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Posted: Sun Oct 26, 2008 7:04 pm
I just don't like it. u_u
One of his attacks is manly GROUND STOMP OF DEATH or something, right? XD
Pffff. I recall Cao Pi. I had a good laugh when I first heard his name~ I'm not sure how he fits in, but some guy name Mitsunari is in a crossover called Warriors Orochi, and HE IS VERY PRETTY.
Gonna eat dinner! Be back later~
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Posted: Sun Oct 26, 2008 7:06 pm
D: Oh...
I think so. XD There's also a VERY large man with a slender, rather pretty-looking daughter. I've used her before, but she's a little awkward when I'm using her. She shoots forward a lot and it throws me off.
*snerk* That man needs to change his name.
'Kay!
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Posted: Sun Oct 26, 2008 7:51 pm
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Posted: Tue Oct 28, 2008 1:22 am
So Rath. I'm paletting Grishelda and I'm realizing that you're an amazing spriter. I mean, that's good stuff.
EDIT: Grishelda's paletted and ready to insert. Just need Synra, and I can totally script the Vika/Synra/Ikirru/Grishelda endgame scene! :D
TOTALLY ISN'T A HINT, HUEY <33333333
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Posted: Tue Oct 28, 2008 6:35 am
Have you thought of what songs to use for this? Using some of Myusiq's would be awesome, (I hope I spelled his name right), especially the Halloween tunes he composed.
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Posted: Tue Oct 28, 2008 6:39 am
Bwargh. Music insertion is a really, really, really picky, tedious, arduous affair that is highly prone to going miserably, horribly, horribly wrong.
In case you couldn't tell from the number of adjectives laid on in that sentence, it's that bad. If people really really want it, I'll try my hand at it, but it'll be one of the very last things I do.
So I'm working on an extended castle map for cutscenes and stuff. What kinds of rooms would we be looking at in it?
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Posted: Tue Oct 28, 2008 6:41 am
Well, a 'castle' background for the FEF Castle... and the FEFGA house... I dunno. A fortress backdrop? I imagine it being a humongous fortress actually. Otherwise, none of us would fit.
The training grounds are just the plains, because they're outside.
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Posted: Tue Oct 28, 2008 6:46 am
Yeah, I was looking at the castle. There's got to be some sort of main room, then the prisoner area, maybe a mess hall, random assorted other rooms, etc. And then a big field outside of the castle, for the Show of Power and the Party. And then FEFGA's house...I haven't thought about it yet, but we definitely need it as another map. For the record, this is the original castle scene:  And this is a graphical representation of the max map size in FE7:  Mentally apply the same tile size to that, and...yeah, that's huge. Plenty of space to work with.
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Posted: Tue Oct 28, 2008 6:49 am
I hope that you only use like half of that.... do you know how many morphs we'd be fighitng if we used the whole thing?
Also, we need a big map, just for the courtyard battle of the FEF Host Club Party.
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Posted: Tue Oct 28, 2008 6:54 am
Oh, yeah. I'd only use the massive map for cutscenes. New maps can be made and isolated to certain parts of the big one for stuff like the Party.
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Posted: Tue Oct 28, 2008 7:08 am
Mewtation EDIT: Just need Synra, and I can totally script the Vika/Synra/Ikirru/Grishelda endgame scene! : D (( It almost look like you're trying to make a foursome ending. LOL XD ))
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Posted: Tue Oct 28, 2008 7:11 am
Grishelda Mewtation EDIT: Just need Synra, and I can totally script the Vika/Synra/Ikirru/Grishelda endgame scene! : D (( It almost look like you're trying to make a foursome ending. LOL XD ))Is that wrong? : p That would be a hell of a ending, you have to admit! Hahaha, in all seriousness, I'm trying to picture the related events. Several scripted battles need to be coded, and there's a lot of dialogue to put in there.
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Posted: Tue Oct 28, 2008 7:18 am
Yeah, a lot of dialogue. I don't know what you're going to do though for the times we're not always on.
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Posted: Tue Oct 28, 2008 7:19 am
Mewtation Grishelda Mewtation EDIT: Just need Synra, and I can totally script the Vika/Synra/Ikirru/Grishelda endgame scene! : D (( It almost look like you're trying to make a foursome ending. LOL XD ))Is that wrong? : p That would be a hell of a ending, you have to admit! Hahaha, in all seriousness, I'm trying to picture the related events. Several scripted battles need to be coded, and there's a lot of dialogue to put in there. ((No, nothing's wrong. Just that I wonder what the audience's reaction will be if they saw a different ending instead of the ending that relates to the battle. LOL XD
In seriousness, there is a lot of dialogue in it. It's a good thing you can edit it by cutting the script to smaller. LOL XD After all, the gamers want to play the game immediately instead of reading the plots and scene. However, a great game becomes great based by how it play AND how great the plot is.))
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Posted: Tue Oct 28, 2008 7:25 am
I've got an idea for the first villain! 8DD Make a morph called n00b who speaks in bad chatspeak! rofl
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