User name:The_Broken_Hearted_Lover
Name: Fenrir Espire
Race: Humen
Sub-race: Summoner
age: 23
Appearance:

background info: Fenrir is a Host he works as an Escort for men and Women. He Had control of his Powers at a Young age so he would fool around saying he was a Magician. He could Conjure Fire at first but then Years later he Gained Lightning. So he would do more Parlor Tricks With light bulbs ANd other things. Eventualy His Powers Evolved Further and he gained Two Things A Sword and a Sheild so to Speak. He gained the power to Summon forth a Suit of Armor that would protect hsi master at all Costs. The other was a man that could Manipulate A Purple Fire that Burns all in its Path. As he Trained with them they each gave him a Momento to know they will always Protect him. THe Knight gave him a Chain with a Key on it the man Gave him an earing That has his Crest. SO that they could always Protect him He accepted them and keeps them on him at all Times. As to Not Become a Burden on the two Fenrir learned to use Throwing Knives.
abilities:Enchantment- the ability to enchant is one of the witches most used abilities, it allows them to fuse there element with a weapon they are currently holding. The weapon once infused will take on a new shape or form but will function the same way (a gun changed will still be a gun a sword a sword etc.). Once enchanted the weapon will become more powerful and also have the effect of the element infused into it. Only the witch that enchanted the weapon can use the weapon in its enchanted state because the enchantment requires a constant flow of the witches spirit energy into the weapon. So if some one takes an enchanted weapon since they do not have the same power as the enchanter the weapon will be useless to them.
Spells- spells are magical incantations that the witch says to cast a magic spell that is based upon there element. The spell is pretty much up the users imagination as long as it uses there element to perform it. Advanced spell users do not even need to cast an incantation to perform a spell.
Summoning- The ability to summon is gained when a witch offers them self to nature. The Summoned creature is a combination of spirit energy and their element. and there heart. This creature can take on one form designed by the summoner. Although this creature is alive it can not talk, breath, become poisoned, or effected by illusions. The summoning is a living weapon, the witches element brought to life. Summoning takes a great amount of Sp (spirt power/energy) to summon and it will continue to take sp from the summoner as long as it remains in this world. Dismissing the summoning takes no sp but to re summon it will coast the same amount.
Over Limit- Over limit is a power attack that combines both the summoner and summon spirits spirit energy. An over limit attack is usually a powerful blast of the element the summon spirit is made of and is very difficult to dodge/defend against do to its shear force. The draw back to this ability is that it absorbs a massive amount of spirit energy from both the summon spirit and the summoner.
Summon Fusion- Fenrir Combines hsi Soul with the Summoneds THis Increases hsi own power. Also He cna Cast Spells Of the Specific Element with Increased Power. The Fusion Also Allows Fenrir to use any powers that the Summoned Can.
weapons/items: Throwing Knives Crest of Loki as an Earing and Key and Chain of the White Knight
other: Summon For Lightning White Knight

Summon for Fire Loki