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The Grey Knights Goto Page: [] [<<] [<] 1 2 3 ... 36 37 38 39 40 41 ... 74 75 76 77 [>] [>>] [»|]

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Shinobi_8745

PostPosted: Thu Oct 30, 2008 12:33 am


I think I read somewhere that the Grey Knights Chapter is as big as a Normal Marine Chapter, though I'm not too sure.
PostPosted: Thu Oct 30, 2008 1:27 am


to me, it makes sense that the GK are quite large, still, im gonna go to my local hobby store this morning as there is a pick-up-and-play thing being hosted there over half term (this week, as im english) and the guy that runs it for us is a big Deamonhunter, Xeno-Hunter and Witch-Hunter player, i will ask him anout the GK chapter size today.

Darkweaver66

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Shinobi_8745

PostPosted: Thu Oct 30, 2008 2:51 am


Why not just read the codex?
PostPosted: Thu Oct 30, 2008 9:48 am


i would if i had it, but i went to ask him today... 'cept he had a major migrane and had left Jack and Me in charge for the day, so we ran the gaming thing today! yeah!

but yeah, if i go tomoz (i have college work) then i will ask him...

Darkweaver66

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Elegant Egotism

PostPosted: Thu Oct 30, 2008 10:02 am


Shinobi_8745
Why not just read the codex?


The Grey Knights chapter size is not listed in the codex, though it is alluded to be smaller.
PostPosted: Mon Nov 03, 2008 1:32 am


666... Somehow I can actually see that as there size too.

Dragonzealot


Darkweaver66

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PostPosted: Mon Nov 03, 2008 2:31 am


i would have thought 999 would make more sense as it is the opposite of the daemons number. therefore they are holy. hmmmm...
PostPosted: Mon Nov 03, 2008 8:55 am


Wouldn't daemons number be 4.5 if the Daemon hunters is 999?

Jason Kharo

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Darkweaver66

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PostPosted: Mon Nov 03, 2008 9:08 am


*facepalms* that was a poor joke jase... ^.^
PostPosted: Mon Nov 03, 2008 10:00 am


Yea I know....
But I felt that I, Jason Da Psycho, had to say some silly and poor joke to consolidate it.
Any ways, Daemon hunters.
G-knight teleport fast attack troops, good?

Jason Kharo

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Darkweaver66

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PostPosted: Mon Nov 03, 2008 11:09 am


hey! it's my job to be the fool!

as to the GK's, teleporting fast attack GK's are godlike. i tend to think that GK's are overated, but they work really well if you use them like that.

^.^

hopefully with the new Inquisition codex, we will see some plastic GK's.
PostPosted: Sun Jan 18, 2009 9:17 am


You have been told of the Inquisition...
That shadowy organization which defends mankind and the Emperor from the perils of heresy, possession, alien dominance and rebellion.

You have been told...
The Inquisition are the ultimate defense against the phantoms of fear and terror which lurk in the darkness between the stars.

You have been told...
The Inquisition are the bright saviours in an eclipse of evil, purest and most devoted warriors of the Emperor.

You have been told...
The Inquisition is united in its cause to rid the galaxy of any threat, from without or within.

Everything you have been told is a lie.

Then who the hell have I been using for the last few years?

neutral
Edit: Alright, Tzeentch owns the Inquisition. Simple as.

Jason Kharo

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Caleidah

Eloquent Lunatic

PostPosted: Sun Jan 18, 2009 6:11 pm



My heart leaped when I saw a post in here, then I saw that it was just space filler.

Also, here's something: I'm going to be going in soon and playing out a huge grinding battle of Daemon Hunters vs Chaos Daemons. Point values will likely sit at 5-8k. At this moment, I'm planning on taking the Assassinorium Detachment with 5 Vindicares, multiple Inquisitors packing Sages with the power of Banishment, and lots of Psycannons. I just need to make sure that I don't get too bogged down in hyper-spendy stuff, though taking Coteaz is a bit tempting as he can effectively walk with 7 wounds.
PostPosted: Sat Feb 14, 2009 8:54 pm


Well then Cal, prepare to leap!

Think this is a good set up for an Attacking Inquisitor.

2 Acolytes
3 Warriors
2 Servo Skulls

Dragonzealot


Elegant Egotism

PostPosted: Sat Feb 14, 2009 9:51 pm


You need a sage or two if you're attacking for the BS bonus. There's really no reason to spend points on another familiar since you don't benefit from the initiative bonus since there's no point in taking excessive powers.

By the way,

INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
INQUISITORS DON'T BELONG IN CLOSE COMBAT
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