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Posted: Sun Jul 05, 2009 4:12 pm
The battle continued. The captain sends out his fire to hit Bellamin and Isidar, but is quickly taken down by Bellamin's firey rage. Firu and Varnis team up to successfully take down lacky 4 as Misery succumbs to that lackey's last attack. Isidar strikes at Lacky 3 but, unfortunately, he feels barely a thing. And for Ragni's attack, let's just say it's a good thing that the pirates always wear a cup at where Ragni attacked.
Captain 0/30 Lackey 1- 20/20 2-20/20 3- 17/20 (Fixed) Lacky 4- 0/20
Firu- 9/30 Bellamin- 3/20 *Fireball (3 dmg) Wisp- pirate *POOF* pirate Isidar- 36/50 Fireball (3 dmg) Misery- pirate *POOF* pirate Varnis- 21/30
Lackey 1 will go in for the kill on Bellamin while lackey 2 will attack Firu if lackey 1's attack goes through. If it does not, lackey 2 will take out Bellamin. Lackey 3 will attack Firu unless lackey 2 takes down Firu. If lackey 2 does, lackey 3 will attack Isidar.
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Varnis54 rolled 1 12-sided dice:
9
Total: 9 (1-12)
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Posted: Sun Jul 05, 2009 5:47 pm
"Whoo!" Varnis let out as one of the lackies fell, as well as the captain. Turning to take a look at who the next target he should attack be, he noticed lacky 1 going after Bellamin. Charging at him, he increased his defense. "You leave him alone!" He shouted as he closed the distance between him, and the lacky. As he closed in on him, he slashed at him with all his strength he could muster.
Attack: Lacky 1 Action: Taunt: Lacky 1 Hp: 21/30 Dice: Defense Ap: 2 Mp: 3
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truemaemonster rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Mon Jul 06, 2009 12:20 pm
Isidar sent Ragni to hold off the 2nd lackey and as everyone knows viper love to play with there prey. Ragni circled the man lavishing in the panic he was inducing. Isidar then went for the third lackey Isidar spun in a tight circle toward the man as she got close and her back was turned to him she grab his arm and arched over pulling the man over to her and up then forceing down so he landed head first on the floor. she then put a knee on either side of his torso on top of his arms and jammed her nails into his back injecting a mother load of venom near his heart.
Isidar attacks lackey 3 use smash on lackey 3 use venomous blow on lackey 3
Ragni (Roll is for attack) attacks lackey 2
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Firu Nicorusu rolled 1 12-sided dice:
8
Total: 8 (1-12)
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Posted: Fri Jul 10, 2009 2:03 pm
Firu raised his sheild and prepared for the next attack.
Senerio #1 If Lacky 2 dose not attack Bellamin Attack: Lacky 2 Combat die: Defence
Senerio #2 If Lacky 2 dose attack Bellamin Attack: Lacky 2 Combat die: Defence Action: Taunt Lacky 2
HP: 9 (before damage and regen) AP: 1 or 0 (depending on outcome) MP: 3
Alterd Stats:
Attack: 10
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random mistakes rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Mon Jul 20, 2009 9:07 am
((Remind me to try and create/find a taserbolt spell later on. I can handle single no-stun-defense targets comrades... Firu, you can change the taunt to a smash and hopefully kill the bloke))
After extinguising the flames on his back. Bellamin discarded his now rather useless cape. Not that it had a use anyways... He just liked wearing one.
Running over to Firu, he slapped him hard hard on the back. A smal dose of healing magic spewed from is fingers. Bellamin cursed his rather inept spell. He spun on his heels and faced the lackey with a smile and a flourish. "You want first cut? Or shall I?"
Heal: Firu Attack Lackey 2 Pounce Lackey 2 Dice for Attack
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Perrian rolled 3 6-sided dice:
3, 6, 5
Total: 14 (3-18)
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Posted: Mon Jul 27, 2009 1:42 pm
The battle continued in a vicious fashion. The lackeys were pulled off of their target, Bellamin, and were furious that they were. Though one lackey still attacked its target, Firu, it wasn't able to do anything. The adventurers, though, had better luck. Isidar was able to take out Lackey 3 very easily while Firu, Bellamin, and Isidar's friend, Ragni, took out lackey 2 with a big overkill. The lackey was hit so hard that his body flew through the open door back into their ship. I don't think that lackey is ever going to have a chance to wake up again, or will he?
Captain 0/30 Lackey 1- 20/20 2-0/20 3- 0/20 Lacky 4- 0/20
Firu- 17/30 Bellamin- 3/20 Wisp- *POOF* Isidar- 36/50 Misery- *POOF* Ragni- 20/20 Varnis- 17/30
The remaining lackey will run back into the other ship unless you guys want to stop him. If you stop him, he will not have enough time to react.
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Firu Nicorusu rolled 1 12-sided dice:
4
Total: 4 (1-12)
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Posted: Wed Jul 29, 2009 1:03 pm
"GET HIM!" Firu shouted as he charged forward to stop the lacky.
Combat die: Attack Attack: Lacky
HP: 17 (22 after regen) AP: 1 MP: 4
Alterd Stats:
Attack: 10
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Posted: Wed Jul 29, 2009 9:02 pm
(If you wanted, you could capture him instead of kill him. It's your choice. To capture, just cause damage to knock him out (get him lower than 10 life) but not kill him)
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random mistakes rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Aug 02, 2009 12:49 am
((5+4=9. 7-5+3=5. So that'll be atleast fourteen damage. That should bring him down.))
Bellamin bolted towards the lackey. With a burst of magic-imbued speed, he rebounded off the wall and leaped forward like a cat*. Wherever did he learn such a thing?
*Well, not really like a cat. Cats don't flail their arms and look like a face-plant is imminent everytime they get more than a foot off the ground.
Attack Die for defense Heal Myself Pounce Lackey 1
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Posted: Mon Aug 17, 2009 9:54 pm
(Sorry for my inactivity, I have been very busy. Sorry. =( Oh, my college is starting on Thursday so I may or may not be very active. =( Sorry)
The lackey was knocked unconcious and laid on the ground in your ship. Their ship is still connected to your ship. You have two choices: close the connection and drive off or explore their ship and do what you please, but also have the chance of more being aboard their ship. What shall you people do?
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Posted: Tue Aug 18, 2009 5:47 pm
Varnis grabbed hold of the unconsius lacky, and tied him up with some rope he found lying about on the ship. (I can do that right? Don't want to break any rules. XD ) Looking over at the ship that was still connected, he looked at the group. "Tempting to see what they have in there..." He said quietly more to himself than the others.
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Posted: Wed Aug 19, 2009 11:33 am
"Pirate the sky-pirates... That does seem rather fun." Bellamin smirked. "I think we can spare a few hours can't we?"
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Posted: Wed Aug 19, 2009 3:01 pm
"I say we return the favor and put a difinitive end to this bands crimes. So take what ever they have and permanently dissable that ship. But be on your guard there may be more of them on bord."
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Posted: Mon Aug 31, 2009 7:10 pm
(Varnis, anything that can be done within reason can be done, so the tying up with rope is possible to be done. ^_^ As long as it's nothing TOTALLY random and crazy, I'm fine with it)
On the ship, if you walk onto it, you feel a slight oddness around. Everyone's health is healed by 15, but attack is reduce by 1. All pets that were killed are revived and, oddly, aren't affected by this weird effect. It feels...odd... It feels like when you drink an energy drink, but have a sudden crash at the same time. The group gets a burst of energy, yet feels like something is hindering them. Until you leave this ship, everyone's attack in the party (not including pets/summons) is reduced by 1.
The ship is high tech, but not much more hi-tech then the ship you were previously riding. When you enter, you hear beeping and hear talking in some rooms, and possibly some fighting or is it just rough play? There is a hallway to your right and left. This ship is definately a big ship.
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Posted: Tue Sep 01, 2009 12:30 pm
Keeping his voice low Firu says to the others, "We must be verry carefull, there is definetly more of them abord this ship. And I don't know about the rest of you but I realy wan't to know about this weird reguvination aura on the ship. Now whitch hall way to explore first?" with that he waited for the rest of the group to respond.
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