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Weeamoo
Captain

PostPosted: Tue Apr 17, 2018 6:50 pm


Kurisuchin Saiyuki
Edited to remove the autokill and to add some more limitations to the ability.


The update to Ultimate Musketeer Art: Last Farewell is fine, and A sounds like an appropriate rank.
PostPosted: Thu Apr 19, 2018 6:14 am


And here's the second part of the giveaway prize that I received, the dormant skill for Victoria. Let me know if there's anything that needs to be changed to maintain the A-ranking for this ability:

❖ Ultimate Swordmaster Art: Berserker Soul (A) - This phase is triggered when Victoria is in a fatal state, severely injured and close to death. When under that phase, her strength will be increased by an above-average fraction, thus dealing more damage with her weapon. The downside is that while she’s under the influence of that state, Fortitude will not work in conjunction to this (either it will be replaced by this skill or Victoria simply has to wait till the buff wears off), healing abilities and potions will be useless, and her defense and agility will be decreased with the similar amount as the increase in strength. Also, attacks while she’s affected by that state can still be affected by the usual limitations (e.g. target dodges the attack and it will miss; deflective damage wards can affect the instigator as well; defensive abilities will dwindle down the damage by a fraction) It will last for 8 RP posts or until Victoria passes out of exhaustion, and she has to recover from her injuries for at least a week before she can use it again. Just like Last Farewell, Berserker Soul is best reserved as a last resort because of the risks associated with it.

Extra: It is one reason why Natalie and Victoria’s father, Thomas, is oftentimes feared by his adversaries. Victoria actually inherited that ability, but like her sister, she was unaware of that truth because Thomas also kept that a secret to her because of his concern for the consequences for her actions. After all, a parent still has to make sure that the children would not lose their way, even when the sisters are embarking on the journey.

Kurisuchin Saiyuki

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OogieKnight

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PostPosted: Sun Apr 22, 2018 11:34 am


So I saw I was one of the people who won the rolls for skills/abilities on the fourth day and the sixth day. Does that mean I get 2 or 4 new skills? Also instead of adding a new ability can it instead be used to improve a skill a certain amount suggested by the crew. Example increase Sinatos' blink ability to have a longer range.
PostPosted: Sun Apr 22, 2018 3:49 pm


Hey again, Nery here.

I was wondering in the case of Genie/Djinn, how would their magic be doing for a mage? Would you have any suggestions for their magic being based on their power / wishes?

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PostPosted: Tue Apr 24, 2018 5:00 pm


Bumpitty Bump
PostPosted: Tue Apr 24, 2018 5:09 pm


Neryem
Hey again, Nery here.

I was wondering in the case of Genie/Djinn, how would their magic be doing for a mage? Would you have any suggestions for their magic being based on their power / wishes?

Mages give up their natural abilities for their ability to use Mana and cast magic. Wishes would fall under natural abilities.

Rengato
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PostPosted: Tue Apr 24, 2018 8:01 pm


Rengato
Neryem
Hey again, Nery here.

I was wondering in the case of Genie/Djinn, how would their magic be doing for a mage? Would you have any suggestions for their magic being based on their power / wishes?

Mages give up their natural abilities for their ability to use Mana and cast magic. Wishes would fall under natural abilities.

Okay, so what kind of limitations and such would wishes be subject to? How would they work?
PostPosted: Tue Apr 24, 2018 8:36 pm


Neryem
Rengato
Neryem
Hey again, Nery here.

I was wondering in the case of Genie/Djinn, how would their magic be doing for a mage? Would you have any suggestions for their magic being based on their power / wishes?

Mages give up their natural abilities for their ability to use Mana and cast magic. Wishes would fall under natural abilities.

Okay, so what kind of limitations and such would wishes be subject to? How would they work?


1. You have three wishes, ever. No more than that for all of eternity.
2. You cannot make the wish yourself. Someone has to make it that your character is bound in servitude to. This doesn't have to be a Mage either, as genies are bound to a Master, not a Mage. This will also give some depth to your character if you so desire.
3. It cannot influence free will.
4. It cannot grant the impossible.
5. It can only grant a wish by worldly means. If you wish, for instance, to save a thousand lives, the wish would probably cause the death of some other fraction as a result of saving them.
6. Your wishes cannot change the past, present, or future, thus maintaining our guild story and lore.
7. Your wishes cannot affect Armaments.
8. You cannot wish for more wishes.
9. Your character is free from the bonds of a genie once all three wishes are used, and you cannot grant any more wishes after that.

Rengato
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Rush And Crush
Crew

Greedy Noob

PostPosted: Tue Apr 24, 2018 8:57 pm


OogieKnight
So I saw I was one of the people who won the rolls for skills/abilities on the fourth day and the sixth day. Does that mean I get 2 or 4 new skills? Also instead of adding a new ability can it instead be used to improve a skill a certain amount suggested by the crew. Example increase Sinatos' blink ability to have a longer range.


Hello Oggie, my name is Rush and I'm here to help. smile

Q) So I saw I was one of the people who won the rolls for skills/abilities on the fourth day and the sixth day. Does that mean I get 2 or 4 new skills?

    A) Every time you win you get one ability, so if you win twice, you get two abilities.


Q) Instead of adding a new ability can it instead be used to improve a skill a certain amount suggested by the crew. Example increase Sinatos' blink ability to have a longer range.

    A)No, this contest is for new abilities. Increasing the strength of an ability should be done through hard work in the rp.
PostPosted: Tue Apr 24, 2018 9:03 pm


Rush And Crush
OogieKnight
So I saw I was one of the people who won the rolls for skills/abilities on the fourth day and the sixth day. Does that mean I get 2 or 4 new skills? Also instead of adding a new ability can it instead be used to improve a skill a certain amount suggested by the crew. Example increase Sinatos' blink ability to have a longer range.


Hello Oggie, my name is Rush and I'm here to help. smile

Q) So I saw I was one of the people who won the rolls for skills/abilities on the fourth day and the sixth day. Does that mean I get 2 or 4 new skills?

    A) Every time you win you get one ability, so if you win twice, you get two abilities.



Q) Instead of adding a new ability can it instead be used to improve a skill a certain amount suggested by the crew. Example increase Sinatos' blink ability to have a longer range.

    A)No, this contest is for new abilities. Increasing the strength of an ability should be done through hard work in the rp.


Ok. Now to start making them. Thank you for answering my questions.

OogieKnight

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Weeamoo
Captain

PostPosted: Tue Apr 24, 2018 9:09 pm


Kurisuchin Saiyuki
And here's the second part of the giveaway prize that I received, the dormant skill for Victoria. Let me know if there's anything that needs to be changed to maintain the A-ranking for this ability:

❖ Ultimate Swordmaster Art: Berserker Soul (A) - This phase is triggered when Victoria is in a fatal state, severely injured and close to death. When under that phase, her strength will be increased by an above-average fraction, thus dealing more damage with her weapon. The downside is that while she’s under the influence of that state, Fortitude will not work in conjunction to this (either it will be replaced by this skill or Victoria simply has to wait till the buff wears off), healing abilities and potions will be useless, and her defense and agility will be decreased with the similar amount as the increase in strength. Also, attacks while she’s affected by that state can still be affected by the usual limitations (e.g. target dodges the attack and it will miss; deflective damage wards can affect the instigator as well; defensive abilities will dwindle down the damage by a fraction) It will last for 8 RP posts or until Victoria passes out of exhaustion, and she has to recover from her injuries for at least a week before she can use it again. Just like Last Farewell, Berserker Soul is best reserved as a last resort because of the risks associated with it.

Extra: It is one reason why Natalie and Victoria’s father, Thomas, is oftentimes feared by his adversaries. Victoria actually inherited that ability, but like her sister, she was unaware of that truth because Thomas also kept that a secret to her because of his concern for the consequences for her actions. After all, a parent still has to make sure that the children would not lose their way, even when the sisters are embarking on the journey.

Sorry. I'm struggling. Anyway, given its limitations, I think it might be closer to a B as far as Rank goes, but otherwise, it's fine.
PostPosted: Tue Apr 24, 2018 9:36 pm


New spells for Sinato

School: Illusion
Name: Tenebris Flash. Rank: C
Description: Sinato focuses his mana to create an intense darkness that covers a 60 foot radius around himself, this darkness is meant to blind enemies by erasing all light in the affected zone. This spell lasts for ten minutes.

School: Conjuration
Name: Shadow Puppet. Rank B
Description: Sinato uses this ability if he is outnumbered to even the field by creating copies of his enemies using their shadows. He can only control four shadows at once leaving any exceeding that number to merely act as decoys unless one of the shadows he is already controlling is dispersed, then he merely switches to control a different puppet. The shadow puppet can use basic physical attacks or be used to channel any of Sinatos' evocation spells.
The puppets can be dispersed easily by means of magic or light as they share most of the physical attributes as Sinato not being able to be hit by none enchanted weapons.

OogieKnight

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Kurisuchin Saiyuki

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PostPosted: Tue Apr 24, 2018 10:03 pm


Weeamoo


Oh, ok. The B-rank may suffice. Thanks.
PostPosted: Thu Apr 26, 2018 7:38 pm


Can mages have custom passive abilities?

Makako-ma


Weeamoo
Captain

PostPosted: Thu Apr 26, 2018 9:10 pm


Makako-ma
Can mages have custom passive abilities?

In the same way that Knights have Abilities? No. That's one of their separating qualities.
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