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Posted: Mon Nov 06, 2006 6:02 pm
After a bit of a wait I finally got my eldar codex. Here is my list. Made from Models I already have. Please tell me what should be changed. Thank you much appreciated.
HQ
Avatar 155
Mainly to draw enemy fire. He was good for this in the old edition and should do well this time around.
Farseer 120 spirit stone doom guide
Warlocks 5 195 conceal embolden X2 enhance Spiritseers X5
Mainly a mid range supporting role. They can stand between my troop units or close combat units and aid them as nessecary.
Elites
Banshees 8 246 Exarch Executioner Warshout acrobatics Waveserpent Starcannons splinter cannon Star engines
To aid the scorpions as best they can.
Striking Scorpions 7 159 Exarch Scorpion Claw Shadow Strike
To infiltrate and be the front line.
Fast Attack
Swooping Hawks 7 184 Exarch Hawks Talon Skyleap
With the new rules. These guys will be my terror from above. Dropping in unloading a hail of fire and grenades. Then moving off only to do it again.
Warp Spiders 5 162 Exarch Deathspinners Power Blades Surprise Assault Withdraw
These either drop in behind enemy lines. Hitting Tau units in cover or aiding my banshees when nessecary. Or I use them to reinforce my HQ if the enemy gets to close to it.
Vyper 105 Scatter Laser Splinter Cannon Holofield
I may buy a few more of these to fill out the unit. It is basically a flying nuesance at the moment.
Troops
Defenders 11 291/301 Warlock conceal Spirit seer Scatter laser Waveserpent Star cannons/Bright Lances Splinter Cannons Star engines
This is two units. The only differance in the units. Is the waveserpents are armed differently. Since the codex limits the amount of Models in the waveserpent. I accomodated the weapons. These are my forward Mid-ranged supporting units. Used to aid my banshees and scorpions with cover fire.
Defenders 11 141X2 Warlock Conceal Spirit Seer Scatter Laser
These are my rear range support units.
Heavy
Falcon 185 Star cannon Splinter Cannon Holofield
This will be the main transport for my HQ.
War walker 70 Scatter Laser EML Spirit Stone
I will be adding 2 more of these to the squad.
Wraithlord 140 Scatter Laser Star Cannon
At present the wraithlord has two scatter lasers. But one will be traded for a star cannon.
Total 2657
The total is actually down 150 points from my old list. Any advice about my tactics is also appreciated.
Thanks again, Lozt
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Posted: Thu Nov 23, 2006 4:14 am
Eldar
HQ: Autarch(70pts) Scorpion Chainsword(5pts) 75pts
Elites: • Fire Dragons(16pts/model) Exarch(12pts) x5 units 92pts
• Howling Banshees(16pts/model) Exarch(12pts) Mirrorswords(10pts) x5 units 102pts
Troops: • Dire Avengers(12pts/model) Exarch(12pts) x9 units 120pts
• Guardians(8pts/model) x15 units 120pts
Overall, 509pts. This is just for my small list. I'm still new to playing Eldar, so I'm taking it step by step. Alternately, I can use my squad of 5 Rangers instead of the Guardians and be under a few points. Then again, that's what wargear is for. Can I get some advice here on this? As a note, I also have a Falcon, a Vyper and a Wraithlord, and currently I have 3 War Walkers on their way.
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Posted: Wed Dec 06, 2006 9:58 am
Tau HQ: commander shadowsun
heavy support: 2 hammer heads with rail guns and SMS 3 broadside battle suits all with adv sabliizers and SMS bonded i think the team leader might have had a hardwired target lock but i cant rember atm
troop chocies: 1 12 man fire warrior unit led by a shas'ui all with pulse rifles and is bonded 1 12 man fire warrior unit led by a shas'ui all with pulse carbines bonded also with a devilfish 1 devilfish transport for the firewarriors. disruption pods, decoy launcher and flechette discharger and SMS
fast attack: 1 8 man pathfinder team led by a shas'ui unit 1 man with rail rifle and the target upgrade for it bonded with devilfish 1 devilfish pathfinders transport decoy launcher disrupton pod 4 gundrones my or my not be in my army depends on points value
ill post the points value for the units when i get my codex back from my friend i think total its around 1500. i just want to know what u guys think of it.
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Posted: Thu Dec 07, 2006 8:24 pm
blue_blade Tau HQ: commander shadowsun
heavy support: 2 hammer heads with rail guns and SMS 3 broadside battle suits all with adv sabliizers and SMS bonded i think the team leader might have had a hardwired target lock but i cant rember atm
troop chocies: 1 12 man fire warrior unit led by a shas'ui all with pulse rifles and is bonded 1 12 man fire warrior unit led by a shas'ui all with pulse carbines bonded also with a devilfish 1 devilfish transport for the firewarriors. disruption pods, decoy launcher and flechette discharger and SMS
fast attack: 1 8 man pathfinder team led by a shas'ui unit 1 man with rail rifle and the target upgrade for it bonded with devilfish 1 devilfish pathfinders transport decoy launcher disrupton pod 4 gundrones my or my not be in my army depends on points value
ill post the points value for the units when i get my codex back from my friend i think total its around 1500. i just want to know what u guys think of it. It looks like you probably have a 1500 pt army but shadowsun is only allowed when it is at least that much. The broadside would have to be upgraded to a shas'vre to have a hard wired Target lock, and in my opinion its not worth upgrading to a shas'vre when it gives you few improvements other than access to the wargear list, might as well just put a hard point version on it. It also needs to be a shas'vre to have a bonding knife.
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Posted: Thu Dec 07, 2006 8:30 pm
Eldar: HQ:1 farseer troops:5 rangers 8 dire avengers with exarch 20 guardians heavy support:1 falcon
(it seems small but it's fun to play for me)
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Posted: Fri Dec 08, 2006 9:21 am
yo_momma117 blue_blade Tau HQ: commander shadowsun
heavy support: 2 hammer heads with rail guns and SMS 3 broadside battle suits all with adv sabliizers and SMS bonded i think the team leader might have had a hardwired target lock but i cant rember atm
troop chocies: 1 12 man fire warrior unit led by a shas'ui all with pulse rifles and is bonded 1 12 man fire warrior unit led by a shas'ui all with pulse carbines bonded also with a devilfish 1 devilfish transport for the firewarriors. disruption pods, decoy launcher and flechette discharger and SMS
fast attack: 1 8 man pathfinder team led by a shas'ui unit 1 man with rail rifle and the target upgrade for it bonded with devilfish 1 devilfish pathfinders transport decoy launcher disrupton pod 4 gundrones my or my not be in my army depends on points value
ill post the points value for the units when i get my codex back from my friend i think total its around 1500. i just want to know what u guys think of it. It looks like you probably have a 1500 pt army but shadowsun is only allowed when it is at least that much. The broadside would have to be upgraded to a shas'vre to have a hard wired Target lock, and in my opinion its not worth upgrading to a shas'vre when it gives you few improvements other than access to the wargear list, might as well just put a hard point version on it. It also needs to be a shas'vre to have a bonding knife. i wasnt too sure about the broadsides and im going to tweak ita bit so i can get shadowsun in there might have to add a crisis team or mabe pirahnah(sp) team
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Posted: Fri Dec 08, 2006 1:15 pm
If I go farsight then I might include broadsides, he only allows one squad of them though.
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Posted: Sat Dec 09, 2006 8:23 am
3rd Larin Grenadier Guards, 4th Company (Imperial Guard) – 2000 points
Doctrines: Grenadiers Sharpshooters Ratling Snipers Iron Discipline Drop Troops
HQ: Command Section - 195 Command Squad Captain Zacarith Gryth (Heroic Senor Officer) - Bolter, Master Crafted Power weapon, Macharian Cross, surveyor, Iron Discipline Medic - Medipak, lasgun. Standard Bearer - Plasma Pistol, Close combat weapon, Company Standard Guardsman - Lasgun, Master Vox. Old 'splody (guardsman) - Plasma Gun Sharpshooters
Troops: Platoon Alpha - 514 Command Squad Lieutenant Marili Culoth (Junor Officer) - Duel (Master Crafted) Plasma Pistols, Close combat weapon, survayor, Iron Discipline, Trademark item (Duel Plasma Pistols) Guardsman - Vox Caster, Lasgun. X3 Guardsman - Lasgun Autocannon, Sharpshooters
X4 Infantry Squads Sergeant - Lasgun Guardsman - Voxcaster, Lasgun Guardsman - Grenade Launcher X7 Guardsman - Lasgun Autocannon, Sharpshooters
Platoon Beta - 487 Command Squad Lieutenant Uldo Virr (Junor Officer) - Storm Bolter, Power Fist, surveyor, Iron Discipline, Bionics Guardsman - Vox Caster, Lasgun. X3 Guardsman - Lasgun Missile Launcher, Sharpshooters, Drop Troops
X4 Infantry Squads Sergeant - Shotgun Guardsman - Voxcaster, Lasgun Guardsman - Flamer X7 Guardsman - Lasgun Missile Launcher, Sharpshooters, Drop Troops
Grenadier Squad Alpha (storm troopers) - 123 Sergeant - Hellpistol, close combat weapon Storm Trooper - Vox Caster, Hellgun Storm Trooper - Grenade Launcher Storm Trooper - Plasma Gun X6 Storm Trooper -Hellgun Frag & Krak Grenades, Drop Troops
Grenadier Squad Beta(storm troopers) - 123 Sergeant - Hellpistol, close combat weapon Storm Trooper - Vox Caster, Hellgun Storm Trooper - Grenade Launcher Storm Trooper - Plasma Gun X6 Storm Trooper -Hellgun Frag & Krak Grenades, Drop Troops
Elites: The Rat Bastards (Ratling Snipers) - 110 X10 Ratling
The Forlorn Hope (Hardened Veterans) - 200 Master Sergeant Aria (Veteran Sergeant) -Power Weapon, Shotgun, Surveyor, Melta Bombs, Honorifica Imperialis, Trademark Item Veteran - Shotgun, Vox Caster x2 Veteran - Meltagun x4 Veteran - Lasgun x2 Veteran - Shotgun Missile Launcher, Frag & Krak Grenades
Heavy Support: Long Tom (Basilisk) - 125 - Indirect Fire Slender Emma (Basilisk) - 125 - Indirect Fire
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Posted: Mon Dec 11, 2006 3:37 pm
Small, less than 500 pt army
Farsight Enclave: Tau
HQ: Shas'O crisis suit commander: 135 pts Plasma rifle Cyclic Ion blaster Hard Wired Multi-Tracker Shield generator
Shas'vre crisis suit bodygaurd: 88 pts Plasma Rifle Burst Cannon Hard Wired multi-tracker Shield generator
Shas'vre Crisis suit bodygaurd: 88 pts Plasma rifle burst cannon hard wired multi tracker shield generator
Troops:
Fire Warrior Squad: 80 pts 8x Firewarriors with pulse rifles
Fire Warrior Squad: 80 pts 8x firewarriors with pulse rifles
Yeah, I need some hardcore advice from any experienced player, im not sure I got my head on straight for this one. I experiencing difficutly deciding whether to go for the cheaper shield drone approach to protecting my HQ as well as arming him and his bodygaurds. I will be adding more crisis suits, drone sniper teams, fire warrior squads, and maybe some tank support.
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Posted: Mon Dec 11, 2006 6:51 pm
WORLD EATERS all marines must have the mark of khorne only deamons of khorne can be used vehicals can only be dedicated to khorne
note: all units with an "*" are going to deploy with dread claw drop pods, if anyone could inform me how they work and how much they cost (points wise) that would be great....HQ: -*Chaos Lord: 217 points -*Chosen Retinue: 1 champion, 7 bazerkers: 319 points
-*Chaos Lieutenit:191 points -*Chosen Retinue:1 champion, 7 bazerkers: 319 points
ELEITS: -*Chosen Terminators : 1 champion, 7 terminators: 448 points
-*Posesed: 1 champion, 7 possesed: 298 points
-*Posesed: 1 champion, 7 possesed: 298 points
TROOPS: -Deamon Packs: 8 Bloodletters: 208 points
-Deamon Packs: 8 Bloodletters: 208 points
-Deamon Packs: 8 Bloodletters: 208 points
-Deamon Packs: 8 Bloodletters: 208 points
-*Khorne Bazerkers: 1 champion, 7 bazerkers: 280 points
-*Khorne Bazerkers: 1 champion, 7 bazerkers: 280 points
FAST ATTACK: -Flesh Hounds: 8 flesh hounds: 168 points
-Flesh Hounds: 8 flesh hounds: 168 points
-Flesh Hounds: 8 flesh hounds: 168 points
HEAVY SUPPORT: -*Dreadnought: Dedicated to khorne:183 points
-*Dreadnought: Dedicated to khorne: 195 points
-*Dreadnought: Dedicated to khorne :207 pointsGRAND TOTAL: 4691 + drop pods...
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Posted: Mon Dec 11, 2006 11:54 pm
You might want to post the equipment of your units. Also, dreadclaw rules are in Imperial armor books as far as I know. You could check forgeworld.com, they tend to have rules on there once in a while aswell.
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Posted: Thu Dec 14, 2006 5:20 pm
I HAVE THE BEST PLAN. EVAR.
Essentially, I can gimp my small group of Gaurdsmen into being five hundred points without buying a Chimera or extra officers by calling them a Traitor Legion. In doing so, I shall be a gimp and use the 'Lost and the Damned' Rules. Basically, it's a way for me to be cheap and see wether or not I want to go full Gaurd, full Chaos, or the middle road. Albeit, I don't have the Chaos Codex, so I can't buy my little Champion any wargear. Pfft.
HQ Champion w/ Bolter - 27 Points Champion w/ Bolter - 27 Points
Troops Fifteen Traitor Troops w/ Heavy Stubber and Missle Launcher - 145 Points Fifteen Traitor Troops w/ Heavy Stubber and Missle Launcher - 145 Points
Heavy Support Leman Russ w/ Heavy Bolter Sponsons and Lascannon - 155
499 Points Total
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Posted: Thu Dec 14, 2006 6:47 pm
Josef Gafencu I HAVE THE BEST PLAN. EVAR.
Essentially, I can gimp my small group of Gaurdsmen into being five hundred points without buying a Chimera or extra officers by calling them a Traitor Legion. In doing so, I shall be a gimp and use the 'Lost and the Damned' Rules. Basically, it's a way for me to be cheap and see wether or not I want to go full Gaurd, full Chaos, or the middle road. Albeit, I don't have the Chaos Codex, so I can't buy my little Champion any wargear. Pfft.
HQ Champion w/ Bolter - 27 Points Champion w/ Bolter - 27 Points
Troops Fifteen Traitor Troops w/ Heavy Stubber and Missle Launcher - 145 Points Fifteen Traitor Troops w/ Heavy Stubber and Missle Launcher - 145 Points
Heavy Support Leman Russ w/ Heavy Bolter Sponsons and Lascannon - 155
499 Points Total you dont need wargeer if your just one point from the max dude -.-lll
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Posted: Thu Dec 14, 2006 7:02 pm
I know. But if I knew of Wargear, I could expand my list to 750 without too much trouble. Basically, assuming I have two boxes of Cadians and one of Heavy Weapons, I just take my original leftovers and group them into a third squad. That's about 100 points, and a third Champion makes it around 130. Just peg on Marks of Chaos for my Champions, Undivided apiece, and that's another 60 points for 190 points total. I could easily fill the remaining 60 point gap to 750 with a few toys.
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Posted: Mon Jan 08, 2007 4:48 am
ManagerKyoto Well here is my Necron forces of slightly painful particle dismemberment. Note, I have editted my 1500pt list to be what I actually use and not what my tired brain was thinking. ~~ 1500ptNecron Destroyer Lord w/ Resurrection Orb, Phylactery, Gaze Of Flames 200pt Necron Lord w/ Resurrection Ord, Gaze Of Flames, Phylactery, Lightening Fields 195pt 3 Squads of 12 Necron Warriors648pt 3 Squads of 3 Destroyers450pt Total = 1493pt ~~ So I am only commenting on the 1.5k list because this is the only size game I am really good at razz
Phase out is at 11 models not to bad, but I see that though you have lots of firepower you lack anything really big! I mean playing against Grey Knights I have noticed that it is damn difficult to take them out when the Grand Master and company appear! I mean 6 str weapons just dont hurt those 2+ saves! and you can not beat GK in CC at least not with Necrons anyway! Unless you get as many wraiths as possible, but that saps your Destroyer count!
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