would take two posts.
Punctured organs would take ten posts.
If you are disturbed you must start over since it is a form of meditation. Note if the wound is that serious you may die as you try to heal it this way. Poisons won't be cured.
Catching the Blade
Rank C
Requirement: activated Iron Form
This skill takes quite a bit of skill to pull off. You wait for someone who uses a sword or some sort of bladed weapon to attack and with the proper timing you catch it with one hand unharmed. This only works if the attack is not a C ranked attack. Masters can catch without the iron form and remain unharmed.
Bad Chi
Rank C
The Monk focuses their Chi, willing it form at their finger tips as a disrupting force, causing a sharp stinging sensation on enemies. This causes their attacks to deal D rank damage constantly, and leave a burning sensation of an E rank attack every post. The skill itself lasts 7 posts, while the burning sensation lasts 3 posts, including the one it was received in.
❖ Elemental Abilities and Skills:
Warmth
Rank: E
Description: You create a warming glow within your body. This is useful when in very cold places but does little else.
Fire Bolt
Rank: D
Description: You shoot out what looks like a lightning bolt, but it's actually fire.
Blaze Whips
Rank: C
Description: You shoot out two firebolts out and wield them as whips.
❖ Custom Abilities and Skills:
Skill Name: Feint
Skill Rank: D
Public Use: Yes, Monk Class
Description: This is the most basic but necessary move to all martial arts masters. The idea is that as an opponent thrusts themselves at you in close range, you move to make it seem like you're moving forward while in actuality you sweep over to their side. When done properly it would appear to the opponent that you'd vanished completely, if only for a moment, giving you the opportunity to strike or grab them from the side. Cool down of 5 posts.
Skill Name: Elephant Kick
Skill Rank: C
Public Use: Yes, Monk Class.
Description: This kick is, simply enough, a strong roundhouse-like kick used from the back leg to fully extend and strike the head or torso of an opponent. There are two things that set this off from most kicks of its kind though, and the first is the part of the leg the kick uses to strike an opponent. Rather than using their foot, this kick strikes with the lower part of the user's shin. The hard bone creates more force and generates a more damaging impact. Also, unlike other kicks this one fully unloads the user's power. This is good for if it lands, as it will go through most defenses and even possibly break an arm that tries to stop it, but if it flat out misses then the force will follow the kick and spin the user completely around, making them turn their back to their opponent. Even if it is blocked this kick will send most people flying through a tree fifteen feet away, but missing often gives the opponent a split-second to strike at your back.
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【.faith.】
Chosen Deity:
Tyral
Other Deities Worshiped:
Pital
Rykort
Grix
Rykros
Proven Faith:
Transgressions Against...
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【.character description.】
❖ Age: 16
❖ Height: 5'3
❖ Weight: 110 Lbs
❖ Build: Athletic/Slim
❖ Eye Color: Jet Black
❖ Hair Color: White
❖ Identifying Marks: Large scar on her back, caused by her brother in a spar.
❖ Place of Birth: Beach of Mau Islands
❖ Personality: Unsettling, to say the least. She has only spent life with her brother, and so she doesn't know how to react around new people.
❖ Lovers:
❖ Nemeses:
- Brother (Jasper)
❖ Likes:
- ((Things your character finds))
((Agreeable)) Nothing should be harmed out of hatred.
((Enjoyable)) Sparring.
((Soothing)) Being alone.
((Or otherwise pleasant)) Pleasurable company, wink .
❖ Dislikes:
- ((Things your character finds))
((Repulsive)) Things that crawl.
((Infuriating)) People who merely assume things without knowing.
((Upsetting)) Those who treat the Deities as if they are not there.
❖ Personal Quote: "Fear isn't what drives a human, it's what causes that fear."
❖ Theme Song: ----
❖ Battle Theme:
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【.character backstory.】
Growing up with someone she called her brother, Jasper, Alyssa never had a normal childhood. Every day since she was 7 years old, Jasper would want to Spar to keep her skills in combat sharp.
Alyssa was never told the reason why Jasper wanted her trained, but she quickly learned that the man wasn't simply her only brother, she had another.
The day she found out, Alyssa confronted him, only to gain the scar on her back for speaking out of term. Since that day, she has lost all sense of humor and only speaks what she thinks.
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