UPDATE
The first summon has been released from his fiery tomb! Kharkin (Just made the name out now) the fire spirit demon is now ready to aid card warriors in battle!
With that, here are rules protaining Summons:
1) In order to summon during a battle, the player must give up their turn and control their summon. What's worse, the Summon card has none of it's info included, so you must obtain it's command scroll. When purchased, you will be able to study a summons moves. They more you study, the more luck you'll have when fighting.
2) Summons are immensly rare and difficult to find. You can only obtain them at their designated shrines. Find them on your own, for they will not be indexed. (You may index it yourself) There you can obtain your summon and their scroll. Each summon has their own shrine, so keep an eye out.
3) Summons have the ability to grow stronger, such as you can. The same rules apply as they would for powering up your own card, however, they eventually learn new moves as you power them up.
4) Once a summon dies in battle, it is dead. In order to get it back, you must go to the shrine and pray for its revival. The priest may charge, but is often generous.
5) Don't rely on your summon! Summons have feelings, and if they feel they are over worked, they will disrespect you and hurt you rather than your opponent. Be nice.
6) You may only carry two summons at a time.
7) Summons prefer free space, so make a space for them Such as in your journal, or a thread here. Or even a place on your desktop. Make them feel as real as possible.
cool Summons cannot use other cards, but they can be dismissed and recast freely. They may resent this, however, so avoid it.
I hope you like the updates!
~Arrex