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Posted: Sun Jun 21, 2015 9:06 pm
Well, I am trying a different route with the game, and things are going easier. Switched to a different quest, and making headway. Who knows? I might stick with a playthrough after all. This time, however, I am being far more careful with the perks/rewards of leveling up. The first playthrough, I picked the instant level up a few times. Now I know those are perks best not wasted.
As for backwards compatibility, there is something to be said about system architecture. However, the PS3 and PS4 also both use blue-ray technology, so it shouldn't be that much of a stretch, I think. PS2 to PS3 used a different format and laser, so I can see the issue there, but this? I dunno. It may have happened, perhaps even should have, but I am not crying a river.
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Posted: Mon Jun 22, 2015 1:12 pm
Ah, yeah, auto-leveling is not a good idea in RPGs w/ a lot of choice in leveling. Treat it like Oblivion/Skyrim or Deux Ex if you've played any of them.
PS3's processor architecture was unique. PS2's was as well, but the PS4 is beefy enough to emulate the cell processor.
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Posted: Mon Jun 22, 2015 6:22 pm
yeah. Now I am taking the "auto-levelup" and putting in things like the Lady Killer (+10% damage against fem opponents, unique dialogue choices to females), and also chose Young At Heart (unique dialogue choices to children) thus far. I'm just being far more careful with my perks this time. Still hard to go around so weak, but there we are.
PS2 coudl emulate the PS1 for some games via the game store, so why not PS3 from a PS4? ^_^
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Posted: Tue Jun 23, 2015 5:22 pm
Good choices for opening up more avenues of conversation.
I don't know all of the specifics of backward compatibility, only what I have gathered my my experience w/ emulation and what i've read in gaming news.
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Posted: Wed Jun 24, 2015 8:18 pm
Yeah, I have quickly stumbled upon the stage of the game where I am strong enough to handle myself, and start collecting absurd amounts of money. At level 9, I am able to hold my own. The level cap is 30 (thanks to DLC), so there is a lot of room for growth.
And screwing around. Gods, I have time to screw around now.
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Posted: Thu Jun 25, 2015 6:28 pm
Tends to be the case in the older Bethesda games. In Morrowind, it's very humbling that a warm can kill you the moment you step foot out of the starting town. Interesting that there's a level cap, as the Elder Scrolls games don't. Perhaps they were adhering to FallOut tradition (as perks [though perks later got added to Elder Scrolls games] and the S.P.E.C.I.A.L. stat system).
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Posted: Thu Jun 25, 2015 7:42 pm
Broken as they can become, I like to have a stat system. It gives a set limit to things, a clear definition of needing something to be at a certain strength before you could accomplish a given task.
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Posted: Fri Jun 26, 2015 6:42 pm
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Posted: Sat Jun 27, 2015 5:16 pm
I'm not convinced any stat system is perfectly balanced unless clamped (min and max values). Bethesda knows how to make engaging games.
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Posted: Sat Jun 27, 2015 10:07 pm
I am convinced that no system is hack-proof such as minmaxing. Everything has a workaround, so you need to just accept what works best for you. For instance, I dumped massive amounts of levelup points into one stat just to get it high enough to do what I need to. In this case, it was "explosives" to deal with the atomic bomb in the city of Megaton.
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Posted: Sun Jun 28, 2015 2:13 pm
I agree. Is that the unexploded/dud bomb that has a mutation cult dedicated to it?
I also really like when game tie stats into conversation, and not just social stats. Pillars of Eternity (a callback to Baldur's Gate and such) did this very well.
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Posted: Sun Jun 28, 2015 3:11 pm
Yes. Megaton is the first 'city' you encounter after starting the game and leaving the vault underground. The area is distinct with high metal walls, multiple shops, a vacant house that can become yours, and a huge freakin' bomb in the middle of town. Evidently it was a city created around the bomb in it's crater. The bomb is active, but has not gone off yet. You have a quest given to you- disarm the bomb, or set it to go off. If you choose to disarm the bomb, you get the keys to the house (and permanent shelter) in Megaton. If you choose the later, you can go to the guy that wanted Megaton gone in a nearby tower, and watch the city explode in a nuclear blast from relative safety. Not sure on that second option's benefits as I have never nuked the city.
The only thing I know is that there is a woman in Megaton that is far too perky and annoying. She is Moira, and gives you not only a shop, but a lengthy multi-part quest. If you blow up the town, she . . . does not die. She becomes a Ghoul, a highly irradiated and decaying individual, but she is otherwise fine and still somebody you have to deal with.
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Posted: Mon Jun 29, 2015 8:38 pm
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Posted: Tue Jun 30, 2015 6:31 pm
Ah, I suppose that's a good way to introduce you to the world.
That's pretty funny that the quest-giver becomes a mutant but still gives quests.
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Posted: Wed Jul 01, 2015 11:12 am
Moira gives you a multi-part quest to help research the "wasteland survival guide." She asks you to do things like get irradiated, use a repellent against mole-rats the size of large dogs, or get the archives from the national library. Each part has a requirement, and an optional extention. For instance, in radiation, you need to get 400 rads. If you allow yourself to reach 600, you gain a status ailment of advanced radiation sickness. She will heal all your rads either way, but if you go for the extention in an quest, she generally gives you a bonus. For the radiation, the extention is that if your limbs are hurt to the point of being crippled, radiation will heal them enough to function normally.
Side note, 1000 rads is lethal.
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