I always keep my hidden files visible XD. I use hidden files a lot.
Ah, yeah, that's a wise choice XD
Well I mess around with Minecraft, modifying the mods just a little, adding textures, replacing steve with a lucario model (custom skinned), and building onto pre-existent instant structures structures to fill in floors and fill with npcs. Oddly enough I am making a lucario based on every lucario currently or used to be on Gaia.
Awesome! Can't say I've ever played Minecraft but that looks pretty awesome for a modded mod.
Well what ended up happening was that I can make NPCs that are pokemon and I also got the morph mod that allows you to become what you kill or see if use a command. Well I tried morphing into the custom skinned lucario for my character and finds out the morph mod glitched and suddenly I was somehow in the ground. So in order to fix this, I decompressed the pixelmon mod and looked inside. I took the lucario skin (which is how I customized them all) and made the zancuno skin. Although in order for it to work, I had to change the skin's name to the shinylucario.png skin. Then I went to the original and opened it without extracting it. I replaced the shiny skin with my own. I simply just loaded it up and spawned a shiny lucario (which had my skin), I caught it and morph into it. I sadly don't have a picture of this on my photobucket though to share. Those other lucario though were easy. I just made a mob folder inside the customnps mod and inserted all of those textures in there, including the custom suicune.
Ah, interesting...so now you can play minecraft as the Zancuno skin. That's very clever of you.
-w- I got tired of the blocky Steve. I just wise I could figure out how to make the models and insert them as entities in the game so I could do some better customs
Posted: Wed Oct 07, 2015 1:40 pm
Zancuno
huffnut
Zancuno
huffnut
Zancuno
Well I mess around with Minecraft, modifying the mods just a little, adding textures, replacing steve with a lucario model (custom skinned), and building onto pre-existent instant structures structures to fill in floors and fill with npcs. Oddly enough I am making a lucario based on every lucario currently or used to be on Gaia.
Awesome! Can't say I've ever played Minecraft but that looks pretty awesome for a modded mod.
Well what ended up happening was that I can make NPCs that are pokemon and I also got the morph mod that allows you to become what you kill or see if use a command. Well I tried morphing into the custom skinned lucario for my character and finds out the morph mod glitched and suddenly I was somehow in the ground. So in order to fix this, I decompressed the pixelmon mod and looked inside. I took the lucario skin (which is how I customized them all) and made the zancuno skin. Although in order for it to work, I had to change the skin's name to the shinylucario.png skin. Then I went to the original and opened it without extracting it. I replaced the shiny skin with my own. I simply just loaded it up and spawned a shiny lucario (which had my skin), I caught it and morph into it. I sadly don't have a picture of this on my photobucket though to share. Those other lucario though were easy. I just made a mob folder inside the customnps mod and inserted all of those textures in there, including the custom suicune.
Ah, interesting...so now you can play minecraft as the Zancuno skin. That's very clever of you.
-w- I got tired of the blocky Steve. I just wise I could figure out how to make the models and insert them as entities in the game so I could do some better customs
hm, yeah, that would be nice! Thing, I might learn how to do something like that later in the course I'm in seeing as I'll be learning how to render as well learn how to program specifically for gaming. That'll be in a couple of years, though...
Well I mess around with Minecraft, modifying the mods just a little, adding textures, replacing steve with a lucario model (custom skinned), and building onto pre-existent instant structures structures to fill in floors and fill with npcs. Oddly enough I am making a lucario based on every lucario currently or used to be on Gaia.
Awesome! Can't say I've ever played Minecraft but that looks pretty awesome for a modded mod.
Well what ended up happening was that I can make NPCs that are pokemon and I also got the morph mod that allows you to become what you kill or see if use a command. Well I tried morphing into the custom skinned lucario for my character and finds out the morph mod glitched and suddenly I was somehow in the ground. So in order to fix this, I decompressed the pixelmon mod and looked inside. I took the lucario skin (which is how I customized them all) and made the zancuno skin. Although in order for it to work, I had to change the skin's name to the shinylucario.png skin. Then I went to the original and opened it without extracting it. I replaced the shiny skin with my own. I simply just loaded it up and spawned a shiny lucario (which had my skin), I caught it and morph into it. I sadly don't have a picture of this on my photobucket though to share. Those other lucario though were easy. I just made a mob folder inside the customnps mod and inserted all of those textures in there, including the custom suicune.
Ah, interesting...so now you can play minecraft as the Zancuno skin. That's very clever of you.
-w- I got tired of the blocky Steve. I just wise I could figure out how to make the models and insert them as entities in the game so I could do some better customs
hm, yeah, that would be nice! Thing, I might learn how to do something like that later in the course I'm in seeing as I'll be learning how to render as well learn how to program specifically for gaming. That'll be in a couple of years, though...
I heard that the same person who made the morph mod, IChun has a modding software available for download. I have not thought of trying it though x.x
Posted: Wed Oct 07, 2015 3:18 pm
Zancuno
huffnut
Zancuno
huffnut
Zancuno
Well what ended up happening was that I can make NPCs that are pokemon and I also got the morph mod that allows you to become what you kill or see if use a command. Well I tried morphing into the custom skinned lucario for my character and finds out the morph mod glitched and suddenly I was somehow in the ground. So in order to fix this, I decompressed the pixelmon mod and looked inside. I took the lucario skin (which is how I customized them all) and made the zancuno skin. Although in order for it to work, I had to change the skin's name to the shinylucario.png skin. Then I went to the original and opened it without extracting it. I replaced the shiny skin with my own. I simply just loaded it up and spawned a shiny lucario (which had my skin), I caught it and morph into it. I sadly don't have a picture of this on my photobucket though to share. Those other lucario though were easy. I just made a mob folder inside the customnps mod and inserted all of those textures in there, including the custom suicune.
Ah, interesting...so now you can play minecraft as the Zancuno skin. That's very clever of you.
-w- I got tired of the blocky Steve. I just wise I could figure out how to make the models and insert them as entities in the game so I could do some better customs
hm, yeah, that would be nice! Thing, I might learn how to do something like that later in the course I'm in seeing as I'll be learning how to render as well learn how to program specifically for gaming. That'll be in a couple of years, though...
I heard that the same person who made the morph mod, IChun has a modding software available for download. I have not thought of trying it though x.x
Huh. That name does sound familiar. But yeah, modding is a thing. Never tried that stuff but I have done some research on that, a little bit for Fallout 3 for some class presentation once
Well what ended up happening was that I can make NPCs that are pokemon and I also got the morph mod that allows you to become what you kill or see if use a command. Well I tried morphing into the custom skinned lucario for my character and finds out the morph mod glitched and suddenly I was somehow in the ground. So in order to fix this, I decompressed the pixelmon mod and looked inside. I took the lucario skin (which is how I customized them all) and made the zancuno skin. Although in order for it to work, I had to change the skin's name to the shinylucario.png skin. Then I went to the original and opened it without extracting it. I replaced the shiny skin with my own. I simply just loaded it up and spawned a shiny lucario (which had my skin), I caught it and morph into it. I sadly don't have a picture of this on my photobucket though to share. Those other lucario though were easy. I just made a mob folder inside the customnps mod and inserted all of those textures in there, including the custom suicune.
Ah, interesting...so now you can play minecraft as the Zancuno skin. That's very clever of you.
-w- I got tired of the blocky Steve. I just wise I could figure out how to make the models and insert them as entities in the game so I could do some better customs
hm, yeah, that would be nice! Thing, I might learn how to do something like that later in the course I'm in seeing as I'll be learning how to render as well learn how to program specifically for gaming. That'll be in a couple of years, though...
I heard that the same person who made the morph mod, IChun has a modding software available for download. I have not thought of trying it though x.x
Huh. That name does sound familiar. But yeah, modding is a thing. Never tried that stuff but I have done some research on that, a little bit for Fallout 3 for some class presentation once
If it's anything PC wise or can be connected to computers, it can be modded. I've seen Sonic Generations PC where they replaced modern sonic with lucario and classic with riolu. Sometimes modding is as simple as replacing models and text but sometimes is almost like you are building an entire new game based on another game's code.
Posted: Wed Oct 07, 2015 3:28 pm
Zancuno
huffnut
Zancuno
huffnut
Zancuno
-w- I got tired of the blocky Steve. I just wise I could figure out how to make the models and insert them as entities in the game so I could do some better customs
hm, yeah, that would be nice! Thing, I might learn how to do something like that later in the course I'm in seeing as I'll be learning how to render as well learn how to program specifically for gaming. That'll be in a couple of years, though...
I heard that the same person who made the morph mod, IChun has a modding software available for download. I have not thought of trying it though x.x
Huh. That name does sound familiar. But yeah, modding is a thing. Never tried that stuff but I have done some research on that, a little bit for Fallout 3 for some class presentation once
If it's anything PC wise or can be connected to computers, it can be modded. I've seen Sonic Generations PC where they replaced modern sonic with lucario and classic with riolu. Sometimes modding is as simple as replacing models and text but sometimes is almost like you are building an entire new game based on another game's code.
Yeah, it's true. The modding community is very expansive as a result. Everyone from people who make patches for glitches to making weather a mechanic in a game that otherwise wouldn't.
-w- I got tired of the blocky Steve. I just wise I could figure out how to make the models and insert them as entities in the game so I could do some better customs
hm, yeah, that would be nice! Thing, I might learn how to do something like that later in the course I'm in seeing as I'll be learning how to render as well learn how to program specifically for gaming. That'll be in a couple of years, though...
I heard that the same person who made the morph mod, IChun has a modding software available for download. I have not thought of trying it though x.x
Huh. That name does sound familiar. But yeah, modding is a thing. Never tried that stuff but I have done some research on that, a little bit for Fallout 3 for some class presentation once
If it's anything PC wise or can be connected to computers, it can be modded. I've seen Sonic Generations PC where they replaced modern sonic with lucario and classic with riolu. Sometimes modding is as simple as replacing models and text but sometimes is almost like you are building an entire new game based on another game's code.
Yeah, it's true. The modding community is very expansive as a result. Everyone from people who make patches for glitches to making weather a mechanic in a game that otherwise wouldn't.
That reminds me with all of these mods designed to make games harder, why didn't Nintendo hire modders to make Master Quest for Legend of Zelda Ocarina of Time 3D? Literally when I beat OOT 3D, I expected Master Quest to be hard. Instead I get a mirrored map, and one mini boss thrown early into the game. It didn't even really increase in difficulty. In fact I got MORE unlockable stuff in Master Quest than I did in the regular gameplay.
Posted: Wed Oct 07, 2015 3:48 pm
Zancuno
huffnut
Zancuno
huffnut
Zancuno
I heard that the same person who made the morph mod, IChun has a modding software available for download. I have not thought of trying it though x.x
Huh. That name does sound familiar. But yeah, modding is a thing. Never tried that stuff but I have done some research on that, a little bit for Fallout 3 for some class presentation once
If it's anything PC wise or can be connected to computers, it can be modded. I've seen Sonic Generations PC where they replaced modern sonic with lucario and classic with riolu. Sometimes modding is as simple as replacing models and text but sometimes is almost like you are building an entire new game based on another game's code.
Yeah, it's true. The modding community is very expansive as a result. Everyone from people who make patches for glitches to making weather a mechanic in a game that otherwise wouldn't.
That reminds me with all of these mods designed to make games harder, why didn't Nintendo hire modders to make Master Quest for Legend of Zelda Ocarina of Time 3D? Literally when I beat OOT 3D, I expected Master Quest to be hard. Instead I get a mirrored map, and one mini boss thrown early into the game. It didn't even really increase in difficulty. In fact I got MORE unlockable stuff in Master Quest than I did in the regular gameplay.
Now there's an idea! But from what I've gathered of the gaming industry, in comparison to the modding community, it is a very competitive industry. I also don't know much about nintendo in terms of their hiring proccess but seeing as they are a japanese-based company, they might be extremely...I'm having trouble thinking up a descriptive word XD but it would be somewhere on par with the competitiveness of the manga industry.
I heard that the same person who made the morph mod, IChun has a modding software available for download. I have not thought of trying it though x.x
Huh. That name does sound familiar. But yeah, modding is a thing. Never tried that stuff but I have done some research on that, a little bit for Fallout 3 for some class presentation once
If it's anything PC wise or can be connected to computers, it can be modded. I've seen Sonic Generations PC where they replaced modern sonic with lucario and classic with riolu. Sometimes modding is as simple as replacing models and text but sometimes is almost like you are building an entire new game based on another game's code.
Yeah, it's true. The modding community is very expansive as a result. Everyone from people who make patches for glitches to making weather a mechanic in a game that otherwise wouldn't.
That reminds me with all of these mods designed to make games harder, why didn't Nintendo hire modders to make Master Quest for Legend of Zelda Ocarina of Time 3D? Literally when I beat OOT 3D, I expected Master Quest to be hard. Instead I get a mirrored map, and one mini boss thrown early into the game. It didn't even really increase in difficulty. In fact I got MORE unlockable stuff in Master Quest than I did in the regular gameplay.
Now there's an idea! But from what I've gathered of the gaming industry, in comparison to the modding community, it is a very competitive industry. I also don't know much about nintendo in terms of their hiring proccess but seeing as they are a japanese-based company, they might be extremely...I'm having trouble thinking up a descriptive word XD but it would be somewhere on par with the competitiveness of the manga industry.
Ah the whole anime versus manga creator's opinion thing. Still yeah, most likely they would rather lure them in and then sue them for altering their content. Although most of those modders would be great in the gaming industry. Think this is what usually happens. Person goes to college for gaming, graduates, fails to get a job, and then decides to make his own games better. After that the person decides to commit their selves to gaming code and making games the way people wish. They make fundraisers, sell merchandise, etc. So why isn't gaming companies recruiting them? They are constantly in practice and having fun doing it. Oh and no offense btw
Posted: Wed Oct 07, 2015 4:13 pm
Zancuno
huffnut
Zancuno
huffnut
Zancuno
If it's anything PC wise or can be connected to computers, it can be modded. I've seen Sonic Generations PC where they replaced modern sonic with lucario and classic with riolu. Sometimes modding is as simple as replacing models and text but sometimes is almost like you are building an entire new game based on another game's code.
Yeah, it's true. The modding community is very expansive as a result. Everyone from people who make patches for glitches to making weather a mechanic in a game that otherwise wouldn't.
That reminds me with all of these mods designed to make games harder, why didn't Nintendo hire modders to make Master Quest for Legend of Zelda Ocarina of Time 3D? Literally when I beat OOT 3D, I expected Master Quest to be hard. Instead I get a mirrored map, and one mini boss thrown early into the game. It didn't even really increase in difficulty. In fact I got MORE unlockable stuff in Master Quest than I did in the regular gameplay.
Now there's an idea! But from what I've gathered of the gaming industry, in comparison to the modding community, it is a very competitive industry. I also don't know much about nintendo in terms of their hiring proccess but seeing as they are a japanese-based company, they might be extremely...I'm having trouble thinking up a descriptive word XD but it would be somewhere on par with the competitiveness of the manga industry.
Ah the whole anime versus manga creator's opinion thing. Still yeah, most likely they would rather lure them in and then sue them for altering their content. Although most of those modders would be great in the gaming industry. Think this is what usually happens. Person goes to college for gaming, graduates, fails to get a job, and then decides to make his own games better. After that the person decides to commit their selves to gaming code and making games the way people wish. They make fundraisers, sell merchandise, etc. So why isn't gaming companies recruiting them? They are constantly in practice and having fun doing it. Oh and no offense btw
It might also be because modders aren't particularly looking for jobs via interview...? But yeah, I agree it's weird why it doesn't happen. But I guess it also has a bit to do with the whole hacking vs programming. It might just be the gaming companies see modders more like hackers??? My musing simply comes from the fact that modders tend to have to hack into the game to get at the coding and private variables and such. But yeah, that's just me musing about why people think the way they do without knowing the reason XD
If it's anything PC wise or can be connected to computers, it can be modded. I've seen Sonic Generations PC where they replaced modern sonic with lucario and classic with riolu. Sometimes modding is as simple as replacing models and text but sometimes is almost like you are building an entire new game based on another game's code.
Yeah, it's true. The modding community is very expansive as a result. Everyone from people who make patches for glitches to making weather a mechanic in a game that otherwise wouldn't.
That reminds me with all of these mods designed to make games harder, why didn't Nintendo hire modders to make Master Quest for Legend of Zelda Ocarina of Time 3D? Literally when I beat OOT 3D, I expected Master Quest to be hard. Instead I get a mirrored map, and one mini boss thrown early into the game. It didn't even really increase in difficulty. In fact I got MORE unlockable stuff in Master Quest than I did in the regular gameplay.
Now there's an idea! But from what I've gathered of the gaming industry, in comparison to the modding community, it is a very competitive industry. I also don't know much about nintendo in terms of their hiring proccess but seeing as they are a japanese-based company, they might be extremely...I'm having trouble thinking up a descriptive word XD but it would be somewhere on par with the competitiveness of the manga industry.
Ah the whole anime versus manga creator's opinion thing. Still yeah, most likely they would rather lure them in and then sue them for altering their content. Although most of those modders would be great in the gaming industry. Think this is what usually happens. Person goes to college for gaming, graduates, fails to get a job, and then decides to make his own games better. After that the person decides to commit their selves to gaming code and making games the way people wish. They make fundraisers, sell merchandise, etc. So why isn't gaming companies recruiting them? They are constantly in practice and having fun doing it. Oh and no offense btw
It might also be because modders aren't particularly looking for jobs via interview...? But yeah, I agree it's weird why it doesn't happen. But I guess it also has a bit to do with the whole hacking vs programming. It might just be the gaming companies see modders more like hackers??? My musing simply comes from the fact that modders tend to have to hack into the game to get at the coding and private variables and such. But yeah, that's just me musing about why people think the way they do without knowing the reason XD
Do we honestly take a hour thinking about something before we do it anyways? XD Yeah it's kinda true, modders do have to hack into games most time. In fact a super smash bros brawl soft mod called Project M(melee) used a security failure with stage builder to make the mod playable without hacking your wii. (which for some reason Nintendo didn't take any of their upgrades into thought. Even though they let them merchandise, copyright, and even hold competitions at conventions for Project M. Seriously PM is amazing and they only thing Nintendo did was take the stages they made.)
Posted: Wed Oct 07, 2015 5:42 pm
Zancuno
huffnut
Zancuno
huffnut
Zancuno
That reminds me with all of these mods designed to make games harder, why didn't Nintendo hire modders to make Master Quest for Legend of Zelda Ocarina of Time 3D? Literally when I beat OOT 3D, I expected Master Quest to be hard. Instead I get a mirrored map, and one mini boss thrown early into the game. It didn't even really increase in difficulty. In fact I got MORE unlockable stuff in Master Quest than I did in the regular gameplay.
Now there's an idea! But from what I've gathered of the gaming industry, in comparison to the modding community, it is a very competitive industry. I also don't know much about nintendo in terms of their hiring proccess but seeing as they are a japanese-based company, they might be extremely...I'm having trouble thinking up a descriptive word XD but it would be somewhere on par with the competitiveness of the manga industry.
Ah the whole anime versus manga creator's opinion thing. Still yeah, most likely they would rather lure them in and then sue them for altering their content. Although most of those modders would be great in the gaming industry. Think this is what usually happens. Person goes to college for gaming, graduates, fails to get a job, and then decides to make his own games better. After that the person decides to commit their selves to gaming code and making games the way people wish. They make fundraisers, sell merchandise, etc. So why isn't gaming companies recruiting them? They are constantly in practice and having fun doing it. Oh and no offense btw
It might also be because modders aren't particularly looking for jobs via interview...? But yeah, I agree it's weird why it doesn't happen. But I guess it also has a bit to do with the whole hacking vs programming. It might just be the gaming companies see modders more like hackers??? My musing simply comes from the fact that modders tend to have to hack into the game to get at the coding and private variables and such. But yeah, that's just me musing about why people think the way they do without knowing the reason XD
Do we honestly take a hour thinking about something before we do it anyways? XD Yeah it's kinda true, modders do have to hack into games most time. In fact a super smash bros brawl soft mod called Project M(melee) used a security failure with stage builder to make the mod playable without hacking your wii. (which for some reason Nintendo didn't take any of their upgrades into thought. Even though they let them merchandise, copyright, and even hold competitions at conventions for Project M. Seriously PM is amazing and they only thing Nintendo did was take the stages they made.)
Yeah, and oh man, I think I heard about Project Melee. But yeah, stuff like that tends to make the game producers wary, and the only real thing in the way of gaming companies treating them like hackers or copyright infringers, is that one, it's free and two, it's fan-based/made
That reminds me with all of these mods designed to make games harder, why didn't Nintendo hire modders to make Master Quest for Legend of Zelda Ocarina of Time 3D? Literally when I beat OOT 3D, I expected Master Quest to be hard. Instead I get a mirrored map, and one mini boss thrown early into the game. It didn't even really increase in difficulty. In fact I got MORE unlockable stuff in Master Quest than I did in the regular gameplay.
Now there's an idea! But from what I've gathered of the gaming industry, in comparison to the modding community, it is a very competitive industry. I also don't know much about nintendo in terms of their hiring proccess but seeing as they are a japanese-based company, they might be extremely...I'm having trouble thinking up a descriptive word XD but it would be somewhere on par with the competitiveness of the manga industry.
Ah the whole anime versus manga creator's opinion thing. Still yeah, most likely they would rather lure them in and then sue them for altering their content. Although most of those modders would be great in the gaming industry. Think this is what usually happens. Person goes to college for gaming, graduates, fails to get a job, and then decides to make his own games better. After that the person decides to commit their selves to gaming code and making games the way people wish. They make fundraisers, sell merchandise, etc. So why isn't gaming companies recruiting them? They are constantly in practice and having fun doing it. Oh and no offense btw
It might also be because modders aren't particularly looking for jobs via interview...? But yeah, I agree it's weird why it doesn't happen. But I guess it also has a bit to do with the whole hacking vs programming. It might just be the gaming companies see modders more like hackers??? My musing simply comes from the fact that modders tend to have to hack into the game to get at the coding and private variables and such. But yeah, that's just me musing about why people think the way they do without knowing the reason XD
Do we honestly take a hour thinking about something before we do it anyways? XD Yeah it's kinda true, modders do have to hack into games most time. In fact a super smash bros brawl soft mod called Project M(melee) used a security failure with stage builder to make the mod playable without hacking your wii. (which for some reason Nintendo didn't take any of their upgrades into thought. Even though they let them merchandise, copyright, and even hold competitions at conventions for Project M. Seriously PM is amazing and they only thing Nintendo did was take the stages they made.)
Yeah, and oh man, I think I heard about Project Melee. But yeah, stuff like that tends to make the game producers wary, and the only real thing in the way of gaming companies treating them like hackers or copyright infringers, is that one, it's free and two, it's fan-based/made
True -w- companies would see them as infringers and hackers. Although where would my minecraft be without mods? I am literally happy with modding minecraft. It makes it a whole lot more enjoyable to me. Project M was amazing and I wish they would make a release for the new versions but with the new versions features of course.
Posted: Thu Oct 08, 2015 7:12 am
Zancuno
huffnut
Zancuno
huffnut
Zancuno
Ah the whole anime versus manga creator's opinion thing. Still yeah, most likely they would rather lure them in and then sue them for altering their content. Although most of those modders would be great in the gaming industry. Think this is what usually happens. Person goes to college for gaming, graduates, fails to get a job, and then decides to make his own games better. After that the person decides to commit their selves to gaming code and making games the way people wish. They make fundraisers, sell merchandise, etc. So why isn't gaming companies recruiting them? They are constantly in practice and having fun doing it. Oh and no offense btw
It might also be because modders aren't particularly looking for jobs via interview...? But yeah, I agree it's weird why it doesn't happen. But I guess it also has a bit to do with the whole hacking vs programming. It might just be the gaming companies see modders more like hackers??? My musing simply comes from the fact that modders tend to have to hack into the game to get at the coding and private variables and such. But yeah, that's just me musing about why people think the way they do without knowing the reason XD
Do we honestly take a hour thinking about something before we do it anyways? XD Yeah it's kinda true, modders do have to hack into games most time. In fact a super smash bros brawl soft mod called Project M(melee) used a security failure with stage builder to make the mod playable without hacking your wii. (which for some reason Nintendo didn't take any of their upgrades into thought. Even though they let them merchandise, copyright, and even hold competitions at conventions for Project M. Seriously PM is amazing and they only thing Nintendo did was take the stages they made.)
Yeah, and oh man, I think I heard about Project Melee. But yeah, stuff like that tends to make the game producers wary, and the only real thing in the way of gaming companies treating them like hackers or copyright infringers, is that one, it's free and two, it's fan-based/made
True -w- companies would see them as infringers and hackers. Although where would my minecraft be without mods? I am literally happy with modding minecraft. It makes it a whole lot more enjoyable to me. Project M was amazing and I wish they would make a release for the new versions but with the new versions features of course.
Yeah, modding provides a lot of enjoyment. Speaking of modding, isn't Gary's Mod technically a game that's meant to be modded? In a way, it kind of was made by modders XD but yeah, more project M stuff would be fun.
Ah the whole anime versus manga creator's opinion thing. Still yeah, most likely they would rather lure them in and then sue them for altering their content. Although most of those modders would be great in the gaming industry. Think this is what usually happens. Person goes to college for gaming, graduates, fails to get a job, and then decides to make his own games better. After that the person decides to commit their selves to gaming code and making games the way people wish. They make fundraisers, sell merchandise, etc. So why isn't gaming companies recruiting them? They are constantly in practice and having fun doing it. Oh and no offense btw
It might also be because modders aren't particularly looking for jobs via interview...? But yeah, I agree it's weird why it doesn't happen. But I guess it also has a bit to do with the whole hacking vs programming. It might just be the gaming companies see modders more like hackers??? My musing simply comes from the fact that modders tend to have to hack into the game to get at the coding and private variables and such. But yeah, that's just me musing about why people think the way they do without knowing the reason XD
Do we honestly take a hour thinking about something before we do it anyways? XD Yeah it's kinda true, modders do have to hack into games most time. In fact a super smash bros brawl soft mod called Project M(melee) used a security failure with stage builder to make the mod playable without hacking your wii. (which for some reason Nintendo didn't take any of their upgrades into thought. Even though they let them merchandise, copyright, and even hold competitions at conventions for Project M. Seriously PM is amazing and they only thing Nintendo did was take the stages they made.)
Yeah, and oh man, I think I heard about Project Melee. But yeah, stuff like that tends to make the game producers wary, and the only real thing in the way of gaming companies treating them like hackers or copyright infringers, is that one, it's free and two, it's fan-based/made
True -w- companies would see them as infringers and hackers. Although where would my minecraft be without mods? I am literally happy with modding minecraft. It makes it a whole lot more enjoyable to me. Project M was amazing and I wish they would make a release for the new versions but with the new versions features of course.
Yeah, modding provides a lot of enjoyment. Speaking of modding, isn't Gary's Mod technically a game that's meant to be modded? In a way, it kind of was made by modders XD but yeah, more project M stuff would be fun.
Yeah I believe Gary's mod or Gmod is like a complete modding world. As far as I have seen, you mod in the map, game play data, and even the models. It's a custom world from what I have read and seen on YouTube. Although I heard third hand.