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Counter-Sin idea for September

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Willexia Rennar

Mythical Rare

PostPosted: Sat Aug 21, 2010 5:27 pm


Inspired by that Meltiel control idea someone had on the forum the other day. Mostly because I wanted to see if I could find a way to make Sin Stardust somewhat useful, if for no other reason than to justify wasting $15 on 3 copies of the latest Shonen Jump. XP

-MONSTERS-
-18-
2x Malefic Stardust Dragon
2x Van'Dalgyon the Dark Dragon Lord
3x Bountiful Artemis
3x Meltiel, Sage of the Sky
3x Harvest, Angel of Wisdom
3x Zeradias, Herald of Heaven
2x Honest

-SPELLS-
-4-
Monster Reborn
3x The Sanctuary in the Sky

-TRAPS-
-18-
Call of the Haunted
Mirror Force
Torrential Tribute
Bottomless Trap Hole x2
Solemn Judgment
Dark Bribe x3
Magic Drain x3
Solemn Warning x3
Chivalry x3

-EXTRA-
-6-
Stardust Dragon x3

Chimeratech Fortress Dragon
Elemental Hero Steam Healer
Fusionist
PostPosted: Sat Aug 21, 2010 5:54 pm


+Trade-In?

Jazzy Synchron
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Fresh Porn

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PostPosted: Sat Aug 21, 2010 7:14 pm


+ some kind of pot?
PostPosted: Sun Aug 22, 2010 10:21 am


why is fusionist in the extra deck?

may i also suggest mask of darkness? he can get back more than just counter traps.


oucyan


Lavish Demigod

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Willexia Rennar

Mythical Rare

PostPosted: Sun Aug 22, 2010 2:47 pm


axean
why is fusionist in the extra deck?


To make people ask why it's there. No joke, it's literally there purely for the mind screw. Any time I run Instant Fusion in a deck, I'll throw it and E-HERO Steam Healer in so that, if the opportunity arises, I can bring them out and throw my opponent just that much off-kilter.

Quote:
may i also suggest mask of darkness? he can get back more than just counter traps.


Yeah, that could be worth looking at.
PostPosted: Sat Aug 28, 2010 6:24 pm


Quote:
may i also suggest mask of darkness? he can get back more than just counter traps.


Quote:
Yeah, that could be worth looking at.


I don't think Mask of Darkness is needed in here. You have so many traps and I think taking a turn to set him, wait for him to be flipped would take up valuable time. All your counter traps won't be used by the time you draw into Vandy.

Also, the deck looks solid. I don't see where you could cut anything to make room for it.

Yugioh-Judge

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Nexus Bar - Deck Discussion and Creation

 
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