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Posted: Tue Nov 25, 2008 11:38 am
Here's where you can trade, sell, or donate any unwanted zOMG rings!
Rules: 1. Follow Gaia's ToS and RaG. 2. Be courteous to your fellow clan members. 3. Please post (don't PM) unless the person who posted says to PM them. 4. Trade rings ONLY. Recipie items and other items will be in different threads. 5. Have fun!!
Ring List : post 2
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Posted: Tue Dec 02, 2008 12:54 pm
RINGS
Boomers (Attack Rings):
Bump - This ring deals moderate damage and even knocks the enemy back, giving you more room to use ranged attacks. Also useful in keeping enemies from attacking your friends.....sorta. xP
Dervish - An AoE attack which gives you a little breathing room by pushing back every enemy it hits along with dealing "moderate" damage.
Fire Rain - An aoe attack which summons fire to rain down on any foes in a large radius, with you as the center of the attack. Hits exactly 3 times. It's a VERY sexy ring. <3
Guns, Guns, Guns - Summons various firearms to attack the enemy. Said to deal moderate damage and also has a nice knockback effect while sporting a short cooldown timer by sacrificing attack range.
Hack - A slow, but powerful swipe of a sword. Has a slow recharge rate and uses the most stamina of any 1v1 attack.
Heavy Water Balloon - Launches a water balloon to deal AoE damage to an extremly wide-radius of enemies. Has a very low attack power and moderate cooldown though.
Hornet's Nest - An AoE attack in which you thow a hive of hornets into a group of enemies. This ring hits three times and does damage similar to Fire Rain. (Note: You *actually* get to choose where you throw the hive on the screen, as your cursor changes into a greet target)
Hot Foot - One of the three possible starter attack rings. Creates an area of hot steam under a monster and does damage slowly over time. This ring can be use from mid-range.
Hunter's Bow - Summons a bow to attack the enemy for a weak attack. Enemies hit by the attack will become slowed, which also stacks with gumshoe. ("Slow the heck down so I can shoot j00!" wink
Mantis - One of the three possible choices as a starter attack ring, which summons a katana to quickly strike your foe. This ring sports a fast cooldown, low stamina cost and strong damage output.
Shark Attack - Summons a shark to swim towards your opponent and deal damage, while moderately knocking your enemy back. This ring can be used from medium-range.
Shuriken - Throws a barrage of ninja stars in the direction you're facing to deal damage to any monster caught in the spread. It's said to have low attack rate, but also debuffs your target's accuracy. That's right, throw your sharp metal at their face. Maybe some of it will stick? ;D
Slash - A ring which summons a sword to strike your foes. While slower than the mantis ring, it's considerabily more powerful. Not to mention it hits all enemies within slashing-distance.
Solar Rays - One of the three possible starter attack rings. Shoots a burst of sunlight at your foe for damage. This ring is ranged, but also sports a moderate cooldown and stamina cost.
Healing Rings:
Bandage - One of the three possible starter healing rings. Heals your target slowly over time. More charges yield more hp restored per "tick." Restores more overall hp than diagnosis per use.
Defibrillate - One of the most useful rings ever: it provides your allies with a quick jolt of electricity to awaken them from dazed status. More charges unlock more rings upon revival, while higher levels restore more HP.
Diagnose - One of the three starter healing rings. Heals yourself and everybody around you (they don't even have to be in your crew!) for a minor ammount of hp. More charges increases the amount of HP restored, which can be very useful if everyone in the party is suffering damage.
Meat - One of the three possible starter healing rings. Restores a large chunk of health and adds to your max HP. This ring has a lengthy cooldown.
Wish - Restores a portion of HP to a crew member of your choice by making a wish on a dandelion. This ring has a short cooldown and restores a moderate amount of HP for a low stamina cost.
Buff Rings:
Adrenaline - A ring which is used to increase your ally's dodge stat.
Coyote Spirit - A buff ring which increases your speed by a low amount for a LONG time. Works on both yourself and allies. Ruuuun!
Divinity - Grants the user angel wings for a short second to increase the rate at which you recover stamina, even during battle. This ring also effects all people close to you.
Fitness/??? - A buff-type ring which adds a small boost to all of your stats. Specifically, it adds about 5 to your dodge and accuracy each CL (50 at CL10), about 50 weight per CL (500 at CL10) and increases your Health and Stamina Regeneration by minor amounts.
Fleet Feet - Allows you and your crew to run very fast for a short duration while also providing a small dodge boost. Use this ring to make speedy get-aways.
Ghost - This popular ring engulfs your avatar in a purple shade of darkness in order to increase your dodge stat.
Healing Halo - You and your crew receive glowing halos above your heads, which increases your "HP Regeneration" stat and lets you recover more HP when kneeling.
Improbability Sphere - One of the three possible starter buff rings. Said to deflect attacks aimed at your allies on a success rate. It's also an obscure reference to "The Hitchhiker's Guide to the Galaxy"
Iron Will - Increases your "Willpower" stat, which decreases the chances you'll be affected by willpower-based status effects and increases the chance that you can use them on enemies. (Like Taunt, Quicksand, Duct Tape, etc.)
Keen Aye - Increases your accuracy stat.
Knife Sharpen - One of the three possible starter rings. It increases an ally's accuracy stat.
My Density - Increases your "Weight" stat, which lowers your center of gravity, making it harder for monsters to knock you back. This buff only costs a small amount of stamina to use, but also has a very short duration.
Pot Lid - Provides a small chance of deflecting ranged attacks. (Deflection simply means that a large portion of the damage is received will be blocked, dealing only minor damage to yourself.)
Rock Armor - One of the three possible starter rings. It increases an ally's defensive power for a long duration.
Teflon Spray - A buff which has the ability to absorb damage delt to you and has a small chance to even deflect both close and long-ranged attacks. (Similar to a mixture of Turtle and Improbability Sphere) This ring is really useful in the higher areas from personal experience.
Turtle - The ultimate ring in terms of a short-duration-defensive buff. Summons a turtle shell to protect you. Uses ALOT of stamina and has a long cooldown. This ring converts a portion of the damage which you would've taken into healing, with you recovering a substantial amount at RR4. be warned though, that if you sit, you lower the amount of damage healed, and may even being to take damage again.
Crowd Control Rings:
Duct Tape - Wraps the enemy up in duct tape to keep it from moving. The monster will be freed once hit again. This is useful for wrapping up enemies when you need to rest to recover stamina.
Gumshoe - Slows down your target by sticking gum under their feet. Please, don't re-chew the same gum. D:
Scaredy Cat - Scares enemies into running away. Good for keeping your a** alive when you're getting overwhelmed.
Taunt - Makes you the target of an enemy. Use this ring to keep your friends out of danger. (Note: As a bit of fun, the RR4 animation has your avatar "flip-off" all enemies on screen with both middle fingers. Qixter's personal favorite ring to use when driving on those crazy California Highways. xD)
Quicksand - Create a quagmire at a point of your choosing, causing all the enemies to become "stuck" for a short period of time. (You *actually* get to choose where you make your quagmire, much like Hornet's Nest)
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Posted: Wed Dec 03, 2008 2:59 pm
I have: Ghost ring (CL1.7) Keen Eye (CL1.5) Hunters Bow (CL1.0) Gumshoe (CL1.0)
I'm in the market for a Bandage and Adrenaline ring, as I am attempting to get my Medic ring set. Edit: I got my diagnose ring smile
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Posted: Thu Dec 04, 2008 2:44 pm
Okay, here are the Rings I have available at this time:
Mantis (x2) Turtle Fire Rain Teflon Spray Keen Aye Gumshoe Shark Attack Hornet's Nest Pot Lid Hack Diagnose Hot Foot
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Posted: Sun Jan 18, 2009 3:52 pm
*tilts head to side* um...I've heard that the rings, even before soulbinding are now soulbound, is this true?
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Posted: Sun Jan 18, 2009 10:56 pm
Anyone got a devilish ring or something like that. At least 1.5 or higher.
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Posted: Tue Jan 27, 2009 9:40 am
This thread may have to be deleted because of the current state of soulbound Rings...
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Posted: Tue Jan 27, 2009 9:40 am
anyone has fitness ring LVL 4 ill buy for 60k and including my donation for the clan
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