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Posted: Tue Jul 13, 2010 1:27 am
Your quest for revenge is starting to scare me. sweatdrop
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Posted: Fri Jul 16, 2010 11:10 pm
My group has, in the past two sessions, been on a cargo ship in transit to the next destination, being a bustling Hive City. In order to pay their way, they did a little bit of guard duty for one of the groups of Tech Priests on their way to access a lower deck that had been out of use for...at least a thousand years. We're not entirely sure how long yet.
The party, as for tonight: Tech Priest, Scum Gunslinger, Melee Assassin, Shooty Assassin.
Anyway, their first bit of guard work and fighting put them against a group of mutants (using the Rating statline) and a group of Mutant Abominations. This was to keep them off of a lower ranking Tech Adept as he began to work on unlocking a door that had long since been sealed. They did very well, our melee Assassin managing to slam one of the Mutants off of his feet as he ran to attack the Tech Adept.
In the second bout of combat, they went another group of more of the same, though involving more Abominations. A group of the Rating mutants were carrying a large, sealed case and attempting to flee the room while a Heretek made his way and locked the door behind the Ratings once they escaped. Showing another bit of glorious rolling, our Tech Priest and Melee Assassin were able to get the door unlocked and killed the Ratings in time to stop them from delivering the case into a nearby elevator. Upon reporting what they found, a group of Tech Soldiers (Centurions? That's what I've been calling them, anyway.) escorted them out and to the tech shrine on the ship where they were debriefed by the Tech Magos on the ship. Essentially, they were told to keep quiet.
After a week of down time and searching for equipment while doing some odd jobs on the ship, they were called on again by the Tech Adepts. The Magos told them that they had been unable to decipher what was stored in the data files in the case. As such, the group was sent back down into the ship to find where the data came from so that the Tech Adepts would know what rites were proper to decrypt the files.
While going down deeper into the ship, they successfully followed tracks left by the crew as they carried the crate out and found the area where it came from. Due to a nearly flawless Awareness roll by the other Assassin, they detected that the cargo lift on the end of the room was rising. Setting themselves up in an ambush, they waited.
Here is what all the encounter was going to consist of: 2x Heretek 2x Heavy, given additional kit as Stub Revolvers 2x Combat Servitor 1x Gun Servitor 1x Enforcer w/Hunting Rifle
The Gunslinger Scum set himself up on Overwatch with his two Hecutor Autopistols and waited. When they came up, he was able to fire at Point Blank with his Full Auto.
With his natural stats, he had to roll under 100. Firing with both guns, he managed a total of 9 hits. With those shots, he killed: 1x Heretek 1x Heavy 1x Gun Servitor
The other Heavy and Enforcer were wounded. Both Combat Servitors went after the Scum and were generally unable to catch or hit him. In the meantime, the Tech Priest took down the Heretek with a burst of Lasfire, the Assassin killed the Heavy with a shot from his Hellgun, and the Assassin went after the Enforcer.
Soon, the Scum had been grappled by one Servitor. The other hit him and, in one strike, took him to 1 Crit Damage. While this happened, one Assassin hit the Enforcer for an immediate 10 Energy Crit. Feeling a little vindictive that the Scum killed most of my encounter in one action, I rolled a toughness test on the Enforcer at a -30. He got an 01 and remained up, though on fire. He had one full action.
The Scum managed to scramble free in time for the Melee Assassin to cleave the Servitor in half, putting it at -12 HP in one strike with his Great Weapon thanks to glorious rolls of Righteous Fury. The flaming Enforcer then tackled the Assassin and succeeded with a Grapple, giving the Assassin one attempt to get free before catching fire. He failed.
Within another turn, everything was dead but for one of the Servitors. While swinging at the Scum, it rolled a 99 on its WS test. When people have been attacking with Melee weapons and getting a "jam" result, I have been having them potentially lose their weapon. The chain on the Servitor's chain axe snapped based on this roll.
For the next three turns, they attempted to hold the Servitor in place while the Tech Priest tried to catch it and re-program it for his purposes. This failed and the Assassin chopped it in half.
While the Gunslinger was hauled up to the medical deck on a crash cart and the others followed, the Tech Priest remained with the ship's Tech Adepts to attempt to crack the files on the databanks that were there. Thanks to aid from the Tech Magos, they were able to discover that there was a shipment on board originally intended for an Inquisitorial pick up. The magos then excused the Tech Priest and the session ended.
I love my party. They had so much fun with the session tonight and, even though I was initially a little frustrated that the Gunslinger almost nuked the encounter, they did phenomenally with everything.
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Posted: Thu Jul 22, 2010 10:40 am
Well, I will be Gming a rogue trader/dark heresy game soon. there's a problem. actually, several. I won't have a single human PC if my players can help it. we have sad Gm Fiat heavily implied and used, sadly.)
Space Marine of the Black Templars, in Deathwatch service, who has been re-routed to 'watch' this little rogue trader and his crew due to inquisitorial fiat.
Ork Mekboy/Mad Dok who is simply stunned by the 'orkyness' of the Rogue trader, and follows him due to high number of gadgets and gubbins he get's to play with. not to mention free travel to bash the head in of anything the rogue trader will let him..
Tau Firearrior, attached to a novice ethereal. He is a heavy weapons warrior, most likely a shaus'vre or el. (plan to have the ehtereal killed somehow, and have him start thinking 'outside the greater good box')
Eldar Warlock, she is there to recon on the relics the Rogue trader finds regularly. (I swear this player made this character just to mess with her boyfriend, the black templar. because he'll hate psykers. sigh...)
and last but not least, a necron. seriously. (a very, very badly damaged necron. my plan? have the Mek "fix 'im up good an' propa!")
I have to get all these people in the game, and I GURANTEE you they will wander of at the first site of plot -they-don't-like and/or railroad. and for all I know, there could be ANOTHER person who'll want to be either a dark eldar, or a chaos player from the get go. and he'll try and powergame as much as possible. should I just let the Universe have at them, or tell them all to roll normal characters? I kinda wanna see this train wreck in action, but I feel I should abort it post-haste.
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Posted: Thu Jul 22, 2010 2:08 pm
Throw the universe at them twice. Kill squads, lots of heavy weapon crews, vehicles, anything you can think of.
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Posted: Mon Jul 26, 2010 6:50 am
Pardon, but that's truly a horrible party to work with. sweatdrop
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Posted: Tue Aug 03, 2010 1:59 pm
Lt. Brookman Pardon, but that's truly a horrible party to work with. sweatdrop I dunno, looks like wacky fun to me - so long as you don't looks at the game as srs bzns.
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Posted: Sat Sep 18, 2010 2:22 pm
Finally got "Into the Storm" today, things have gotten most interesting. 3nodding
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Posted: Sun Sep 19, 2010 7:42 am
Anything good in it for the likes of me and my group? question
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Posted: Wed Sep 22, 2010 3:57 am
You can be a fighter ace. pirate
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Posted: Tue Sep 28, 2010 12:42 am
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Posted: Fri Sep 30, 2011 4:32 pm
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Posted: Sat Oct 01, 2011 1:28 am
I'm a rogue trader these days and we've survived two whole adventures to date, go us! My ultimate longterm goal is to become a legend of the expanse. pirate
Lady Captain Victoria Beauchamp
WS 42 BS 45 S 37 T 34 AG 46 INT 47 PER 40 WP 42 FEL 49
Homeworld: Child of Dynasty Birthright: Vaunted Lure of the Void: Chosen by Destiny - Fated for Greatness Trials and Travails: High Vendetta Motivation: Prestige Tarot reading: "Be a boon to your sisters and bane to your enemies." Career: Rogue Trader
Wounds: 10 Fate: 4 Corruption: 1 Insanity: 8
Skills: Command, Commerce, Charm, Common Lore (Imperium), Evaluate, Inquiry, Literacy, Scholastic Lore (Astromancy), Speak (High Gothic, Low Gothic)
Talents: Air of Authority, Decadence, Die Hard, Melee Weapon Training (Universal), Pistol Weapon Training (Universal), Renowned Warrant, Talented (Command)
Gear: Best-Craftsmanship laspistol, good-craftsmanship power sword, micro-bead, void suit, set of fine clothing lined with xeno mesh armour (AP 3 all), xeno-pelt cloak.
Advancements purchased: +5 WS, +5 Int, +5 Fel, Renowned Warrant, +5 WP, +5 Ag, +5 Per, +5 BS
XP spent: 6000
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Posted: Sat Oct 01, 2011 7:29 am
How could I forget about this thread?! sweatdrop
If "our captain" has introduced herself I might as well join in on the fun: I am the dashing, gun slinging, fearless fighter pilot extraordinaire who likes living on the edge with a drink in one hand and the other caressing the grip of a pistol. My long term goal is to become a Flight Marshall and command a squadron of mavericks not much unlike myself. wink
Void-Mistress Mira Starkiller
WS 37 BS 56** S 31 T 35 AG 50** INT 32 PER 35 WP 53* FEL 37
Homeworld: Void Born Birthright: Stubjack Lure of the Void: Duty Bound - Duty to the Throne Trials and Travails: Lost Worlds - Beyond the Pale (100 XP) Motivation: Fortune Tarot reading: 94 Career: Void-Mistress
Wounds: 11 Fate: 5 Corruption: 0 Insanity: 6
Skills: Awareness, Common Lore (Imperial Navy, War), Dodge, Drive (Ground Vehicles), Forbidden Lore (Archeotech, Mutants, Xenos), Gamble, Intimidate, Navigation (Stellar), Pilot (Space Craft, Flyers), Scholastic Lore (Astromancy), Scutiny, Speak Language (Low Gothic, Ship Dialect), Trade (Void Farer)
Talents: Ambidextrous, Armour of Contempt, Charmed, Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Quickdraw
Gear: Best-Craftsmanship mono-knife, two best-craftsmanship laspistols, armoured flight suit (AP4 all locations, incorporates void suit and micro-bead), blessed ship token, re-breather, Imperial Navy uniform, two bottles of Amasec and vox-caster.
XP spent: 6000
Background.
Mira "Luna" Starkiller, real birth name unknown, was born in the filthy holds of the Imperial Navy supply vessel "Endurance". Orphaned and forced to fight for survival from a young age she made a name for herself with her Navy overseers who marked her as useful and pressed her into Naval service on accounts of her being a tough and resourceful worker who stood her own. While undergoing indoctrination she developed an undying love for the Imperial Creed and soon found her calling as an orbital pilot. First piloting cargo shuttles but by chance she managed to enrol with a fighter squadron who were one pilot short while going on a suicide run. It was after she survived this ordeal that she really started to make a name for herself amongst the ranks of the Imperial Navy, steadily climbing through the ranks and accepting any mission, no matter how tough, just to put her skills and wit to the test, ending her service with the Navy as a five-time ace and a highly decorated pilot with a bright future ahead of her.
In the end, it was not enough for her. The hunger for more and an undying ambition is what drove her to your dynasty. While the Navy offered her a lot, it was not enough as Mira wanted to see more of the void than just the regular patrol routes of the vessels she served on. Having had a taste of the unknown she wanted to be on the forefront of it all, joining those privileged few in serving the Imperium by exploring the unknown out beyond the veil.
Mira "Luna" Starkiller is not only a gifted pilot but also an adept gunslinger, equally at home in the cockpit of a fighter as she is down on a planet rubbing elbows with the local scum in a seedy bar. When in need of a good pilot to take you down planet side or out on investigation across the void, look no further.
What she wants and what she needs she already has: a ship to call her own and no oppressive officials to hold her back. All she asks for is a good pay, a share in the profits and a chance at making history.
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Posted: Sat Oct 01, 2011 9:33 am
I'm in a good mood and I've been told to post this here so enjoy:
I'm Missionary Cynthia "Sin" Dagger. I punch people with my bionic arm and make their heads explode, because for the Emperor ******** 42 BS 34 S 33 T 43 Ag 36 Int 41 Per 35 WP 54 Fel 52
Homeworld: Imperial Birthright: Child of the Creed Lure of the Void: Zealot - Blessed Scars (300 xp spent on good-craftsmanship bionic arm) Trials and Travails: Dark Voyage Motivation: Renown Tarot reading: "In the darkness, follow the light of Terra." (72) Career: Missionary
Wounds: 13 Fate: 3 Corruption: 0 Insanity: 3
Skills: Common Lore (Ecclesiarchy, Imperial Creed, Imperium), Forbidden Lore (Heresy), Literacy, Medicae, Scholastic Lore (Imperial Creed), Speak Language (Low Gothic, High Gothic)
Talents: Air of Authority, Basic Weapon Training (Universal), Flame Weapon Training (Universal), Melee Weapon Training (Universal), Pure Faith, Resistance (Fear), Sound Constitution, Unshakable Faith
Gear: Good-Craftsmanship bionic arm (left), Good-Craftsmanship chainsword, Good-Craftsmanship flamer, Best-Craftsmanship guard flak armour, Ecclesiarchal robes, Aquila pendant, sepulchre, censer and incense, micro-bead, void suit, bent grenade pin and a shard of stained glass.
Advancements purchased: +5 WS, +5 Fel, +5 WP, Common Lore (Ecclesiarchy), Literacy, Sound Constitution, Flame Weapon Training (Universal)
XP spent: 6000
Background.
Born into a poor family, Cynthia was sent off to the Schola Progenium where she quickly found herself slated for Ecclesiarchal services due to her superior intellect and adherence to the Imperial Creed. She rose to notoriety in her late teens when she and several other acolytes held back heretical rioters who tried to desecrate the chapel they were assigned to. Despite their best efforts the chapel was raised to the ground, with only a shard of stained glass remaining as a reminder to their sacrifice. Upon becoming an adult she was active as protector of the faith assigned to an Imperial Guard regiment active in pacification of a local population of a frontier world, it is here that she learned how to fight. She lost her left arm during an ambush, which was replaced post-war with a bionic replacement courtesy of the Beauchamp dynasty. She was also engaged to a sergeant during the campaign, with whom she had planned on starting a trading outpost after the war. He died during the ambush that saw Cynthia lose her left arm. The only reminder she has of him now is a bent grenade pin, which he referred to as a "Guard issue wedding band". After decommissioned from active Guard service under the unfit for service act she spent several few months in a convent trying to and regaining her inner peace again, only to discover that she had gotten a taste of the galaxy at large outside of the convent. She actively sought out missionary postings until she came to the attention of the Beauchamp dynasty, a minor dynasty with ties to the Koronus Expanse. She was recruited after she showed a willingness to go beyond the Maw and discover new worlds in name of the Dynasty and the Emperor. After being taken in by the dynasty she has quickly taken to liking a few of the top-tier members: Recently promoted Rogue Trader Josephine "Josie" Beauchamp, Seneschal Marten "Major" Danicka, Void Mistress Mira Starkiller and Explorator Venus "Astra Alpha" Tzarine.
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Posted: Sat Oct 01, 2011 10:30 am
Yay, with our powers combined we are the bestest friends going through the maw! BFF adventures ahoy! blaugh
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