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Welcome to the world of the Noctura, a race of humanoid bats that have attempted to escape the suffering they've endured from mankind. 

Tags: Bats, Role Play, Nocts, Breedable, Changable 

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Noct Classes and Where the Humans and Halfbreeds Fit In

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The_Nocturna
Captain

PostPosted: Sat Jan 02, 2010 4:19 pm


In this thread you will find details for the Royal, Commoner, Gypsy, Brute and Outcast Noct classes as well as where the halfbreeds and humans fit into their society.
PostPosted: Sat Jan 02, 2010 4:20 pm


Royals

The Royal class in Nocturna society is viewed as the very highest, as they are the nobles of the race. Royals are never created, only born from two Royal Nocts. A Royal may mate to another classed Noct, but their children will never be Royals. The Royals also have their own social standing within the class, sort of like the aristocracy. Vempyremon and Lucus are the highest standing Nocts with their sons Lance and Devri coming shortly after. Any other Royals are below them socially as this family rules over the other Noct.

The_Nocturna
Captain


The_Nocturna
Captain

PostPosted: Sat Jan 02, 2010 4:21 pm


Commoners

Common Nocts do not have any special skill or appearance to set them apart from the other classes. They are considered the middle ground, less than the Gypsies and Royals but viewed in higher light than the Brutes and Outcasts. Theses Noct may train to be other classes, however, through hard work and training. However, a Noct may never become a Royal as the Royal class is only awarded to Nocts through birth.
PostPosted: Sat Jan 02, 2010 5:16 pm


Gypsies

The Gypsy class in the Noct social system is highly respected for their help with doing things that were not originally available to the Noct. Some of the advances that are thanks to the Gypsy are: same sex couples being able to reproduce without a surrogate, a litter size being increased from what is normally considered possible, and helping transgendered Nocts become their desired sex with fully functioning sexual organs.

Born Gypsies normally are gifted with one special talent from the time they arrive to the world. This talent normally has its limits as well as its downsides. (One Gypsy, Sacred, has premonitions but cannot dream.) Their gifts are commonly referred to as magic.

Learned Gypsies occasionally have powers from birth, but other times they either develop them or are learned. Berit, for example, is learning to help heal others and use poultices and other combined herbs to help save lives from Akita as well as a knowledgeable nurse named Nekoya.

NOTE: There are certain abilities that Julian will not allow any Gypsy to have. These restrictions are often associated with the laws of witchcraft and what is allowed and isn't. Potions can only persuade emotions, they cannot control them. The dead can be manipulated, but they can never be brought back to life. Alchemy can change one item to another, but personal gain will cause this gift to be nullified. If you wish to do an ability that isn't listed, simply PM Julian asking if your gift for your Gypsy is allowed. It will be added to the list.


What gifts Gypsies can do:

Communication with the deceased
Communication with plants
Communication with animals
Small manipulation of the dead
Some alchemy
Precognition
Healing
Small manipulation of the weather
Potion making
Small control of the elements.


What gifts Gypsies are forbidden to do:

Bring the dead back to life
Use alchemy to turn coal into gold or for gain
Control peoples emotions

The_Nocturna
Captain


The_Nocturna
Captain

PostPosted: Sat Jan 02, 2010 5:35 pm


Brutes

The Brute class in the Noct social system is regarded as the lowest possible accepted standing. A lot of times, Brutes will be discriminated against by the other classes of Noct. The Brutes are the Nocts that have been mutated due to their unsuccessful combination of the Noct DNA. Brutes always have something wrong with them. Ooy, the NPC Brute, has wings much too small to fly while other Brutes have multiple tails, a third eye or other anomalies. Ghosts are also seen as Brutes as they are Nocts that have died but not passed on deeming them unacceptable to most Noct. However, any injuries that result in body augmentation do not make a Noct a Brute. Akita, an important Gypsy, has a prosthetic arm and a wing that was cut very short but she is not considered a Brute.
PostPosted: Sat Jan 02, 2010 5:36 pm


Outcasts

The_Nocturna
Captain


The_Nocturna
Captain

PostPosted: Tue Mar 30, 2010 5:10 pm


Humans
PostPosted: Tue Mar 30, 2010 5:12 pm


Halfbreeds

The_Nocturna
Captain


Kiara Lime
Crew

PostPosted: Wed Mar 14, 2012 3:48 pm


Gypsy-Brute

The Gypsy-Brute is as the name says, a cross between the gyspy and the brute. Of course, there are some specifics when it comes to the new class.

• They will be a rare class, ranked with Royal and Outcast.
• Their magic is far weaker than that of a Gypsy.
• To get one through breedings 100%, both parents must be a Gypsy-Brute. There is a 25% chance of getting one if one parent is a Gypsy and the other a Brute. Meaning 75% of the time the child will be either or.
• They as well will carry the Gypsy band.
• Gypsy and Brute that are owned at the moment CANNOT become a Gypsy-Brute, this class is not... 'backwards compatible' only pets obtained from here on out have the possibility of becoming one.

If you have any questions, please don't hesitate to ask!
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