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Posted: Tue Dec 25, 2007 9:13 am
Shinobi_8745 Wazdakka is not a warboss, he's a big mek! D8 I don't think he's either.
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Posted: Tue Dec 25, 2007 9:51 am
Oryn Shinobi_8745 Wazdakka is not a warboss, he's a big mek! D8 I don't think he's either. So the Mek's tools doesn't say anything? (or his name? Guts"MEK"? XD) And the fact he wear a Mek (also once was usable for bad moon warbosses because of their wealth) weapon, the kostum mega blasta. He was, is andwill forever be a big mek who's REALLY speed crazed, best bikerboy there is. He is an oddboy, classed as a mekboy, since he know how to build or fix stuff just by doing it, and it's also noticed when you also play the game. For an example, your deffdread becomes immobalized, and Wazdakka have no whatsoever experience from working with stompy stuff since he's a speed freak (and stompy things like deffdreads or kanz at all lacks speed so why would he even want to build one?), but the player can use Wazdakka to fix it anyways, how you say? Because he's a mekboy. You can't teach an ork what to do, they just know it, hence the oddboy classes in the ork society. You can't learn an old dog to sit and you can't learn a young ork to assemble a pussle of gubbinz because it's not in his blood. As mentioned orks have these things printed in their DNA, orks are not as humans, they can't learn things the way we do, it's way too frustrating for them, either they just have the skills for it or they don't, that's why Wazdakka have meks tools, because he's classed as a mekboy. Also Wazdakka have in the fluff built his warbike himself, "the Aporkalypse", and no other than a mekboy could build such a thing in the ork society (no other ork can really build anything). Still doubt he's a mek? I can admit he's a warlord, but he's not a warboss, a warlord is the leader of a WAAAGH!, but he's not followed because he's big and tough, it's because he had visions of a mayhem race starting on one side of the galaxy and ending on the other side, and he's supported by other speed freaks in this, every speed freak he have met actually.
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Posted: Tue Dec 25, 2007 3:46 pm
I'm aware that his background has him being a mekboy. I love his quest to ride his bike from one side of the galaxy to the other, but that's not what I was talking about. I was referring to ruleswise. He doesn't count as a Big Mek or a Warboss. Much as Commander Farsight is a Shas'o in the background of the Tau codex, but doesn't count as your mandatory Tau Commander if you field him, Wazzdakka doesn't count as a Big Mek or a Warboss. He's his own HQ slot.
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Posted: Wed Dec 26, 2007 1:44 am
An HQ is an HQ nowdays, nothing else.
I don't know about Tau but the lines you pulled there between Tau and Orks are not similar in any way. xD
It's like saying, ork boyz in a trukk ain't ork boyz? o 3o;;;
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Posted: Wed Dec 26, 2007 1:34 pm
Shinobi_8745 An HQ is an HQ nowdays, nothing else. I don't know about Tau but the lines you pulled there between Tau and Orks are not similar in any way. xD It's like saying, ork boyz in a trukk ain't ork boyz? o 3o;;; Dey iz a bunch of pansy Trukk boyz den. Not foot slogginin' in a 'uge mob a thirty like de rest of us. Sure, dey may get der first, be we will leave de enemy mashed and smashed in one turn.
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Posted: Wed Dec 26, 2007 2:27 pm
Shinobi_8745 An HQ is an HQ nowdays, nothing else. Uh, no. An HQ is a broad classification. Orks have three different HQ's, all different. in the new codex, they don't have a required HQ, which many armies still have. Shinobi_8745 I don't know about Tau but the lines you pulled there between Tau and Orks are not similar in any way. xD Then you weren't paying attention. Do you have the current Ork codex, the 3rd ed, not the brand-new 4th ed one? Referencing that, you're required to have a Warboss. REQUIRED. Tau are required to have a Commander. REQUIRED. Not seeing any similarity there? Commander Farsight doesn't count as your required Tau Commander, if you take him. Nazdreg and Ghazgul don't count as your warboss if you take them. Do you see the similarity now? Shinobi_8745 It's like saying, ork boyz in a trukk ain't ork boyz? o 3o;;; It's as if those Boyz were some special character's retinue with the statline of 'Ardboyz, and their rules did not say 'this counts as your squad of 'Ardboyz for your army.' Meaning you could have another squad of 'Ardboyz despite being limited to one. In case you hadn't noticed after I told you the first time, I'm speaking in terms of rules, not in background.
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Posted: Wed Dec 26, 2007 2:48 pm
Tell me which current armies that still have this 1 required HQ, I can't really think of any... xD;;;
ANYWHO! I tried out the new shiny stuff today against spiky beakies, and they got SO DAMN KICKED! Even though his Daemon Prince and Chaos Lord held up my 2 biggest units for like 3 rounds by themselves, I managed to show them what it means being big and green!
Smashed apart LOTS of Khorne Berzerkers, and belive me, it's tough without the old choppa rules, the pesky 3+ save is hard to get through when you have all your powerclaws in your new shiny unit of nobz.
Anywho, they came, they fell, they know the orks rule! The shokk attack gun did very well, took out some zerks, termies and a half chaos landraider, not too shabby, all the mek needs now is an attack squig so he can do well at close quarters, I recon 3 attacks won't do when you're up against tons of enemy blows and want to take some down with you.
Usage of buggie squadrons is a hot tips from me, ewuipped with twinlinked rokkit launchas and even armour plates if you can afford them, you don't want your tank killers to be standin' there when they can't shoot, take them into cover instead.
Tankbustas with bombsquigs are usefull too, take atleast 2 or 3 of them so you can release them on different vehicles while the other boyz shoot and hope to hit it, also give the nob a bosspole so you won't run away like a panzee.
Remember, powerclaws = your best friends, try to get one per nob in the mobs and 2 or 3 of them in your mobs of nobz.
I can't belive that orks stand so good against chaos now and even panzees, to many these 2 forces are the most cheesiest armies there is... atleast chaos Slaanesh is... ugh... I hate sonic weapons and I HATE their "move 2D6 wherever I want" psychic power, always keeps the boyz on distance and they're not THAT good at shooting... xD
Next time I'm up to try out the new Warboss and the Wyrdboy, used 2 big meks this time, one with the shokk attack gun and one with the kostum force field.
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Posted: Wed Dec 26, 2007 5:42 pm
Shinobi_8745 Tell me which current armies that still have this 1 required HQ, I can't really think of any... xD;;; Hmm... Looking around it isn't a majority. Tau, Imperial Guard, Kroot Mercs and Orks (for the next month or so while people are still switching) have this requirement, and it's not as strict for Guard because they are merely required to have a command platoon. Still, 4 of 12 armies is a third of them. Even when the old Ork dex is fully phased out, it'll be a full fourth of all armies that have a required HQ choice. Anyway, I like Wazzdakka's new rules. The lack of the 'need for speed' rule or whatever it was is nice, since you don't want your big special character disappearing midbattle or zipping away from that assault he was about to win. The dakkakannon is awesome; even better when combined with his ability to turboboost and shoot. Wazzdakka is going to be my main man for chasing down stupid holo-fielded skimmers. And of course, the thing that's convinced me to start my Ork army at long last: Bikes as troops when Wazzdakka's fielded, and new plastics for Ork bikes. January'll be busy for me.
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Posted: Thu Dec 27, 2007 2:28 am
You can also convert the old bikes to be like new bikes, I've done so with 5 of the old ones, looks quite well with the new 'uns.
I didn't get a chance to use the bikes in my battle either since I didn't have enough points, but next time!
I like Grotsnik, since he can give ANY unit (characters are also units... hello cybork wyrdboy special character), so I'm going to convert some cybgrots when the plastic grot box is out, it's so totally not worth it but having a 5+ inv save on those critters might piss my enemy off. xD
Ghazkull isn't too bad either since he have a big shoota nowdays, and that's not too shabby! Well... with BS2 it is... but... it's badass, that's enough for me.
I can't wait to have my ork force fully painted, I'm holding an "Aporkalypz" battle around easter, having orks meet Space Wolves... or another imperial army if there aren't many wolf players around, anyways, we're building a Stompa for the ork side, but haven't decided if we're going for a normal stompa or a big mek stompa... The lifta-droppa looks fun...
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Posted: Thu Dec 27, 2007 11:22 am
lord_illpalazzo Shinobi_8745 An HQ is an HQ nowdays, nothing else. I don't know about Tau but the lines you pulled there between Tau and Orks are not similar in any way. xD It's like saying, ork boyz in a trukk ain't ork boyz? o 3o;;; Dey iz a bunch of pansy Trukk boyz den. Not foot slogginin' in a 'uge mob a thirty like de rest of us. Sure, dey may get der first, be we will leave de enemy mashed and smashed in one turn. Foot sloggin is fer grots. Too much mukkin a bout with walkin. Yeh gotta get to da fightin fast!
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Posted: Thu Dec 27, 2007 11:24 am
Wheelz is fun, but nothin' is as fun as fieldiung 2-3 mobs each containing 30 orks~<3
I use atleast 2 BIG footsloggin' mobs and 2 trukk mounted mobs~<3
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Posted: Fri Dec 28, 2007 5:17 am
The new codex looks nice and is effective in the way things are put down now. The new minis are also nice. Gotta love that Tank hammer and those two bomb squigs.
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Posted: Fri Dec 28, 2007 7:18 am
I don't like the tankhammer, the rules sucks and the mini is ugly like s**t... D: I'd rather have a good ol rokkit than a rokkit on a pole. xD
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Posted: Fri Dec 28, 2007 8:19 am
The rocket on the stick is part of the whole appeal of Orks. If you don't succeed, use a simpler plan.
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Posted: Fri Dec 28, 2007 11:55 am
Shinobi_8745 I don't like the tankhammer, the rules sucks and the mini is ugly like s**t... D: I'd rather have a good ol rokkit than a rokkit on a pole. xD o.O I'm surprised. I can't comment on the mini, but the hammer is a S10 assault weapon. One that can strike at initiative even. Sure it doesn't deny saves like a powerklaw, but it's still tank and character splattering.
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