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Posted: Thu Jun 08, 2006 7:31 am
Am I right in assuming even if a whole chosen squad are equiped with termy armour still cannot deep strike?
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Posted: Fri Jun 09, 2006 12:17 pm
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Posted: Fri Jun 09, 2006 12:22 pm
Symos Am I right in assuming even if a whole chosen squad are equiped with termy armour still cannot deep strike? Who the hell told you that?
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Posted: Fri Jun 09, 2006 12:30 pm
Just read the terminator Armour entry, says it right there smile
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Posted: Fri Jun 09, 2006 12:38 pm
Oryn Seraphine-Exalted My view on this differs. Although you might beat anything with diversity, you wont beat everything with it! If I take 4 completely shooty anti infantry squads, and you take 3 shooty anti infantry squad and 1 shooty anti tank squad, you will do the same as me, apart from one of your squads not doing what its supposed to. Thereby losing usefulness and making a higher probabillity of me winning. Although its a basic example, this also applies to 40k units. Take for example a khorne army. Although a complete shooting space marines army will stand quite a good chance, a space marine army with some assault units will be allot less useful. 40k is about exploting the niche of each unit and making sure your opponent cant. This being said, a diverse army will nearly never win against a specialised army, but there are certain armies a specialised army will never win against (ph34r my berserkers! - I think not, fear a tank squadron! - o noes!). -Seph Really now? So why is the most forgiving army to play Space Marines, who are the consummate jacks of all trades in 40k? They can asssault, they can shoot, they can rapid deploy, or they can stand and fight. Specialization crams you into a rock-paper-scissors mold, where you are good against some armies and other armies will destroy you with ease. Generalization keeps your effectiveness against multiple army types, and that's why you see so many "take-all-comers" lists. Certainly, if I wanted to kit out an anti-horde Chaos list, I could take Iron Warriors and field a bunch of squads with heavy bolters, and have a bunch of ordnance in Defilers and a Basilisk, but that list would get destroyed in a tourney by an Armored Company or Godzilla 'Nid list, which you may run into. It's why Obliterators and Fire-Knife Crisis suits are so popular. They're generalists, able to knock out tanks, or deal with heavy infantry, or shoot hordes as needed. Taking three troops that are anti-infantry and one that has an anti-tank gun isn't stupid, it's smart, so that when your dedicated anti-tank guns are all dead, you aren't screwed. Space Marines arent anything before you look at the list. An army isnt specialised or diverse, the list is. I can make a specialised army with space marines, why are they so good? because they are specialised and diverse. They specialise in for instance shooting, but still will be an equal for allot of close combat armies. In my last paragraph you can see that I agree with you, the differance with rock paper scissors and specialised armies though, is that a specialised army will often be able to take out 10 armies for 1 which it cannot. Where as a balanced army might have a problem with that. What you said in your last paragraph again isnt on an army scale, specialisation is only that useful on an army scale. If I make a shooty army, I take obliterators, not just because they can shoot anything, but because they just shoot damn hard and are able to hold their own in close combat aswell. Likewise with Tau fireknife config, the weaponry options isnt their only trick, the specialisation is the jump abillity. Just because you specialise on the field of for example mobillity over toughness, doesnt mean you cannot be diverse in shooting and close combat.
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Posted: Sat Jun 10, 2006 10:07 am
Hi. I hate to interupt the 'I pwn u n00b' list to the 'Lets get an army that has a theme and butchers the enemy' conflict, but I had a question. I've been thinking about starting a Chaos Army, moving on from my Ork and Speed Freak armies. I was thinking about Word Bearers. They get all the benifits of normal Chaos Marines, and all the Daemons I could ever wish for. Can anyone tell me the pros and cons of a Word Bearer army?
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Posted: Sat Jun 10, 2006 10:41 am
lord_illpalazzo Hi. I hate to interupt the 'I pwn u n00b' list to the 'Lets get an army that has a theme and butchers the enemy' conflict, but I had a question. I've been thinking about starting a Chaos Army, moving on from my Ork and Speed Freak armies. I was thinking about Word Bearers. They get all the benifits of normal Chaos Marines, and all the Daemons I could ever wish for. Can anyone tell me the pros and cons of a Word Bearer army? Pro, all the chaos gods demons if Im correct, con, thats expensive, pro, chaplins, con, Ld test or you suffer perils of the warp, pro, alota troops, con, less specilised slots. I think thats about it, Ive only ever faced a small force of em
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Posted: Sun Jun 11, 2006 12:27 pm
lord_illpalazzo Hi. I hate to interupt the 'I pwn u n00b' list to the 'Lets get an army that has a theme and butchers the enemy' conflict, but I had a question. I've been thinking about starting a Chaos Army, moving on from my Ork and Speed Freak armies. I was thinking about Word Bearers. They get all the benifits of normal Chaos Marines, and all the Daemons I could ever wish for. Can anyone tell me the pros and cons of a Word Bearer army? Well the con of Word Bearers is the pain that you can only use models with the mark of chaos undevided (although you can use all the daemons). In return you get a chaplain, which has some nice gimmets and can even be a daemon prince. You can also replace 1 elite, fast and/or heavy slot for a troop slot which can field daemons.
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Posted: Mon Jun 12, 2006 7:08 pm
And they have the Maroon and white color scheme right? I alreayd have a box of bloodletters, what should I try to secure next? I think a couple squads and a boss. Should I make him a Demon Prince, with all the upgrades and what not?
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Posted: Tue Jun 13, 2006 7:33 am
lord_illpalazzo And they have the Maroon and white color scheme right? I alreayd have a box of bloodletters, what should I try to secure next? I think a couple squads and a boss. Should I make him a Demon Prince, with all the upgrades and what not? I thought they had a red color scheme myself =/, but you can check on the gamesworkshop site, under chaos. It lists all the legions etc. I think the next stop would best be a Dark Apostle (the chaplain). Although you can make him a daemon prince, imo its nicer to have a cheap lieutenant who is just fast (speed or flight or a bike if you have more bikers) and keep cheap on the killing power. A couple of squads can be a bad plan, seeing as the general word bearer list (ofcourse you are free to deviate from this) revolves around filling all the troop slots with daemons. If you plan on getting another troop choice right away, consider Daemonettes. Your brunt force, in most games, will be bikers and raptors, hauling around with icons to get your daemons out. The Bikers tend to want to survive by invurnable saves and cover. It stays your choice though (ofcourse) smile
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Posted: Tue Jun 13, 2006 11:40 am
lord_illpalazzo And they have the Maroon and white color scheme right? I alreayd have a box of bloodletters, what should I try to secure next? I think a couple squads and a boss. Should I make him a Demon Prince, with all the upgrades and what not? Plaugebearers would be my next Daemonic Choice, very hard to hit in Close Combat and their plauge blades always wound on a 4+ brilliant against wraithlords and carnifexes biggrin
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Posted: Tue Jun 13, 2006 12:06 pm
S-E is right, Demonettes would be a great bonus to your troops. They hit hard and can take down a Carni too
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Posted: Tue Jun 13, 2006 4:39 pm
Demonettes huh? And raptors and Bikes should be the majority of my army? I hadn't thought of that....
And should I do the Favorite numbers thing with my daemons?
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Posted: Tue Jun 13, 2006 7:06 pm
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Posted: Tue Jun 13, 2006 7:42 pm
Why are Demonettes so effective? I thought Khorne was the strongest.
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