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The Imperial Guard Goto Page: [] [<<] [<] 1 2 3 ... 62 63 64 65 66 67 ... 393 394 395 396 [>] [>>] [>>] [»|]

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Lee_Vandercraft

PostPosted: Wed Aug 10, 2005 3:29 am


Any news on this so called "Secret character" Coming in fall 2005?
PostPosted: Wed Aug 10, 2005 3:35 am


yeah its probley the commander from winter assualt

Mat

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Hoxtalicious

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PostPosted: Wed Aug 10, 2005 3:36 am


Captin_Exar
Any news on this so called "Secret character" Coming in fall 2005?


State thy source.

Most likely the General Character from Dawn of War - Winter Assault if all the rumours are correct.
PostPosted: Wed Aug 10, 2005 6:42 am


see we think alike

Mat

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Hoxtalicious

Greedy Partner

PostPosted: Wed Aug 10, 2005 7:00 am


Two minds alike...

Let me eat your brain so I can amp it up a wee bit.
PostPosted: Wed Aug 10, 2005 8:17 am


How do you seasoned Guard players like to use your Stormtroopers? For about a year now I've been toying with the idea of a Daemonhunters army, and I want it to be man-based rather than marine-based if that's possible. Turns out the only Troops choice outside of gray knights is Stormtroopers, which I was already experimenting with building from Cadian models for fun anyways. The major difference between normal Stormtroopers and Daemonhunters is the added option of riding in a Rhino and a few new selections for Wargear. So how would you guys use them if you had three squads but they were the majority of your troops on the field? For tactics purposes, please assume also on the field are an Eversor Assassin, a Dreadnaught, and the Inquisitor Lord HQ with full peon accompaniment.

Elemantl


Hoxtalicious

Greedy Partner

PostPosted: Wed Aug 10, 2005 9:13 am


Inquisitorial Storm troopers are pretty restricted in their uses. They can hold the line, have access to basic assault weapons and two transport options. Their veteran can take items from the wargear section, such as Artificer Armour, lightning claws etc. But is that all really worth it? Also, storm trooper squads have no access to heavy weapons and unlike their Imperial Guard brethren, cannot deep-strike or infiltrate.

They may be more useful in a support role, where the dreadnought, Inquisitor Lord and Eversor perform the meat of the action. Orbital Strikes may be useful.
PostPosted: Wed Aug 10, 2005 11:06 am


Just go with the All Storm Trooper Guard Army and Ally some Daemon Hunters to them

Mat

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Brother Felix

PostPosted: Wed Aug 10, 2005 11:21 am


My Guard army beat down a Necron army in ranged combat and a Khorne Chaos Marine army in hand to hand all in the same game! Heres the real kicke to the nads: I was out numbered 2 to 1!
PostPosted: Wed Aug 10, 2005 11:25 am


i might acctually win a game if i can stop playing tau

Mat

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Brother Felix

PostPosted: Wed Aug 10, 2005 11:31 am


Mat
i might acctually win a game if i can stop playing tau

lol I konw a Tau player he's a tank whore but he's a really good player too.
PostPosted: Wed Aug 10, 2005 12:54 pm


yeah i did a good job stunning his tanks

Mat

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Brother Felix

PostPosted: Wed Aug 10, 2005 1:11 pm


Mat
yeah i did a good job stunning his tanks
Tanks are for rich boys any way...
PostPosted: Wed Aug 10, 2005 1:14 pm


Hey im running an Armoured Company

all i need is a Demolisher and 2 snipers

and i think ill be able to tool my list of to 2000.

either that or ill get a Demolisher and a Sentinal puls the snipers
but i like my tanks. Im gonna keep buying infantry though to be be to switch between the two companys

Mat

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Brother Felix

PostPosted: Wed Aug 10, 2005 1:19 pm


Mat
Hey im running an Armoured Company

all i need is a Demolisher and 2 snipers

and i think ill be able to tool my list of to 2000.

either that or ill get a Demolisher and a Sentinal puls the snipers
but i like my tanks. Im gonna keep buying infantry though to be be to switch between the to company
stare Don't talk like that to poor men like me...
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