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Jazzy Synchron
Vice Captain

PostPosted: Mon Aug 16, 2010 8:03 pm


gamer1711
hey jazzy i just noticed a problem with the build you posted since fortress dragon doesn't use any fusion cards to come out and overdragon destroys all cards on my field when he comes out
Idea would be to win by the time it comes out.
PostPosted: Mon Aug 16, 2010 8:25 pm


Gamer1711, I think it would be a wise idea to go to yugioh.wikia.com, research cards, their rulings, tips, and errata. Saves time and our patience.

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gamer1711

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PostPosted: Tue Aug 17, 2010 7:09 am


Fresh Porn
Gamer1711, I think it would be a wise idea to go to yugioh.wikia.com, research cards, their rulings, tips, and errata. Saves time and our patience.
i did. how else would i have gotten the info i needed to proxy the cards i don't have such as overdragon
PostPosted: Tue Aug 17, 2010 8:28 am


gamer1711
Fresh Porn
Gamer1711, I think it would be a wise idea to go to yugioh.wikia.com, research cards, their rulings, tips, and errata. Saves time and our patience.
i did. how else would i have gotten the info i needed to proxy the cards i don't have such as overdragon

I mean every card in the game

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XxXGomezXxX

PostPosted: Tue Aug 17, 2010 8:49 am


You might want to try the Jinzo build dude
PostPosted: Fri Aug 20, 2010 11:58 pm


Jazzy Synchron
Bakuram
mind if I step in? *points* ..excuse me if I missed anything, this is off the fly..

Deck Count: 40

Monsters: 20

3 Machina Fortress
3 Machine Gearframe
2 Cyber Dragon
2 Red Gadget
2 Green Gadget
2 Yellow Gadget
1 Machina Soldier
1 Machina Peacekeeper
1 Scrap Recycler
1 Card Trooper
1 Gorz the Emissary of Darkness
1 Sangan

Spells: 11

2 Pot of Avarice
2 Book of Moon
1 Limiter Removal
1 Brain Control
1 Cold Wave
1 Heavy Storm
1 Mystical Space Typhoon
1 My Body as a Shield
1 Future Fusion

Traps: 9

2 Bottomless Trap Hole
2 Dimensional Prison
1 Call of the Haunted
1 Mirror Force
1 Trap Dustshoot
1 Torrential Tribute
1 Solemn Judgment
Fixes.

gamer1711
thanks but what i really need is help with the side deck
I would ultimately disagree. However, as for the side deck...

Extra Deck: 5
2 Chimeratech Fortress Dragon
1 Chimeratech Overdragon
2 Stardust Dragon
- Fill in the rest with whatever your choice. Bluff cards are most prominent; Drill Warrior, GB Gyzarus, Infernity Doom Dragon, XX-Saber Gottoms, whatever to make your opponent believe the deck you're playing isn't what you're playing.-

Side Deck: 12
2 Consecrated Light
2 Dust Tornado
2 Royal Oppression
2 Compulsory Evacuation Device
2 Crevice to a Different Dimension
1 Starlight Road
1 Giant Trunade

Get started with that.

heres a side deck option that will be good
summon reactor -sk
spell reactor-re
trap reactor- y fi
Flying fortress sky fire
ancient gear golem
ancient gear engineer
3 heavy mech support platform
3 7 complete
submarineroid
(only if you are using fortress and chimartech overdragons) overload fusion
future fuison
and at last Jinzo

NeoKnight54


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PostPosted: Sat Aug 21, 2010 12:37 am


War_Machine_King
Jazzy Synchron
Bakuram
mind if I step in? *points* ..excuse me if I missed anything, this is off the fly..

Deck Count: 40

Monsters: 20

3 Machina Fortress
3 Machine Gearframe
2 Cyber Dragon
2 Red Gadget
2 Green Gadget
2 Yellow Gadget
1 Machina Soldier
1 Machina Peacekeeper
1 Scrap Recycler
1 Card Trooper
1 Gorz the Emissary of Darkness
1 Sangan

Spells: 11

2 Pot of Avarice
2 Book of Moon
1 Limiter Removal
1 Brain Control
1 Cold Wave
1 Heavy Storm
1 Mystical Space Typhoon
1 My Body as a Shield
1 Future Fusion

Traps: 9

2 Bottomless Trap Hole
2 Dimensional Prison
1 Call of the Haunted
1 Mirror Force
1 Trap Dustshoot
1 Torrential Tribute
1 Solemn Judgment
Fixes.

gamer1711
thanks but what i really need is help with the side deck
I would ultimately disagree. However, as for the side deck...

Extra Deck: 5
2 Chimeratech Fortress Dragon
1 Chimeratech Overdragon
2 Stardust Dragon
- Fill in the rest with whatever your choice. Bluff cards are most prominent; Drill Warrior, GB Gyzarus, Infernity Doom Dragon, XX-Saber Gottoms, whatever to make your opponent believe the deck you're playing isn't what you're playing.-

Side Deck: 12
2 Consecrated Light
2 Dust Tornado
2 Royal Oppression
2 Compulsory Evacuation Device
2 Crevice to a Different Dimension
1 Starlight Road
1 Giant Trunade

Get started with that.

heres a side deck option that will be good
summon reactor -sk
spell reactor-re
trap reactor- y fi
Flying fortress sky fire
ancient gear golem
ancient gear engineer
3 heavy mech support platform
3 7 complete
submarineroid
(only if you are using fortress and chimartech overdragons) overload fusion
future fuison
and at last Jinzo

A lot off the cards you suggested are bad maybe all of them.
PostPosted: Sat Aug 21, 2010 7:57 am


War_Machine_King
heres a side deck option that will be good
summon reactor -sk
spell reactor-re
trap reactor- y fi
Flying fortress sky fire
ancient gear golem
ancient gear engineer
3 heavy mech support platform
3 7 complete
submarineroid
(only if you are using fortress and chimartech overdragons) overload fusion
future fuison
and at last Jinzo
That is absolutely horrid. This side provides nothing beneficial to the deck, or focuses on key points that hurt the opponent's. It's just a collection of more Machine monsters, and the main deck really has enough of that.

Jazzy Synchron
Vice Captain


[-Zera-]
Crew

PostPosted: Sat Aug 21, 2010 9:35 am


Destroy and rebuild, Jazzy Sieg. The kid's not going to know why it's bad if you don't explain it.
PostPosted: Sat Aug 21, 2010 1:20 pm


Jazzy Synchron
War_Machine_King
heres a side deck option that will be good
summon reactor -sk
spell reactor-re
trap reactor- y fi
Flying fortress sky fire
ancient gear golem
ancient gear engineer
3 heavy mech support platform
3 7 complete
submarineroid
(only if you are using fortress and chimartech overdragons) overload fusion
future fuison
and at last Jinzo
That is absolutely horrid. This side provides nothing beneficial to the deck, or focuses on key points that hurt the opponent's. It's just a collection of more Machine monsters, and the main deck really has enough of that.

Well sorry I was giving him cards that would put your opponent in a bind you don't have to insult my input. Some of these cards help my machine deck with ease and my deck is balanced like this

NeoKnight54


Jazzy Synchron
Vice Captain

PostPosted: Sat Aug 21, 2010 3:59 pm


I apologize for coming off strong, but in all honesty, what you want it to be isn't there. The bind isn't there. The balance isn't there. The side deck you've posted contains no answers or understanding of what your competition is, it's just an addition of cards you've wished to throw in the deck but lack the room to do so.

For us, for the competition this Guild was made to play and respond to, the side doesn't do much. You want to look more for what cards can balance with your deck, and more importantly, hurt your opponent's. Example: September is coming soon, and Black Rose Dragon is going to be at three. I'm going to be one such person playing three. Your side deck has not a single answer to one of my field wipes, let alone three.

I recommend you post your deck, describe to us the competition in your area (or personal meta), and we will assist you.
PostPosted: Sun Aug 22, 2010 1:31 pm


Jazzy Synchron
I apologize for coming off strong, but in all honesty, what you want it to be isn't there. The bind isn't there. The balance isn't there. The side deck you've posted contains no answers or understanding of what your competition is, it's just an addition of cards you've wished to throw in the deck but lack the room to do so.

For us, for the competition this Guild was made to play and respond to, the side doesn't do much. You want to look more for what cards can balance with your deck, and more importantly, hurt your opponent's. Example: September is coming soon, and Black Rose Dragon is going to be at three. I'm going to be one such person playing three. Your side deck has not a single answer to one of my field wipes, let alone three.

I recommend you post your deck, describe to us the competition in your area (or personal meta), and we will assist you.

ok ill post my deck soon it up to 69 cards because it is was hard to choose my cards

NeoKnight54


Jazzy Synchron
Vice Captain

PostPosted: Sun Aug 22, 2010 1:39 pm


The maximum deck limit is 60 cards. The preferable card amount for optimal performance is or as close to 40 cards as possible.
PostPosted: Sun Aug 22, 2010 2:15 pm


Jazzy Synchron
The maximum deck limit is 60 cards. The preferable card amount for optimal performance is or as close to 40 cards as possible.

well ill tell u this at my school we try to fallow that rule but i can't decide what to take out when i type it up help me

NeoKnight54

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Nexus Bar - Deck Discussion and Creation

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