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Kaegoe

Hilarious Lunatic

PostPosted: Mon Aug 29, 2011 5:05 pm


Gifts of the Chosen- Dusk is immune to the following ailments: Disable, Cripple, Addle, Silence, Slow/Frost, Old, Frog, Gradual-Petrify, Stop/Paralyze/Freeze, and Charm


***Using the immunities from Dancer's Grace to add to the Gifts of the Chosen list. So with this passive remove Dancer's Grace and I'll think of a new second passive for Dusk***
PostPosted: Tue Aug 30, 2011 10:25 am


Why not just say, "All of the Black Chosen are immune to these status ailments," and give a list of ten status ailments that they are all immune to? It seems like a chore to remember which replica is immune from which ailment when you could just say, "Here's what we're all immune to," and only have to remember that.

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fractalJester
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PostPosted: Tue Aug 30, 2011 10:42 am


Because not every person is playing the same character. Just because they've been 'Chosen' doesn't make them all the same. This allows for individuality and variety in the same way that allowing different weapons and elements does so.

The only people it should be a chore for would be the Mods, really, since each person only needs to remember their own immunities and the good guys aren't exactly supposed to know/remember these things. xD If the good guys want to try and keep track, more power to them.
PostPosted: Tue Aug 30, 2011 10:23 pm


Canon/Monster Template
Name: Yoko
Gender: Male
Race: Unverse

Appearance:
  • Height: 6'
  • Weight: 165lbs
  • Body Type: Slender with muscle.
  • Skin type: Coal Grey
  • Eye Color: Greenish yellow
  • Hair Color: Black
  • Hair Style: Long, to the waist
  • Accessories: None
  • Unusual Markings: Unversed Symbol on his back
  • Clothing/Description: He has a pair of fox ears and tail with his legs at an angle, like the hind legs of a fox. His eyes glow while his face and nose are distorted like that of the face of a fox. His chest is flat and white cloth, with the texture of fur surrounds his waist.



Good/Evil/Other: Evil
Prominent Element: Wind
Weapon: Twin Knives
Job Class: Unversed Demon Fox
Stats:
  • Physical Strength:13
  • Physical Resistance:9
  • Magic Strength:8
  • Magic Resistance:9
  • Attack Speed:10
  • Evasive Reflexes:14
  • Outright Speed: 10
  • Endurance:9
  • Energy:8


Attack Abilities:
  • Dagger's Point- With an enhanced blade. That when dealt damage, also causes one random ailment:
    • 1: Poison
    • 2: Silence
    • 3: Pain
    • 4: Disable
    • 5: Cripple
    • 6: Addle

  • Break Vortex- A vortex of wind forms beneath one person. Causing massive wind damage
  • Twister- Yoko summons a large tornado on the enemy.
  • Wind Daggers- Yoko summons the a wind with blades that pierce the enemy.
  • Troublesome Thief- Causes Reversal on one enemy.

Support Abilities:
  • Into the Shadows- Yoko casts Vanishga on himself, making him untraceable through sight or sound.
  • Sacrifice- Yoko destroys his own health to restore the health and energy of his master (Dusk).
  • Name- Details

Passive Abilities:
  • Unrelenting Fox- When low on health, Yoko is enhanced with Auto-Blink for 3 turns. Effect is negated if Yoko is healed.
  • Name- Details

Limit Breaks:

Strengths: High reflexes and physical strength and physical resistance
Weaknesses: Low energy and magic strength

Sample Post:

Kaegoe

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PostPosted: Wed Aug 31, 2011 1:11 pm


Chosen Berserker- Thanks to being one of the 'Black Chosen', Azrael is now immune to the following status ailments: Auto-KO, Petrify, Fear, Charm, Stop/Paralyze/Freeze, Slow/Frost, Blind, Addle, Stun/Delay/Daze, and Cripple/Immobilize.

And Yoko approved
PostPosted: Thu Sep 01, 2011 5:19 pm


Chosen Prophet- Having become a 'Black Chosen', Ajora is now immune to the following status ailments: Auto-KO, Frog, Charm, Fear, Confusion, Imperil, Addle, Cripple/Immobilize, Pain, and Silence/Fog.

Just for announcement's sake, really, since there's not much to 'approve' of. Adding in Azrael's, Dusk's, and Janex's.

Also, Yoko looks fine to me.

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LevDa

PostPosted: Sun Sep 04, 2011 6:19 pm


Let's just say I was Kyle's latest project with abilities and such...
Soryuju Ryutetsin
Attack Abilities:
  • Dealer of Death- Dani has access to a variety of detrimental abilities from her Assassin class.
    • Assassin's Strike- Dani charges herself or her chakram with magical energy before attacking, adding her Magic Strength to her attack. Due to the strain placed on her by having such high magic, she can't use this ability repeatedly.
    • Aphonia- Dani charges herself or her chakram with mana-disrupting magic before attempting to strike at the target with a melee strike or a thrown attack; has a chance to cause Fog.
    • Debilitate- Dani charges herself or her chakram with weakening magic before assaulting her target with a melee strike or a thrown attack; has a chance to cause either Deprotect or Deshell, whichever Dani chooses to inflict. If charged for a full post, has a chance to inflict both.
    • Wither- Dani charges herself or her chakram with the magic of decay before assaulting her target with a melee strike or a thrown attack; has a chance to cause Sap.
    • Ague- Dani charges herself or her chakram with reaction-distorting magic before attempting to strike at the target with a melee strike or a thrown attack; has a chance to cause Slow.
    • Oblivion- Dani charges herself or her chakram with mind-clouding magic before attempting to strike at the target with a melee strike or a thrown attack; may cause Addle.
    • Jeopardize- Dani charges herself with resistant-altering magic before assaulting her target with a melee strike; the transferred magic assaults the target's mana circuits, possibly causing Imperil.
    • Bloodbind- Dani combines her water magic with her assassination techniques in a complex aura that envelopes her before she assaults her target; the transferred energies attempt to halt the flow of blood in the target, effectively Stopping them.
    • Nightmare- Dani envelopes herself in mind-warping magic before attempting to strike at her target; on contact, the energies transfer into her opponent, possibly putting them to Sleep and/or Dooming them.
    • Seductress' Stare- Dani channels heart-twisting magic through her eyes and attempts to make contact with her target, hitting them with a wave of mind-altering magic; may cause Charm.
    • Leviathan's Curse- Dani envelopes herself in a dual-aura of Leviathan's water magic and Assassin's negative energy before assaulting her target with a melee strike; the combination of magics has a chance to curse the target with the Frog status for 3 turns.
    • Drown- Dani envelopes herself in a combined aura of water magic and assassination energy before assaulting the opponent; on contact, the transferred mana attempts to convert itself into Water inside the target's lungs. If successful, the target is Auto-KO'd.
  • Herald of Leviathan- From her connection to the legendary sea-serpent, Dani has access to a variety of Water-elemental magics.
    • Water/Watera/Waterga/Waterja- The most basic spell in Dani's arsenal, and the root of most of her other spells; she summons a sphere of water around her opponent for a split-second before it compresses onto them and erupts upward. Size and strength depend on the level of the spell. Can be Pressurized.
    • Aqua Raid- Dani envelops her chakrams in Water before throwing them at high-speed toward her target(s). Due to her Assassin class, she can curve the trajectories, making deflecting or dodging more difficult. [Physical Damage, Water Elemental].
    • Bubbles- Bubbles appear out of Dani’s hands and can be thrown to the enemy to cause light damage. [Low/Medium Only]
    • Bubbleblast- Dani fires her normal Bubble spells toward her opponent at a much higher speed and pressure. Can be Pressurized. [High Level Only]
    • Hydropump- Dani puts both of her hands together before letting loose a highly-condensed geyser of water towards her target. Can be Pressurized.
    • Geyser Fountain- Dani slams her hands on the ground, and a moment later, a geyser erupts under her target. If the target is light enough (or Dani's magic strong enough), the target might be knocked into the air. Can be Pressurized; if Pressurized, average targets will definitely be knocked into the air.
    • Deluge- Dani summons a large sphere of water above her target(s), which immediately breaks and shoots downward with intense pressure; if the target is light enough (or Dani's magic strong enough), the target might be forced face-first into the ground. Can be Pressurized; if Pressurized, average targets will definitely be forced into the ground.
    • Pulsation- Dani summons a quick burst of water 360-degrees around her, forcing back any adjacent targets; meant to keep enemies away rather than do damage.
    • Rip Tide- Using her arms to control the direction, Dani summons a large wave of water from the ground which rolls toward her target(s), knocking back her enemies and bringing along those caught in the wake. This wave cannot be passed simply by 'diving through it'; the only way to get 'through' the wave is to avoid it all together. Can be Pressurized; Pressurized Rip Tides act as solid walls, guaranteeing no one slips through.
    • Whirlpool- Dani summons water underneath her target, which erupts and begins to swirl around at a high pace, spinning the target around with it before sinking back into the ground; may cause Stun. Can be Pressurized; if Pressurized, target may be Confused instead of Stunned.
    • Water Prison- Dani throws a highly-pressurized sphere of water at her target; on contact, the sphere expands rapidly, encasing the target in a large water prison. The prison's walls can only be broken by strength (physical or magical) higher than Dani's MS. Can be Pressurized; if Pressurized, Dani's MS will have increased +2.
    • Hands of Poseidon- Dani summon large amounts of water to form two large, disembodied hands, which mirror the motions of her own hands. Drains mana at a steady, moderate rate (especially if Pressurized). Any movement Dani makes with her hands is mimicked, leaving her potentially unprotected. Can be Pressurized.
    • Water Clones- Dani is able to create a certain amount of water clones at one time; at any point in time before they are destroyed, the clones can transform into a quick flying scythe to slash opponents in a kamikaze attack. The more powerful she makes each clone, the fewer she may have. If using 11 MS - 3 clones; 8 MS - 4 clones; 5 MS - 5 Clones. The clones take up their respective MS in damage before being destroyed, and attack by transforming into flying kamikaze-scythes. [Unlocked at 11 MS; number will increase with level to match Ashley]
    • Melting Away- A thin layer of mist hugs Dani’s body as a preparation for an attack. When the opponent attacks while the counter is on, Dani immediately turns into a puddle of water. From here, water clones might appear out of the puddle and attack the opponent for additional mana, though this is not necessary.[Requires 11 MS]
    • Pressurize- At any point while remnants of Dani's water spells remain in play, she may expend additional energy to increase the pressure of the water. Pressurized water is nearly solid, making geysers into pressure-washers capable of actually 'burning off' the skin as if the water were a sand-blaster and making walls or formations of water almost as if they were made of solid ice. Any normal abilities with the added Pressurized water have a +2 to MS at the price of increasing the mana drain of each spell; as such, it would be impossible to fight an entire battle with just Pressurized abilities. [Unlocked at 11 MS]
      • Pressure Spike- A move that requires Pressurized water, but at normal magic strength and mana cost; Dani focuses intently on summoning large spikes of water to erupt from the ground, capable of actually piercing flesh and cloth, but not armor.
      • Pressure Storm- A move that requires Pressurized water, but at normal magic strength and mana cost; Dani summons a large number of small water droplets in the air before Pressurizing them into small but piercing needles, which then fly toward the target(s) with deadly accuracy.
      • Pressure Clamp- A move that requires Pressurized water, but at normal magic strength and mana cost; Dani sends water toward the opponent, and on contact, the water envelopes the part of the body it touched (if a limb, then only that limb) and immediately Pressurizes, compressing tightly. Depending on the body part, may cause one of the following: Cripple [only 1 leg, so at a +2 bonus]; Disable [only 1 arm, so at a +2 bonus]; Pain [Chest]; Addle [Head; if failed, then Auto-Stun].

Support Abilities:
  • Rainwater Wash - Water begins to envelope Dani's body, hugging her skin to create a type of armor that raises evasion by making weapons and energies glide off her skin more easily. [ER +2 for 3 turns]
  • Amphitrite's Tears - Dani is capable of summoning a healing waters that act as a minor Cure.
  • Water Wall- A huge wall of water appears in front of an ally or Dani in order to stop an attack. Can be Pressurized.
  • Water Armory- Dani summons water to envelope her chakrams (or the weapon of an ally), giving the target En-Water (physical attacks are Water elemental) and increasing physical damage by +2 for 3 turns. Can be Pressurized when initially cast; physical damage increased by +4 for 3 turns.
  • Water Barrier- Dani envelopes her target (be it herself or someone else) in a layer of enchanted water in order to reduce damage. Casts either Protect or Shell (cannot cast twice for both effects). Can be Pressurized; if Pressurized, casts Wall instead, granting both effects.
  • Aqua Veil- Dani envelopes the target in a thin, translucent veil of water, granting the target Nul-Fire for one fire attack. Can be Pressurized on initial cast; Pressurized Aqua Veil grants Nul-Fire for two fire attacks.
  • Water Skis- Dani coats her feet in a thin envelope of water, temporarily increasing her Outright Speed by +2 for 3 turns.
  • Geyser Launch- Dani summons a geyser underneath herself or an ally to launch them into the air as high as someone with Double-High Jump (Roughly 15 feet). Can be Pressurized; if Pressurized, gives the height of Triple-High Jump (Just over 20 feet).
  • Pressure Plate- A move that requires Pressurized water, but at normal magic strength and mana cost; Dani can summon small platforms of highly-pressurized water in mid-air strong enough for her to jump off of or stand on. However, keeping the platform in existence requires steady concentration and mana flow.

Passive Abilities:
  • Assassin's Acuity- Dani's assassin class grants her mind protection from certain thought-disrupting attacks, giving her total immunity to Addle and Charm.
  • Assassin's Agility- Dani's assassin class grants her unnatural grace, giving her total immunity to Slow- and Stop-type ailments.


Also these changes are also for my Replica Ashley as well.
PostPosted: Sun Sep 04, 2011 7:26 pm


Approve of Dani's new abilities.

AldrickZearse
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Jeimuzu Kuro
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PostPosted: Sun Sep 04, 2011 9:41 pm


Approvals are needed let's see here.
Ajora immunities approved. Janex immunities approved. Dusk immunities good. Yoko looks good to me Azrael's immunities approved. Dani abilities all look square and sound to me approved!

*stamps all of them with approval*
PostPosted: Sun Sep 04, 2011 10:12 pm


Gifts of the Chosen- Kuro Oni is immune to the following ailments: Pain, Silence/Fog, Disable, Cripple, Slow/Frost, Addle, Stop/Paralyze/Freeze, Fear,Charm, Auto-KO

Jeimuzu Kuro
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ArcanaFate

PostPosted: Sat Sep 24, 2011 12:00 am


Gifts of the Chosen- Nick is immune to the following ailments: Pain, Silence, Disable, Cripple, Slow, Sleep, Addle, Stop, Doom, and Auto-KO.
PostPosted: Sun Sep 25, 2011 8:47 pm


New ability for Noelle:

Poison Thorn: A piece of brier wraps itself around Noelle's hand, allowing her to perform various strikes with poisoned thorns at her fingertips. [Causes pain ailment]
Strikes include:
  • Trigger Finger--index finger is curled in as if wrapped around a trigger and the thumb presses down the nail to stabilize it. Thorn(s) protrude from the second knuckle of the index finger.
  • Poison Thumb; Closed Hand--a fist is made and the thumb curls over the side of the index finger. Contact is made just with the tip of the thumb, strike intended for nerve-clusters near the surface of the skin such as in the neck. Thorn(s) protrude from the tip of the thumb.
  • Poison Thumb; Open Hand--all fingers flexed and curled slightly. Main fingers meant to reach around and hook behind the jaw, driving the tip of the thumb into the sinus or eye-socket. Thorn(s) located in the same place as closed handed Poison Thumb.
  • Immortal Man--index and middle finger are extended, ring finger, pinkie finger, and thumb remain close to the palm. Contact made with the tips of the index and middle finger. Thorn(s) protrude from the tips of the index and middle finger.
  • Cranes Beak--all fingers are extended and pulled together at the center of the palm, wrist is bent. Strike is intended to snap and contact is made with the gathered fingertips. Thorn(s) protrude from the gathered fingertips.

Je suis a toi
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Enji_Chou

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PostPosted: Sun Oct 09, 2011 12:37 pm


New Ability for Kyla

Inked Coalescence- Using her pictomancy as the medium of transfer, Kyla can absorb power from one willing ally and integrate the traits of that power onto another, single willing ally, causing the target to have an amalgamation of his or her own traits and the traits of the source. Kyla, however, can only act as the medium; absorbed power must be integrated onto a separate target or the mana is wasted. Each Coalescence may be different and is dependent both on the source and the target. Coalescences last three turns and, due to the intensity of the integration, can only be used once per battle, in addition to draining half of Kyla's maximum mana. [Sources and Targets should discuss their possibilities; since the Target gets the final change, the Target needs to get each Coalescence approved] ; [Possible changes include stat alteration (not gains), weapon alteration, elemental alteration, ability alteration, and physical form alteration] ; [Replenishing mana mid-battle does not allow for an additional Coalescence] ; [Mana drained from ally is equal to 2 Energy.]

special thanks to Kyle & Joe for working on this.
PostPosted: Sun Oct 09, 2011 8:39 pm


I feel horrible for this, but Noelle abilities approved...if...they aren't already approved and I'm just that behind the ball.

As for Kyla's...obviously I approve buuuut I don't think I should count considering I basically made it with her. XD;

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fractalJester
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PostPosted: Sun Oct 09, 2011 10:05 pm


Noelle's was approved by me but I never posted xDDD

I also approve of Kyla's ability, but seeing as how I helped cement the technicalities, I probably shouldn't count either.
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KHBTD : Kingdom Hearts Roleplaying and OoC

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